[Apr 25th 2018] New classes have been added to the skill simulator!

Dragoon Over power TANK mata TUDO

Created by TenenTe on May 30th 2018 (Last Updated: Sep 24th 2018).
This is a public build.
17
Bom dia... Muito bom dia...
"Sementes do Salvador" =P

Esta é a build do meu Dragoon, Sempre gostei muito da classe Swordman, Mas não me adaptava com nada. Na verdade não tinha o por que jogar de Swordman, sendo que Archer era muito melhor... (Batia a distancia e com muito dano e sem levar dano)...
Mas agora Chegamos a uma build muito forte. Tenho alguns amigos que estão jogando de Archer, e perdem no DPS pra mim... =).
E o mais importante uma Build Fortíssima que não usa Shinobi...
Usaremos
Swordman C1 Peltasta C2 Hoplite C2 Doppelsoeldner C1 e Dragoon C3



Com 250 de CON o restante em STR (Bonus, Estatuas e etc).
Você terá uma media de 100k de HP com uns equipes Básicos.
Um HP Regen muito bom e uma taxa de Bloque excelente também.

Gameplay CM5 Solo: https://www.youtube.com/watch?v=4rOy3xv6qD0

Gameplay de Hunt simples: https://www.youtube.com/watch?v=wvA2R9mGRjM

Gameplay de HG340 sem gastar nem uma potion de HP: https://www.youtube.com/watch?v=pXqi36u29YA

Hoje estou usando uma +15 PRIMUS RAFFYE SPEAR Trancendece 10
3 GEMAS Vermelha
https://imgur.com/a/ZKmRqpA. Tente usar algo do tipo ou melhor!!! Confesso que estou atras de algo melhor =P


Recomendo usar o Emengard Shield. https://tos.neet.tv/items/224105
Esse escudo é muito brabo, da muito status, faz o seu char tankar muito.
Se possível uma Gema AZUL7 .
Pode-se usar um PRIMUS RAFFYE SHIELD com 3 Gemas 7 Vermelha Se quiser dar mais dano.

OBS: Hoje quando ativo skill High Gard e FINESTRA, Fico com 1080 de BLOCK


Equipes Basicos:
Basticle Plate Armor e Basticle Plate Pants, se possível 30 de CON e STR. Cada parte.
Basticle Gauntlets e Basticle Greaves 30 de CON e STR. Cada parte.
Total de status do SET basico de 90 a 120 de CON e STR ou quase isso.
Não importa a cor, como falei vc tanka muito por causa do Block,
Você pode até dar um over's, deixar os equipe + 7 ou +9 mesmo, é bem barato.

Claro se você arrumar as 4 partes PRIMUS, será melhor e ai sim investir em Over +11 pra cima.

OBS: Por que indico esses equipes e não foco muito no over... Porque existe alguns set's muito mais forte que o citado acima então use estes equipes como {equipes de transição}.

Hoje estou usando um Set nesse porte (STR e CON)e também um Set Leather Full Lootchance.
(Set Full Lootchance= Todas as parte com mais de 100 de LOOTCHANCE e com Gema BRANCA nível 6).

Set's recomendado:
AUSURA https://tos.neet.tv/items?q=ausura - Muita vida, Muito dano...

SOLMIKI LEATHER ou PLATEhttps://tos.neet.tv/items?q=Solmiki+leather Muito tudo...

*****Ou Full Primus (STR e CON). No caso estou indo atras do PRIMUS. Estou assim atualmente.
https://imgur.com/a/kfsB1A5

Acessórios:
Max Petamion https://tos.neet.tv/items/584102 isso aqui se usa até pegar o SOLMIKI. não conheço muito bem os novos...
Terrallion pode ser tbm

Esse aqui é o de pobre. 2 Bearkaras Bracelethttps://tos.neet.tv/items/602113

Use 2 PHADA https://tos.neet.tv/items/604103. Assim que possível.

USE SOLMIKI assim que possível, hoje em dia é muito quebrado o combo SOLMIKI

CARDS:
3 Centaurus
3 Armaos
3 Gorkas ou Netherbovine Card
3 POATA ou 3 Lithorex Card ou 3 Ferret Marauder Card

No caso das cartas Centaurus e Armaos, são cards com preço baixo e muito forte.
Nesta build por si só, Armaos funciona muito bem...
Explicando... O dano que não é Blockado, ativa Armaos.

As verdes, vai de você, se quiser farmar use Gorkas, se quiser + dano Netherbovine, Hoje estou usando Gorkas.

As Roxas hoje uso 2Lithorex Card e Ferret Marauder é excelente, a final você é o Tank...
Mas Poata também é bom se você joga solo e não quer gastar mesmo com potions.

*****Segue minhas cartas e Status: https://imgur.com/a/nxOQOkE

Beleza Falamos de todos os equipes agora vamos para as Habilidades.

SWORDMAN = Use os 3 Buff, compre todas as passivas e Fim.

PELTASTA = Essa classe é Foda, Graças a Deus removeram os Debuff's das skill's Guardian e do High Guard.
Isto faz do Peltasta uma Classe extremamente forte. porque o Swash Buckling é muito forte e todos sabem.
Confesso que não uso muito a Skill Guardian, por que ela remove a skill Gun Ho, ativo só as vezes no CM 6 e 7. E as vezes ainda.
High Guard, essa Skill da + 220 de BLOCK. ela comba muito bem com FINESTRA do Hoplite.
Fique atento com as passivas do Peltasta, compre todas as uteis. Faz muita diferença.


HOPLITE = Classe chave de Swordman, é até engraçado pois hoje em dia a arma mais forte do jogo é Lança, e para Swordman é melhor usar Spear do que Sword. a classe deveria se chamar Spearman... =P

Mas vamos ao que interessa:

Stabbing Skill de dano Muito dano, upe as passivas dela no minimo 50.
Finestra Você vira Hoplite basicamente por causa desta skill, upe as passivas.
Pierce Uma skill excelente para dar dano em Boss e hoje fazemos muito CM, então essa skill ganhou muita força, upe todas as passivas e a de dano nível 50 ~60 minimo, e custa puco para deixar ela neste nível.
Spear Lunge da um dano. A minha ta nivel 50 .

Doppelsoeldner Farme e dano.

Doppelsoeldner é responsável por garantir drop de itens e dinheiro em dobro e ganhamos uma excelente skill de dano CYCLONE
e um Buff de +13% do seu dano Deeds of Valor

Deeds of Valor
Double Pay Earn Upe a passiva para diminuir o dano tomado
CYCLONE upe todas as passivas a de dano minha ta nivel 60.


Finalmente Chegamos ao Danado.
DRAGOON

Vamos deixar o estagiário criar uma Skill... Hmm OK.

Dragoon Helmet Não precisa falar muito desta Skill. + 50% de dano nas skill. FIM.

Dragontooth Skill meio bosta... Da um dano legal, mas é paia... nível 50
Serpentine Skill Roubada, aplica debuff nos inimigos muito forte. Normalmente usamos só pelo Debuff mesmo
Gae Bulg Dano legal, porem meio chato de usar, ajuda muito em PT pois o buff de 8% de dano é muito bom, muito bom mesmo. dano nivel 50 também.
Dragon Soar uma das melhores skill's de Dragoon, nível 100 upe todas as passivas. Gasta uma mana desgraçada mas da Muito dano.
Dethrone Skill muito forte também. nível 70 compre a passiva que remove o knockback.
Dragon Fall Carinhosamente chamada de Cabongue.. Muito dano, Muito forte, Muito ridículo, pula parede, OverPower.
Use essa skill combado com Double Pay Earn, isso sempre vai garantir o efeito Double Drop. Nível 80 a minha está, assim que possível estará nível 100.

As 3 skill's em vermelhor upe nível 100 assim que der.
Hoje tenho 150kk em passiva +ou-.

Essa build basicamente não gasta potion de HP, tem um consumo de Mana elevado, mas comparado com outras classes de dano, está equiparado.

Uma build muito divertida de jogar. Pois você Moba 16, 20, 70 bichos, usa um DRAGON FALL mata tudo.

Corre rápido, pois você é Spearman... OPS Swordman, então é fácil de fazer o mapa.

Recomendo muito esta build. Espero ter ajudado quem esta afim de montar um char que tanka muito e da muito dano.
OBS: DRAGON FALL nível 80 da + de 5800% de dano +ou-, agora adiciona mais 50% de dano da skill do estagiário.

Muitos danos de 777777.

Faço Hunt Solo (S9, Epherotao, HG340[ai gasta potion, umas 3 por hora] etc) e em equipe, o char é muito eficiente, a skill Dragon Soar tem um bom dano, tem 3 cargas e baixo tempo de recarga, por usar 3 Centaurus Card pega em muitos bichos. Entre outras coisas.



Uma coisa que quero testar depois é uma Build Full Critico Rate:
um char nível 360 tem 180 de Critico Rate
Se usar um set Leather + 50. Então.

Nível char= 180
Set Fietas = 96
Set leather = 50
FINESTRA = 150
3 Gema 7 verde arma = 156
3 Gemas 7 Vende Shield = 171
3 Cartas marnox = 45
2 Sissel = 74
Total = 922 de Critico Rate Acho que deve dar uns Críticos. =P
Se você tem um char nesse porte de Critico Rate, não precisa ser Dragoon Comente por favo quero saber como é.
Se a taxa de critico for muito boa a devemos trocar o STR por DEX para dar + dano critico.

Rank 10 Retiarius Mode ON =) Ainda não conheço muito dessa classe mas pelo que vi nos videos e por alguns comentários da galera essa aqui é a boa!

By: TenenTe
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
0 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 2
Peltasta
5 / 10
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 10
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 10:
Targets 16
Provoke duration 5 sec
Increases max. no. of targets by 16 for 35 sec
SP: 52

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
10 / 10
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 10:
Physical and magic defense +100%
Duration 47 sec
SP: 46

Type: Melee / Buff
Cooldown: 50s
0 / 5
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 5:
Block +250
Duration 30 sec
SP: 37

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 4
circle 1
Hoplite
5 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 5:
Attack: 117% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 44

Type: Melee / Attack
Cooldown: 25s
0 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
5 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +100 Increase
Block 100 Increase
Evasion: -75
Duration: 45 seconds
SP: 48

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 5
circle 2
Hoplite
10 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 10:
Attack: 143% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 71

Type: Melee / Attack
Cooldown: 25s
8 / 10
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 8:
Attack: 314%
Medium Target 2 Hits
Large Target 3 Hits
SP: 53

Type: Melee / Attack
Cooldown: 20s
10 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +150 Increase
Block 175 Increase
Evasion: -150
Duration: 60 seconds
SP: 77

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 5
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
2 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 2:
Attack: 511%
Duration 6 seconds
SP: 23

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 6
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
0 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
5 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 5:
Attack Limit: 5
Doubled EXP & loot dropped
SP: 78

Type: Melee / Buff
Cooldown: 57s
5 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 5:
180% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 92

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 1
Dragoon
0 / 5
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 1:
Attack: 149% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 57

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 5
Serpentine
Dragoon3 Dragoon4
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 1:
Attack: 112% x 7
SP: 62

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 1:
Attack: 1008%
Status Ailment Duration: 5.5 seconds
SP: 58

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 5:
Attack: 196% x 5
+30% increased damage to flying type enemies
SP: 92

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 8
circle 2
Dragoon
0 / 10
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 1:
Attack: 149% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 57

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 10
Serpentine
Dragoon3 Dragoon4 Dragoon12
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 1:
Attack: 112% x 7
SP: 62

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 1:
Attack: 1008%
Status Ailment Duration: 5.5 seconds
SP: 58

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
10 / 10
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 10:
Attack: 241% x 5
+30% increased damage to flying type enemies
SP: 143

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
2
Dethrone
Dragoon11 Dragoon14
Dethrone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 2nd Circle Required
Dethrone: Remove Knockback
Type: Active
* Removes knockback effect from [Dehtrone]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Dragoon 2nd Circle Required
Dethrone

[Physical] - [Pierce]
Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.

Level 5:
Attack: 619% x 2
Enemy [Trap] Duration: 5 seconds
Boss Monster Debuff Duration: 20 seconds
SP: 148

Type: Melee / Attack
Cooldown: 16s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 9
circle 3
Dragoon
8 / 15
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 8:
Attack: 206% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 158

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 15
Serpentine
Dragoon3 Dragoon4 Dragoon12
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 1:
Attack: 112% x 7
SP: 62

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 15
Gae Bulg
Dragoon5 Dragoon6 Dragoon7 Dragoon17
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
15 / 15
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 15:
Attack: 285% x 5
+30% increased damage to flying type enemies
SP: 194

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
10 / 10
2
Dethrone
Dragoon11 Dragoon14
Dethrone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 2nd Circle Required
Dethrone: Remove Knockback
Type: Active
* Removes knockback effect from [Dehtrone]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Dragoon 2nd Circle Required
Dethrone

[Physical] - [Pierce]
Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.

Level 10:
Attack: 789% x 2
Enemy [Trap] Duration: 5 seconds
Boss Monster Debuff Duration: 40 seconds
SP: 242

Type: Melee / Attack
Cooldown: 16s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Dragon Fall
Dragoon15 Dragoon18
Dragon Fall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 3rd Circle Required
Dragon Fall: Counterweight
Type: Active
* If your current weight is over 50%, [Dragon Fall] will ignore enemy block
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Dragon Fall

[Physical] - [Pierce]
Fly up to the sky, shoot down the specified surface and give powerful damage over a wide range.

Level 5:
Attack: 4255%
SP: 148

Type: Melee / Attack
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 1
Dragoon Helmet
Dragoon Helmet

Equip your Dragoon Helmet. When you equip the helmet, all Dragoon skills are enhanced by increasing their damage dealt and reducing SP consumption. Use the skill again to remove the helmet.

Level 1:
Dragoon skill damage +50%
Dragoon skill SP consumption -50%
Max. level 1
SP: 0

Type: Melee / Buff
Cooldown: 1s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 10
circle 1
Retiarius
4 / 5
Pull Rete
Retiarii1
Pull Rete: Heavy Net
Type: Active
* Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0
* Increases SP consumption by 20%

Requires Retiarius Circle 1
Pull Rete

Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.

Level 4:
Duration: 5 seconds
Targets: 8
Damage Increase 100%
Cooldown: -8 seconds
Consumes 1 Rete
SP: 116

Type: Melee / Attack
Cooldown: 37s
5 / 5
Throw Rete
Retiarii2
Throw Rete: Heavy Net
Type: Active
* Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0
* Increases SP consumption by 20%

Requires Retiarius Circle 1
Throw Rete: Enhanced Net
Type: Active
* Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half.
* Increases SP consumption by 20%

Requires Retiarius Circle 2
Throw Rete

Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.

Level 5:
Duration: 5 seconds
Targets: 8
Damage Increase 100%
Consumes 1 Rete
SP: 128

Type: Melee / Attack
Cooldown: 30s
1 / 5
Dagger Guard
Retiarii3
Dagger Guard: Enhance
Type: Active
* Increases block by 1% per attribute level while the [Dagger Guard] buff is active
* Increases SP consumption by 10%

Requires Retiarius Circle 1
Dagger Guard: Deflect Projectiles
Type: Active
* Adds chance to block Missile attacks while the [Dagger Guard] buff is active
* Applies only half of the skill's block chances
* Increases SP consumption by 30%

Requires Retiarius Circle 2
Dagger Guard

Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.

Level 1:
Block Chance: 50%
Blocks 15 attacks
Duration: 11 seconds
SP: 80

Type: Melee / Buff
Cooldown: 30s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger
5 / 5
3
Trident Finish
Retiarii5
Trident Finish: Enhance
Type: Passive
* Increases the damage of [Trident Finish] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Retiarius Circle 1
Trident Finish

[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed]
Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest.
* Character critical rates apply separately.
* Damage increase does not stack with rete debuff effects.

Level 5:
Attack: 2074%
Min. Critical Chance +50%
Damage Increase 100%
SP: 74

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
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Comments (166)

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Dec 24th 2018 05:12:54
Os link do https://tos.neet.tv não funcionam mais
Reply
Dec 2nd 2018 00:25:44
@TenenTe acho que li tanto os comentarios que acabei me atrapalhando numa parte... é pra investir primeiramente 250 de CON (sem equips) ou tem de por algo em STR primeiro,...em relação a build, estou começando a jogar agora e vou utilizar essa mesmo ^^ vlw
Reply
Dec 2nd 2018 00:26:29
acabei falando duas vezes...ignora essa e.e
Reply
Dec 2nd 2018 00:08:07
@TenenTe acho que li tanto os comentarios que fiquei com duvida, sua biuld é focada em CON...ou STR?
aumenta tudo em CON até..250 ou primeiro aumenta STR, teria como me explicar so essas questão dos atributos sem contar equipamentos....de restante, parabéns pela build, vou usa-la no jogo (estou começando agora kkkk)
Reply
Dec 6th 2018 08:49:17
@Romel17 Focada em CON se vc tem arma boa foca em CON se tem arma bosta foca em STR
Reply
Nov 24th 2018 02:14:19
olá amigo, estou com uma dúvida, eu segui exatamente o que vc explicou, mas eu nao consigo ver a hoplite C2
poderia me dizer o que houve ou se tem algo que é necessário fazer para pegar a C2 de Hoplite
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Dec 6th 2018 08:49:57
@Defterious coloca 10 pontos nas 3 primeiras
stabbing pierce e finestra
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Nov 13th 2018 03:53:00
Opa, amigo percebi que manja do jogo, queria pedir uma ajuda, nesse video do you tubo

https://www.youtube.com/watch?v=Bpkp4hRjGWE&feature=youtu.be

O players Burgeres joga com uma build de lança+escudo que termina com Retiarius, gostei muito da game player, você poderia me ajuda a decifrar essa build?
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Nov 11th 2018 15:53:03
Bó jogar, TenenTe!
Jogo vai passar por uma mudança absurda vindo aí.
Talvez nosso amigo SW ganhe brilho nesse re:build.
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Nov 12th 2018 10:36:32
@Havel =(
infelizmente amigo! não estou mais no naipe de jogar TOS. Esse jogo precisa melhorar muito.
Hoje estou mias no lolzinho e no HS. Meus amigos que jogavam TOS, estão todos no WoW.
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Nov 12th 2018 15:52:54
@TenenTe Já leu sobre o Re:Build que ta vindo ? Quando tiver um tempo, dê uma olhada. Talvez seja a mudança que o jogo esteja precisando, man.
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Oct 18th 2018 05:42:49
Blz cara? Poderia especificar melhor as habilidades? To level 100 e to meio perdido.. Não sei quais habilidades priorizar (só tenho 13 pontos) e não sei quais são "úteis" ou não. :\
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Oct 17th 2018 06:21:42
hi i notice that u put on one dagger but this build doesnt use dagger.so can u pls make it clear to me
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Oct 23rd 2018 19:42:39
@charlton62
At this moment I do not use a dagger at all, but if it is necessary, I can use it to make swit.
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Oct 15th 2018 12:03:51
Olá, me tire uma dúvida por favor. Fui upar os atributos da skill High Guard, sou rank 3 no momento. Porém, para upar o atributo High Guard: Umbo Blow specialty, ele diz que o pré requisito é ter o Umbo Blow no lvl 6, porém nesse guia só vai até o lvl 5. Estou fazendo algo errado ou tem algum modo de ganhar esse atributo sem precisar colocar o Umbo Blow no lvl 6?
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Oct 15th 2018 12:30:08
@solid0r cara como os buff são muito fortes, pra upar até pegar dragoon basicamente eu upei no auto ataque.
Então basicamente as passivas de dano do Peltasta eu nem upei.

xD
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Oct 29th 2018 21:59:34
@TenenTe
Me tira mais uma dúvida por favor. Qual o motivo de usar Dagger Guard em Retiarus se a build usa spear/shield? Não seria melhor botar aquele ponto em pull rete?
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Oct 30th 2018 11:22:04
@solid0r Quando montei essa build o Rank 10 ainda não estava disponivel, então eu add 1 ponto só pra ter a skill caso fosse usar, faz um swit rapidinho usa a skill e volta pra shield e spear.
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Oct 9th 2018 06:21:51
olá, tem outra coisa melhor que retiarius no rank 10? não gostei mt da classe... talvez hoplite 3 ou doppel 2? meu amigo queria que eu virasse templario pra criar uma guilda, mas estou na dúvida, obrigado desde já :)
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Oct 9th 2018 12:22:28
@Masterxds pra ser sincero acho que não
pois o Retiarius, tem a rede que aumenta o dano das skill de pierce.

Então acredito que é a melhor escolhas, mas a build é montada para Dragon C3, ele é o principal como você já tem Dragon C3, se você quiser add um templar no final não haverá problemas, tipo você não será um inútil. só vai perder um pouco de dano.
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Oct 11th 2018 03:43:22
@TenenTe tem como me explicar como o dragoon helmet funciona? se uma skill dragoon dá 4000%, com o helmet vai dar 4050% ou 6000%?
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Oct 11th 2018 12:36:12
@Masterxds 6000%
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Oct 11th 2018 20:27:15
@TenenTe obrigado, esqueci de digitar junto da outra mensagem, mas eu também gostaria de uma explicação sobre o Double pay earn, se eu ativar e usar uma skill ele funciona? nunca sei
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Oct 12th 2018 12:18:34
@Masterxds aproveitando a pergunta, shinobi não funcionaria no rank 10? ela é uma classe full massa XD
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Oct 13th 2018 16:48:53
@Masterxds funciona com skill sim, mas ela asta com hit. então se vc matar com 1 hit
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Oct 13th 2018 16:49:27
@Masterxds Sim shinobi é legal mas nao funciona todas as skill do Dragon com o Shinobi
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Oct 5th 2018 20:38:23
Hello thank you very mmuch for the build i have one question after all these comments , do we go dex instead of str or not ?
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Oct 6th 2018 08:50:01
@HAWLERYinh lol Infinity hehehehe, Valkoria has another version he recommends str for damage tho.
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Oct 6th 2018 22:42:17
@Qdatbush thanks for the answer ^^ , whats infinity!!
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Oct 7th 2018 04:54:16
@HAWLERYinh we in the same guild hehehe ;)
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Oct 8th 2018 12:28:34
@HAWLERYinh
The (Dex) I do not recommend, because to be worth it, you need critical items. If you have at least 600+ critical I think it's okay to change the (Str by Dex).
Google translator.
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Sep 30th 2018 16:48:40
Estou com uma masinios spear so que está +8 com 0 de pot >.> vc acha que compensa colocar gema nela ? Verde ou Vermelha ? Trans eu acho que nao vale a pena por ela está +8
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Sep 30th 2018 16:32:36
Uma pergunta simples, essa build ainda funciona? sou novo no game mas vi que teve várias alterações bem recentes ,e adorei ver um post tão completo e bem explicativo, aparente mente em pt original!
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Oct 7th 2018 17:10:54
@ermelindo Ainda uso e não só é boa como divertida. Mas eu uso Retiarius como rank 10.
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Sep 28th 2018 10:46:52
Uma dica pra quem vai fazer o Phada, pode fazer o Gladiator (https://tos.neet.tv/items/603101) ele te da 32 de str+ 2 de AoE ;)
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Sep 25th 2018 22:41:33
Opa, bom?
Então, ainda continuo meio na dúvida quanto ao r10.
Hop3: +50 crit rate
+75 block
Passiva do Stabbing
Dopel2: +10% Damage
Cyclone e DPE LV. 10
Retiarius: +100% Damage (8 targets :/)
Trident Finish

Admito que o Dopel2 é o menos atrante.
O Ret parece bom, mas tava aqui pensando: será que o buff de dano (em 8 targets) e a skill de dano valem mais do que o ganho do Hop3 (levando em consideração as passivas de dano já upadas, gasto menor rs)
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Sep 25th 2018 22:43:01
Obs.: mesmo pq a skill mais OP do Dragoon é tipo Slash...
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Sep 26th 2018 12:31:31
@mgodinho eu penso assim, quando eu estava jogando.
Por mais que o "Provocar" do Pelt pega 16 bichos, quase nunca eu pegaga 16.
então pensando que a skill que da double drop pega em 5 target. você dar 100% de dano em cima destes 15 bichos te garante o Double drop sempre!
O que você colocou ai, está muito certo, olhando os números, vemos que qualquer uma das opções, você não entra pra guilda
(Caguei na build)
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Sep 26th 2018 12:31:41
@mgodinho Sim!
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Sep 20th 2018 22:33:05
TenenTe, como eu gostei muito da build, vou deixar a minha dica pra você pensar um dia testar. Já que não está jogando atualmente.
Mano, creio que o Ret é muito superior que Shinobi em farms! Como você mesmo disse que o TOS é um jogo de infinito farme. As redes do Ret te proporciona mais 100% de dano em skills do tipo "Pierce".
Temos o caboungue logo de cara com essa característica seguido do Dethrone, DragonTooth e Serpentine.

Eu já não sei se é escalável o dano das duas (são duas redes que se jogam) e sem contar a skill de dano, Trident!

Fica a minha dica aí pra você!
Abraço.

O Shinobi é bom, mas você vai usar ele basicamente pra usar as skills do próprio Shinobi, Dragon Soar vai sair sem seu atribute (que é onde ele brilha bastante), seus clones não vai ter o Dragon Helmet, vai sair apenas a skill pura e limpa.
Fica resumido os clones vão usar isso a cada 50 segs:
Dragon Soar (Sem atribute), Dragontooth, Kunais, Katon e se você tiver feito que nem eu, tirado um ponto do katon e ter inserido em Mijin, o próprio Mijin.
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Sep 21st 2018 12:14:01
@Havel Nice! Obrigado por passar essa explicação!
No momento estou jogando {Path of exile}, mas fico muito feliz de vez a galera interagindo.
Esse tipo de explicação é muito importante! para quem esta jogando e para quem vai começar a jogar.
Eu não sabia que os clones vem sem o Dragon Helmet, isso é muito triste =)

Valeu mesmo pelas palavras!

=)
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Sep 24th 2018 12:19:09
@Havel Atualizei a build, depois que vc falou do Retiarius, vi uns videos e gostei desse adicional que a classe da para skill's pierce, e a skill de dano que a classe tem é bem forte também.
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Sep 20th 2018 11:12:42
Mano parabéns pelo guia. Pq vc diz no começo que não usa shinobi e o guia mostra q pega shinobi? Não entendi. Foi uma atualização do guia? Voltou a ser viavel? Vou esperar vc responder para eu criar o meu Swordsman... Valeu :D
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Sep 20th 2018 12:22:54
@hsxiapi, Justamente mano, atualização do Guia. com a entrada do Rank 10, hoje em dia o mais viável é shinobi no rank 10. na minha opinião é claro.
Mas temos que ver quando sair, se realmente será a melhor opção.
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Sep 18th 2018 16:38:43
Cara muito top esta Build estou fazendo ela, obrigado por compartilhar, teria como voce me falar uma rotação de skills?
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Sep 19th 2018 12:42:12
@Boom Mano, nos videos que tem ai ↑ em cima, acredito que de para ter uma base....

Normalmente eu uso, o double drop do doppel com o Cabongue do Dragoon, depois Roriugue's ou Hadugue's, as vezes uso as skill de Holp.
Mas normalmente skill de dano uso as de Dragoon.
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Sep 16th 2018 22:32:08
Por que 3 Lithorex Card?
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Sep 17th 2018 14:30:02
@pheldon Dano de Light addcional
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Sep 13th 2018 23:09:15
Pelos cálculos que você fez ali, Tenente. Acho melhor trocar ela pra crítico mesmo.
Retiarius tem essa base de crítico aí, e o bicho quebra muito.
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