[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (W) Featherfoot Guide.

Created by Valkoria on May 19th 2017 (Last Updated: Dec 11th 2018).
This is a public build.
13
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/


Featherfoot specializes in debuffing enemies with decay and curse which steadily drains enemies health and increases damage taken by missile attacks, Also Featherfoot can sacrifice its health to deal damage in a large aoe, and can gain it back through leeching.

Elementalist will strengthen Featherfoots lack of aoe and filler spells on bosses that deal damage over time. The best of both worlds.


Rating of Class 1-10 (my opinion):
Single Target: 8
Area of Effect: 7
Durability: 6
Solo: 7
Team: 7

Pros:
- Raid viable
- Unique gameplay
- Destroys monsters
- Good Utility
- Great Sustain

Cons:
- Some close range spells
- Takes practice to play, different than most traditional wizards
- Rune Caster quest


Stat Distribution:

100% Intelligence.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.


Wizard:

1/15 Energy Bolt, Decent filler skill, not very powerful but not bad. Very fast cast animation and fairly low cooldown.

15/15 Earthquake, This skill is now instant cast and has a super quick animation, deals significant damage on its own, and will hit twice if the target is effected by Lethargy. Has an attribute that removes the knockdown too!

1/15 Lethargy, One point for the bonus Strike Speciality and Tile Speciality attributes, not every class has strike damage but even if one person in your group does you will make them deal much more damage with those skills and Tile Speciality will make everyone's magic tiles deal 35% more damage.

10/10 Magic Missile, This skill received a huge buff by having better scaling and a super quick animation similar to Earthquake. Useful against a single target and even better against a group of enemies. Deals bonus hits if you have Thaumaturge's swell arm buff.

1-5/10 Surespell, Allows you to cast spells while taking damage. Nothing is more annoying than playing a caster and getting interrupted on every spell because you took 1 damage from a poison tick. Now lasts 5 minutes on all levels and causes it to effect one additional party member after level 1 per level. Needed for Blood Sucking and Elementalists skills.

5/5 Quick Cast, This spell makes you cast 50% faster. This skill is the reason why you level to Circle 3 Wizard for Elementalist. Now lasts 5 minutes on all levels.

Remaining skill points are pretty flexible and can be placed in any combination of Lethargy, Sleep, Magic Shield or Surespell (up to 5 points to share with party).


Elementalist:

14/15 Electrocute, A well rounded skill, it deals quite a lot of damage even to a single target and deals amazing aoe damage, and even more if the target is frozen from Hail or another player. Now has 4 overheat and is much easier to land on your targets.

15/15 Hail, This skill recently got nerfed, but is still a great aoe spell, just no longer overpowered :(

1/15 Prominence, A fairly good skill but unable to invest more than one point into due to other skills being better. Now has an attribute that doubles the amount of fires that spawn.

10/10 Storm Dust, This spell replaced Frost Cloud and was moved to Circle 2. It's pretty much superior in every way to Frost Cloud since it hits flying, has a shorter cooldown and has two very good attributes.

5/5 Meteor, Was moved to Circle 3, had its cast time shortened (again) and its Aoe increased (almost screen wide). It scales very well and is one of Elementalists best skills now.


Featherfoot:

1/15 Blood Bath, Stabs the target in front of you and causes a pool of blood to spawn on the ground if its a Beast, Devil or Insect which heals you over time for a small amount.

6/15 Blood Sucking, Channel ability that deals damage over time and heals you for 35% (at level 6) of the damage it deals if its a Beast, Devil or Insect monster. Great for recovering lost health.

1/15 Bone Pointing, Decent spell that curses targets it shoots, one point wonder.

1/15 Ngadhundi, Stabs the target in front of you and debuffs the enemy with Decay. Can be used while Levitating.

1/15 Kurdaitcha, Walk around and curse monsters you touch which causes them to take extra damage from Missile Attacks and Kundela Slash.

10/10 Kundela Slash, Hard hitting melee attack that deals extra damage if the target is cursed. Has 3 overheat and hits twice if the target has two debuffs on it (attribute). Can be used while Levitating.

10/10 Levitation, Use this to be able to use Blood Curse and avoid Melee Attacks. Also increases your damage by 30% while levitating with its respective attribute leveled.

10/10 Blood Curse, Can only be used while Levitating. Sacrifice 60% of your hp to deal damage to enemies based off the sacrificed amount and debuffs them with Blood Curse which causes you to heal when you attack. This skill can kill you if you don't have the required hp and if you don't have the attribute leveled.

5/5 Enervation, Our only new skill at circle 3 but well worth it. The amount of damage that it adds is insane and is pretty much the reason why Featherfoot can do so much damage now, Use Enervation and another debuff before Kundella Slash and watch bosses melt.


Rune Caster:

5/5 Rune of Destruction, Similar to Meteor in being a large aoe burst attack but deals more damage the more targets it hits since it works similar to Echo Slam in Dota. Since this skill is Magic property, it can take advantage of Sleeps Dream Eater attribute for +200% damage if you learn it.

5/5 Rune of Protection, A self buff buff that lasts 150 seconds (180 with Divine Might), that gives you Knockdown and Knockback immunity. Extra helpful for when not Levitating since some of your skills are close range or channel.
Can be shared with party members via Linkers Spiritual Chain.


Remaining 5 points are fairly flexible and can be spent however you like.

- Rune of Justice for another aoe filler attack, hits twice as hard if someone casts Mastema.
- Rune of Ice for a 50% damage boost on Hail.
- Rune of Giants for memes.



Important Attributes to level asap:

Wizard - Earthquake: Remove Knockdown
Wizard - Lethargy: Strike Speciality
Wizard - Lethargy: Tile Speciality
Elementalist - Hail: Freeze
Elementalist - Prominence: Prominence Wandering
Elementalist - Prominence: Additional Summon
Elementalist - Storm Dust: Slow
Elementalist - Storm Dust: Humpback
Elementalist - Meteor: Flame Ground (for Flame Ground Skill Scrolls)
Featherfoot - Kurdaitcha: Increased Movement Speed
Featherfoot - Kundela Slash: Curse of Curses
Featherfoot - Levitation: Cursed Blood
Rune Caster - Rune of Destruction: Magic Defense Destruction


Equipment / Core Items / Cards:

Use a Staff. Cloth for more Mdef, Plate for more Pdef.

Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Copy Build
Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
1 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
10 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 10:
Attack: 397%
AoE Attack Ratio: 4
SP: 44

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
5 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
1 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
15 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 15:
Attack: 470%
AoE Attack Ratio: 4
SP: 59

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
10 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 10:
Attack: 290% x 3
Bullet Count: 5
SP: 56

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Elementalist
5 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 5:
Attack: 219% x 4
}Number of Targets: 5
SP: 123

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
5 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 5:
Attack: 735%
Duration: 10 seconds
SP: 118

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 5
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 5:
261% Attack per 0.3 seconds
Number of Targets: 22
Duration: 5.4 seconds
SP: 158

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 6
circle 3
Elementalist
14 / 15
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 14:
Attack: 308% x 4
}Number of Targets: 10
SP: 212

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 15
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
15 / 15
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 1067%
Duration: 10 seconds
SP: 214

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 15
Prominence
Elementalist14 Elementalist3 Elementalist26
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Storm Dust
Elementalist27 Elementalist28 Elementalist29
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 10:
332% Attack per 0.3 seconds
Number of Targets: 32
Duration: 5.4 seconds
SP: 230

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 10
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
5 / 5
2
Meteor
Elementalist11 Elementalist30
Meteor: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 3rd Circle required
Meteor: Flame Ground
Type: Active
* Enemies on [Flame Ground] take 5 consecutive hits by [Meteor]

Elementalist 3rd Circle required
Meteor

[Magic] - [Fire]
Drop a meteor on the targeted area to inflict damage to enemies.

Level 5:
Attack 3516%
Casting 3 sec
AoE attack ratio 30
SP: 166

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 7
circle 1
Featherfoot
1 / 5
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 1:
Attack: 208%
[Bleeding] Duration: 5 seconds
Recovers 1% of damage
SP: 120

Type: Magic / Attack
Cooldown: 35s
Element: Poison
1 / 5
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 1:
Attack: 393%
Blood Sucking: 10%
Consumes 42 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 5
Bone Pointing
Featherfoot5 Featherfoot6
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
1 / 5
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 5
Kurdaitcha
Featherfoot8
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
Rank 8
circle 2
Featherfoot
1 / 10
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 1:
Attack: 208%
[Bleeding] Duration: 5 seconds
Recovers 1% of damage
SP: 120

Type: Magic / Attack
Cooldown: 35s
Element: Poison
1 / 10
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 1:
Attack: 393%
Blood Sucking: 10%
Consumes 42 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 10
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
1 / 10
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 10
Kurdaitcha
Featherfoot8 Featherfoot14
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
5 / 5
3
Kundela Slash
Featherfoot11
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 5:
Attack: 2561%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 162

Type: Magic / Attack
Cooldown: 14s
Element: Poison
5 / 5
Levitation
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 5:
Duration: 40 seconds
Receives additional damage from missile attacks
SP: 194

Type: Magic / Buff
Cooldown: 65s
Element: Poison
5 / 5
Blood Curse
Featherfoot12
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 5:
Attack: 1509%
Consumes 60% HP when activated
Duration: 9.5 seconds
SP: 183

Type: Magic / Attack
Cooldown: 36s
Element: Poison
Rank 9
circle 3
Featherfoot
1 / 15
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 1:
Attack: 208%
[Bleeding] Duration: 5 seconds
Recovers 1% of damage
SP: 120

Type: Magic / Attack
Cooldown: 35s
Element: Poison
6 / 15
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 6:
Attack: 501%
Blood Sucking: 35%
Consumes 52 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
1 / 15
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
1 / 15
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 1:
Attack: 974%
Duration 12 sec
AoE ratio 3
SP: 72

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 15
Kurdaitcha
Featherfoot8 Featherfoot14 Featherfoot15
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
10 / 10
3
Kundela Slash
Featherfoot11 Featherfoot17
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 10:
Attack: 3261%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 210

Type: Magic / Attack
Cooldown: 14s
Element: Poison
10 / 10
Levitation
Featherfoot18
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 10:
Duration: 50 seconds
Receives additional damage from missile attacks
SP: 260

Type: Magic / Buff
Cooldown: 65s
Element: Poison
10 / 10
Blood Curse
Featherfoot12 Featherfoot16
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 10:
Attack: 1921%
Consumes 60% HP when activated
Duration: 12 seconds
SP: 236

Type: Magic / Attack
Cooldown: 36s
Element: Poison
5 / 5
Enervation
Enervation

[Magic] - [Poison]
Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. Additional damage is based on the Featherfoot's Magic Attack.

Level 5:
Additional Attack: 831%
Applies 10 times
Duration: 50 seconds
SP: 384

Type: Magic / Buff
Cooldown: 50s
Element: Poison
Rank 10
circle 1
Rune Caster
5 / 5
2
Rune of Destruction
RuneCaster3 RuneCaster8
Rune of Destruction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Destruction: Magic Defense Destruction
Type: Active
* Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level
* Increases SP consumption by 30%

Rune Caster 1st Circle required
Rune of Destruction

[Magic]
Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic.

Level 5:
Attack: 1787%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 191

Type: Magic / Attack
Cooldown: 40s
0 / 5
Rune of Ice
RuneCaster2
Rune of Ice: Slow
Type: Active
* Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Ice

[Magic]
Temporarily increases the Ice-type magic of you and your party members, making it more powerful.

Level 1:
Duration: 10 seconds
Increases Ice-property skill damage by 50%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 107

Type: Magic / Attack
Cooldown: 140s
0 / 5
Rune of Giants
RuneCaster4
Rune of Giants: HP
Type: Active
* Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level]
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Giants

[Magic]
Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills.

Level 1:
Giant Size Duration: 30 seconds
Magic Circle Duration: 10 seconds
Defense, Maximum HP: +20%
Movement Speed: +20
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 115

Type: Magic / Attack
Cooldown: 120s
0 / 5
3
Rune of Justice
RuneCaster5
Rune of Justice: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Justice

[Magic]-[Holy]
Unleashes a divine magic attack in a straight line.

Level 1:
Attack: 293% x 5
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 112

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
Rune of Protection
RuneCaster6
Rune of Protection: Maintain Casting
Type: Active
* Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied
Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds

Rune Caster 1st Circle required
Rune of Protection

[Magic]
Grants an effect that provides knockback and knockdown immunity for you.

Level 5:
Duration: 150 seconds
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 161

Type: Magic / Attack
Cooldown: 200s
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Comments (70)

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Nov 10th 2018 17:20:52
HI Valkoria, do you have old Featherfoot Guide (Wiz2-Link2-Fea3 & R10)

I LOVE that build, you do send link for me PLZ.
Reply
Sep 30th 2018 22:05:43
Hey valkoria, can i put Sorc1 instead of RC?
Reply
Oct 1st 2018 00:13:12
You could, but sorc c1 as an int build is kind of weak, you'd need to get a bunch of spirit on gear for it to be useful.
Reply
Oct 2nd 2018 02:39:21
@Valkoria What about warlock 1?
Reply
Sep 10th 2018 22:21:01
Are you planning to update rank 10 for this build?
Reply
Sep 11th 2018 07:34:57
Yeah, I have been trying out a few different classes at rank 10 now that I have finished with most my other builds. To be honest, rank 10 doesn't feel very good for Featherfoot (even though the build itself is still superb), because there aren't many options that feel very impactful at all.

So far I've tried out Rune Caster which I like for similar reasons for my Ele-Warlock build, the extra aoe filler and magic penetration debuff is helpful. I also tried Shadowmancer C1 which is 'decent' since curses will boost its damage by 50%, and it has its other utility spells which can be handy for when you aren't Levitating.

I'm going to try out a couple other classes before I make a decision (warlock, onmyoji, sage, sorc), maybe talk to some others too and see how they feel before I come to a conclusion.
Reply
Oct 6th 2018 08:29:02
@Valkoria
So, have you tested it all?
Could you tell me how warlock1 and onmy1 went out?

Thanks
Reply
Jun 2nd 2018 02:05:57
Hey Valkoria, what would you sugest? Using a Staff or a Rod and Shield?
Reply
Mar 5th 2018 11:33:27
Hello Valkoria, did they nerf Thaumaturge already? Would you advice to build rod + dagger again , or a staff for the moment? Actually i got Five hammer + arde dagger but just for swell right arm, i don't know if you have any strong dagger to advice (i see a lot dagger giving dex/critical), so actually i would go for a primus with int.spr,con if i can are you ok with that? + a good matk/int rod.
Reply
Apr 17th 2018 01:02:23
@Amarok I think Swell Right Arm only buffs physical damage now, so having a dagger doesn't help that much. Better use a shield with the same stats, since the skill will still buff your PDEF with a shield.
Reply
Feb 18th 2018 19:57:28
Hello, I've been following your build. I'm 210 so far, hard to lvl up, but I knew the build lacks attack skills until FF. So, what order do you recommend to lvl up the FF's skills?
Reply
Jan 7th 2018 22:24:51
Hi Valkoria,
Can you use all of featherfoot skills while levitating? and is it worth putting more points on Blood Bath, Ngadhundi and Blood sucking?
Also since my first class for wizard for elewar i made a regard horn staff, and i hear people saying thaum is much more powerful with rod +dagger. Is it alright if i just use my regard horn staff.
Thanks ^^
Reply
Jan 8th 2018 07:09:33
@Berserga All but Kurdaitcha, and no its not really worth investing more in Bloodbath, Ngadundi and Bloodsucking since Featherfoot is pretty hungry for skill points and some other skills are too important to invest in. Rod + Dagger is better because of swell right arm scaling with a dagger but a regard horn staff is a really good weapon so I would continue using that.

Also Swell Right arm may get nerfed/changed in the future since on ktest they've been talking about it so I would just continue using your regard staff for now anyways.
Reply
Jan 8th 2018 10:11:56
@Valkoria cheers o/
Reply
Jan 7th 2018 11:16:55
Hello! Where is good places for farm money?
Reply
Jan 2nd 2018 00:03:42
Hi,

and about card ?

Thank you
Reply
Dec 21st 2017 07:50:52
What item should i buy? staff or rod?
Reply
Dec 21st 2017 11:27:38
@joshorogs for now rod + dagger, hard to say when/if they rework/nerf thaumaturge's swell right arm.
Reply
Dec 18th 2017 06:54:52

Hello Valkoria <3 with the recent nerf of thauma is still viable the c2? or it would be exchanged for a linker c3
Reply
Dec 21st 2017 11:26:39
@angelox809 the nerf was postponed since it looks like theyre waiting for the wizard rework that should be coming, so we'll have to see then.
Reply
Dec 13th 2017 22:28:02
Hey Valkoria ♥
I wish a build to combo with oracle kabba to farming. Was thinking on something like...
Wiz 1-Pyro 1-Linker 2-Thauma 3-Shadow or FF 2
Wiz 1-Pyro1-Linker 1-Thauma 3-Shadow or FF 2
Wiz 1-Pyro 1-Linker 2-Thauma 2-Shadow or FF 2
Wiz 1-Pyro 1-Linker 1-Thauma 2-FF 3
Could you help me decide which one could be the better considering the rank 9 and last patches?
Reply
Dec 13th 2017 23:04:33
@Fobia If you make a Featherfoot I really recommend Wizard C2 for Sure Spell, it's pretty important so you can cast Blood Sucking without getting Interrupted so you can heal back up.

Pyromancer as a single circle is nice for Enchant Fire alone and I understand that you may be playing with a Cleric, but unless they are a Priest with Mass Heal they won't be able to heal you with Heal Tiles while you are Levitating, plus you may play alone sometimes.

Tough to answer your question since this FF build and another build I have that takes Shadowmancer C2 are both great for farming since they both take Thaumaturge and both deal crazy damage with Joint Penalty.

Personally I would go with a Thaum-Shadow build since its easier to setup your damage and isn't as reliant on Joint Penalty. FF builds are a little more complex to play and require a little more attention (something you probably don't want to do while mindlessly grinding).

I would try out Wiz1-Pyro1-Linker1-Thaum3-(Linker2 or Sorcerer1)-Shadow2. Click the link at the beginning of this guide and it will direct you to the rest of my builds, you will see it there (that is if you decide to try it out).

PS: Go Linker 2 if you are pretty much just focusing on farming, it will be slightly better than Sorc, but Sorc is pretty good when you are solo and is also slightly better at bossing.
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Dec 13th 2017 23:15:02
@Valkoria Thank you so much, helped me a lot ♥
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Sep 13th 2017 06:55:41
Can someone send me video link for this build?
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Aug 9th 2017 17:47:15
What would be the rotations for solo and the ones with party? also good spots to farm with this build?
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Aug 6th 2017 23:55:17
Hi, can you tell me why the Swell Body and Sleep does not work on the mobs of Demon Prision Districit 2?
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Aug 7th 2017 02:35:59
@malakia I don't know about Demon Prison but some mobs are immune to certain debuffs, like how some mobs can't be effected by Joint Penalty.
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Aug 4th 2017 18:11:47
hey valk. i'm currently following your build but out of curiousity, what do you think of W2>L1>Thauma>3>FF2?any thoughts of this path?is it also good?.thanks :)
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Aug 4th 2017 20:24:08
@eidos101 Both builds are good, I enjoyed both when I tried it out during the reset event.
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Aug 4th 2017 02:33:59
Where is the best place to farm silver with that build?
And what daily dungeon is also good for silver farming?
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Jul 18th 2017 09:36:11
Hi!
I like this build but is there any good substitute to featherfoot? I already have a featherfoot so I would like to avoid repetitive classes in my characters as much as possible...

I like farming PVE and a bit of PVP.

Is featherfoot the only option for this?


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Jul 20th 2017 13:19:01
@chan Are you interested in Thaumaturge? if it's Thaumaturge you're interested in, check out my other build: http://www.tosbase.com/tools/skill-simulator/build/9peamyaxju/

It's a mix of high damage and high support.
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Jul 20th 2017 13:20:31
@chan I don't do pvp builds, I stick solely to PVE since PVP is really unbalanced and getting some major changes in the future. I would recommend looking up some PVP guides from other players if that is what you are interested in.
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Jul 11th 2017 13:26:45
Hi valkoria.
How r u?
Super fun build u made here, hehe but I need ur opinion.
I had a non-tradeable templeshooter card, do u think would be cook if i subtitute thaumaturge2 with sorcerer?
Or is there any one of class I can subtitute with sorcerer?
Thanks valkoria, have a good day!
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Jul 11th 2017 13:29:12
I mean cool* not cook
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Jul 11th 2017 13:36:59
Or maybe I can subtitue linker2.
Cuz I think swell right arm n lv 10 swell left arm will be more usefull than lb 10 joint penalty (only 2 less than lv 5) n I didnt use spiritual chain oftenly.
Haha sorry I talk too much..
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Jun 25th 2017 20:45:16
Hey, I saw that the other linker attributes (boost physical link defense, give boost to lightning atks when linked, etc) are really cheap and bought them, but now that I stop to think, do you think that I shoud keep those on or it would be just a waste of mana? And just keep those 2 you said?
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Jun 26th 2017 01:08:52
@BeaTrash You can always flip it on and off if you notice there's a player that has Lightning damage, the Earth one is pretty much useless though. Wtb more Lightning and Earth spells in the game!
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Jun 26th 2017 19:52:37
@Valkoria Oh I see, thank you for the quick answer!
And the other ones that are also cheap, do you think it's worth it to put them on always or it would spend too much mana?
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Jun 27th 2017 00:13:09
@BeaTrash Always have Poison on, its one of the reasons why we pick Linker. Earth is useless.
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