~THE PRINCE OF CLOSE COMBAT #UPDATED 07/05/2018
Created by xAbusado on Mar 27th 2017 (Last Updated: May 7th 2018).
This is a public build.
0
STAT : Full DEX
Gems :
Green (prefer 8*+) on main hand = crit rate
Green (prefer 8*+) on off hand = crit rate
Blue on Boots = magic def
Yellow on chest and pants = phys def (IF u suffering damage)
or
Red Gems (IF u want more hp)
Hair enchants = crit atk, phys def, magic def, aoe atk ratio
SET pve = leather (4 try crit rate max it)
Weapons : Silver Falchion then
Golden Falchion with Arde Dagger
Trinity or Magas Sword with Arde Dagger
Venier with Karacha Dagger/Small Crystaras
on lvl 315 Black Horn with Primus Pevordimas Dagger lvl 315
then 350's Masinios/Solmiki Rapier with Berthas/Primus Raffye Dagger
>>>CARDS<<<
Blue : Nuaele : Gives % magic defense each card
Red : Glass Mole : Gives % phys atk when u use SP pot each card
Green : Netherbovine : Gives STR stat ,30 totally.
Purple : Rikaus (recovering more sp even using pots
Recomend lvl 10 on each card
With every rank u level = 1 card that you can stack on your inventory
example = with 8 cards lvl 10 (if the %10 on each card) = 80%
on Ellaganos case = DEX +80(coz every Ellaganos card on lvl 10 gives DEX+10)
>>>ATTRIBUTES<<<
On new system , the atributes that u got lvl 70 (Example) Which means today its 35 (Correct me if i wrong). Depends on you if u want improve them a lot
-----------------------------------------------------
S W O R D S M A N
-----------------------------------------------------
Increase Maximum Buff Count Lv. 1
Provoke Lv. 10
Weapon Swap Lv. 1
Concentrate: Enhance (Optional)
Gung Ho: Enhance (Optional)
Restrain Slow Lv. 4
-----------------------------------------------------
H I G H L A N D E R
-----------------------------------------------------
Cartar Stroke : Enhance (Optional)
Remove Knockback : (Worth on my opinion)
Increased Knockback : (I Don't like, depends on you)
Collision Damage : (4Fun its worth)
Crown : Enhance (Optional)
Reduce : Reduce more enemy's INT & SPR
Moulinet : Enhance (Optional)
Critical chance : Enhance (Worth)
Skyliner : Enhance (Optional)
Crosscut : Enhance (Optional)
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F E N C E R
-----------------------------------------------------
Rapier Mastery: Aggression Lv. 5 (Priority)
Use Rapiers Lv. 1 (Priority)
Attaque Composee: Enhance (Optional)
Attaque Coquille: Enhance (Optional)
Lunge: Enhance (Optional)
Sept Etoiles: Enhance (Optional)
Balestra Fente: Enhance (Optional)
Attque Au Fer: Enhance (Optional)
-----------------------------------------------------
S H I N O B I
-----------------------------------------------------
Kunai : Enhance
and the rest of kunai attributes
and Shinobi's movespeed
Combos that i tested at least now
Lunge + Double Slash
Lunge + Crosscut + Skyliner + Double Slash & Flaconnade
Preparation + Atq Coq + Balestra Fente + Atq Au Fer
Atq Coq + Balestra Fente + Fleche
Gung + Epee + Prep + Atq Coq (+ Fleche or + Balestra than Au Fer or Balestra + Au Fer + 2 composee + 1 sept + 2 Fleche + rest composee + rest fleche and rest sept)
If u like soo much this build, go ahead on attributes. try lvl 70+ on all damage attributes
IF u want a build more single target but with many damage too
Sw2 Hop3 Fencer3 Matador
Q : why hop if i cant use finestra with rapier ?
A : this build will transform stabbing is a godly skill
(Gung + Epee + Ole + Prep + Atq Coq + Stabbing is the way :D)
if vs beast you can use muleta to counterattack the beast enemy and gain 10 crit rate :D
Anyway, who wants this build here, leave a comment :D
*Feel Free for ANY constructive sugestions
*Sorry my bad english :(
Gems :
Green (prefer 8*+) on main hand = crit rate
Green (prefer 8*+) on off hand = crit rate
Blue on Boots = magic def
Yellow on chest and pants = phys def (IF u suffering damage)
or
Red Gems (IF u want more hp)
Hair enchants = crit atk, phys def, magic def, aoe atk ratio
SET pve = leather (4 try crit rate max it)
Weapons : Silver Falchion then
Golden Falchion with Arde Dagger
Trinity or Magas Sword with Arde Dagger
Venier with Karacha Dagger/Small Crystaras
on lvl 315 Black Horn with Primus Pevordimas Dagger lvl 315
then 350's Masinios/Solmiki Rapier with Berthas/Primus Raffye Dagger
>>>CARDS<<<
Blue : Nuaele : Gives % magic defense each card
Red : Glass Mole : Gives % phys atk when u use SP pot each card
Green : Netherbovine : Gives STR stat ,30 totally.
Purple : Rikaus (recovering more sp even using pots
Recomend lvl 10 on each card
With every rank u level = 1 card that you can stack on your inventory
example = with 8 cards lvl 10 (if the %10 on each card) = 80%
on Ellaganos case = DEX +80(coz every Ellaganos card on lvl 10 gives DEX+10)
>>>ATTRIBUTES<<<
On new system , the atributes that u got lvl 70 (Example) Which means today its 35 (Correct me if i wrong). Depends on you if u want improve them a lot
-----------------------------------------------------
S W O R D S M A N
-----------------------------------------------------
Increase Maximum Buff Count Lv. 1
Provoke Lv. 10
Weapon Swap Lv. 1
Concentrate: Enhance (Optional)
Gung Ho: Enhance (Optional)
Restrain Slow Lv. 4
-----------------------------------------------------
H I G H L A N D E R
-----------------------------------------------------
Cartar Stroke : Enhance (Optional)
Remove Knockback : (Worth on my opinion)
Increased Knockback : (I Don't like, depends on you)
Collision Damage : (4Fun its worth)
Crown : Enhance (Optional)
Reduce : Reduce more enemy's INT & SPR
Moulinet : Enhance (Optional)
Critical chance : Enhance (Worth)
Skyliner : Enhance (Optional)
Crosscut : Enhance (Optional)
-----------------------------------------------------
F E N C E R
-----------------------------------------------------
Rapier Mastery: Aggression Lv. 5 (Priority)
Use Rapiers Lv. 1 (Priority)
Attaque Composee: Enhance (Optional)
Attaque Coquille: Enhance (Optional)
Lunge: Enhance (Optional)
Sept Etoiles: Enhance (Optional)
Balestra Fente: Enhance (Optional)
Attque Au Fer: Enhance (Optional)
-----------------------------------------------------
S H I N O B I
-----------------------------------------------------
Kunai : Enhance
and the rest of kunai attributes
and Shinobi's movespeed
Combos that i tested at least now
Lunge + Double Slash
Lunge + Crosscut + Skyliner + Double Slash & Flaconnade
Preparation + Atq Coq + Balestra Fente + Atq Au Fer
Atq Coq + Balestra Fente + Fleche
Gung + Epee + Prep + Atq Coq (+ Fleche or + Balestra than Au Fer or Balestra + Au Fer + 2 composee + 1 sept + 2 Fleche + rest composee + rest fleche and rest sept)
If u like soo much this build, go ahead on attributes. try lvl 70+ on all damage attributes
IF u want a build more single target but with many damage too
Sw2 Hop3 Fencer3 Matador
Q : why hop if i cant use finestra with rapier ?
A : this build will transform stabbing is a godly skill
(Gung + Epee + Ole + Prep + Atq Coq + Stabbing is the way :D)
if vs beast you can use muleta to counterattack the beast enemy and gain 10 crit rate :D
Anyway, who wants this build here, leave a comment :D
*Feel Free for ANY constructive sugestions
*Sorry my bad english :(
Rank 1
![]() Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() Swordsman |
10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s |
Rank 3
![]() Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
![]() Highlander |
|
Rank 5
![]() Highlander |
5 / 10 Wagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10% Highlander 2nd Circle required Wagon Wheel [Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy. Level 5: Attack: 346% AoE Attack Ratio: 1 SP: 32 Type: Melee / Attack Cooldown: 18s 10 / 10 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 10: Attack: 543% [Shock] Duration: 23 seconds AoE Attack Ratio: 0 SP: 58 Type: Melee / Attack Cooldown: 30s 5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 6
![]() Fencer |
1 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 151% x 8 SP: 93 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 2: Attack: 561% Duration: 6 seconds SP: 45 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
![]() Fencer |
10 / 10 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 185% x 8 SP: 152 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 5 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 2: Attack: 267% x 2 SP: 48 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
![]() Fencer |
2 / 15 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 2: Attack: 157% x 4 Evasion Rate: +90 Duration: 4 seconds SP: 42 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 10 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 407% x 2 SP: 132 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Balestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Balestra Fente [Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance. Level 5: Attack: 1214% Maximum Targets: 10 SP: 147 Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Attaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Attaque au Fer [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.) Level 5: Attack: 2199% Length of Time Enemy Is Disarmed: 15 seconds SP: 168 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Epee Garde Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks. Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202 Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 3 Fleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Fleche [Physical] - [Pierce] Stabs the enemy three times. Level 5: Attack: 732% x 3 SP: 141 Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 9
![]() Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 5 / 5 Mijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mijin no Jutsu Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled. Level 5: Attack: 2213% Consumes 2500 HP Consumes 5 Ninjutsu Bombs SP: 160 Type: Melee / Attack Cooldown: 50s |
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Comments (15)
(1/2 because 5k character limit)
Okay I've been holding in trying to comment negatively on bad builds and recommendations, but this is ridiculous. If anybody follows this build, they are making a huge mistake. The person who made this has apparently never played fencer.
The class path is fine, sword 2 is kind of eh, but for longer pain barrier I guess it's passable. Taking pelt over sword2 is a personal preference, but if you take sword 2+ for PvP purposes and don't take corsair as well, there's something wrong. Pain barrier is okay, but I think it's a bit overrated. Sword2 isn't too bad though.
From now on, this will be less about opinion and more about actual experience.
There is no point in taking thrust at all. You will literally never use it. Would be better off dumping those points into gung ho, although none of the sword circle buffs are in a good spot right now.
The barb 3 circles is actually quite good, so I'll give you that.
The fencer circles, which is primarily what this guide is about, are terrible. Why on earth would you not max your circle 3 skills? Especially epee. This is absurd, and following this skill path would be the easiest way to ensure that you are playing the weakest fencer in the game regardless of your gear. Having sept 13 is ridiculous. Sept in general is in a bad state right now and not worth the time it takes to use. Leave at 1 for a filler. Preparation is better used with a lot of other skills, primarily lunge. Lunge+prep is the most DPS you can currently get out of preparation. I don't know if you just aren't aware of this or not, but +2 fencer skills weapons let you go past the max cap of skills, so you can turn epee, au fer, balestra, fleche, into level 7.
Compossee level 10 is extremely unrealistic as well, except under extremely specific circumstances. The tipping point is usually capping it at 5(+2 from venier, so effectively 7). If you want to sit around all the time or have a million cash shop elixirs or keistas recovery pots, then fine. If you have a pocket krivis 3 wherever you go, then level 10 is acceptable too. If your class path had effective filler classes that enable you to have a lot of downtime on composee, that is also fine. However, barbarian fencer does not support this in the slightest.
Fleche is not very good. This is the only acceptable 3/5 circle 3 fencer skill. I personally have it at 0 until we get the combat update because if you have a very high composee attribute, fleche can't keep up and is just unnecessary time waste and DPS drain. It can also only hit 2 mobs regardless of your AoE attack ratio, so if you build for AoE attack ratio, composee wins automatically.
Now to address what you have typed leading up to the actual build:
You really do not need green gems on your off hand, especially as a BARB 3. Your cleave with wild nature 5 will give +100 crit rate with decent uptime. Even without cleave, if you are full dex, there are plenty of ways to increase your crit rate without needing to waste off-hand gem slots with green. Of course, this changes with the combat update. I am talking about the present state of the game though.
Your weapon recommendations do not make any sense. Optimally you would use whatever until 40 and then a five-hammer until you can use a rapier. Barbarian skills are not weapon restricted. Your hat recommendations do not include physical attack. Why? Did you just forget to leave add that in? This is the most important headgear stat by FAR. Nuaele cards are not worth it in the slightest. Karacha is not an option for solmiki, and frankly, this build will not be able to participate in solmiki. However, most players can't anyway unless they have a very specific meta party. "Or any rapier with decent physical damage" No, there are a lot of specific options to choose from, and your readers should know about them, because this guide implies it is written for someone with no experience and then leads them to having a lot of experience. Paojritas dagger is of course a better alternative to small crystaras, and is worth mentioning.
For wearing plate armor, stamina should not factor into your decision for using this specific armor type. It is easily recoverable at all stages in the game with stamina pills. Having more stamina achieves nothing, especially with the reduction in stamina consumption for pouncing. Also what the hell? You recommended gung ho level 50 attribute...but have no points in gung ho? What? It is also important to note that pouncing:knockdown should ONLY be turned on for PvP. Also, there is no real need for frenzy:maintain stacks to be turned on. The ONLY time frenzy gets reset is if you AUTO ATTACK another enemy. This means your actual skills won't interfere with the stack count of frenzy.
(2/2 because 5k character limit)
Your comment about sept is entirely incorrect. I have level 50 sept attribute and it is still garbage and not worth investing a lot of skill points into over composee. Lunge 17 isn't leveled that high for the evasion bonus, it is leveled that high because it has VERY high DPS. Also, 170% evasion can potentially last for more than just a few seconds, if you pick pelt instead of sword2. You can cast lunge, and then cast guardian from peltasta, and when lunge runs out, the evasion you gained from casting guardian while under the influence of lunge still remains. This also has 100% uptime.
Your combo also sucks. Why would you need use coquille before casting lunge? The best way to accomplish this is actually preparation->coquille->lunge because coquille isn't a pierce attack, so you start the preparation cooldown as quickly as possible.
1/10. Would not recommend build made by someone who has no experience with fencer. The 1/10 is only because you actually have a solid barbarian build somehow.
One thing ppl seem to do wrong now after patch.
maxing a skill now has become less important due the fact they only scale in %... some skills after lv5 don't even scale that much anymore, and if u gonna waste 15 points to archive a sh!ty 50% more dmg in that skill you could be better simply invest 5 points in 3 different skills that could easily give you almost 200% dmg on each one...
At best you should focus in only 1 max 2 skills to max. The new patch has brought new room to skill and stats distribution.
##### UNDER CONSTRUCTION #####
*Feel Free for ANY constructive sugestions
*Sorry my bad english :
i Hope u read that part..... salty know all person.. lol
It felt ok, but since Fencer is not my main class, and I was following a Corsair c1 path build. I can't really say how it worked out for me in the end.
ATM I have my character all Reseted and I haven't touch it ever since.
)I have a dream of having Corsair C3 + Fencer C3 together but, doesn't seem its going to happen any time soon.~ )