Hide and go Boom + AOE DPS
Created by robzeplyn07 on Apr 27th 2016 (Last Updated: May 18th 2016).
This is a public build.
0
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 4: Attack: 363% [Skew] Duration: 9 seconds SP: 18 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
5 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 135% x 5 SP: 35 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 4: Damage +4% Add. damage 40 Duration 5 min SP: 36 Type: Melee / Buff Cooldown: 25s |
Rank 3
Ranger |
10 / 10 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 10: Attack: 165% x 5 SP: 53 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Damage +10% Add. damage 100 Duration 5 min SP: 60 Type: Melee / Buff Cooldown: 25s 5 / 5 Time Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30% Ranger 3rd Circle required Time Bomb Arrow [Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage. Level 5: Attack: 297% Duration: 2 seconds SP: 44 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Ranger |
15 / 15 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 15: Attack: 196% x 5 SP: 72 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 14 / 15 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 14: Damage +14% Add. damage 140 Duration 5 min SP: 77 Type: Melee / Buff Cooldown: 25s 5 / 5 3 Bounce Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Bounce Shot: Slow Type: Active * Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30% Ranger 3rd Circle required Bounce Shot [Missile: Bow] Fires an arrow that splits upon hitting a target to hit other adjacent enemies. Level 5: Attack: 426% Number of Targets: 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Spiral Arrow: Critical Type: Active * Increases critical chance of [Spiral Arrow] by 13% per attribute level * Increases SP consumption by 20% Ranger 3rd Circle required Spiral Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Spiral Arrow [Missile: Bow] Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense. Level 5: Attack: 196% x 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Scout |
5 / 5 Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -15 SP: 74 Type: Melee / Attack Cooldown: 76s 1 / 5 Flu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30% Scout 1st Circle required Flu Flu [Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear]. Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56 Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 4: 104% Attack per 0.5 seconds Duration: 10 seconds SP: 78 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Cloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30% Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10% Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 5: Duration: 35 seconds SP: 80 Type: Melee / Buff Cooldown: 35s |
Rank 6
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 7
Cannoneer |
4 / 5 Cannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30% Canoneer 3rd Circle Required Cannon Shot [Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies. Level 4: Attack: 680% AoE Attack Ratio: 5 SP: 142 Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 5 Shootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10% Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30% Canoneer 3rd Circle Required Shootdown [Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground. Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106 Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 5 / 5 Siege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30% Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10% Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20% Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50% Canoneer 3rd Circle Required Siege Burst [Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure. Level 5: Attack: 974% AoE Attack Ratio: 15 SP: 200 Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 5 2 Cannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50% Cannoneer 1st Circle required Cannon Blast [Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you. Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon |
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