[Apr 25th 2018] New classes have been added to the skill simulator!
Class Overview • Cleric

Cleric

Rank 1
Clerics heal and protect allies through the blessings
of the goddess, while knocking down their enemies
with powerful blows.
Type: Support
Difficulty: Normal

Skills

skill icon
Circle 1
NameTypeMax LevelCDSP
HealBuffHoly1522s14
Description
[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.
skill icon
Circle 1
NameTypeMax LevelCDSP
CureBuffHoly1527s16
Description
[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.
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Circle 1
NameTypeMax LevelCDSP
Safety ZoneBuffHoly1548s19
Description
Creates a magic circle that blocks incoming attacks.
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Circle 1
NameTypeMax LevelCDSP
Deprotected ZoneBuffHoly1513s18
Description
Creates a magic circle that decreases the defense of enemies over time.
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Circle 2
NameTypeMax LevelCDSP
Divine MightBuff1027s18
Description
Temporarily increases the skill levels of you and your party members by 1.
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Circle 2
NameTypeMax LevelCDSP
FadeBuffHoly1040s24
Description
Erases the threat of monsters making them stop any attacks on you.
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Circle 3
NameTypeMax LevelCDSP
Guardian SaintBuffHoly560s26
Description
Increases the caster's Healing ability.

Class Attributes

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Circle 1
NameMax LevelSkillType
One-handed Blunt Mastery: Healing5AllPassive
DescriptionEffect
* Increases Healing by 2% per attribute level when equipping a one-handed blunt weapon.
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Circle 2
NameMax LevelSkillType
Weapon Swap1AllPassive
DescriptionEffect
* Can change weapons

Skill Attributes

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Circle 2
NameMax LevelSkillType
Cure: Damage Interval1CureActive
DescriptionEffect
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%
SP +20
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Circle 1
NameMax LevelSkillType
Cure: Enhance100CurePassive
DescriptionEffect
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level
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Circle 1
NameMax LevelSkillType
Deprotected Zone: Enhance50Deprotected ZonePassive
DescriptionEffect
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation
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Circle 1
NameMax LevelSkillType
Deprotected Zone: Retention Time5Deprotected ZoneActive
DescriptionEffect
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%
SP +10
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Circle 1
NameMax LevelSkillType
Deprotected Zone: Sword Attack1Deprotected ZoneActive
DescriptionEffect
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%
SP +10
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Circle 2
NameMax LevelSkillType
Divine Might: Devil-type Damage1Divine MightActive
DescriptionEffect
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%
SP +10
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Circle 1
NameMax LevelSkillType
Heal: Creating Extra5HealActive
DescriptionEffect
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%
SP +20
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Circle 1
NameMax LevelSkillType
Heal: Enhance100HealPassive
DescriptionEffect
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level
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Circle 1
NameMax LevelSkillType
Heal: Exclude Summons1HealActive
DescriptionEffect
* Keeps [Heal] effects from applying to summons.
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Circle 3
NameMax LevelSkillType
Heal: Linger10HealActive
DescriptionEffect
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%
SP +30
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Circle 1
NameMax LevelSkillType
Heal: Open Sanctuary1HealActive
DescriptionEffect
* Extends the effects of [Heal] to neutral characters.
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Circle 1
NameMax LevelSkillType
Heal: Remove Damage1HealActive
DescriptionEffect
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%
SP +10
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Circle 2
NameMax LevelSkillType
Safety Zone: Block Count20Safety ZoneActive
DescriptionEffect
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%
SP +10
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Circle 1
NameMax LevelSkillType
Safety Zone: Increased Range1Safety ZoneActive
DescriptionEffect
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%
SP +80
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