Language: English Korean

Valkoria's (Cleric) Chaplain - Plague Doctor Guide

Created by Valkoria on May 21st 2017 (Last Updated: Nov 9th 2017).
This is a public build.
16
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. Also please note that this guide is not a theory-craft, it is a character I have leveled and played personally.

Priest and Chaplain are both support classes that scale very well with spirit, the build focuses on enhancing the groups damage with Blessing, Sacrament and Last Rites.

Even though this is a full spirit build that focuses mostly on supporting it still carries its own weight in damage through Auto Attacks and damage over time from Plague Doctor skills.

The reason why the build ends with Plague Doctor is because Incineration and Black Death Steam don't over complicate or disrupt the game play of the build since your focus is to auto attack to deal damage, also Blessing is added to each tick of damage which leads to a lot ton of bonus damage even as a non int build.

Please keep in mind this is not a full support build, If you are interested in a similar build but want to focus more on support then instead of Plague Doctor you would go Miko and Taoist to enhance your groups physical damage with Kagura Dance and Storm Calling.


Rating of Class 1-10 (my opinion):
Single Target: 6.5
Area of Effect: 6.5
Durability: 8
Solo: 7
Team: 9

Pros:
- ET viable (with skill changes, read below Priest skills)
- Amazing support
- Has access to Resurrection and Revive
- Deals good damage even as a support build
- Can deal with flying monsters easy

Cons:
- Slow and boring to level until Rank 5, I suggest leveling with someone
- Several buffs to keep up (also need to be aware of max buff count)
- Most buffs require materials you need to carry.


Stat Distribution:

100% Spirit.

You can invest 0-50 CON if you wish to be more tanky but this build scales incredibly well the higher your Spirit is so I suggest trying to invest in gear and enchants that boost your Hp for survivability.


Circle Progression:

Cleric - Priest - Priest - Priest - Chaplain - Cleric - Plague Doctor - Plague Doctor
For higher damage earlier for faster and easier leveling but at the cost of 5 healing tiles on Heal, 20 more blocks on Safety Wall, and Divine Might.
(Suggested Build)

Cleric - Cleric - Priest - Priest - Priest - Chaplain - Plague Doctor - Plague Doctor
Gives you your 5 extra healing tiles on Heal but delays your Aspergillum another whole rank, slows your leveling speed but will make Dungeons and Missions easier if you are the only Cleric.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Cleric:

10/10 Heal, literally Clerics best spell in the game, every cleric maxes this.

10/10 Cure, Useful even on non Int builds, also dispels debuffs if you walk on it. Counts as a Debuff for Incinerate.

4/10 Safety Zone, Four points is enough thanks to the +20 Block Attribute.

5/5 Divine Might, A great skill because it causes your next x amount of skills (x depends on Divine Mights level) to be +1 level higher.

1/5 Fade, One point is enough for removing aggro so you can interact with objects or avoid some ground spells.


Priest:

15/15 Aspersion, One of the builds most important skills, Deals damage once in front of you and buffs all group members enhancing their armor. This skill is very important later thanks to the Chaplain skill Aspergillum.

15/15 Blessing, The builds most iconic skill and the biggest reason why we go full Spirit, It buffs all group members and causes each extra line of damage and multihit attack to add a flat amount of damage to it.

Incredibly powerful thanks to Sacrament, Last Rights, Aspergillum, Enchant Fire and Cafrisun Set.

1/15 Monstrance, One point for the bonus 30% Dex and the 10 Flat Dex it gives, avoid putting more than one point since it increases the animation time with no benefit to stats.

5/5 Mass Heal, The second % healing spell in the game, when used it heals you and anyone in a fairly large circle in front of you.

2/5 Exorcise, Description isn't very great on this one, What it actually does is lays a tile on the ground that when stepped on places a damage over time debuff on the target, the amount of enemies that can get the debuff before it disappears is based off its level, so level 2 means 2 monsters can get the debuff before it disappears. Counts as a Debuff for Incinerate.

The reason why we put two points into this is because you actually transform the tile into Magnus Exorcismus (Chaplain skill) and if you lay it under a boss at level 1 it would instantly disappear before you can cast Magnus Exorcismus. Getting a Earth Hallowventer gem will save you one skill point.

1/10 Sacrament, A useful buff because it adds another line of attack that adds damage from different sources (like Arde Dagger and Blessing), this also scales well with your spirit but not with invested points.

Below are your options that you can spend your remaining 5 points on:

1 to 5 Resurrection, Very useful utility spell that can save an ET run or a players experience before killing a boss if they die.

4 to 5 Revive, Better than Resurrection if used properly in combination with other spells to keep people alive.

If you plan on focusing on ET and want to keep the rank 7 and 8 classes the same I suggest moving skill points around into the following:

- Aspersion 1, Monstrance 1, Blessing 15, Resurrection 5, Sacrament 1, Revive 10, Mass Heal 7, Stone Skin 5.

You will be sacrificing damage from Aspergillium due to lower levels of Aspersion and be giving up Exorcise & Magnus Exorcismus for more support.


Chaplain:

5/5 Aspergillum, The reason why we choose Chaplain and another one of the builds most important skills. Using this buff causes each of your auto attacks to auto cast Aspersion which will make up a vast majority of your damage.

5/5 Last Rites, A more powerful version of Sacrament that stacks.

5/5 Magnus Exorcismus, This skill can only be cast when you have Exorcise on the ground and it turns it into a pillar of light that deals damage over time to enemies that step inside.

Invest these 5 points into Deploy Capella if you are going to focus on ET.


Plague Doctor:

10/10 Incinerate, Hits enemies in a small aoe in front of you. Only works on monsters that have at least one debuff on them, deals fire damage over time for 10 seconds and adds 1 second per debuff on it when cast. This skill is enhanced by Agny Necklace.

Debuffs this build utilizes:
- Cure
- Monstrance
- Exorcise
- Black Death Steam

5/5 Black Death Steam, Hits enemies in a medium aoe infront of you. Deals poison damage over time and counts as a debuff for incinerate, also can be spread with Pandemic.

5/10 Pandemic, Spreads certain debuffs to other monsters in a small radius (large if you level the attribute).
This allows you to spread Black Death Steam in a larger area easier so it hits even more monsters. Does not work on Incinerate.

10/10 Healing Factor, Lays a magic circle on the ground that when picked up snapshots whatever hp you were at and will continuously regenerate health until you reach that snapshot hp.

For example if you are at 50% hp then pick it up and then take damage you will regenerate hp at a steady rate until you reach 50%, but not past 50%. So this skill is more useful to use first at high health.


Important Attributes to level asap:

Cleric - Cure: Damage Interval
Cleric - Safety Zone: Block Count
Priest - Blessing: Enhance
Priest - Blessing: Attack Count
Priest - Monstrance: Duration
Priest - Resurrection: Revive Count
Priest - Revive: Revive Duration (if you invest into the skill)
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Video
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
* Increases damage dealt with [Heal] by 0.5% per attribute level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds to the chance of automatically being healed at a 2% per attribute level when using [Heal]
Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack: 228%
Recovers HP equal to 5% of your maximum HP
Additional HP Recovery Rate: 0 ~ 0
Magic Circle Duration: 40 seconds
Heal tiles: 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Video
Cleric11
Cure: Enhance
Type: Passive
* Increases damage dealt with [Cure] by 0.5% per attribute level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of hits: 18
Magic circle duration 10seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Video
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Video
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Decreases 0.3% per stack
Magic circle duration 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
5 / 5
Aspersion
Video
Priest11
Aspersion: Enhance
Type: Passive
* Increases damage dealt with [Aspersion] by 0.5% per attribute level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 5:
Attack 222%
Physical defense 56 increase
Targets: 10
Duration 300 seconds
Consumes 1 Holy Water
SP: 58

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Video
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Max. Magic Circles: 1
Increases DEX for allies
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 23s
Element: Holy
5 / 5
Blessing
Video
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Attack Count
Type: Active
* Increases attack count of [Blessing] by 10 per attribute level
Increases SP consumption by 20%

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +155
Number of Hits: 50
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 67

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 5
Resurrection
Video
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 1:
Attack: 289%
Casting Time: 6 seconds
HP recovery after resurrection: 5%
No. of targets 1
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
10 / 10
Aspersion
Video
Priest11
Aspersion: Enhance
Type: Passive
* Increases damage dealt with [Aspersion] by 0.5% per attribute level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 10:
Attack 272%
Physical defense 76 increase
Targets: 10
Duration 300 seconds
Consumes 1 Holy Water
SP: 98

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Video
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Max. Magic Circles: 1
Increases DEX for allies
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 23s
Element: Holy
10 / 10
Blessing
Video
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Attack Count
Type: Active
* Increases attack count of [Blessing] by 10 per attribute level
Increases SP consumption by 20%

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 10:
Additional Damage: +280
Number of Hits: 100
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 112

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 5
Resurrection
Video
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 1:
Attack: 289%
Casting Time: 6 seconds
HP recovery after resurrection: 5%
No. of targets 1
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Video
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +12
Additional Property Damage: +12
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
0 / 5
Revive
Video
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 1:
HP Recovery: 5%
Invincibility: 1 seconds
Duration: 90 seconds
SP: 39

Type: Magic / Buff
Cooldown: 120s
Element: Holy
0 / 5
Mass Heal
Video
Mass Heal

Restores the HP of you and that of your allies in front of you.

Level 1:
Restores 10% of the maximum HP
Additional HP Recovery: 100

SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 3
Priest
15 / 15
Aspersion
Video
Priest11
Aspersion: Enhance
Type: Passive
* Increases damage dealt with [Aspersion] by 0.5% per attribute level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 15:
Attack 322%
Physical defense 96 increase
Targets: 10
Duration 300 seconds
Consumes 1 Holy Water
SP: 138

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Video
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Max. Magic Circles: 1
Increases DEX for allies
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 23s
Element: Holy
15 / 15
Blessing
Video
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Attack Count
Type: Active
* Increases attack count of [Blessing] by 10 per attribute level
Increases SP consumption by 20%

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 15:
Additional Damage: +405
Number of Hits: 150
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 157

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 5
Resurrection
Video
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 1:
Attack: 289%
Casting Time: 6 seconds
HP recovery after resurrection: 5%
No. of targets 1
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 10
Sacrament
Video
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +12
Additional Property Damage: +12
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
0 / 10
Revive
Video
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 1:
HP Recovery: 5%
Invincibility: 1 seconds
Duration: 90 seconds
SP: 39

Type: Magic / Buff
Cooldown: 120s
Element: Holy
6 / 10
Mass Heal
Video
Mass Heal

Restores the HP of you and that of your allies in front of you.

Level 6:
Restores 20% of the maximum HP
Additional HP Recovery: 275

SP: 85

Type: Magic / Buff
Cooldown: 30s
Element: Holy
2 / 5
Exorcise
Video
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases damage dealt with [Exorcise] by 0.5% per attribute level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 2:
0.4 second attack 141%
Duration 10Seconds
SP: 47

Type: Magic / Buff
Cooldown: 36s
Element: Holy
0 / 5
Stone Skin
Video
Stone Skin

Decreases Slash, Pierce, Bow, Gun and Magic attack damage for you and your party members.

Level 1:
Decreases damage received by 10%
Duration 35 seconds
SP: 39

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 5
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Makes the attacks of party members have the Holy property. Increases Holy property damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 98

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 1:
Cappella Duration: 60 seconds
Effect Duration: 15 seconds
Consumes 1 Cape
SP: 66

Type: Magic / Buff
Cooldown: 65s
Element: Holy
5 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
* Increases damage dealt with [Magnus Exorcismus] by 0,5% per attribute level

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 5:
0.5 second attack 185%
Duration 9Seconds
SP: 105

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 300 seconds
Consumes 1 Holy Water
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 2
Cleric
10 / 10
2
Heal
Video
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
* Increases damage dealt with [Heal] by 0.5% per attribute level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds to the chance of automatically being healed at a 2% per attribute level when using [Heal]
Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack: 228%
Recovers HP equal to 5% of your maximum HP
Additional HP Recovery Rate: 0 ~ 0
Magic Circle Duration: 40 seconds
Heal tiles: 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Video
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases damage dealt with [Cure] by 0.5% per attribute level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of hits: 28
Magic circle duration 15seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Video
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Video
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Decreases 0.3% per stack
Magic circle duration 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Video
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Video
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 7
circle 1
Plague Doctor
0 / 5
Healing Factor
Video
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 1:
Duration: 20 seconds
HP Recovery: 60
SP: 86

Type: Magic / Buff
Cooldown: 45s
Element: Holy
5 / 5
Incineration
Video
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases damage dealt with [Incineration] by 0.5% per attribute level

Plague Doctor 1st Circle required
Incinerate: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration] will increase depending on the amount of status ailments on enemies.

Level 5:
0.4 second attack 119%
Basic duration 10 seconds
SP: 146

Type: Magic / Buff
Cooldown: 16s
Element: Fire
0 / 5
Bloodletting
Video
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Fumigate
Video
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Pandemic
Video
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 200%

Plague Doctor 2nd Circle Required
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 5:
Applies a maximum of 13 times
SP: 184

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 5
Beak Mask
Video
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 2
Plague Doctor
10 / 10
Healing Factor
Video
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 10:
Duration: 65 seconds
HP Recovery: 150
SP: 338

Type: Magic / Buff
Cooldown: 45s
Element: Holy
10 / 10
Incineration
Video
PlagueDoctor2 PlagueDoctor13
Incineration: Enhance
Type: Passive
* Increases damage dealt with [Incineration] by 0.5% per attribute level

Plague Doctor 1st Circle required
Incinerate: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration] will increase depending on the amount of status ailments on enemies.

Level 10:
0.4 second attack 146%
Basic duration 10 seconds
SP: 232

Type: Magic / Buff
Cooldown: 16s
Element: Fire
0 / 5
Bloodletting
Video
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 10
Fumigate
Video
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 10
Pandemic
Video
PlagueDoctor10
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 200%

Plague Doctor 2nd Circle Required
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 5:
Applies a maximum of 13 times
SP: 184

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 10
Beak Mask
Video
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
5 / 5
2
Black Death Steam
PlagueDoctor9
Black Death Steam: Enhance
Type: Passive
* Increases damage dealt with [Black Death Steam] by 0.5% per attribute level

Plague Doctor 2nd Circle Required
Black Death Steam

[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Level 5:
0.5 second attack 142%
Duration 15Seconds
SP: 190

Type: Magic / Buff
Cooldown: 38s
Element: Poison
0 / 5
Disenchant
PlagueDoctor11 PlagueDoctor12
Disenchant: Boosted Debuff Level
Type: Active
* When [Disenchant] is used upon an enemy, it increases the target's debuff level by 1
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant: Neutralize Gear
Type: Active
* When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant

With a certain probability, removes all the beneficial effects on the enemies.

Level 1:
Buff Removal Chance: 10%
Maximum Targets: 3
SP: 129

Type: Magic / Buff
Cooldown: 51s
Element: Holy
Advertisement

Comments (144)

Please login to write own comments.
Nov 13th 2017 15:22:18
Is this rank 9 friendly?
Reply
Oct 31st 2017 12:46:39
I have alot of swordsman and clerics building differntly, i have a question about full support builds for earth tower

PD build
http://www.tosbase.com/tools/skill-simulator/build/qtdpygfhss/

taoist build
http://www.tosbase.com/tools/skill-simulator/build/c3i8opfxvk/

are both these viable in earth tower as full supp more or less
if not what could change ? (i really dont like dmg focused classes thats why i have non)
Reply
Oct 31st 2017 18:11:08
@Nazay the Taoist one will be a lot better for ET assuming you're looking for a full support build.
Reply
Nov 1st 2017 17:12:38
@Valkoria okay thank you alot
Reply
Oct 16th 2017 13:04:48
Gem ?
Reply
Oct 15th 2017 19:04:35
@Valkoria I just started playing this game a week ago. My man and I are having a really good time. No idea why Steam players are giving this game such bad reviews. I for one like your guide and certainly appreciate it. My Man and I are playing the game as a duo. He is a Tank with a little dps. What build would you suggest for this setup?

Thank you!
Reply
Oct 16th 2017 03:59:34
@Uninterrupted This build doesn't require a lot of investment to be effective and you can contribute some damage yourself instead of playing a full support build. You can always switch skills around in the future if you decide to focus on more serious end game content too. I would suggest this one, fairly good first character.
Reply
Oct 16th 2017 05:43:52
@Valkoria Thank you. I got to 132 tonight and reached another class level. I will be getting Chaplain tomorrow. Very excited since your guide says this is a great dps boost. Loving this game!
Reply
Sep 13th 2017 21:45:49
This build used to have higher numbers than the following:

Single Target: 6.5
Area of Effect: 6.5
Durability: 8
Solo: 7
Team: 9

What happened..? What changed your mind?
Reply
Aug 22nd 2017 04:17:53
I would like to clarify some stuff below:

1. Chaplain is a really bad choice for a support. Aspergillum does not affect your party, Deploy Capella sounds good on paper but in fact it only serves to mess up buff timers and buff limits, Magnus Exorcismus has really bad scalings for a skill that requires a pre skil, and Last Rites has minimal differences from Sacrament. Chaplain, in fact, leans more towards a DPS playstyle rather than a support playstyle, and is only taken so as to allow solo players to have an easier time leveling.

2. Priest's main skills are resurrection, blessing, revive, and mass heal. If you are not maxing them, there is absolutely no point in going priest2 and beyond. Aspersion is really really bad - defence scales non linearly and your party most likely already have 1.5k and above defence, which makes the additional defence from aspersion worthless. Even stone skin does better at mitigating damage than aspersion. Exorcism is a really bad skill, it scales terribly, and is only worth taking because you have your blessing ticks to make up for the damage.

3. A PD without bloodletting is not a PD. I cannot emphasize this any further. Your basically giving your whole party free dispeller, and if u cast it tgt with divine might you get 100% uptime on status immunity, which is insanely helpful throughout the game content. Also healing factor lvl 10 is an overkill, you get 100% uptime at lvl 6. Incinerate is not really worth maxing since the modifier per level gain is really low, but you can max it if you wish to do so.

4. Cure lvl 10 is useless. Additional levels do not grant u btr status removal, and your bloodletting technically already covered that. Additional cure levels only give you more damage, and since cure damage scales on magic attack and you're taking high/full SPR, it will not do ANY damage. Rather than getting lvl 10 cure, leave it at lvl 1 and max safety zone so as to allow your DPS to hit the targets without fear for some time.

5. Full SPR is a bad choice for end game. On solmiki floors, if you misposition even a SINGLE BIT as a full SPR char, you WILL get one shotted immediately. Taking CON instead, will help you NOT get one shotted, and additional blessing damage from full SPR frankly speaking, will not make or break a run.

6. War mage set is bad for priest, except for the boots. Has far too low stats, you will need a 315/270 purple HG robe and gloves with suurit plate pants for maximising SPR. Keyarc leather gloves is good if u can get your hands on it as well.
Reply
Aug 22nd 2017 11:12:04
@Pentaminum nc guide
Reply
Sep 11th 2017 11:09:42
@Pentaminum
Last Rites is a decent buff for autoattacking DDs, but there are few autoatackers in the game.

> A PD without bloodletting is not a PD
That's up for discussion. In endgame your party can easily afford dispellers and definitely doesn't need another buff taken from buff count.

> On solmiki floors, if you misposition even a SINGLE BIT as a full SPR char, you WILL get one shotted immediately.
That is not true. I do 35F runs and WB daily as full SPR in 315HG plate gear and I have no problem surviving.

The rest is true. This build is really useless in endgame content and it doesn't do decent damadge soloing neither.
Reply
Aug 21st 2017 16:33:48
to all newbie cleric, take your revive atleast LVL 5 you can follow some from this guy build but not the lvl 0 revive.
Reply
Aug 21st 2017 16:29:11
kekekekkekekekekekekekek -1 need more minus eh,
Reply
Aug 21st 2017 18:30:44
@joko If you feel that it deserves it, its your right to rate it how you wish. Though it makes me sad to see that people think its worth destroying a lot of work I put in for a build that I think works quite well. I Didnt think that some players from tos could be so fickle.
Reply
Aug 22nd 2017 11:10:05
@Valkoria dont be sad :3, move on, amazing support build is follow what the most people wants, not only " i thinks, my thinks", but what other people thinks too,and a support role cant be selifsh, just try to be flexible, not the idealist one, well im the one press dislike yours cos, what i mentioned several month ago, my frend get fuck up with this guide, im sorry, OwO

NB : people not destroying your work, they just want to help people who blindy follow yours, thats what im doing now
Reply
Aug 22nd 2017 17:05:08
@joko wow, i think your don't even know the game really works and then just follow this build and blame valkoria for your friend's failure. Basically, i followed this build but i changed some skills instead of 'completely' follow this build and complain to the build crafter. Man, if you really want a good build do your research first instead of complaining.


Reply
Aug 22nd 2017 20:42:38
@catue123 huehuehuheuheuheuheuheuheuheuehuehu bang your head to the floor and dance at there
Reply
Aug 23rd 2017 05:01:59
@joko My, you're funny. Actually i am a breakdancer. So i am used with banging my head and dance at the floor. I am not trying to offense you, but you don't even research builds in ToS and then just trolling with your complain. Did you study research skills in college or what? Well... But i have to agree with you that this is not a good build for ET. Unless you change some skills.
Reply
Aug 23rd 2017 06:59:39
@catue123 ohooo really? thats why you dont know what i mean, okay, ~
Reply
Aug 13th 2017 10:33:21
Hello..i have read this guide and some comments below..some question have answered my confusion..
just wnt to ask something..
1) do ressurect need max lvl? it is for low casting and hp restore only right?
2) do we need that exorcise skill?
3) if i can get some extra point from ressurect n exorcise..should i put all into mass heal or max stone skin or all for revive?
Reply
Aug 13th 2017 19:43:59
@accelez sorry..ignore the 2nd question..i just realize that magnus exorcimus needs it..
Reply
Aug 14th 2017 01:50:20
@accelez

Resurrections levels decrease the cast time, which is quite important.

No you don't need exorcise, its a fairly decent attack spell but you can put points elsewhere, if you choose to skip it though don't put points into chaplains magnus exorcismus.

leftover points can go where ever you like, the build is fairly flexible in regards to how you want to play it.
Reply
Aug 10th 2017 17:08:48
dont u u get buff overlapping eachother without daino ?
Reply
Aug 10th 2017 22:21:56
@tosbob Not really. I believe the max buff count if you have a token and are rank 5 is 8 or 9 (I forget the exact number for cleric tbh). The build has 6 that are your basic buffs and another 3 that are situational or used before buffing (Fade, Healing Factor, Divine Might).

If you are playing with other classes that have a few buffs you can choose to not use your weaker buffs like Aspersion (getting buffed in a future update) or Monstrance, or just carry Diano scrolls, they're cheap for when you rarely need to use them.

Heres a screenshot of having every possible buff the build has up at once: http://imgur.com/a/LDdkE
Reply
Aug 8th 2017 07:17:57
Hi, I just started this game(again) since about a year ago, latency is bad on my end. Now that it was fixed, I decided to try it again, and will be following on with this build. Couple of questions:

1. Build is ok for soloing I assume? I don't have much friends playing the game so I might be soloing a lot.

2. Regards with the weapon, do I use mace or rods(I am starting so I am sorry if I don't know the names of the weapons yet).

3. I am looking at the skills, so I will normally just do auto attacks with buffs on correct? The priest buffs use items though, if I am starting will I be able to cover the cost of those items? I assume that while levelling I will always try and keep the buffs up right?

Reply
Aug 8th 2017 21:49:38
@psydeus

1) Soloing is completely fine once you become a Chaplain, prior to that it can be a little slow, but Rank 5 is only around level 120 which is a day or two of playing. Use the ratings at the top of the guide to have an idea how every build fares in each field.

2) Use a mace, but Windia Rod at level 315 is pretty good too.

3) Mostly auto attacks aside from your couple damage over time abilities. All the buffs are extremely cheap, it won't be a problem.

Also using your own buffs for leveling is entirely up to you, generally its best to buy buffs from a pardoner shop until your own buffs scale well with higher levels and gear.
Reply
Aug 9th 2017 05:11:33
@Valkoria I love that you reply so fast. Kudos to you. I am having fun with this one(mind you, I used to play archers and other fast characters in mmos so this is saying a lot).

Is it really that fast to level? Just doing the quests?
Reply
Aug 9th 2017 16:36:02
@psydeus Now that dungeons and missions give double experience leveling is quite quick, especially at the lower levels and even more so if you use experience tomes (we've been getting tons from events and dlc).

There's someone on the tos forums who leveled a new character to 300 in something like 5 hours I believe? Something extremely fast (mind you I believe that was with several dungeon reset scrolls).

But yeah, do quests and focus on the orange story quests for stat points and dungeon/missions.
Reply
Aug 10th 2017 07:35:33
@Valkoria Thanks a lot! Actually I just played like 2 hrs or 3 yesterday and i got to 52(and i havent gotten to the quests on orsha yet). I do plan on doing the dungeons first thing when i login and see how fast it is.

Question though about Chaplain, i remember it being a "hidden" class. Do i just get priest 3 and somehow it would show up or do i do something?
Reply
Aug 10th 2017 15:44:21
@psydeus You need to do a series of quests for all hidden classes, the quests are hidden and won't show up. The Chaplain quest however is extremely easy compared to the others (takes like 10 minutes). Just google chaplain hidden quest and I'm sure a guide will pop up.
Reply
Aug 12th 2017 07:30:21
@Valkoria btw im a bit confused for the stats. Why does it scale with SPR?
Reply
Aug 12th 2017 10:54:10
@psydeus Blessing, Sacrament, Last Rites, Heal, Mass Heal.
Reply
Aug 12th 2017 12:29:24
@Valkoria Does SPR increases the effectiveness of those skills? Sorry i don't see it atm :(
Reply
Aug 12th 2017 18:06:07
@psydeus Yes, they all scale from spirit.
Reply
Aug 24th 2017 15:36:13
@Valkoria Just read some of the comments in this guide and i find it absurd to call the build bad when you can just move some points around for the skills needed. A guide is not meant to be followed blindly anyway, that's why it is just a guide. Props to you man.

you clearly stated they can take some con in your guide if they wanted to. The reason for max aspersion was the skill of chaplain as well so i get it.

Revive can easily be taken by moving some skills around. I was gonna take lvl 5 revive myself by not maxing aspersion(it is at lvl 10) since the damage (272% VS 322%) is not much of a loss imo.

You can also not take a max healing factor, but i do think that you maxed it so that you have some time (when needing to do something else) in between the cooldown and duration, else you gotta keep casting it whenever it goes out, which sometimes you probably can't do.

The most funny thing for me is that the guide clearly states that it is not a full support build, but people are expecting the build to do stuff full supports do. O_O some people just skip to the skills probably and not read the whole thing.



Reply
Aug 24th 2017 20:07:50
@psydeus Thank you, I appreciate your words. I'm not going to be supporting or using this site much anymore from now on though (what if someone doesn't like another skill 5 skill point distribution on another guide and decides its a 'meme'), I was a little sad at first but I'm over it now.

I don't play tos as much as I used too anymore due to other reasons so maybe this is for the best anyways so I can move on to greater games, I do wish the community the best and hope this game grows into something beautiful. Maybe when ktos gets rank 9 I'll pick things up again.
Reply
Aug 25th 2017 01:54:32
@Valkoria goodluck to you. well we can agree that MOST mmo communities are toxic, more toxic to healing classes as well.

I wouldn't mind them, especially if you yourself used the build. People play differently anyway.



Reply
Aug 2nd 2017 04:20:53
@Valkoria how does this build do for farming? as in solo dungeons and such?
Reply
Aug 2nd 2017 12:04:18
@lucent.arclight its decent at everything solo, but it is a more support orientated build so it's better off playing with others.
Reply
Jul 18th 2017 08:29:27
Hello Valkoria quick question since this is a full SPR build what would you recommend gear wise for 315? also if it is not too much to ask what would be a viable rotation to maximize dps? thanks in advance currently rank 3 and taking advantage of the get ahead event. looking forward to the PD this build offers. I did follow your Monk-Inquisitor build and I gotta say I am very happy playing that toon... just looking forward to the two handed maces :)
Reply
Jul 17th 2017 20:35:04
Hello Valkoria.

I am following your guide atm. and i was wondering if it would break the build if i went - incinerate 5 - blood letting 5?

Also can you add items in your guide. Should i go for agni or is another neck item better?

Thank you for the guide.

kind regards.
Reply
Jul 17th 2017 20:36:50
@SnugglePugs

Regarding item.

I was thinking high level items to aim for, Maybe from easiest to obtain to hardest.

Thanks again :).
Reply
Jul 18th 2017 04:20:05
@SnugglePugs Incineration is a good chunk of your damage, you really want to max it, better to take points away from Healing Factor or Pandemic if you really want Bloodletting.

If you're looking to make a more supporty version of Chaplain instead, its better to go something like Miko/Taoist instead of Plague Doctor 2.


I prefer Max Peta necklace since it will boost your Spirit abilities and everything else thanks to the Int as well, but Agny is fine for the damage boost on Incineration too if you'd like.
Reply
Jul 18th 2017 09:45:00
@Valkoria

Thank you very much Valkoria :)
Reply
Jul 12th 2017 21:02:30
Hi! Thank you for this build. I'm a new player and it helps me a lot.
Can you please provide some tips for gear that goes well with this build? Especially on low levels like 50+, 100+, etc. I could not find any guides regarding cleric gear.
Reply
Jul 13th 2017 00:31:20
@Anasta Honestly, with how fast leveling is now gear isn't as important. You can hit 200 playing casually in a few days so it's not that important investing silver into gear at the lower levels.

All I would recommend is keeping your weapon as high level as you can, and maybe use an Arde Dagger (or any of the other elemental damage daggers) for a while since it increases your damage significantly for leveling.
Reply
Jul 12th 2017 00:40:17
i dont know how your experience in this game or just teorycrafting but, your build is ridicolously bad for average player especially as solo healer in party, priest3 no revive and not taking bloodlet is really really not wise, i come in here cos my frend just follow you and yeah when in ET we got trouble when he dont have revive and get some debuff from mobs cos he dont have bloodlet, pls consider about benefit from bloodletting and revive, you should make this thread build with comparation not your build self. soo ppl not blindly following you.

PS: my frend now making new cleric again with proper build taking revive and bloodlet, cos he often get scolded too by public build cos not learn the skills,

thanks, hope it help the others for take skill wise.
Reply
Jul 12th 2017 07:37:35
@joko First off before I start, obviously you didn't read the entire guide.

Okay let's start now. Not every build is for ET, and a new player isn't going to be hopping into Solmiki without first understanding the game well themselves (which defeats the point for them because most experienced players won't need a class guide).

Not saying this build isn't for ET though, I've cleared with this up to floor 35 with my static without much difficulty at all, but honestly we clear up to floor 30 with pretty much any of our characters. Remember, this is a guide for a class build not a guide for ET, not anywhere does it say that this build is designed for ET (again, this build can do ET quite easily though).

But anyways... Bloodletting is actually not needed for ET at all. The skill isn't even that great in pve, if it were needed you'd see a MANY more Plague Doctors in ET but you don't because Plague Doctor doesn't really offer anything specifically important for it (most serious groups are going to have a Taoist if anything). Though it wouldn't hurt the build to get it if you really wanted.

One thing I will agree with you though is that you would take Revive which is helpful if your group is progressing through for the first time or don't have a chronomancer in the group, but that's easy to fix with changing skills.


So yeah... Not sure why you're bringing up anything about ET when this build mentions nothing about it. If anything, your friend could easily ask a question here about ET or if it works there and what tweaks he can make to make it easier instead of assuming a build is designed for it specifically.
Reply
Jul 12th 2017 07:54:45
@joko

pretty sure you failing in earth tower has nothing to do with the build.
Reply
Jul 12th 2017 08:02:49
@joko I'd also like to add (literally the first thing that's said in every one of my guides):

Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and send a Like if you enjoy the build.


Sorry for maybe sounding snide, but I'm more than happy to help anyone who has questions, there's a reason why I spend hundreds of hours making characters and writing guides for a game I love playing. It's hardly my fault that someone chose to jump into content they weren't prepared for and never took the time to ask any questions.
Reply
Jul 12th 2017 14:07:36
@Valkoria ok im understand,im read all yours article, soo pls update this issue on your article soo ppl no need to asking you repeatley or blindly follow yours, reason ppl read guide in here cos they not really know abt clerics or totaly dont know cleric , okay, dont blame them cos they not asking you too, not everyone have smart move like that huehueheuehue, im sorry b4 if im look rude, i need to do this cos i dont want ppl like my frend get rekt in the end. ok thanks for your atention, hope you can update your article again.
Reply
Jul 2nd 2017 17:17:28
Hi, I dont know who you are. I chose this build randomly and leveled it all the way. It's amazing and I love to play it. I cant get enough. I made an account here just to say thank you for this amazing build. It's non-stop skills, no waiting on cool downs!
Reply
Jul 2nd 2017 21:40:31
@sause I'm happy to hear that you are enjoying it =)
Reply
Jun 30th 2017 02:45:47
Can one of the hint of which equipment to use from the 315?
Reply
Jul 1st 2017 04:18:57
Bracelets - Neclake
Reply
Jun 29th 2017 02:04:30
What if I change PD into miko and taoist? Ty
Reply
Jun 29th 2017 11:06:44
@Wehrmacht Miko does nothing for this build except for Kagura dance as a decent support skill, Imo it's not worth it.

And Taoist is a okay pick but everything it does scales with high int/matk, you'd mostly be taking it for the AOE invisibility and bonus physical damage Storm Calling gives with its attribute.
Reply
Jun 29th 2017 14:45:52
@Valkoria Can you make some heavy cleric ET build? Or this build can filler?
Thank you very much for asked my question.
Reply
Jun 27th 2017 04:01:12
can u pls update ur list with gear, cards and gems for 330? im following this build and been very happy with it. But not sure what to use to make it better
Reply