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The Miner (Little Samson)

Created by littlesamson on Nov 1st 2016 (Last Updated: Mar 29th 2017).
This is a public build.
7





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Stats:

Full Int



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Attribute:







Lethargy: Additional Damage









Weapon Swap

Increased Maximum Buff Count

Enchant Fire: Decreased Fire Property Resistance

Fireball: Enhance








Hangman's Knot: Splash Defense








Swell Left Arm: Swell Body Speciality

Swell Left Arm: Enhance

Swell Right Arm: Enhance





Micro Dimension: Duplicate

Blink: Duration

Portal: Added Slot






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Equipment:



Virtov Plate Robe
Virtov Plate Pants
Agni Necklace
Wizard Bracelet
Didel Tower Shield



Karacha Dagger / Small Cristalas
Five Hammer filled with 5-star blue Gems.





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Videos:






Fireball + Joint Penalty

Crystal Mine Mission Solo

Canyon Area Solo

Royal Mausoleum Solo

Lake Mission Solo

Vedas Solo Grind

Storage Solo Grind

SLEEP + SWELL BODY, Lhadar Forest solo grind [KTOS]








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Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.
SP: 11

Type: Magic / Attack
Cooldown: 9 seconds
1 / 5
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical Attack: -6
Magic Attack: -6
Evasion: -4
[Lethargy] Duration: 30 seconds
SP: 11

Type: Magic / Buff
Cooldown: 18 seconds
5 / 5
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25 seconds
0 / 5
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.
SP: 13

Type: Magic / Buff
Cooldown: 41 seconds
0 / 5
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.
SP: 16

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
2
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. [Burn] damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 5:
Attack: 145
Attribute Damage: 0%
Number of Hits: 5
Duration: 45 seconds
SP: 38

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
5 / 5
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 5:
Attribute Damage: 0%
Number of Tiles: 3
Number of Hits: 7
Duration: 15 seconds
SP: 54

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
1 / 5
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 1:
Fire Property Attack: +7
Additional Damage: +7
Duration: 70 seconds
SP: 27

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
1 / 5
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 142
Attribute Damage: 0%
SP: 23

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
3 / 5
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 3:
Attack: 80
Attribute Damage: 0%
Duration: 18 seconds
SP: 53

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
Rank 3
circle 1
Linker
0 / 1
Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.

Linker 1st Circle required
Unbind

Disconnect all links.
SP: 22

Type: Magic / Buff
Cooldown: 0 seconds
0 / 5
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.

Linker 1st Circle required
5 / 5
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 5:
Maximum Link Numbers: 5
Count Limit: [?]
Duration: 35 seconds
SP: 60

Type: Magic / Buff
Cooldown: 22 seconds
5 / 5
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 49

Type: Magic / Buff
Cooldown: 15 seconds
Rank 4
circle 2
Pyromancer
10 / 10
2
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. [Burn] damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 10:
Attack: 234
Attribute Damage: 0%
Number of Hits: 10
Duration: 70 seconds
SP: 58

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
10 / 10
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 10:
Attribute Damage: 0%
Number of Tiles: 6
Number of Hits: 12
Duration: 15 seconds
SP: 84

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
1 / 10
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 1:
Fire Property Attack: +7
Additional Damage: +7
Duration: 70 seconds
SP: 27

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
1 / 10
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 142
Attribute Damage: 0%
SP: 23

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
3 / 10
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 3:
Attack: 80
Attribute Damage: 0%
Duration: 18 seconds
SP: 53

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
5 / 5
Fire Pillar
Video
Pyromancer15
Fire Pillar: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Pillar] by 1% per attribute level.

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
Attack: 182
Attribute Damage: 0%
Duration: 12 seconds
SP: 56

Type: Magic / Attack
Cooldown: 95 seconds
Element: Fire
Rank 5
circle 2
Linker
0 / 1
Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.

Linker 1st Circle required
Unbind

Disconnect all links.
SP: 22

Type: Magic / Buff
Cooldown: 0 seconds
0 / 10
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.

Linker 1st Circle required
10 / 10
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 10:
Maximum Link Numbers: 8
Count Limit: [?]
Duration: 60 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22 seconds
10 / 10
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 10:
[Bind] Duration: 3 seconds
SP: 73

Type: Magic / Buff
Cooldown: 15 seconds
0 / 5
Spiritual Chain
Video
Linker4
Spiritual Chain: Duration
Type: Active
Increases the duration of [Spiritual Chain] by 1 second per attribute level.

Linker 2nd Circle required
Spiritual Chain

Link party members to share buff effects with each other.
SP: 34

Type: Magic / Buff
Cooldown: 55 seconds
Rank 6
circle 1
Thaumaturge
5 / 5
Swell Left Arm
Video
Thaumaturge11 Thaumaturge6 Thaumaturge7
Swell Left Arm: Enhance
Type: Passive
Increases the attack increase effect of [Swell Left Arm] by 3 per attribute level.

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
Deals 35 additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect.

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect, causes [Attacked Weakened] to persist in duration. Increases the duration by 8 seconds per attribute level. [Attack Weakened] can be stacked up to 10 times.

Lv2 Swell Body required
Swell Left Arm

Enlarge the size of you and your party member's hand to increase attack. The effect depends on the caster's INT.

Level 5:
Physical Attack: +68
Magic Attack: +68
Duration: 50 seconds
SP: 66

Type: Magic / Buff
Cooldown: 50 seconds
0 / 5
2
Shrink Body
Video
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
Increases the movement speed of monsters affected by [Shrink Body] by 10%, while decreasing their physical and magic attack by 25% per attribute level. (The effects do not count towards characters.)

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
Deals damage equal to 20% magic attack when changing the enemy's size with [Shrink Body] per attribute level.

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of your target.
SP: 38

Type: Magic / Buff
Cooldown: 25 seconds
5 / 5
2
Swell Body
Video
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
Decreases the movement speed of monsters affected by [Swell Body] by 15%, while increasing their physical and magic attack by 20% per attribute level. (The effects do not count towards characters.)

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
Deals damage equal to 20% magic attack when changing the enemy's size with [Swell Body] per attribute level.

Thaumaturge 1st Circle required
Swell Body

Enlarge the size of your target. Increases the target's HP and maximum HP by its maximum HP. Doubles EXP gained and loot dropped.

Level 5:
Small-type-> Medium-type-> Large-type
Targets: 5
Duration: 10 seconds
SP: 71

Type: Magic / Buff
Cooldown: 25 seconds
0 / 5
Transpose
Video
Thaumaturge9
Transpose: Equilibrium
Type: Active
Balance your INT and CON when using [Transpose], causing each to become the average of both.

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.
SP: 36

Type: Magic / Buff
Cooldown: 70 seconds
Rank 7
circle 2
Thaumaturge
10 / 10
Swell Left Arm
Video
Thaumaturge11 Thaumaturge6 Thaumaturge7
Swell Left Arm: Enhance
Type: Passive
Increases the attack increase effect of [Swell Left Arm] by 3 per attribute level.

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
Deals 35 additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect.

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect, causes [Attacked Weakened] to persist in duration. Increases the duration by 8 seconds per attribute level. [Attack Weakened] can be stacked up to 10 times.

Lv2 Swell Body required
Swell Left Arm

Enlarge the size of you and your party member's hand to increase attack. The effect depends on the caster's INT.

Level 10:
Physical Attack: +111
Magic Attack: +111
Duration: 75 seconds
SP: 96

Type: Magic / Buff
Cooldown: 50 seconds
0 / 10
2
Shrink Body
Video
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
Increases the movement speed of monsters affected by [Shrink Body] by 10%, while decreasing their physical and magic attack by 25% per attribute level. (The effects do not count towards characters.)

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
Deals damage equal to 20% magic attack when changing the enemy's size with [Shrink Body] per attribute level.

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of your target.
SP: 38

Type: Magic / Buff
Cooldown: 25 seconds
10 / 10
2
Swell Body
Video
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
Decreases the movement speed of monsters affected by [Swell Body] by 15%, while increasing their physical and magic attack by 20% per attribute level. (The effects do not count towards characters.)

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
Deals damage equal to 20% magic attack when changing the enemy's size with [Swell Body] per attribute level.

Thaumaturge 1st Circle required
Swell Body

Enlarge the size of your target. Increases the target's HP and maximum HP by its maximum HP. Doubles EXP gained and loot dropped.

Level 10:
Small-type-> Medium-type-> Large-type
Targets: 8
Duration: 15 seconds
SP: 103

Type: Magic / Buff
Cooldown: 25 seconds
0 / 10
Transpose
Video
Thaumaturge9
Transpose: Equilibrium
Type: Active
Balance your INT and CON when using [Transpose], causing each to become the average of both.

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.
SP: 36

Type: Magic / Buff
Cooldown: 70 seconds
0 / 1
3
Reversi
Video
Reversi

Control the enemy's magic circle.
SP: 42

Type: Magic / Attack
Cooldown: 40 seconds
5 / 5
Swell Right Arm
Video
Thaumaturge14 Thaumaturge8
Swell Right Arm: Enhance
Type: Passive
Increases the defense and attack increase effect of [Swell Right Arm] by 3 per attribute level.

Lv3 Swell Right Arm required
Swell Arm Enhance: Swiftness
Type: Active
Not using a dagger nor a shield as an offhand gives you a 6% higher accuracy and evasion per attribute level.

Thaumaturge 2nd Circle required
Swell Right Arm

Temporarily enlarge you and your party member's offhand, increasing attack and defense if it is equipped with a shield or dagger.

Level 5:
Shield, Physical/Magic Defense: +76
Dagger, Physical/Magic Attack: +68
No other effect when equipping a secondary weapon
Duration: 50 seconds
SP: 66

Type: Magic / Buff
Cooldown: 50 seconds
Rank 8
circle 1
Sage
1 / 5
Portal
Video
Sage1
Portal: Added Slot
Type: Passive
Portal's slot number increases by 1 per attribute level.

Sage 1st Circle Required
Portal

Saves the location or create a portal for you or your party members to be able to use. If Location Saved, it records the current axis, and must wait cooldown for opening a portal.

Level 1:
Saveable Portals: [?]
Portal Cooldown: [?] minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0 seconds
1 / 5
3
Micro Dimension
Video
Sage2 Sage8
Micro Dimension: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Micro Dimension] by 1% per attribute level.

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
Doubles ally installments and summons within the range of [Micro Dimension]. Cloned targets will not be further duplicated.

Sage 1st Circle Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 1:
Attack: 4038
Attribute Damage: [?]%
SP: 78

Type: Magic / Attack
Cooldown: 42 seconds
0 / 5
Ultimate Dimension
Video
Sage3 Sage4 Sage9
Ultimate Dimension: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Ultimate Dimension] by 1% per attribute level.

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
[Ultimate Dimension] has 5% chance per attribute level to confuse the enemy for 8 seconds.

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
Allies' magic circles within the range of [Ultimate Dimension] increase their ranges by 10%.

Sage 1st Circle Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.
SP: 98

Type: Magic / Attack
Cooldown: 48 seconds
5 / 5
Blink
Video
Sage5
Blink: Duration
Type: Active
[Blink]'s apparition duration increases by 1 second per attribute level.

Sage 1st Circle Required
5 / 5
Missile Hole
Video
Missile Hole

For a period of time, grants an effect that can minimize damage from missile attacks and magic bullet attacks for you and your party members.

Level 5:
Duration: [?] seconds
Number of Blocks: [?]
SP: 119

Type: Magic / Attack
Cooldown: 31 seconds
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Comments (44)

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Mar 21st 2017 16:34:25
Hoy,
I'm wondering what "cards" do u use? MDef?
Ty 4 sharing ur build
Reply
Mar 25th 2017 15:51:14
@pablo.herrera Yeah, nuale card is really good because of the Swell right arm.
Reply
Mar 13th 2017 20:50:38
Hey,
I am new to the game. Just two Questions, why are there so many skill Points left and What should i do with them?
Reply
Mar 14th 2017 03:25:23
@wan.nabe Not must have. It's up to you.
Reply
Mar 14th 2017 09:48:57
@littlesamson Ok, thanks for the answer :D
Reply
Mar 9th 2017 23:27:31
Man thanks for this build. I subbed to your channel and liked some of your videos and builds here, you are so good :) already lvl 207 now on this build, but I'm wondering why does joint penalty makes fireball ticks faster? do I really need to joint penalty fireballs every time or it's not that necessarily?
Reply
Mar 10th 2017 02:11:48
Mar 6th 2017 22:01:50
Man, your build is amazing and u have nice vids, but i have a question, the gems are really strong, weapons too, should i really go full int? isn't better to go full con and compensate the damage with equipment, or go int/con?
Reply
Mar 6th 2017 22:26:47
@LordeWhiplash Well, Full CON is not bad because of the Transpose. But I would like you to go Full INT.
Reply
Mar 6th 2017 22:40:42
@littlesamson cool, thank you man, I'll start doing this build today ^^
Reply
Mar 6th 2017 23:27:26
@LordeWhiplash Good Luck bro.
Reply
Mar 6th 2017 15:40:58
Hi another question;

what to farm with this build? dungeon? DPK item?
Reply
Mar 6th 2017 20:42:05
@nammy55555 Both of them. It's ranked 4th in KTOS.
Reply
Mar 3rd 2017 15:29:24
Hey I'm following this build, and should I turn on or off the FireBall burn debuff? it increases the cooldown by 8sec
Reply
Mar 3rd 2017 16:48:19
@khimaira13 Right, I don't use the Burn Debuff attribute of Fireball.
Reply
Mar 3rd 2017 11:28:45
What about thauma3 instead of sage for better farming? Why sage in the first place?
Reply
Mar 3rd 2017 13:25:51
@we8246 https://youtu.be/qMSl-_ZjvMM Here.
Reply
Mar 3rd 2017 13:27:09
@we8246 https://www.youtube.com/watch?v=qMSl-_ZjvMM&feature=youtu.be
Reply
Mar 3rd 2017 16:56:50
@littlesamson I see. So sage is better for bursting bosses. But I mainly want to use it to farm 315 mobs. I don't know if JP+HK+Swell+Fireball is enough to kill 400k hp mobs which is why I thought of thauma3. What combo do you use to kill R8 mobs? Does JP+HK+Swell+Fireball+MicroDimension work?
Reply
Mar 3rd 2017 22:29:05
@we8246 It works. Pyro3 works better than Thaum3.
Reply
Mar 1st 2017 14:19:30
Hi thanks for the build. Can I change thau2 to pyro3 ?
whats the benefit of thau2 vs pyro3 ?

thank you
Reply
Mar 1st 2017 23:53:28
@nammy55555 I would like you to go Thaum2. reason for linker 2 with thaum 2 is that joint penalty level 10 links 8 targets, and swell body level 10 swells 8 targets.
Reply
Mar 2nd 2017 00:51:24
@littlesamson thank you for your reply, yes i can see it's perfect combo ^_^
Reply
Feb 23rd 2017 05:24:14
Thank you for sharing the build.
I am new to the game don's have a lot of silvers. Would you tell me what attribute to invest on this build (1st, 2nd, ect, and optional)?
Reply
Feb 6th 2017 23:33:02
hello i making this build. i have one question... in five hammer 5 red gem or 5 blue gem?
Reply
Feb 7th 2017 16:10:09
@junior.oliveira blue is better for Wiz.
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Feb 7th 2017 19:26:54
@littlesamson ok men thanks :D
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Feb 25th 2017 04:33:15
@junior.oliveira Red is better
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Jan 30th 2017 09:33:22
@littleasmson

what you suggest to pyro DPS aiming to do World bosses, general PvE content? your build or other variation can reach that max DPS?
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Feb 21st 2017 07:30:15
@Tio Ozzy Well, I have no idea.
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Jan 21st 2017 04:29:25
@littleasmson can you explain why use the Five Hammer, fireball don't sens to hit more targets because of it. thx
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Jan 21st 2017 10:17:47
@gilberto.mendes Five hammer is a very good weapon, with 5xlvl5 blue gems it gives 475 Matk.
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Jan 21st 2017 16:24:33
@littlesamson So the +5 aoe attack ratio doesn't matters? I'm using maga rod since I got sorc c2 insted of trauma c2, you still recommend Five Hammer in this case? thx for the fast anser. ^^
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Jan 19th 2017 13:11:07
I want try this build, but I m confused a little.
In comments on your youtube channel videos you said that flame grounds is better than firewall, so what do you think about max flame ground instead firewall? Or its bad idea because of flying monsters?
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Jan 19th 2017 15:09:40
@KillThemALL! Yeah, You are fine with max flame ground. but, Don't forget swell body duration is 15s.
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Jan 19th 2017 18:50:50
@littlesamson Thanks for answer! Its my first char.
I have another question about second circle Thaumaturge, what benefits it will give? What really does Swell Right Arm? It needed for damage or defence? Without this buff monsters will kill me?
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Jan 19th 2017 21:47:42
@KillThemALL! reason for linker 2 with thaum 2 is that joint penalty level 10 links 8 targets, and swell body level 10 swells 8 targets.
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Jan 20th 2017 10:56:40
@littlesamson Аа, thats the point! Great synergy.
Last question? In your opinion on high level 300+ 2C Pyro deals enough damage?
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Jan 20th 2017 15:22:12
@KillThemALL! Yep.
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Jan 17th 2017 06:29:01
Is it worth swapping 1 circle of thaumaturge or linker to pyro c3 for higher damage? Cheers
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Jan 18th 2017 19:08:51
@plo009 Not bad.
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Jan 14th 2017 22:05:52
using linker c1 still a good build?
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Jan 16th 2017 08:59:50
@AeronEckhart Not bad.
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