[Apr 25th 2018] New classes have been added to the skill simulator!

Celline Lancer PVE Episode 1

Created by CellineZzAya on Jul 14th 2017 (Last Updated: Jul 17th 2017).
This is a public build.
3
Hi All, This is Celline - Telsiai

This is my 1st Guide i made, so i'm sorry if there's mistake and if you have any question you can pm me in game if u want an instant reply. I decide to made this build after trying many kinds of builds since i'm a Mounted SW Lover. Since mostly build on Public is dedicated for PVP/TBL, i decide to made another guide Solely for PVE !!!

Part 1 ( Status Build )
Level 330 Full 330 Str
FYI : you can get another 37+/- Stats if u diligent enough to find all those statues
Every str will give you 2 physical attack
So 330 Str will give u 330 x 2 = total 660 Physical Attack
And every 2 str will give u 1 Accuracy so 330 Str will give u nett 165 Acc

Part 2 ( Skills Build + Attribute Silver Needed )
A. Swordsman Rank 1-3
Gungho Lvl 15 ( Full Str will give u a huge damage when u got good gear )
Max this skill attribute asap because it will help you a lot on leveling

Concentrate Lvl 15 ( Full Str Didnt Give u as big dmg as Dex but still worth to get )

Pain Barrier Lvl 15 ( We all love Pain Barrier :3 )

Restrain Lvl 0-10 ( this skill is only a filler to made all your skill stun for a short duration but if you can take at least level 1 to get the Slow Attribute )
FYI : If you want restrain you can get either restrain level 1 or 5 is more than enough

Double Slash Lvl 5 ( i dont take this skill because i feel i have too much skill later on, but if u want to get this u can reduce pain barrier level )

Here is the attribute table i made myself ( originally in Xls)
Max Lvl / Total Point Needed
1. Weapon Swap / 1 / 1*
2. Provoke / 10 / 55
3. Increase Max Buff / 1 / 10*
4. Gungho / 50 / 50*
5. Concentrate / 50 / 50*
6. Restrain / 4 / 4
7. Pain Barrier Duration / 1 / 1*
8. Double Slash Dmg / 100 / 37093
9. Double Slash Crit / 5 / 5

If You Didnt Get Double Slash Total Point Needed 117 Which is 117.000 Silver
But if you want Double Slash it became 37210 Which is 37.210.000 Silver xD
Since we aiming a Late End Build Ofc Attribute Maxed ;3

B. Cataphract Rank 1-3

Trot Level 15
Earth Wave Level 15
Doom Spike Level 10
Rush Level 5 ( This Skill if used with Initiate Buff from lancer will increased its Damage on future patch ) Confirmed !
Here's the link of the news :
https://treeofsavior.com/page/news/view.php?n=1047

And here's the silver for attributes needed
Max Lvl / Total Point Needed
1. Use 2Hand Spear / 1 / 1*
2. Companion Riding / 1 / 1*
3. 2Hand Spear Mastery / 4 / 18*
4. Earth Wave Dmg / 100 / 49475
5. Earth Wave Re KD / 1 / 70
6. Earth Wave Property / 1 / 1
7. Doom Spike Dmg / 100 / 61861
8. Doom Spike Re KD / 1 / 100
9. Rush Dmg / 100 / 74240*
10. Rush Stun / 5 / 235*

So in total Cataphract C3 cost u 186.002 point which is 186.002.000 Silver

C.Dragoon Rank 1
DragoonTooth Level 0/1
The Reason i dont get Dragoon Tooth is to reduce skill Quantity and high level Dragoon Tooth made you cast and standing for at least 2-3s to get level 5 thats why i prefer easier skill to press and cast, But if you want this skill as filler you can get level 1 and reduce serpentine 4/5.

Serpentine Level 5/ 4 if you want level 1 Dragoontooth)
This skill give u 7 hit combo and later if u get dragoon c2 at rank9 it will became another debuff skill which is good. ( i wont say lancer c2 is better since no more information for it now )

Gae Bolg Level 5 ( 7.5s Debuff Extra Damage Physical )
This skill later will be updated so you dont have to pick the spear. Confirmed !
Here's the link for the news :
https://treeofsavior.com/page/news/view.php?n=1047

Dragon Soar Level 5 ( This is the fastest animation and CD which is good for combo when u got Gaebolg debuff active ) thats why i prefer this skill over Dragoon Tooth and not to say its Slash ! :D

Here's the Attributes :D
Max Lvl / Total Point Needed
1. Use 1Hand Spear / 1 / 1*
2. Use 2Hand Spear / 1 / 1*
3. 2Hand Spear Mastery / 5 / 25*
4. DragoonTooth Dmg / 100 / 86622
5. Serpentine Dmg / 100 / 86622
6. Serpentine Bleed / 5 / 420
7. Serpentine Debuff / 1 / 660
8. Gae Bolg Dmg / 100 / 86622
9. Gae Bolg Atk Zone / 1 / 98*
10. Gae Bolg Def Zone / 1 / 98*
11. Dragon Soar Dmg / 100 / 86622
12. Dragon Soar Shock / 5 / 420

So if you didnt get Dragtooth you need 261.258 point which is 261.258.000 Silver
But if you decide to get it &max it, you need 347.880 which is 347.880.000 Silver

D. Lancer Rank 1
FYI, if you want get unhorsing and joust as filler u can reduce Crush / Initiate level
Crush Level 3/4/5 Bigger Better Damage = -50% Atk & Armour Debuff
Quaintain Level 5 Your Strongest Skill ( Use After Gae Bolg and Crush )
Initiate Level 3/4/5 Bigger Longer Duration Better Block Penetration <3
Unhorsing Level 0/1 for pvp or filler pierce
Joust level 0/1 for pvp or filler pierce or can be use to move position

And here's the Attribute
Max Lvl / Total Point Needed
1. Use 2Hand Spear / 1 / 1*
2. Companion Riding / 1 / 1*
3. Lancer KD / 30 / 38925
4. Crush Dmg / 100 / 262259
5. Crush Debuff / 5 / 2850*
6. Joust Dmg / 100 / 262259
7. Unhorsing Dmg / 100 / 262259
8. Quaintain Dmg / 100 / 262259*

If u didnt get Joust & Unhorsing u need 566295 point which is 566.295.000 silver
if u get all :D you have to pay 1090813 point which is 1.090.813.000 SILVER :D
Awesome !

So let me give u a brief summary of silver u need for this build MAX end game

Sw3
Option A = 117.000 Silver ( no double slash )
Option B = 37.210.000 Silver ( with double slash )

Cata3
Option A = 186.002.000 Silver ( no impaler no steed )
Option B = 285,023,000 Silver ( if u take 1 impaler and 1 steed )

Dragoon1
Option A = 261.258.000 Silver ( no DragoonTooth )
Option B = 347.880.000 Silver ( with DragoonTooth )

Lancer1
Option A = 566.295.000 Silver ( no joust no unhorsing )
Option B = 1.090.813.000 Silver ( with joust n unhorsing )

Fiuh.... looks at all that numbers $_$
now let me tell you if u follow Option A build which is Exactly my build will cost you total of
1.013.672.000 SILVER ( What? Really This The Cheapest? Yes it is :))

And Option B will be
2.774.598.000 Silver ( No Comment But You Get All The Best )

Difference Cost is : 1.760.926.000 Silver
So before you say i want this build i want that build.. i suggest you to really calculate which attribute you need and how it will really cost you end game..
because some skill are good because its attributes.

So in the end how many skills we got? :D
Buff : Gungho & Concentrate & Pain Barrier & Trot & Initiate
Pierce : Doom Spike & Serpentine & Gae Bolg & Crush & Quantain / DragonTooth
Slash : Rush :3 & Dragon Soar/ Double Slash
Strike : Earth Wave
Why do i feel my skills so little? trust me this skill set alone is enough..and u will get another skill at rank 9 :)

How to Combo :
Vs Mobs : All buff ON, go gaebolg then go rush ;3 then earth wave and doom spike while repositioning u can use other skill to finish the leftovers

Vs Boss/Elites : All buff ON,
go Gaebolg ->Crush->Quantain->Crush2->Quaintain2->Serpentine
Gaebolg debuff gone->Dragon Soar-Rush :3 ->Earthwave->Doom Spike if u need Repositioning

This is End of Part 2
Now

Part 3 ( Equips and Upgrades )

My advise dont enchant temporary gear dont waste silver
Weapon ( 2 Hand Spear )
Level 75 (Lydeka if you can get it cheap ) / use any cheap also fine
Level 120 ( Galin Trident, FYI KEEP THIS ONE ) / use any cheap also fine
Level 170 Reine Pike (+40str) Its Cheap! 50k something on market
Level 220 Plunger/Pajoritas if u get cheap but just use Reine if u want save silver
Level 270 Migantis if u get cheap but just use Reine if u want save silver
Level 315 Pevordimas about 1m good damage
Level 330 Purine Pevordimas ( you can farm it. if u cant, skip it ) 15m -_-a
Final Weapon Regard Horn Pike ( there's 3 option )
Option A : Craft it Slowly :)
Option B : Buy it Cheap :3 if you can about 30-50m
Option C : Be Patient after Option A and B then Sell it to Buy +15 -> +25 one :)
Advise : you can try enchant your self but i see many people waste so much money enchanting it then fail poten 0 ( then later u have to use golden anvil which cost you 3m/ 1time enchant ) so u better buy more expensive the +15-+25 one. but if u want try your luck and use ur limited silver why not ;3

FYI,Galin Trident+ rush is good for destroying front box of siaulai mission

Trans Weapon Stage 1-10
Goddess Bless Gem Needed
Stage 1 20.000 silver and 1 Gems
Stage 2 40.000 silver and 4 Gems
Stage 3 60.000 silver and 8 Gems
Stage 4 80.000 silver and 12 Gems
Stage 5 100.000 silver and 18 Gems
Stage 6 120.000 silver and 24 Gems
Stage 7 140.000 silver and 39 Gems
Stage 8 160.000 silver and 48 Gems
Stage 9 180.000 silver and 59 Gems
Stage 10 200.000 silver and 70 Gems

Total Silver And Gems You Need is :
1.100.000 Silver
283 Gems ( 1m each ) = 283.000.000 Silver
Total 284.100.000 Silver

Offhand ( We use 2hand spear )

For armor we always prefer Plate over Leather :)
Top
1-170 Any
170-315 Nyx Good Str + Con
315 Kaulas
Final Top Solmiki

Pants
1-170 Any
170-315 Nyx Good Str + Con
315 Kaulas
Final Pants Solmiki

Glove
15-170 Vubbe Glove 10 Str 2 Aoe
170 Eaglestar Crit
220 Demonas ( +20% Slash Dmg )
270 Devhlin ( +25% Slash Dmg )
315 Kaulas for more crit / Devhlin
Final Glove Solmiki

Boots
1-170 Walker or any (Windrunner if u rich)
170 Eaglestar
220 Superior Greytis ( +2move )
270 Cylli Plate Boots ( +2move )
315 Kaulas
Final Boots Solmiki

Armor Trans
usually no one really trans armour... but future update will increased armor trans stats by huge number if u want know how much gems needed well you can use weapon calculation x 4 times :P
so about 4.400.000 and 283 x 4 = 1132 x 1m = 1.132.000.000 Silver ;3

Necklace
Level 1 Necklace of Gluttony ( +10 Str ) From Quest
Level 120 Petamion
Level 170 Max Petamion
Final Necklace Solmiki

Ring1
Level 1 Leather Bangle ( From Vubbe Archer )
level 40 Battle Bracelet
Level 75-220 Gladiator Band/Zachariel
Level 220 Phada/ Sissel if you want more crit
Final Ring Solmiki

Ring2
Level 1 Leather Bangle ( From Vubbe Archer )
Level 40 Battle Bracelet
Level 75-220 Gladiator Band/Zachariel
Level 220 Phada/ Sissel if you want more crit
Final Ring Solmiki

HeadAccs1
Red Beret ( Goddes Lada )
or Gilt Helmet / Kepa Doll

HeadAccs2
Goat Horn ( Tenet Garden )

HeadAccs3
Maple Leaf ( Chest ) / White Flower Ornament ( Nefritas Cliff )

FYI : Goddess Lada Give u 10 Enchant Scroll, Use it Wisely

Here the list of the stats u can get randomly (i only put those useful for this class)
HP 1190-2270
Hp Recovery 32-56
Psy Attack 63-126
Psy Def 41-110
Aoe Attack Ratio 1
Crit Attack 91-189
Crit Rate 9-14
All Property Attacks 50-99
try get at least Psy Attack 120+ so total u can get 360 Physical Atk

Try Get the bigger number :D the more expensive they are
Example : Psy Attack 126 + Crit rate 14 + Dark Attack 99 = cost 25m-50m+ :D

The numbers are all my calculation alone and dont forget you are the one playing and decide which to follow which u dont want to.
i give u the calculation from minimum to maximum cost from this build.
Hopefully will help you all for deciding this job is your soul!

Okay now the Last Part

Part 4 Leveling Guide Grind Style & Farm Spot

Rank 1-2 (Leve1-15 ) = Crystal Mine 1F => Raflower have 2 Spot which got lots of it do it then switch channel - Repeat
Or you can farm Vubbe archer at miner village to get the leather bangle for gladiator band

Rank 3 ( Level 15-45 ) = nefritas cliff & tenet garden & Tenet Church B1,1F,2F
This Spots have lots of mobs u wont find any trouble grinding it :)

Rank 4 ( Level 45-80 ) = Royal Maoselum Chapel There's Switch to activate it. lots of ghosts gonna spawn over and over again

Rank 5 ( Level 60-126 ) Royal Maoselum Storage there's Rock debris destroy it and lots of mobs gonna spawn over and over u can do this until level 126 if you have x8 boost exp

Rank 6 ( level 126-200 ) if you somehow have x8 exp boost and another boost n free token from lada, do the mission 3x and u will be around 143 then do the 140 dungoen 3x then reset or wait tomorrow then do 1 more 140 dun u will get 170 then after that do 170 dun then mission 3x then reset again or wait tomorrow do 1 more 170 and u will be 200. :)

Rank 7 ( level 200-230 ) same thing do 200 dun then mission over n over until 230

Rank 8 ( level 230-260) same thing do 230 dun then mission over n over until 260

Maxing level ( 260-330 ) do 290 dun and mission then do salus to get shards

FYI. When u 317 u can do practo quest at mishekan and dont bother walking. ask someone to warp you to the destination, dont waste time to walk better pay someone to do that :)

if you have free time after finish dungoen n mission you can go grind either at alemeth 180-240 or timerys 260-300. but i usually spend my free time to farm material for my gear ;)

if there's any event that give exp boost dont forget do it before doing any mission and dungoen and if you dont have x8 exp tome then u just need patient and grind more.

i never did quest because i dont like it.. but its ur choice.. u can do it in free time.

Q&A

1.Why Swordsman C3? Max Concen n Gungho = Better Free Dmg Why Not? and you got ultimate skill which is pain barrier lv15 +5s attribute :)

2.Why Full Str = Cheapest Build and you can get 40% block pene + 75% block debuff from lancer so u dont really need dex, If you Need Dex you can put ellaganos + monstrance skill scroll or from equips

3.About Cards the system soon will be updated into 12 card slot with 4 each kind so i didnt put it on my guide. but if u want easy card.. you can go full glass mole for burst or full ella if u lazy using SP pots and get better Crit Attk ( if you are Crit Type )

4.Why Dragoon C1 over Dopple ( Because we are 2H spear Speciality For PVE which is Mobs and BOSS ! ) But Cyclone good more mobs ? yeah.. but we have Rush ;3 its enough

5.Why not Dragoon C2? because Cata3+Drag1 gave you enough Aoe Skills with fast cd but you really lack Single Target Burst Damage which Lancer offer you.

This Build Focused On AOE+Single Target Balanced

6.Which attribute should i level up first?the one i put star ***

7.Final Question : Whoa! So expensive to max this build.Trust me other class will ate more silver than this one. the more variation class you get the more you pay for the attributes. Well, thats same problem for everyone but i can made a guide how i make silver with Sw class, i bet it will be in Episode 3 :D or you can ask me directly in game

I'm Apologize if there's mistakes and my lack arts of Typing ( so plain )

Arigatou Gozaimasu <3 Meow

Celline
Telsiai



















Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
5 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
15 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 15:
Physical Damage: +38
Physical Defense: -19
Duration: 300 seconds
SP: 47

Type: Melee / Buff
Cooldown: 40s
15 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 15:
Additional Damage: +26
Number of Hits: 30
Duration: 45 seconds
SP: 52

Type: Melee / Buff
Cooldown: 20s
15 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 15:
Duration: 29 seconds
SP: 127

Type: Melee / Buff
Cooldown: 39s
0 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
0 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 1:
Attack: 206% x 2
AoE Attack Ratio: 2
SP: 18

Type: Melee / Attack
Cooldown: 21s
Rank 4
circle 1
Cataphract
0 / 5
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 1:
Attack: 232%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
5 / 5
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 5:
Attack: 86% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 52

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Trot
Trot

Increases your movement speed while riding.

Level 5:
Movement Speed: +10
Duration: 30 seconds
SP: 53

Type: Melee / Buff
Cooldown: 50s
0 / 5
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 1:
Attack: 223%
AoE Attack Ratio: 5
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 8s
Rank 5
circle 2
Cataphract
0 / 10
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 1:
Attack: 232%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
10 / 10
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 10:
Attack: 106% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 82

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
10 / 10
Trot
Trot

Increases your movement speed while riding.

Level 10:
Movement Speed: +15
Duration: 40 seconds
SP: 85

Type: Melee / Buff
Cooldown: 50s
0 / 10
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 1:
Attack: 223%
AoE Attack Ratio: 5
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 8s
5 / 5
Doom Spike
Cataphract23 Cataphract30
Doom Spike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 2nd Circle required
Doom Spike: Remove Knockdown
Type: Active
* Removes knockback effect from [Doom Spike]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 2nd Circle required
Doom Spike

[Physical] - [Pierce]
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance.

Level 5:
Attack: 151% x 5
AoE Ratio: 8
Decreases critical resistance by 50
Able to use while riding.
SP: 56

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 5
Acrobatic Mount
Acrobatic Mount

Gives a buff that increases the damage of skills that can be used only while riding. SP consumption of riding-only skills is increased. Buff disappears if dismounted or low on SP.

Level 1:
Damage: Increase 5%
SP consumption: Increase10%
Duration: 40 sec
Able to use while riding
SP: 21

Type: Melee / Buff
Cooldown: 60s
Rank 6
circle 3
Cataphract
0 / 15
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 1:
Attack: 232%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
15 / 15
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 15:
Attack: 125% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 112

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
15 / 15
Trot
Trot

Increases your movement speed while riding.

Level 15:
Movement Speed: +20
Duration: 50 seconds
SP: 117

Type: Melee / Buff
Cooldown: 50s
0 / 15
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 1:
Attack: 223%
AoE Attack Ratio: 5
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 8s
10 / 10
Doom Spike
Cataphract23 Cataphract30
Doom Spike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 2nd Circle required
Doom Spike: Remove Knockdown
Type: Active
* Removes knockback effect from [Doom Spike]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 2nd Circle required
Doom Spike

[Physical] - [Pierce]
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance.

Level 10:
Attack: 192% x 5
AoE Ratio: 8
Decreases critical resistance by 100
Able to use while riding.
SP: 89

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 10
Acrobatic Mount
Acrobatic Mount

Gives a buff that increases the damage of skills that can be used only while riding. SP consumption of riding-only skills is increased. Buff disappears if dismounted or low on SP.

Level 1:
Damage: Increase 5%
SP consumption: Increase10%
Duration: 40 sec
Able to use while riding
SP: 21

Type: Melee / Buff
Cooldown: 60s
5 / 5
Rush
Cataphract11 Cataphract1
Rush: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rush] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 3rd Circle required
Rush: Stun
Type: Active
* Enemies attacked with [Rush] have a 1% chance per attribute level to be afflicted with [Stun] for 2 seconds
* Increases SP consumption by 20%

Cataphract 3rd Circle required
Rush

[Physical] - [Slash]
Spins the spear above the head to inflict damage all around. Deals additional damage when the Initiate buff is applied.

Level 5:
158% Attack per 0.3 seconds
Maximum Duration: 10 seconds
AoE Attack Ratio: 8
Able to use while riding
Consumes #(CaptionRatio3} SP per 0.3 seconds
SP: 0

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
Rank 7
circle 1
Dragoon
0 / 5
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 1:
Attack: 149% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 57

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Serpentine
Dragoon3 Dragoon4
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 5:
Attack: 136% x 7
SP: 128

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 5:
Attack: 196% x 5
+30% increased damage to flying type enemies
SP: 92

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 8
circle 1
Lancer
5 / 5
2
Crush
Lancer2 Lancer3
Crush: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Crush: Gear Destroy
Type: Active
* Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush]
* Reduces enemy equipment's physical and magic defense by an additional 50%
* Increases SP consumption by 10%

Lancer 1st Circle Required
Crush

[Physical] - [Pierce]
Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced.

Level 5:
Attack: 1424%
Debuff Duration: 10 seconds
SP: 68

Type: Melee / Attack
Cooldown: 20s
Required Stance: TwoHandSpear
0 / 5
Joust
Lancer6
Joust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Joust] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Joust

[Physical] - [Pierce]
Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used.

Level 1:
Attack: 332% x 2
Status Ailment Duration: 11 seconds
Number of targets 10
SP: 41

Type: Melee / Attack
Cooldown: 33s
Required Stance: TwoHandSpear
0 / 5
Unhorsing
Lancer7
Unhorsing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Unhorsing] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Unhorsing

[Physical] - [Pierce]
Fix your grip on your spear and strike your enemy downward, knocking them off of their companion.

Level 1:
Attack: 987%
SP: 39

Type: Melee / Attack
Cooldown: 24s
Required Stance: TwoHandSpear
5 / 5
2
Quintain
Lancer8
Quintain: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Quintain: Sure Victory
Type: Active
* Applies 3 hits to enemies under the Crush debuff
* Increases SP consumption by 30%

Lancer 2nd Circle Required
Quintain

[Physical] - [Pierce]
Push the spear far to attack. Enemies in Crush state get additional damage.

Level 5:
Attack: 1284%
SP: 68

Type: Melee / Attack
Cooldown: 20s
Required Stance: TwoHandSpear
5 / 5
Initiate
Initiate

Strengthen your will before the battle. Increases the chance for you to penetrate the enemy's defense and the affected enemy's block stat can be decreased.

Level 5:
Block Penetration: +550
Enemy Block: -300
Duration: 25 seconds
SP: 57

Type: Melee / Buff
Cooldown: 54s
Advertisement

Comments (4)

Please login to write own comments.
Sep 30th 2017 18:39:51
Hi, can I use Elements instead of Reine Pike?
Reply
Jul 23rd 2017 12:24:01
Finally a PvE Cata build, I could cry ,>v<,
Any advice on gems? Would this work?
Weapon: Green (Crit Rate)
Chest: Yellow (Phy Def)
Legs: Yellow (Phy Def)
Gloves: Yellow (Block Pen)
Boots: Blue(MDef)
Reply
Jul 26th 2017 18:28:45
@sqvirel Hi, Sorry late reply.. yes, you can use that gems set for this build (+7 gem will be enough if u cant afford +9-+10), and since we aiming for cheaper build i suggest red gems on weapon will be better, if you want build crit build, ur gloves can be red one to add crit attack.. u do crit on high level mobs u need at least 500 crit rate to able to crit about 50% and if u cant reach that number i suggest red gems bcoz its not wise to depend on the luck of the crits.. if somehow you want to have better crit... u can sacrifice sw3 for hop1 to get 100 crit rate.. but u will suffer the evasion though ;3. if you have another question feel free to ask here or pm me in games.. Celline
Reply
Aug 4th 2017 16:05:10
@CellineZzAya Thanks, one more question:
Would it be ok to distribute stats 2 STR : 1 DEX (or x STR : 1 DEX)? I'm asking cuz I read somewhere that DEX improves the damage of Concentrate.
Reply
  • 1
Other Fansites
tw ToS Taiwanen ToS Reddit