Highlander Doppel Soeldner
Created by Anonymous on Mar 23rd 2016.
This is a private build.
0
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s 5 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Highlander |
5 / 5 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 5: Block: +250 SP: 28 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 4
Highlander |
10 / 10 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 10: Block: +500 SP: 46 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 5
Highlander |
15 / 15 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 15: Block: +750 SP: 64 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword 10 / 10 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 10: Attack: 335% x 2 AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 15s 10 / 10 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 10: Attack: 370% x 2 AoE Attack Ratio: 1 SP: 31 Type: Melee / Attack Cooldown: 28s 5 / 5 Skull Swing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Skull Swing: No Jump Type: Active * Enemies cannot jump when attacked with [Skull Swing] Highlander 3rd Circle required Skull Swing: Remove Knockback Type: Active * Removes knockback effect from [Skull Swing] * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 3rd Circle required Skull Swing [Physical] - [Strike] Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break]. Level 5: Attack: 991% AoE Attack Ratio: 1 SP: 39 Type: Melee / Attack Cooldown: 40s 5 / 5 2 Vertical Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Vertical Slash [Physical] - [Slash] Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy. Level 5: Attack: 826% AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 25s |
Rank 6
Doppelsoeldner |
5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
Doppelsoeldner |
10 / 10 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 10: Additional Damage: +23% Damage Received: +14% Duration: 50 seconds SP: 120 Type: Melee / Buff Cooldown: 43s 10 / 10 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 10: 219% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 144 Type: Melee / Attack Cooldown: 45s 5 / 5 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 5: Attack: 975% x 1 [Shock] Duration: 5 seconds SP: 98 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 5 / 5 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 5: Attack: 274% x 4 SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword |
Advertisement
Comments (0)