DarkHero's Chrono/Enchanter (Blue Version)
Created by RohanKainne on Dec 24th 2017 (Last Updated: Sep 19th 2018).
This is a public build.
4
Server: Silute
Team: DarkHero
Character Lvl: 360

Español
22 de Julio 2018, cambie cryo por pyro y me gustó mucho más ^^
cumplen la misma función
Build con pyro ->http://www.tosbase.com/tools/skill-simulator/build/nxnqgeh34u/
C3 y C4 por linker
Pasa todos tus buffos! http://toscamp.com/tos/ranksimul/view.php?ra_id=1491&lan=en
Stats!
• SPR: 360 cuadrado con bonos y equipo!
• INT: full
• CON: 30-50 SOLO si se sienten muy blanditos
¿Por qué SPR y por qué cuadrarla en 360?
• Nuestros buffs de enchanter escalan tanto con SPR como con INT pero los de Chrono lo hacen solo con SPR.
• Ya que escogimos Chrono (que me encanta) hay que sacarle el máximo de provecho.
• Si no te gusta correr y pegar como loco, anda full INT para meter daño con tus skills de cryo(el cual no es tanto...),
pero la mayor parte de tu daño viene del arma.
• Las formulas de Quicken y Haste cambiaron, por ejemplo:
- Quicken antes daba 330 de velocidad de ataque, ahora da un poco mas de la mitad: 175
- El resto se determina en base a TU SPR y al nivel del que recibe el buff.
- Si tenemos 290 de spr y usamos el buff en un personaje 360 tendremos lo siguiente: 290/360 = 0.8 lo que equivale a un 80%.
- Ese porcentaje se le aplica a los 175 que resulta en un aumento de 140.
- Dando un total de 315 de velocidad de ataque extra (El máximo es 350).
-Teniendo un SPR de 360 que es equivalente al nivel máximo de personaje actualmente tendríamos 360/360 = 1 lo que equivale a un 100%.
Dando como resultado 175+175=330.
- 350 es el máximo y no se puede aumentar más!.
- La misma formula aplica para el Haste.
- Resumiendo lo dicho anteriormente, tener más SPR que el nivel máximo actual seria un desperdicio.
- El resto de stats deben ir a CON e INT.
Equipo!
• No recomendaré cosas chanchas como Solmiki o el equipo de Raid(Solo pondré el arma).
• Priorizar Primus CLOTH/PLATE con INT, CON y DEX.
¿Por qué dex?
• Para tener más velocidad de ataque.
• Gran parte de nuestro daño viene de los ataques basicos.
Accesorios
• Max Petamion o Ledas Necklace
• Archmage Bangle x2 o Zachariel Bangle x2
Armas!
• Las armas Primus tienen el mismo daño que las armas rojas de practonium de su respectivo nivel.
• Tanto la arma como el escudo llevarán Blue gem.
Arma 315
• Hearth of glory***
• Primus pevordimas rod**
• Windia rod*
Escudo 315
• Emengard shield***
• Lionhead Shield**
• Primus pevordimas shield**
Arma 350
Masinios rod***.
Primus raffye rod**.
Escudo 350
• Masinios shield***
• Primus Raffye shield**
Items importantes!
• Audra Staff: +2 a cryomancer skills.
• Vubbe Ice Wizard Gem: Frost Pillar.
• Minos Mage Gem: Snow Rolling.
• Melatinun Gem: Stop.
• Siaulamb Ragun Gem: Quicken.
• Goblin Magician Gem: Haste.
Clases!
Wizard ★


Cryomancer ★★★


CC y un abrigo muy cool ~
Chronomancer ★★★


Maximun speedo + pass!
Enchanter ★★★


Más party buffs y Lighting Hands
Atributos importantes!
• Los atribos de daño (Enhance):
Lvl 30 Minimo
Lvl 50 Optimo
lvl 70 Solo si te sobra Silver/Puntos
Wizzard
Klaipeda
• Earthquake: Remove Knockdown
Cryomancer
Klaipeda
• Cryomancer: Freeze Speciality
• Rod Mastery: Ice
• Shield Mastery: Enchant
• Ice Blast: Additional Damage
• Ice Wall: Duration
• Subzero Shield: Duration
• Subzero Shield: Counterattack Enhance
Chronomancer
Stele Road
• Haste: Increased Evasion
• Quicken: Critical Rate
• Reincarnate: Two
• Slow: Critical Resistance
• Slow: Decreased Nullification
Enchanter
Saalus convent
• Craft Enchant Round
• Lightning Hands: Magic Shock
Cartas!
ROJAS
• Chapparition Card x3: Ataque Mágico + [★]% por 6 segundos
despues de usar una pocion de SP.
• Hydra card x3: +[★]% daño adicional a enemigos congelados.
AZULES
cubriremos nuestra deficiencia.
Si usas plate, ponte Nuaele.
si usas Cloth, ponte Zaura.
• Zaura x3***: Defensa fisica +[★]% (Es cara)
• Nuaele x3**: Defensa mágica +[★]% (Es cara)
• Sequoia Card*: Def física +[★*5], Def mágica+[★*5] Opción más barata
VERDES
•Linkroller x3: SPR +[★]
• Blut x3: CON +[★]
• Ellaganos x3: DEX + [★]
MORADAS
• Gazing Golem Card x1 o x3: [★]% chance de usar lvl1 Pain Barrier cuando te golpean.
• Velpede Card x2: [★/]% chance de aumentar la velocidad de movimiento en 4
cuando golpeas. Gotta go fast!.
R10: Agility lvl 1, Craft lvl 1, Enchant Lighting lvl 8, Empowering lvl 10, Enchant earth lvl 10, Lighting hands lvl 10, Over reinforce lvl 5
Que tengan un feliz juego y nos vemos en otra guia !!
Más guias mias http://www.tosbase.com/tools/skill-simulator/users/50395/ :D!

English
Soon!
Rank 1
![]() Wizard |
4 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 4: Attack: 127% x 2 AoE Attack Ratio: 1 SP: 20 Type: Magic / Attack Cooldown: 9s 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
![]() Cryomancer |
1 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 1: Attack: 116% x 2 [Freeze] Duration: 5 seconds SP: 27 Type: Magic / Attack Cooldown: 15s Element: 5 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 5: Attack: 454% [Freeze] Duration 5 sec SP: 56 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: 4 / 5 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 4: [Ice] Attacks to Targets 519% SP: 40 Type: Magic / Attack Cooldown: 20s Element: |
Rank 3
![]() Cryomancer |
10 / 10 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 10: Attack 0 Ice Wall count 11 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 100 Type: Magic / Attack Cooldown: 65s Element: 5 / 5 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 5: Duration: 30 seconds Chance to [Freeze]: 35% [Freeze] Duration: 3 seconds SP: 51 Type: Magic / Attack Cooldown: 45s Element: 5 / 5 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: |
Rank 4
![]() Cryomancer |
10 / 10 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 10: Duration: 45 seconds Chance to [Freeze]: 60% [Freeze] Duration: 3 seconds SP: 75 Type: Magic / Attack Cooldown: 45s Element: 10 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 10: Attack: 521% Number of targets 20 Duration: 13 seconds SP: 114 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: |
Rank 5
![]() Chronomancer |
5 / 5 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 5: Attack Speed: +65 Duration: 60 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 121 Type: Magic / Buff Cooldown: 40s 1 / 5 Reincarnate: Two Type: Active * When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level * Increases SP consumption by 30% Chronomancer 1st Circle required Reincarnate Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again. Level 1: Duration: 6 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 92 Type: Magic / Buff Cooldown: 120s 1 / 5 Stop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30% Chronomancer 1st Circle required Stop Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. Level 1: Magic Duration: 6 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 112 Type: Magic / Buff Cooldown: 100s 1 / 5 Slow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10% Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10% Chronomancer 1st Circle required Slow Controls time to decrease the movement speed of enemies. Level 1: Movement Speed: -9 Magic Circle Duration: 14.5 seconds [Slow] Duration: 10 seconds SP: 88 Type: Magic / Buff Cooldown: 35s |
Rank 6
![]() Chronomancer |
10 / 10 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 10: Attack Speed: +115 Duration: 90 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 169 Type: Magic / Buff Cooldown: 40s 5 / 5 Haste: Increased Evasion Type: Active * Increases your evasion by 15 per attribute level * Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 10% Chronomancer 2nd Circle required Haste Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level. Level 5: Movement Speed: +5 Duration: 80 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 134 Type: Magic / Buff Cooldown: 35s |
Rank 7
![]() Chronomancer |
15 / 15 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 15: Attack Speed: +165 Duration: 120 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 217 Type: Magic / Buff Cooldown: 40s 10 / 15 Stop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30% Chronomancer 1st Circle required Stop Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. Level 10: Magic Duration: 15 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 252 Type: Magic / Buff Cooldown: 100s 3 / 15 Slow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10% Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10% Chronomancer 1st Circle required Slow Controls time to decrease the movement speed of enemies. Level 3: Movement Speed: -12 Magic Circle Duration: 15.5 seconds [Slow] Duration: 10 seconds SP: 109 Type: Magic / Buff Cooldown: 35s 10 / 10 Haste: Increased Evasion Type: Active * Increases your evasion by 15 per attribute level * Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 10% Chronomancer 2nd Circle required Haste Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level. Level 10: Movement Speed: +8 Duration: 120 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 190 Type: Magic / Buff Cooldown: 35s 1 / 5 Backmasking: Confusion Type: Active * Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds * If the attribute is Lv2, applies 8 seconds of [Confusion] * Increases SP consumption by 10% Chronomancer 3rd Circle required Backmasking Control time in an area, temporarily changing it back to its previous state. Level 1: Backmasking Range: 60 Unable to use Backmasking nearby for 10 seconds Consumes #{SpendItemCount}# Time Crystal SP: 240 Type: Magic / Buff Cooldown: 300s 5 / 5 Pass [Magic] Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used. Level 5: Cooldown: -25 seconds Consumes #{SpendItemCount}# Time Crystal SP: 161 Type: Magic / Buff Cooldown: 50s Element: |
Rank 8
![]() Enchanter |
1 / 5 Agility Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina. Level 1: STA +5 Dodge Chance: +[Current STA] * 0.1% Duration: 300 seconds SP: 237 Type: Magic / Buff Cooldown: 40s 5 / 5 Enchant Lightning: Psychic Type: Active * Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied * Increases SP consumption by 10% Enchanter Circle 2 Required Enchant Lightning Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR. Level 5: Lightning Property Additional Damage +400 Duration: 300 seconds Consumes #{SpendItemCount}# Enchant Round SP: 364 Type: Magic / Buff Cooldown: 85s Element: |
Rank 9
![]() Enchanter |
9 / 10 Enchant Lightning: Psychic Type: Active * Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied * Increases SP consumption by 10% Enchanter Circle 2 Required Enchant Lightning Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR. Level 9: Lightning Property Additional Damage +640 Duration: 300 seconds Consumes #{SpendItemCount}# Enchant Round SP: 484 Type: Magic / Buff Cooldown: 85s Element: 10 / 10 Empowering Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful. Level 10: Character Level: +10 Maximum SP: +100% Duration: 120 seconds SP: 416 Type: Magic / Buff Cooldown: 110s Element: 5 / 5 Enchant Earth Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields. Level 5: Block Chance +15% Duration: 300 seconds Consumes #{SpendItemCount}# Enchant Round SP: 630 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Lightning Hands: Magic Shock Type: Active * When [Lightning Hands] is active, enemies hit by basic attacks have a 1% chance per attribute level of being afflicted with [Magic Shock] * Enemies affected by [Magic Shock] receive 20% more damage from magic attacks * Increases SP consumption by 20% Enchanter Circle 2 Required Lightning Hands [Magic] - [Lightning] Change your basic attack to a Lightning property ranged attack. Level 5: Additional Lightning Property Damage: +503% Duration: 300 seconds SP: 677 Type: Magic / Buff Cooldown: 60s Element: |
Rank 10
![]() Enchanter |
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Comments (13)
I have a question; How many points do you really invested in SPR?
I just did not find this Recipe: Audra Staff.
Do you know where to get it?
Personally, I like more the Red one.