[Apr 25th 2018] New classes have been added to the skill simulator!
Name Class Type Element  
Clear
skill icon
Circle 3
NameElementMax LevelCDSP
Attribute
DesmodusEarth525s94
ClassTypeReq Stance
SorcererMagic AttackNone
Description
[Magic]
Summon and release blood sucking bats against enemies to inflict damage.
skill icon
Circle 1
NameElementMax LevelCDSP
Attribute
Attribute
EarthquakeEarth1517s16
ClassTypeReq Stance
WizardMagic AttackNone
Description
[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.
skill icon
Circle 2
NameElementMax LevelCDSP
Enchant EarthEarth560s410
ClassTypeReq Stance
EnchanterMagic BuffNone
Description
Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields.
skill icon
Circle 1
NameElementMax LevelCDSP
Attribute
Attribute
Attribute
Greenwood ShikigamiEarth1030s246
ClassTypeReq Stance
OnmyojiMagic AttackNone
Description
[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it.
skill icon
Circle 3
NameElementMax LevelCDSP
PassEarth550s104
ClassTypeReq Stance
ChronomancerMagic BuffNone
Description
[Magic]
Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used.
skill icon
Circle 2
NameElementMax LevelCDSP
Attribute
Attribute
Attribute
Storm DustEarth1035s101
ClassTypeReq Stance
ElementalistMagic AttackNone
Description
[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.
skill icon
Circle 2
NameElementMax LevelCDSP
Attribute
Attribute
ToyouEarth520s313
ClassTypeReq Stance
OnmyojiMagic AttackNone
Description
[Magic] - [Earth]
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.
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