[Apr 25th 2018] New classes have been added to the skill simulator!

失敗作? ネクロ

Created by Anonymous on Oct 8th 2016 (Last Updated: Oct 8th 2016).
This is a private build.
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Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
1 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
0 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
10 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 10:
Physical attack -10%
Magic attack -10%
Evasion -50
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 38

Type: Magic / Buff
Cooldown: 20s
5 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
1 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
0 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
0 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 1:
Attack: 178% x 3
Bullet Count: 1
SP: 27

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
0 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
15 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 15:
Physical attack -15%
Magic attack -15%
Evasion -75
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 52

Type: Magic / Buff
Cooldown: 20s
8 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 8:
[Sleep] Duration: 10 seconds
Attack Threshold: 8
SP: 38

Type: Magic / Buff
Cooldown: 25s
1 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
10 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 10:
Targets (excluding caster) 9
Duration 300 sec
SP: 52

Type: Magic / Buff
Cooldown: 60s
5 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
5 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 5
circle 1
Thaumaturge
5 / 5
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 5:
Primary Physical Attack +118
Magic Attack +118
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 95

Type: Magic / Buff
Cooldown: 50s
0 / 5
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 1:
Large-type-> Medium-type-> Small-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
5 / 5
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 5:
Small-type-> Medium-type-> Large-type
Targets: 5
Duration: 10 seconds
SP: 103

Type: Magic / Buff
Cooldown: 25s
5 / 5
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 5:
Duration: 100 seconds
SP: 99

Type: Magic / Buff
Cooldown: 70s
Rank 6
circle 1
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 5
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 1:
Attack 335%
Duration: 6seconds
AoE Attack Ratio: 3
SP: 56

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
5 / 5
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 5:
Attack: 136% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 156

Type: Magic / Attack
Cooldown: 20s
5 / 5
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 5:
Attack: 202% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 141

Type: Magic / Attack
Cooldown: 25s
0 / 5
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
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