BackDoor SPY !!!
Created by Catabile on Sep 12th 2018 (Last Updated: Sep 12th 2018).
This is a public build.
0
STAT : FULL DEX or STR100 REST DEX
GEAR : DEX
CARD (MID-GEAR) :
RED - Centaurus*10x3
PURPLE - Yeti*10x3, GREEN - Ellaganos*10x3 or Netherbovine*10x3 (Up to ur main STAT)
BLUE - Denoptic*10x3 (Cuz we hv more evasion but we still take Magic DMG)
GREEN : Ellaganos*10x3
ACCESSORIES :
Max Retamionx1 and Phadax2 or Sisselx2 (base on ur cri rate)
HAVE FUN : )
GEAR : DEX
CARD (MID-GEAR) :
RED - Centaurus*10x3
PURPLE - Yeti*10x3, GREEN - Ellaganos*10x3 or Netherbovine*10x3 (Up to ur main STAT)
BLUE - Denoptic*10x3 (Cuz we hv more evasion but we still take Magic DMG)
GREEN : Ellaganos*10x3
ACCESSORIES :
Max Retamionx1 and Phadax2 or Sisselx2 (base on ur cri rate)
HAVE FUN : )
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Quarrel Shooter |
![]() 5 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 3
![]() ![]() Quarrel Shooter |
![]() 10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 5 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 5: Attack 285% x no. of hits Max. load time 1 sec SP: 39 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 5: Attack: 425% SP: 32 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
![]() ![]() Quarrel Shooter |
![]() 15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 10 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 10: Attack: 541% SP: 50 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
![]() ![]() Rogue |
![]() 5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94 Type: Melee / Attack Cooldown: 25s |
Rank 6
![]() ![]() Rogue |
![]() 10 / 10 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 10: Critical Chance: +50% Duration: 70 seconds SP: 133 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 Evasion Increases your evasion. Level 5: Evasion: +25% Duration: 20 seconds SP: 105 Type: Melee / Buff Cooldown: 90s ![]() 5 / 5 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 5: Lachrymator Duration: 12 seconds SP: 110 Type: Melee / Attack Cooldown: 60s ![]() 5 / 5 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 5: Attack 445% x 2 Critical Chance: 40% SP: 116 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword |
Rank 7
![]() ![]() Rogue |
![]() 15 / 15 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 15: Critical Chance: +60% Duration: 90 seconds SP: 166 Type: Melee / Buff Cooldown: 70s ![]() 10 / 10 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 10: Attack 567% x 2 Critical Chance: 50% SP: 154 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword ![]() 5 / 5 Burrow: Damage Type: Active * Deals damage equal to your physical attack on nearby enemies when removing [Burrow] * Increases SP consumption by 10% Need the 3rd circle of Rogue Burrow Hide underground to conceal your appearance. In this state you can attack but cannot move. Level 5: Skill Critical Rate: +25% SP: 113 Type: Melee / Attack Cooldown: 35s |
Rank 8
![]() ![]() Appraiser |
![]() 5 / 5 Identify Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item. Level 5: Increased chances of additional item stats SP: 0 Type: Melee / Attack Cooldown: 60s ![]() 3 / 3 Overestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Overestimate Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level. Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96 Type: Melee / Buff Cooldown: 50s ![]() 2 / 5 Devaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level Requires Appraiser Circle 1 Devaluation Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster. Level 2: Chance of Devaluation: 50% Targets: 7 Monster Physical/Magic Attack Decrease: 6% Monster Physical/Magic Defense Decrease: 6% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 72 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 3 Blindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level Requires Appraiser Circle 1 Blindside [Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.) Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104 Type: Missile / Attack Cooldown: 40s |
Rank 9
![]() ![]() Pied Piper |
![]() 5 / 5 Dissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20% Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30% Requires Pied Piper Circle 2 Dissonanz Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range. Level 5: Range 200 Stun duration 3 sec Max. level 5 SP: 136 Type: Missile / Buff Cooldown: 50s ![]() 4 / 5 Wiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20% Requires Pied Piper Circle 1 Wiegenlied Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff. Level 4: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 9 sec Accuracy reduced by 90 SP: 137 Type: Melee / Attack Cooldown: 35s ![]() 1 / 5 Hypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10% Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20% Requires Pied Piper Circle 1 Hypnotische Floete Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters. Level 1: Max. targets 4 Max. duration 10 sec SP: 98 Type: Melee / Attack Cooldown: 40s ![]() 5 / 5 Hameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50% Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack Requires Pied Piper Circle 2 Hameln Nagetier [Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled. Level 5: Attack 497% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 143 Type: Melee / Attack Cooldown: 20s |
Rank 10
![]() ![]() Pied Piper |
![]() 10 / 10 Hameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50% Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack Requires Pied Piper Circle 2 Hameln Nagetier [Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled. Level 10: Attack 609% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 208 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Friedenslied: Cancel Buff Type: Active * 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3) * Increases SP consumption by 20% Requires Pied Piper Circle 2 Friedenslied Play the flute to make allies and enemies dance together for 5 seconds. Level 5: Targets 9 Max. duration 5 sec SP: 198 Type: Melee / Attack Cooldown: 45s ![]() 5 / 5 Marschierendeslied: Allegro Type: Active * Applies the [Allegro] buff, increasing movement speed +15 for 5 sec * Increases SP consumption by 20% Requires Pied Piper Circle 2 Marschierendeslied: Morale Boost Type: Active * Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party Requires Pied Piper Circle 2 Marschierendeslied Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked. Level 5: Block count 15 Duration 60 sec SP: 230 Type: Melee / Buff Cooldown: 40s |
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