Class Overview • Cleric
Cleric
Skills
Circle 1 | Name | Type | Max Level | CD | SP |
---|---|---|---|---|---|
Heal | Buff | 15 | 22s | 14 | |
Description | |||||
[Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. |
Circle 1 | Name | Type | Max Level | CD | SP |
---|---|---|---|---|---|
Cure | Buff | 15 | 27s | 16 | |
Description | |||||
[Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. |
Circle 1 | Name | Type | Max Level | CD | SP |
---|---|---|---|---|---|
Safety Zone | Buff | 15 | 48s | 19 | |
Description | |||||
Creates a magic circle that blocks incoming attacks. |
Circle 1 | Name | Type | Max Level | CD | SP |
---|---|---|---|---|---|
Deprotected Zone | Buff | 15 | 13s | 18 | |
Description | |||||
Creates a magic circle that decreases the defense of enemies over time. |
Circle 2 | Name | Type | Max Level | CD | SP |
---|---|---|---|---|---|
Divine Might | Buff | 10 | 27s | 18 | |
Description | |||||
Temporarily increases the skill levels of you and your party members by 1. |
Circle 2 | Name | Type | Max Level | CD | SP |
---|---|---|---|---|---|
Fade | Buff | 10 | 40s | 24 | |
Description | |||||
Erases the threat of monsters making them stop any attacks on you. |
Circle 3 | Name | Type | Max Level | CD | SP |
---|---|---|---|---|---|
Guardian Saint | Buff | 5 | 60s | 26 | |
Description | |||||
Increases the caster's Healing ability. |
Class Attributes
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
One-handed Blunt Mastery: Healing | 5 | All | Passive | |
Description | Effect | |||
* Increases Healing by 2% per attribute level when equipping a one-handed blunt weapon. |
Circle 2 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Weapon Swap | 1 | All | Passive | |
Description | Effect | |||
* Can change weapons |
Skill Attributes
Circle 2 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Cure: Damage Interval | 1 | Cure | Active | |
Description | Effect | |||
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% | SP +20 |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Cure: Enhance | 100 | Cure | Passive | |
Description | Effect | |||
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Deprotected Zone: Enhance | 50 | Deprotected Zone | Passive | |
Description | Effect | |||
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Deprotected Zone: Retention Time | 5 | Deprotected Zone | Active | |
Description | Effect | |||
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% | SP +10 |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Deprotected Zone: Sword Attack | 1 | Deprotected Zone | Active | |
Description | Effect | |||
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% | SP +10 |
Circle 2 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Divine Might: Devil-type Damage | 1 | Divine Might | Active | |
Description | Effect | |||
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% | SP +10 |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Heal: Creating Extra | 5 | Heal | Active | |
Description | Effect | |||
* Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% | SP +20 |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Heal: Enhance | 100 | Heal | Passive | |
Description | Effect | |||
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Heal: Exclude Summons | 1 | Heal | Active | |
Description | Effect | |||
* Keeps [Heal] effects from applying to summons. |
Circle 3 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Heal: Linger | 10 | Heal | Active | |
Description | Effect | |||
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% | SP +30 |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Heal: Open Sanctuary | 1 | Heal | Active | |
Description | Effect | |||
* Extends the effects of [Heal] to neutral characters. |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Heal: Remove Damage | 1 | Heal | Active | |
Description | Effect | |||
* [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% | SP +10 |
Circle 2 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Safety Zone: Block Count | 20 | Safety Zone | Active | |
Description | Effect | |||
* Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% | SP +10 |
Circle 1 | Name | Max Level | Skill | Type |
---|---|---|---|---|
Safety Zone: Increased Range | 1 | Safety Zone | Active | |
Description | Effect | |||
* Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% | SP +80 |