Classes
Rank 1 |
Archers use bows and various secondary equipment. Their specialties are long-ranged and agile attacks. Type: Attack Difficulty: Hard |
Clerics heal and protect allies through the blessings of the goddess, while knocking down their enemies with powerful blows. Type: Support Difficulty: Normal |
Swordsmen are warriors who have strong physical abilities. They use various weapons to deal with enemies up close and stand at the front lines. Type: Attack Difficulty: Easy |
Wizards use magic to block attacks and protect themselves. They can cast powerful and concentrated spells, dealing damage to a single target or multiple enemies in an area. Type: Attack Difficulty: Normal |
Rank 2 |
Quarrel Shooters use a crossbow and shield for strategic combat. They can defend against long-range attacks using their pavises, placing them in the ground. Type: Defense Difficulty: Normal Rangers specialize in fighting against multiple enemies with their quick and long-range attacks. Type: Attack Difficulty: Hard |
Krivis are priests who use divine fire to help allies recover or to deal massive damage to enemies. Type: Support Difficulty: Normal Priests are clerics who give blessings and resurrect the dead with their holy powers. Type: Support Difficulty: Hard |
Highlanders are tough fighters who use two-handed swords. They make enemies collide against each other or against terrain, so they are great for handling multiple enemies. Type: Attack Difficulty: Easy Peltastas are defensive warriors who use shields to block enemy attacks and provoke enemies. Type: Defense Difficulty: Normal |
Cryomancers use powerful ice magic to freeze enemies, or protect their allies from enemies by using ice walls. Type: Attack Difficulty: Normal Pyromancers use successive fire magic to fight against multiple enemies. Type: Attack Difficulty: Normal |
Rank 3 |
Hunters are trainers who hunt enemies using companions. Companions use skills which require cooperation with their owners, such as biting and holding onto enemies, or finding hidden targets. Type: Support, Control Difficulty: Hard Sappers are archers who build traps and lure enemies into them. Type: Install Type Attack Difficulty: Hard |
Bokors use voodoo skills to raise the dead or curse their enemies to attack them from afar. Type: Summon, Attack Difficulty: Hard Dievdirbys can carve and place sacred statues. Their statues can protect allies or attack enemies. Type: Support Difficulty: Easy |
Barbarians are reckless and aggressive warriors who are not bound to the rules of battle, and would do anything to ensure victory. Type: Attack Difficulty: Easy Hoplites use spears with a long attack range. They gain a bonus when fighting against strong, large-sized enemies. Type: Attack Difficulty: Easy |
Linkers link allies together to reduce incoming damage, or connect enemies to amplify the inflicted damage. Type: Support Difficulty: Hard Psychokinos use psychokinesis to control gravity, or pull enemies and throw them around. Type: Attack, Support Difficulty: Normal |
Rank 4 |
Scouts specialize in reconnaissance and infiltration. They use stealth to hide themselves and convey the enemy's situation to allies, providing an advantage in battle. Type: Support Difficulty: Normal A Wugushi specialize in using various poisons to attack or bewitch enemies. Type: Attack Difficulty: Normal |
Paladins use their holy power to protect allies and vanquish enemies through the blessings of the goddess. Type: Defense Difficulty: Easy A Sadhu can use their soul to assault enemies with unseen attacks or convey their powers to other players. Type: Attack, Support Difficulty: Hard |
Cataphracts use two-handed spears. They act as cavalry who break through and scatter enemy formations. Type: Attack Difficulty: Normal Rodeleros ambush and demolish enemies. Their defensive skills using shields are effective for blocking long range attacks. Type: Attack Difficulty: Normal |
Elementalists harness the elements and can cast powerful magic attacks. However, their spells have a long cooldown time, so it is recommended to cooperate with other players. Type: Attack Difficulty: Normal Thaumaturges use magic that change the attributes and sizes of targets. They can shrink enemies or strengthen allies to aid them in battle. Type: Support Difficulty: Easy |
Rank 5 |
Fletchers make and use special arrows. Different arrows result in powerful attacks depending on the type of enemy and combat situation. Type: Attack, Craft Difficulty: Normal Rogues are combat professionals who will do anything for victory. They're specialized at ambushing enemies from behind using bows and daggers. Type: Attack Difficulty: Normal Appraisers are a class that can identify unidentified items. In combat, Appraisers use their skills to evaluate both allies and enemies. Type: Support, Crafting Difficulty: Normal |
Monks are clerics who train in martial arts through the blessing of the goddess. Type: Attack Difficulty: Normal Pardoners are clerics who don't shy from increasing their wealth through the goddess' blessing. Type: Crafting Difficulty: Normal The Chaplain is an army based class that uses divine power to aid allies in combat. Only advanced priests at a high level can become a Chaplain. Type: Support Difficulty: Normal |
Corsairs are specialized in dual-wielding and ambushing enemies from behind. Anyone who joins a Corsair's party becomes a pirate. Type: Attack, Party Difficulty: Normal Squires are warriors who support their allies. They support by repairing and enhancing others' weapons, or by setting up a base camp to aid their team. Type: Support, Crafting, Party Difficulty: Normal |
Chronomancers are wizards who control time. They stop, speed up, or change back time to help allies. Type: Support Difficulty: Normal Sorcerers summon and control spirits to fight enemies, or even to use as mounts. Type: Summon, Attack Difficulty: Hard |
Rank 6 |
Falconers control Hawks. Hawks may be fussy, but they become reliable companions when trained well. Type: Support Difficulty: Hard Schwarzer Reiters maneuver quickly. They specialize in diverse shooting techniques using a pistol. Type: Maneuvering Attack Difficulty: Normal |
Druids are clerics who use the power of nature. They control plants to help allies, or transform into monsters to use that monster's abilities. Type: Support Difficulty: Normal Oracles are clerics who possess foresight. They can predict or interfere with an enemy's attacks and determine their fate. Type: Support Difficulty: Normal Mikos receive the prophecy and serve the goddesses. They attack enemies with Holy property attacks or give buffs to the allies by raising their spirits up. Type: Support Difficulty: Hard |
Doppelsoeldners are mercenaries who endure high risk for high rewards. They dangerously expose themselves to enemies to receive high attack power or high EXP. Type: Attack Difficulty: Easy The Fencer class makes use of the Rapier weapon to rapidly hit successive strikes on their enemy. Type: Attack Difficulty: Easy |
Alchemists use alchemy to enhance gems and synthesize or craft items. Type: Crafting Difficulty: Normal Necromancers are wizards who utilize magic involving the dead. They attack with, or create summoned creatures, using corpses collected over time. Type: Summon, Attack Difficulty: Normal Rune Casters are wizards who use ancient symbols imbued with magic. Although it takes some time to draw energy from the symbols, they contain enormous power. Type: Attack Difficulty: Normal |
Rank 7 |
Cannoneers are archers who use powerful cannons to deal massive damage from above, or blast flying enemies from below. Type: Attack Difficulty: Hard Musketeers are equipped with rifles. Even though they cannot use a bow at the same time, they have effective skills for continuous hits and close combat techniques. Type: Attack Difficulty: Normal |
Kabbalists are priests who practice an ancient magic known as Kabbalah. They can support allies by using infinite power, or attack by using a defense formation to disintegrate the enemy's name. Type: Support Difficulty: Normal Plague Doctors are priests who can heal the status ailments of allies, or incinerate an enemy with a status ailment. Their special Bird Beak Mask has a special drug to block status ailments. Type: Attack, Support Difficulty: Normal |
Dragoons are elite warriors who are specialized in using spears for battle. They benefit from using two-handed spears. Type: Attack Difficulty: Normal Templars are commanding leaders who organize guilds and lead those within their guild. Only a Templar can become a guild master and determine the outcome of his or her guild. Type: Support Difficulty: Easy Nak Muay is a class that makes use of close-range, physical attack Muay Thai techniques. The efficacy and amount of their combat effects rely mostly on strength. Type: Attack Difficulty: Easy Shinobis are warriors who are familiar with special tactics called Ninjutsu. Only few can overcome the long and harsh training required to become a Shinobi. Type: Attack Difficulty: Hard |
Featherfoots are wizards who utilize the power of incantations. They can absorb an enemy's life, or help allies by making enemies weak from a curse. Type: Attack Difficulty: Normal Warlocks are wizards who harness the power of evil spirits. They can summon evil spirits and can command them to defeat monsters. Type: Attack Difficulty: Hard |
Rank 8 |
The Hackapell is a cavalry class that uses both ranged and melee weapons. It has high movement capabilities and various combinations skills using melee and ranged weapons. Type: Maneuvering Attack Difficulty: Hard The Mergen is a class that uses large bows and is most effective when facing numerous enemies. Type: Attack Difficulty: Easy The Bullet Marker is an archer that uses bullets have various properties or effects. You can meet their Master after talking to Manager Rota several times. Type: Attack Difficulty: Easy Pied Pipers play the flute to control enemies or create beneficial effects for their allies. Start by talking to Item Merchant Muras in Fedimian and tell him that he looks worried. Type: Support, Defense Difficulty: Hard |
The Inquisitor is a class that judges those that are defying the goddesses. It has strong offensive techniques and is specialized in combat against magic users. Type: Attack Difficulty: Normal The Taoist class uses the power of Taoism. It is capable of using a talisman to attack enemies or help allies. Type: Attack, Support Difficulty: Hard Exorcists use magic of divine properties to expel evil energies and overthrow demonic enemies. Start by meeting the Exorcist in Fedimian. Type: Attack Difficulty: Normal The Zealot is specialized in enhancing oneself through the use of buffs for physical melee attacks. Find the hidden tombstone in Vera Coast if you're looking into this class. Type: Attack Difficulty: Normal |
The Lancer is a cavalry class that uses strong anti-personnel skills. It is capable of charging through enemy magic circles and obstacles. Type: Maneuvering Attack Difficulty: Normal The Murmillo is a gladiatorial class that has a fine balance between offense and defense. It is capable of wearing a Cassis Crista to block ranged attacks or to enhance any shield related skills. Type: Offense, Defense Difficulty: Hard The Matador is a bullfighter who strongly provokes enemies and is specialized in swift movement for attacking and retreating. Interact with the Matador Notice Board in Orsha then speak with Litis, Naglis, and Linas in Escanciu Village. Afterwards, meet with the Matador Master in Fedimian. Type: Provoke Difficulty: Normal The Retiarii are gladiators who use the net (or 'rete'), one-handed spear and dagger as their main weapons in combat. This class is specialized in using the rete to entrap or disarm their opponents. Meet their Master at Tenents' Farm. Type: Attack Difficulty: Easy |
The Enchanter class is able to help allies by crafting consumable items or enhancing equipment. Type: Support, Crafting Difficulty: Normal The Sage is a class that is able to manipulate space by learning about the basics of how the world is constructed. It is capable of using dimension manipulating magic or portals to move where it pleases. Type: Attack, Support Difficulty: Normal The Onmyoji are able to summon divine spirits and use the magic of Yin and Yang in combat, which allows them to face a large number of opponents simultaneously. To meet their Master, speak to Uska in Klaipeda. Type: Attack Difficulty: Hard The Shadowmancer is a mage that is able to perform powerful attacks or hide in the shadows. Start by talking with the shadow that has appeared in Library Annex Roof at Taniel I Avenue. Type: Attack Difficulty: Normal |