[Apr 25th 2018] New classes have been added to the skill simulator!

Rune Caster Burst (OUTDATED)

Created by Sourceful on Jul 9th 2016 (Last Updated: May 2nd 2018).
This is a private build.
8
This build is outdated as of the rebalance patch! I recommend cryo3ele instead.
http://www.tosbase.com/tools/skill-simulator/build/tirabici3r/

Rune of justice buff is here for iToS! Unfortunately the rune of giant buff sucks. It only affects wizard1-3 and runecaster skills. You can skip maxing it for rune of destruction if you want.



This is essentially a one trick character with high burst damage from quick cast att + ice wall + pp + rune of ice. If you are looking for some extreme burst then you have come to the right place. This build is purely for fun and will not work at all for ET. This guide will include gearing and my thought process behind this build. If you have any questions feel free to comment below. I have currently discontinued this character in favor of a high burst ice blast cryomancer but that is an experimental build and i recommend cryo3chrono3RC instead. http://www.tosbase.com/tools/skill-simulator/build/42f2f0f1pk/. With that being said, here are the pros and cons.

Pros:
- High single target burst damage. It was the strongest burst in the game but rod3>shinobi>murmillo is now stronger
- Clear bosses in dungeons and missions quickly
- Can contest for boss cubes from world boss/field boss once you reach RC
- Rune caster costume

Cons:
- Low sustained damage before warlock
- Long cool down (1min for ice wall, 3min for rune of ice)
- Requires set-up
- Bad on mobile bosses since damage dependent on one combo, which can be missed
- Dependent on one combo
- People can mess up your combo. Quarrel shooters can kick down your wall
- Requires heavy investment in Int
- Low aoe until you reach rank 7

Why this path exactly?

All of the classes are chosen so that the Ice Wall + Psychic Pressure combo is maximized. Warlock is added to fill in the gap and damage when your combo is on cooldown

- Cryo + Kino: Cryomancer and psychokino are taken so that we have access to the ice wall + Psychic Pressure(pp) combo. This is the bread and butter of this build. The combo is basically casting ice wall and then using PP afterwards. The ice wall will shoot shards from each tile hit from PP. Each shard can hit 3 times for a total of 300% of your magic atk, The combo is demonstrated in the gif in the beginning.

- Wizard C2/C3: Wizard C2 is taken for Surespell to ensure that PP does not get easily canceled. Keep in mind that if you get stunned/sleep/knocked back then PP will get canceled. It is mostly taken just to get to wizard C3. Wizard C3 is taken for quick cast to speed up channeling rune caster's skills. As a bonus we also get magic missiles and quick cast attribute (adds 50% of magic atk to everything).

- Rune Caster: Taken specifically for "Rune of Ice". This skill multiplies all cryomancer and most ice skills by 300%. This means our combo will destroy everything. You also get "Rune of Destruction" which is a skill very similar to elementalist's meteor.

- Warlock C1: Well rounded class that will fill in the gap of this build while the combo is on CD. Dark theurge is very strong. Make sure you max this first.

- Warlock C2: Despite the dislike for warlock2 by many people since you don't get any new useful skills it is actually still strong. Warlock2 makes dt stronger, makes "Pole of Agony (PoA)" stronger, and mastema becomes a useful skill. Mastema has a new attribute called Phantom Pain that makes it into a DoT.

Other possible paths for rank 7

- Cryomancer C2: I originally planned to make this my rank 7 which would lead to rank 8 Cryo C3.This would yield the strongest ice wall + pp combo due to higher durability ice wall. Going this route would mean you have nothing for damage outside of the combo which is why i swapped Rank 7 to warlock. At rank 8 you get frost pillar a very useful and highly sought after monster vacuum skill. In my opinion this is the second best alternative, but you will only be able to boss hunt if you take cryo2. This will roughly make your burst 50%~60% stronger at rank 7. Honestly I've thought long and hard about Cryo2 vs warlock. By my calculation, a warlock with 1k mdmg would have to do about 370k damage per minute with their skills to match cryo2's damage increase.

- Pyromancer C1: This is taken at rank 2 or 3 and would delay rune caster to rank 7. This would make this build into the "Build of Kings." Before agny necklace, pyro 1 was a terrible choice that just added a flashier and weak aoe around you when you combo'd. It also takes longer to pull off the combo since you have to cast 2 fireballs. With the addition of agny necklace, this is not that bad anymore. Fireballs are pretty much permanently on a 450% buff with agny necklace. Take sage R8 if you take this and I recommend you follow Little Samson's guide.

There aren't actually many options for rank 7 for this build. Its either cryo or pyro. Kino2 into kino3 rank8 would take too long to get kino3. Thaum1 to thaum2 could work as well, but cryo would provide more damage.


Other possible paths for rank 8

- Cryomancer C3: If you went cryomancer c2 then this is definitely where you need to go for c3. You get frost pillar, snow rolling, more hp on your ice wall. This is the strongest ice wall + pp combo.

- Sage: This is more of a support pick. Offensively it does not do much. Missile hole is great but since this is a dps build I opted for warlock 2 instead. Also duplicated ice wall does not shoot shards. I would get this build if this was a cryo3 build but there isn't anything to duplicate with this build. If you really want sage its not that bad.



Stats:

As of rank8 update, stat has changed. Int is not as important anymore. The important part is getting a practonium weapon and transcending it. 50 con is fine, but a dead dps does less dps than one that is alive. Put 100 con if you intend to use a staff end game. The reason for maximizing your int is because icewall + pp combo is based off the caster's magic atk. So with the combo your magic atk will be multiplied over 9x from ice wall + rune of ice + quick cast . .

Attributes: :

Make sure you upgrade your attributes. Listed from Most important to somewhat important.

1. Quick cast: Magic Damage. Applies +50% magic damage to everything. Must Max. Note it is +50% not *1.5
2. Plate Mastery: Defense. Gives you more HP
3. Dark Theurge: Enhance. Really strong skill when you have a high lv attribute.
4. Magic Missiles: Enhance. More damage to your main AOE skill.
5. Mastema Phantom Pain: Makes mastema into a dot and a good dps skill.
6. Ice Pike: Enhance. This skill actually does a lot of damage on large monsters with Rune of Ice

Equipments:

Always use plate armor + cloth gloves. You will need it for the defense and hp from plate mastery.

Lv 15~70: Use cafrisun set to help leveling. Make sure you grab sacrament from a pardoner too
lv 70+ : Use any plate armor + cloth gloves. You will start needing plate armor to survive if you are low con. Cloth gloves are for the magic amp.
Lv 170~219: Roxona plate armor + roxona cloth glove. Optional set if you want more defense.
Lv220+ : Grynas plate armor + Grynas cloth gloves. Easy and cheap to get
Lv 240+ : Virtov plate armor + Virtov cloth gloves

Weapons:
You will need to swap weapons for maximum efficiency.

-First weapons set (Utility):

You want to use this set when you are drawing your ice wall. Swap to the damage set after the wall is drawn. The reason being is because these rod/staff increases ice wall's level. Ice wall's durability depends on the level of the skill. In short more durability means your ice wall can take more damage. This means you can use PP longer on the wall as well as draw a bigger wall. Every level into ice wall gives 2 additional durability.

Lv40~169 : Ice rod + any shield. Ice rod gives +1 skill level to all cryomancer skills.
Lv170 to forever: Audra. Audra is an upgrade to ice rod since it gives +2 skill levels.

Humming bird gem: +1 ice wall level. Optional but boosts damage a lot. If you do decide to hunt for one. Only put it on an audra, this gem will be permanently used for this character. If you do plan to hunt for this gem make sure you read about the DPK (drop per kill) system.



-Second weapons set (damage):

-Main weapon
Lv 40~240 : Five hammer with 5 lv4~6 red or blue gems.
Lv 315+: Heart of glory or Regard Horn pike are the best choices. If you don't have 2 practoniums then windia rod works as well.

-Secondary Weapon
For the most part you will be using an Arde dagger. Karacha and venom are a luxury. Ledas shield is an option for more defense while keeping most of the offensive stats.

Lv 75+: Arde dagger for fire property +153. Drops from 90 dungeon.
Lv 120+: Ledas shield for defensive stat and ice property + 102. Drops from 115 dungeon.
Lv 170+: Karacha Dagger (optional). Slightly more stats than arde dagger.
Lv 170+: Small crystaras, New dagger from hunting ground. Best dagger out so far.
Lv 217+ : Otrava shield. This shield is slightly stronger defensively and offensively than ledas. If you already got a ledas then I wouldn't stress to get this shield.
Lv 315+: Lionhead shield, Emengard shield. Best for defensive option. Highly recommended instead of a dagger if you transcended a 315 orange/purple weapon.



Accessories:

Lv 1~169: Use any bracelet
Lv 170+: Wizard bracelet. Pretty much end game bracelet.
Lv 240+ : Archmage bangle. Recipe drops from Saalus Convent Mission and costs a billion bucks to make.



Necklace:

The most well rounded necklace is animus but max petamion and agny aren't bad either.

Animus price has died down due to agny being outright more offensive than animus without much investment but i still recommend animus for the magic defense. Animus eventually beats out agny if you get enough hp recovery awakening on your equipment.

Max petamion is the weakest out of the three necklace, but its the most versatile. Its not a bad choice either

Necklace of Deceit is free from a quest around lv 125. If you aren't using your dungeon runs for exp then i highly suggest 130 rush if you do not have a petamion.

-Magic Talisman
-Necklace of Deceit
-Max Petamion Lv 170 / Petamion Lv 120
-Agny necklace. 200 fire property. Best offensive necklace but you lose out on all m.def
- Animus, Potentially better than agny if you get hp recovery awakening on your equipment. Unlike agny, you get mdef.



Hair costume
Prioritize stats in this order:
Magic atk/ HP > dark property > any elemental property > phys or magic defense >magic amp > others

Gems

Gems are more of a late game thing. I would not bother with this until at least 170+ (roxona at the least) with exception of five hammer. Put yellow HP gems on your permanent or long lasting top/bottom. Put blue mdef gems on shoes. Also for your Audra you want a Hummingbird monster gem. It gives +1 ice wall level.

Tips on maximizing Ice wall

Keep note of the way my character is facing. Drawing the ice wall is dependent of where you are facing. Such as pressing the up arrow key will always create a tile in the direction your character is facing

Level 7 Ice wall is a little bit harder to do since you have to face diagonal from the boss. The ice wall is formed so that the boss is on the right side of my character in the GIF. There are other ways to maximize the 8 tiles from ice wall but they are harder to do. This way is simple since you are basically making a box. Also for level 7 ice wall, you need to walk towards the ice wall a little bit to hit all the tiles.

Level 6


Level 7


Level 8




Cards

Hands down, Chapparition card is the best card for this build. This build benefits the most out of all builds from the card. The chapparition card gets multiplied further by rune of ice, quick cast, and most of your dps comes out in 4-6 seconds. Stack 7 of them!

Combo:

Audra >surespell > quick cast > rune of ice > invocation > cast ice wall > quick cast > swap to damage weapons > eat sp potion > psychic pressure until wall breaks > evil sacrifice > warlock skills/ice pike/ ice bolt

Burst combo calculations

This formula calculates the rough amount of damage of the complete combo. There is more to it of course because of resist and defense but this will give you a general idea

((matk+ .5amp)(3*(ice wall lv +1)*3 +.5) + ele*3)(2(ice wall Lvl)+ 2)

Extra notes

- Quick cast attribute does not get multiplied by Rune of ice.
- Ice property attack (ledas) does not get multiplied by Rune of Ice.
- Ice wall's shard damage is always based off the ice wall caster's magic damage
- Originally I planned this build to be cryo2-> cryo 3 rank 7/8 but I changed my mind
- Ice wall shards shoot in the direction of the person that casted it. Not in the direction of the person that striked it.
- I play on Orsha server. Team name "Resource"

Changelog:

03/16/2017 : Adjusted skill build to include rune of justice. Changed top text. Added Small crystaras to secondary weapon choices. Removed Venom
03/04/2017 : Updated Main weapon and secondary weapon section.
03/04/2017 : Added animus/agny to necklace section and slight change of skills. Slight change of "Pros" description. Added "Other possible rank 8" options.
03/04/2017 : Re-added a combo section. Updated attributes. Updated "Why this path exactly?" warlock 2 section.
03/03/2017 : Changed pyromancer 1 description in "Other possible rank7"
03/02/2017 : Changed warlock skill build. 1 into evil sacrifice and invocation.
02/20/2017 : Added ktos rune of Justice buff notice. Deleted combo section.
01/10/2017 : Changed rank 8 sage to rank 8 warlock2.
01/05/2017 : Changed cryomancer skill build. 1 point into ice blast due to buffs.


Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
3 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 3:
Damage reduction 20%
Duration: 300 seconds
Applies 3 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
5 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
4 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 4:
Attack: 433%
[Freeze] Duration 5 sec
SP: 50

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
1 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 1
Psychokino
5 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 5:
Attack: 323%
Targets: 9
Consumes 9 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
5 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 5:
Attack: 414% x 3
Duration: 8 seconds
SP: 76

Type: Magic / Attack
Cooldown: 30s
1 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
4 / 5
2
Teleportation
Teleportation

Teleport to a random location.

Level 4:
Maximum Teleport Distance: 140
SP: 83

Type: Magic / Buff
Cooldown: 20s
Element: Soul
Rank 4
circle 2
Wizard
0 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
10 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 10:
[Sleep] Duration: 12 seconds
Attack Threshold: 10
SP: 44

Type: Magic / Buff
Cooldown: 25s
3 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 3:
Damage reduction 20%
Duration: 300 seconds
Applies 3 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
5 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Targets (excluding caster) 4
Duration 300 sec
SP: 36

Type: Magic / Buff
Cooldown: 60s
0 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 1:
Attack: 178% x 3
Bullet Count: 1
SP: 27

Type: Magic / Attack
Cooldown: 17s
Rank 5
circle 3
Wizard
0 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
3 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical attack -3%
Magic attack -3%
Evasion -15
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 18

Type: Magic / Buff
Cooldown: 20s
15 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 15:
[Sleep] Duration: 17 seconds
Attack Threshold: 15
SP: 58

Type: Magic / Buff
Cooldown: 25s
6 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 6:
Damage reduction 20%
Duration: 300 seconds
Applies 6 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
10 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 10:
Targets (excluding caster) 9
Duration 300 sec
SP: 52

Type: Magic / Buff
Cooldown: 60s
5 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 6
circle 1
Rune Caster
1 / 5
2
Rune of Destruction
RuneCaster3 RuneCaster8
Rune of Destruction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Destruction: Magic Defense Destruction
Type: Active
* Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level
* Increases SP consumption by 30%

Rune Caster 1st Circle required
Rune of Destruction

[Magic]
Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic.

Level 1:
Attack: 1465%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 116

Type: Magic / Attack
Cooldown: 40s
5 / 5
Rune of Ice
RuneCaster2
Rune of Ice: Slow
Type: Active
* Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Ice

[Magic]
Temporarily increases the Ice-type magic of you and your party members, making it more powerful.

Level 5:
Duration: 50 seconds
Increases Ice-property skill damage by 50%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 164

Type: Magic / Attack
Cooldown: 140s
5 / 5
Rune of Giants
RuneCaster4
Rune of Giants: HP
Type: Active
* Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level]
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Giants

[Magic]
Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills.

Level 5:
Giant Size Duration: 150 seconds
Magic Circle Duration: 10 seconds
Defense, Maximum HP: +20%
Movement Speed: +20
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 182

Type: Magic / Attack
Cooldown: 120s
4 / 5
3
Rune of Justice
RuneCaster5
Rune of Justice: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Justice

[Magic]-[Holy]
Unleashes a divine magic attack in a straight line.

Level 4:
Attack: 341% x 5
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 164

Type: Magic / Attack
Cooldown: 30s
Element: Holy
0 / 5
Rune of Protection
RuneCaster6
Rune of Protection: Maintain Casting
Type: Active
* Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied
Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds

Rune Caster 1st Circle required
Rune of Protection

[Magic]
Grants an effect that provides knockback and knockdown immunity for you.

Level 1:
Duration: 30 seconds
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 104

Type: Magic / Attack
Cooldown: 200s
Rank 7
circle 1
Warlock
5 / 5
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 5:
342% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 193

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 5
Invocation
Warlock5
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 1:
Duration: 25 seconds
SP: 120

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 5:
Attack: 630% x 5
Duration: 30 seconds
SP: 151

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 5
Mastema
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 1:
Attack: 1149%
Stigma Duration: 20 seconds
SP: 110

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
Rank 8
circle 2
Warlock
10 / 10
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 10:
419% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 271

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 10
Invocation
Warlock5 Warlock12 Warlock14
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 1:
Duration: 25 seconds
SP: 120

Type: Magic / Attack
Cooldown: 60s
Element: Dark
10 / 10
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 10:
Attack: 772% x 5
Duration: 30 seconds
SP: 208

Type: Magic / Attack
Cooldown: 30s
Element: Dark
8 / 10
Mastema
Warlock9 Warlock10 Warlock13
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 8:
Attack: 1591%
Stigma Duration: 20 seconds
SP: 194

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
0 / 5
Drain
Drain

Absorbs nearby evil spirits and expels Evil Spirit Energy around. Dark property attack increases proportionally to the number of evil spirits absorbed.

Level 1:
Number of Evil Spirits Absorbable 1
Additional Damage: [Number of Evil Spirits] *10%
Buff Duration: 30 seconds
SP: 144

Type: Magic / Attack
Cooldown: 40s
Element: Dark
0 / 5
Ghastly Trail
Ghastly Trail

[Magic] - [Dark]
Make the summoned evil spirits to follow you in line. The damage increases proportionally to the skill level.

Level 1:
Additional Evil Spirits Damage 500
Max Duration 10 seconds
Requires summoned Evil Spirits
SP: 161

Type: Magic / Buff
Cooldown: 30s
Element: Dark
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Comments (37)

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Sep 7th 2017 21:50:22
enchanter its not a good ? with enchant lightning + cryo passive?
Reply
Jun 19th 2017 15:35:14
To specialize more in pvp can you do wiz 2 cryo 1 psyco 3 rune caster sage?
Reply
Jun 19th 2017 21:47:56
@Bohmer

If you want pvp just do Cryo3Kino3RC (sage better for pvp)
Reply
May 19th 2017 22:35:00
@Sourceful why this build is not worth to get? nerf on ice rune? or otherthings?
Reply
May 25th 2017 04:48:57
@gilberto.mendes

There are just better options now. Other skills got buffed while the iw + psychic pressure didnt get buffed so it fell off
Reply
May 19th 2017 08:17:06
is it still good after patch?
Reply
May 19th 2017 09:20:57
@tep.tep

Nope, I am closing down this build in favor of a cryo3ele3
Reply
May 25th 2017 03:28:23
@Sourceful why is better cryo3ele3? and where i can check your build for that i feel interesed on that one source.
Reply
May 25th 2017 04:54:56
@gunnird

http://www.tosbase.com/tools/skill-simulator/build/tirabici3r/

Cryo3ele3 is different. I wouldn't say its better at bossing but it has a ton of aoe. Its decent against bosses that don't move fast. Its a build for people who want an ice and lightning theme'd character.

Elementalist damage got distributed between all their skills now. The most notable one is electrocute getting a huge buff. Electrocute combos extremely well with cryomancer. Cryomancer passive gives electric skill 50% more damage if the enemy is frozen. Also electrocute has its own buff where mobs that are frozen by cryo skills increase electrocute's damage by 100%. Its extremely strong against mobs but unfortunately this doesn't work on bosses.
Freezing sphere got buffed as well. The damage is pretty good. Anoter noticeable buff is hail it does a lot of damage on large bosses.

Unfortunately about this build though is that you need rank 8 wizard2 for surespell. Especially at boss fights, Freezing enemies aren't reliable enough for casting elementalist skills.

Reply
May 25th 2017 04:55:56
@gunnird

Forgot to mention that you can use rain + ice wall + electrocute combo on bosses now. The more enemies electrocute hits, the stronger it is. Hence the use for ice wall as "enemies"
Reply
May 5th 2017 13:58:17
Hey Source, now with the coming change of all the builds, how good this is? becuase looks like they delete the QC attributte, make a lot better ice blast (still better use PP combo?), and other damage thinks?
Reply
May 6th 2017 01:29:17
@gunnird

There isn't enough information yet. Also they are providing rank resets when the big update comes so I'm waiting till then to test stuff
Reply
May 6th 2017 14:22:59
@Sourceful ok, thank yo i will wait for yor changes :D
Reply
Mar 3rd 2017 21:35:31
hi i love this build for runecaster! ^_^

i was wondering what if we take sage at r8?
Reply
Mar 4th 2017 10:55:16
@nammy55555

Sage does work but as of R8 sage is more of a utility pick. Warlock brings in way more damage as lv 10 dt is strong, mastema becomes useful, pole lasts for 5 seconds longer. In addition rune of justice will combo with mastema (requires warlock 2) soon when it becomes holy damage.

Reply
Mar 4th 2017 16:28:18
@Sourceful thank you for your reply and guide ^__^
Reply
Feb 27th 2017 07:44:07
heyy nice build is this build good for farming wise ?
Reply
Feb 28th 2017 02:15:37
@Akkatsuki
Nah, its just for bosses. I mean it technically can farm with warlock2 for lv 8 invocation but it really isn't made for farming.
Reply
Feb 28th 2017 05:02:09
@Sourceful still amazing, prob gona get another wizard for this, trying to build a warlock thats farmer atm, thank you for this.
Reply
Feb 18th 2017 12:44:39
Hi pretty nice build just a single question, can I go to just wiz 2 and get cryo 3? And what about if at end we put warlock - sage?
Reply
Feb 19th 2017 01:45:16
@gunnird

Drop wiz2 as well if you don't want to go wiz3. Surespell won't save you that much from psychic pressure getting canceled. That works as well but warlock2 is stronger for bosses especially with the upcoming rune of justice buff. You can always go wiz3>cryo>kino>rc> cryo2>cryo3 if you want a pure ice wall combo
Reply
Feb 19th 2017 11:55:33
@Sourceful I see, I was thinking on wiz 2 because some skill get stop easy,Iike IW but if I don't want w3 what you recommend?
And WL 2 maybe can be other choose because we have the IW + PP combo which is enough against bosses no?
Reply
Feb 19th 2017 12:02:43
Or maybe WL 1 for grinding? I'm not sure how good is the WL for grinding.
Reply
Feb 20th 2017 07:05:07
@gunnird

I understand about the wiz2 part but it will not help you much. Knockbacks will stop your pp channeling. Also ktos has a kino buff that pretty much gives you surespell when you cast pp. The main reason this build has wizard3 is so that ice wall combo is strong even without rune of ice.

Icewall combo is not enough late game unfortunately. The warlock part will probably make up 1/3 or 1/2 of your damage and give you skills to cast while your combo is down. Pole of agony, mastema, dt is a lot of bossing damage. When the runecaster buff comes for rune of justice (makes it holy) you will have another nuke from mastema (converts enemy to devil) + rune of justice (holy damage doubled from mastema). The rune of justice combo only comes if you have warlock2.

If you don't want wiz3 you can go...

wiz > cryo3>chrono3> rune caster. Pretty much a support with big burst with ice blast, but you need rank8 to start bursting, chapparition cards, and a high lv ice blast attribute. Stop the boss -> cast rune of ice -> set up ice wall -> stop wears off -> ice blast 3x > pass > ice blast 3x. This build only really works because it has the cryochrono support and stop. Stop will allow you to channel rune of ice + your combo once on a boss. Heres an example of the rune of ice + chapp + ice blast + ice wall combo. https://www.youtube.com/watch?v=wjcjgenzyGU


wiz > cryo3 > kino > runecaster > warlock 2. This is probably the strongest ice wall + pp combo if you can manage to channel everything. The reason the build has wiz3 is because it makes channeling runes + ice wall much easier. In addition they also blow their combo much faster than a cryo3 build. Its really hard for this build to pull off its whole combo but if it does then its really strong. Keep in mind that the ice wall combo is much weaker than the wiz3 version when rune of ice is down.

Reply
Feb 20th 2017 11:15:10
@Sourceful Wow thank you so much you was so helpfull, well just let me a simple question because the video that you send me, and is about to making a wiz3.cryo3,RC maybe isn't a bad idea because it still beeing strong with IW´+ice blast combo, but the damage is similar to Icewall +pp?
and why you don't choose sage on this builds?
Reply
Feb 20th 2017 11:32:24
@gunnird

I just wrote up about this build. wiz3>cryo3>rc is NOT good. Cryo3>chrono3>RC (rank8) is much stronger than that build. The video is there just to demonstrate the ice wall + ice blast + rune of ice combo. Wiz 3 does not help the damage much. Please read the link below about the build

http://www.tosbase.com/tools/skill-simulator/build/42f2f0f1pk/
Reply
Mar 7th 2017 15:26:08
@Sourceful hey sorceful, its me again, i was asking myself and sorry for writing again but you seems to know a lot, i'm thinking on go your idea of wiz>cryo3>kino>WL2, but im asking betewen 3 posibilities of last 2 ranks and i want to know your opinion about it and which i can take for solo mainly:
1.WL2, this is strong and provide me some good option when IW combo is down, but many say without QC WL2 is so crap and don't deal enought damage.
2.PyroC1>sage, blink give me good options to cast IW and some skills, and with agny neck and MD i can have 4 fireballs to deal damage.
3.WL>sage, it's the combination of this 2 but some say that is not better as pyro one.

thank you if you can help me I would appreciate it very much.
Reply
Mar 8th 2017 12:10:07
@gunnird

You are missing a rank6. Imma just assume thats rune caster. wiz>cryo3>kino>rc > ? > ?.

1. WL 2 without quick cast is decent. Quickcast makes it from decent to great since warlock2 has a lot of multi hit. You are just sticking warlock2 to the end of the build with no real synergy. The reason I picked warlock2 for my build is because quickcast + wl2 is great. Unfortunately your build won't be able to do the rune of justice + mastema combo due to the long cast time on RC's skills. Strongest solo and highest damage of the three builds.

2. Don't do this. wiz3>cryo>kino>pyro>rc>sage works but you have cryo3. The main issue is that psychic pressure has a hit limit of 9 and so your wall will consume it all. Theres no room for pyro in your build. Take build 3 instead if you insist on getting sage. anything else is better than pyro for your build.

3. Weakest damage wise between build 1 & 2 builds. You get missile hole but lose out on your rank8. You also get to duplicate frost pillar so this is more of a support build but its not even that strong of a support. Half support, half dps. Doesn't excel at any of the jobs. Weakest solo/damage.
Reply
Mar 8th 2017 12:12:44
@Sourceful

Oops typo

3. Weakest damage wise between build 1 & 3. Don't go build 2.
Reply
Mar 8th 2017 14:44:56
@Sourceful Thank you so much just one question to fast what make 1 build the strongest solo of the three?
Reply
Mar 10th 2017 20:31:29
@gunnird

Warlock2 overall is a solid solo class. The cd is a bit long but the damage comes out easily. Besides that, sage is a support pick so yeah... more damage helps you with soloing.
Reply
Feb 10th 2017 21:02:41
Should I pick Warlock C2?
Reply
Feb 11th 2017 06:02:42
@thebill464

Just changed the build. Go warlock 2 and get rune of justice instead of rune of destruction. When the rune caster buff comes you will have a mastema(turns enemy into devil) + rune of justice (holy element) combo
Reply
Feb 11th 2017 09:20:18
@Sourceful Thank You<3. But can I get rune of destruction instead Rune of Giants.(Why we need Rune of Giants).
Reply
Feb 12th 2017 00:24:51
@thebill464
You can but rune of giant is getting buffed as well. Lower cd and you will be allowed to use ALL of your skills
Reply
Feb 7th 2017 16:37:10
Why do you consider pyromancer in the build to be *build of kings*
Reply
Feb 7th 2017 16:36:40
hi resource <3
Reply
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