Rogue Gunman 2
Created by IsaacNocturn on Dec 14th 2017 (Last Updated: Feb 1st 2019).
This is a public build.
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Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s |
Rank 2
Quarrel Shooter |
5 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 3
Quarrel Shooter |
10 / 10 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 10: Attack: 294% Blocks: 65 Pavise Duration: 36 seconds [Bleeding]Chance: 40% SP: 56 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 5: Attack 285% x no. of hits Max. load time 1 sec SP: 39 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 5: Attack: 425% SP: 32 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 10: Attack: 541% SP: 50 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Rogue |
1 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 1: Critical Chance: +32% Duration: 34 seconds SP: 74 Type: Melee / Buff Cooldown: 70s 5 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94 Type: Melee / Attack Cooldown: 25s |
Rank 6
Rogue |
9 / 10 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 9: Evasion: -27% Targets: 11 Duration: 28 seconds SP: 119 Type: Melee / Attack Cooldown: 25s 5 / 5 Evasion Increases your evasion. Level 5: Evasion: +25% Duration: 20 seconds SP: 105 Type: Melee / Buff Cooldown: 90s 5 / 5 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 5: Lachrymator Duration: 12 seconds SP: 110 Type: Melee / Attack Cooldown: 60s 5 / 5 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 5: Attack 445% x 2 Critical Chance: 40% SP: 116 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword |
Rank 7
Rogue |
10 / 10 Evasion Increases your evasion. Level 10: Evasion: +50% Duration: 25 seconds SP: 139 Type: Melee / Buff Cooldown: 90s 10 / 10 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 10: Lachrymator Duration: 17 seconds SP: 145 Type: Melee / Attack Cooldown: 60s 10 / 10 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 10: Attack 567% x 2 Critical Chance: 50% SP: 154 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword 5 / 5 Burrow: Damage Type: Active * Deals damage equal to your physical attack on nearby enemies when removing [Burrow] * Increases SP consumption by 10% Need the 3rd circle of Rogue Burrow Hide underground to conceal your appearance. In this state you can attack but cannot move. Level 5: Skill Critical Rate: +25% SP: 113 Type: Melee / Attack Cooldown: 35s |
Rank 8
Bullet Marker |
3 / 5 Double Gun Stance Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills. Level 3: Basic Attack Damage: 130% Basic Attack Changed Maximum Level: 5 SP: 99 Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol 2 / 5 2 Napalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Napalm Bullet [Missile:Gun] - [Fire] Explodes and inflicts fire damage to enemies in front. Level 2: Attack: 830% AoE Attack Ratio: 10 Able to use while riding SP: 154 Type: Missile / Attack Cooldown: 20s Element: Required Stance: BowAndPistol 2 / 5 4 Full Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Full Metal Jacket [Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses. Level 2: Attack: 1474% Able to use while riding SP: 113 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 4 / 5 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 4: Attack: 287% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 96 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 4 / 5 2 Bloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Bloody Overdrive [Missile: Gun] Attack enemies around you with by firing pistols in both hands. Level 4: Attack: 360% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 306 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 9
Bullet Marker |
5 / 5 Double Gun Stance Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills. Level 5: Basic Attack Damage: 150% Basic Attack Changed Maximum Level: 5 SP: 115 Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol 3 / 10 2 Napalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Napalm Bullet [Missile:Gun] - [Fire] Explodes and inflicts fire damage to enemies in front. Level 3: Attack: 873% AoE Attack Ratio: 10 Able to use while riding SP: 181 Type: Missile / Attack Cooldown: 20s Element: Required Stance: BowAndPistol 3 / 10 4 Full Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Full Metal Jacket [Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses. Level 3: Attack: 1551% Able to use while riding SP: 128 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 5 / 10 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 5: Attack: 301% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 104 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 5 / 10 2 Bloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Bloody Overdrive [Missile: Gun] Attack enemies around you with by firing pistols in both hands. Level 5: Attack: 377% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 338 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 3 / 5 Smash Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Smash Bullet [Missile: Gun] Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged. Level 3: Attack: 2332% Duration: 15 seconds Able to use while riding SP: 226 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol 2 / 5 Tracer Bullet Gain a buff that increases your accuracy. Level 2: Accuracy: +60 Duration: 15 seconds Able to use while riding SP: 117 Type: Missile / Buff Cooldown: 20s Required Stance: BowAndPistol 4 / 5 5 Mozambique Drill: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Mozambique Drill: Ignore Defense Type: Active * Ignores enemy defense by 10% per attribute level when using [Mozambique Drill] * Increases SP consumption by 30% Bulletmarker 2nd Circle Required Mozambique Drill: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Mozambique Drill] * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Mozambique Drill [Missile: Gun] Fire 4 shots to a single target with a pistol in both hands. Level 4: Attack: 458% x 4 Can be used after activating Double Gun Stance SP: 143 Type: Missile / Attack Cooldown: 15s Required Stance: BowAndPistol |
Rank 10
Bullet Marker |
4 / 10 2 Napalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Napalm Bullet [Missile:Gun] - [Fire] Explodes and inflicts fire damage to enemies in front. Level 4: Attack: 916% AoE Attack Ratio: 10 Able to use while riding SP: 208 Type: Missile / Attack Cooldown: 20s Element: Required Stance: BowAndPistol 4 / 10 4 Full Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Full Metal Jacket [Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses. Level 4: Attack: 1628% Able to use while riding SP: 143 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 10 / 10 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 10: Attack: 369% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 144 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 10 / 10 2 Bloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Bloody Overdrive [Missile: Gun] Attack enemies around you with by firing pistols in both hands. Level 10: Attack: 462% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 498 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 5 / 5 Tracer Bullet Gain a buff that increases your accuracy. Level 5: Accuracy: +75 Duration: 15 seconds Able to use while riding SP: 150 Type: Missile / Buff Cooldown: 20s Required Stance: BowAndPistol |
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