1
Created by Anonymous on Aug 10th 2015.
This is a private build.
0
Rank 1
Wizard |
0 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 0 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 0 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 1: [Sleep] Duration: 3 seconds Attack Threshold: 1 SP: 19 Type: Magic / Buff Cooldown: 25s 0 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 1: Damage reduction 20% Duration: 300 seconds Applies 1 times SP: 0 Type: Magic / Buff Cooldown: 45s 0 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Wizard |
0 / 10 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 0 / 10 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 0 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 1: [Sleep] Duration: 3 seconds Attack Threshold: 1 SP: 19 Type: Magic / Buff Cooldown: 25s 0 / 10 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 1: Damage reduction 20% Duration: 300 seconds Applies 1 times SP: 0 Type: Magic / Buff Cooldown: 45s 0 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: 0 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s 0 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 1: Attack: 178% x 3 Bullet Count: 1 SP: 27 Type: Magic / Attack Cooldown: 17s |
Rank 3
Wizard |
0 / 15 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 0 / 15 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 0 / 15 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 1: [Sleep] Duration: 3 seconds Attack Threshold: 1 SP: 19 Type: Magic / Buff Cooldown: 25s 0 / 15 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 1: Damage reduction 20% Duration: 300 seconds Applies 1 times SP: 0 Type: Magic / Buff Cooldown: 45s 0 / 15 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: 0 / 10 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s 0 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 1: Attack: 178% x 3 Bullet Count: 1 SP: 27 Type: Magic / Attack Cooldown: 17s 0 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 1: Casting Time: -10% Duration: 300 seconds SP: 30 Type: Magic / Buff Cooldown: 60s |
Rank 4
Elementalist |
0 / 5 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 1: Attack: 180% x 4 }Number of Targets: 3 SP: 83 Type: Magic / Attack Cooldown: 35s Element: 0 / 5 Stone Curse: Increased Petrification Type: Active * Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level * Increases SP consumption by 10% Elementalist 2nd Circle required Stone Curse Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties. Level 1: Duration: 5 seconds Number of Targets: 5 +50% increased damage from Fire and Psychokinesis property attack SP: 76 Type: Magic / Buff Cooldown: 50s 0 / 5 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 1: Attack: 603% Duration: 10 seconds SP: 80 Type: Magic / Attack Cooldown: 45s Element: 0 / 5 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 1: Attack: 347% Creates 4 over 4 times SP: 88 Type: Magic / Attack Cooldown: 25s Element: |
Rank 5
Elementalist |
0 / 10 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 1: Attack: 180% x 4 }Number of Targets: 3 SP: 83 Type: Magic / Attack Cooldown: 35s Element: 0 / 10 Stone Curse: Increased Petrification Type: Active * Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level * Increases SP consumption by 10% Elementalist 2nd Circle required Stone Curse Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties. Level 1: Duration: 5 seconds Number of Targets: 5 +50% increased damage from Fire and Psychokinesis property attack SP: 76 Type: Magic / Buff Cooldown: 50s 0 / 10 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 1: Attack: 603% Duration: 10 seconds SP: 80 Type: Magic / Attack Cooldown: 45s Element: 0 / 10 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 1: Attack: 347% Creates 4 over 4 times SP: 88 Type: Magic / Attack Cooldown: 25s Element: 0 / 5 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 1: 204% Attack per 0.3 seconds Number of Targets: 14 Duration: 5.4 seconds SP: 100 Type: Magic / Attack Cooldown: 35s Element: 0 / 5 3 Freezing Sphere: Enhance Type: Passive * Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 2nd Circle required Freezing Sphere [Magic] - [Ice] Damages an enemy by throwing an Ice Sphere. Level 1: Attack: 369% x 2 SP: 62 Type: Magic / Attack Cooldown: 30s Element: |
Rank 6
Elementalist |
0 / 15 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 1: Attack: 180% x 4 }Number of Targets: 3 SP: 83 Type: Magic / Attack Cooldown: 35s Element: 0 / 15 Stone Curse: Increased Petrification Type: Active * Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level * Increases SP consumption by 10% Elementalist 2nd Circle required Stone Curse Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties. Level 1: Duration: 5 seconds Number of Targets: 5 +50% increased damage from Fire and Psychokinesis property attack SP: 76 Type: Magic / Buff Cooldown: 50s 0 / 15 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 1: Attack: 603% Duration: 10 seconds SP: 80 Type: Magic / Attack Cooldown: 45s Element: 0 / 15 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 1: Attack: 347% Creates 4 over 4 times SP: 88 Type: Magic / Attack Cooldown: 25s Element: 0 / 10 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 1: 204% Attack per 0.3 seconds Number of Targets: 14 Duration: 5.4 seconds SP: 100 Type: Magic / Attack Cooldown: 35s Element: 0 / 10 3 Freezing Sphere: Enhance Type: Passive * Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 2nd Circle required Freezing Sphere [Magic] - [Ice] Damages an enemy by throwing an Ice Sphere. Level 1: Attack: 369% x 2 SP: 62 Type: Magic / Attack Cooldown: 30s Element: 0 / 5 2 Meteor: Enhance Type: Passive * Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 3rd Circle required Meteor: Flame Ground Type: Active * Enemies on [Flame Ground] take 5 consecutive hits by [Meteor] Elementalist 3rd Circle required Meteor [Magic] - [Fire] Drop a meteor on the targeted area to inflict damage to enemies. Level 1: Attack 2376% Casting 3 sec AoE attack ratio 30 SP: 104 Type: Magic / Attack Cooldown: 40s Element: |
Advertisement
Comments (0)