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狂犬 linker chrono

Created by Anonymous on Jun 22nd 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Wizard
3 / 5
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 3:
Attack: 68
Attribute Damage: 0%
Casting Time: 1 second
AoE Attack Ratio: 1
SP: 21

Type: Magic / Attack
Cooldown: 9 seconds
1 / 5
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical Attack: -6
Magic Attack: -6
Evasion: -4
[Lethargy] Duration: 30 seconds
SP: 11

Type: Magic / Buff
Cooldown: 18 seconds
5 / 5
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25 seconds
5 / 5
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 5:
Damage Reflection: (25 + SPR)
Duration: 45 seconds
Reflects 4 times
SP: 31

Type: Magic / Buff
Cooldown: 41 seconds
1 / 5
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 112
Attribute Damage: 0%
AoE Attack Ratio: 4
SP: 20

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
Rank 2
circle 1
Cryomancer
5 / 5
3
Ice Bolt
Video
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Ice Bolt] by 1% per attribute level.

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
[Ice Bolt] has 10% chance per attribute level to freeze the enemy (not applicable in TBL or GvG).

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 246
Attribute Damage: 0%
[Freeze] Duration: 5 seconds
SP: 38

Type: Magic / Attack
Cooldown: 15 seconds
Element: Ice
5 / 5
2
Ice Pike
Video
Cryomancer12
Ice Pike: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Ice Spike] by 1% per attribute level.

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Make ice spikes sprout out in a line to inflict damage. Has a chance of freezing enemies.

Level 5:
Attack: 367
Attribute Damage: 0%
[Freeze] Duration: 5 seconds
SP: 47

Type: Magic / Attack
Cooldown: 20 seconds
Element: Ice
5 / 5
Ice Wall
Video
Cryomancer6
Ice Wall: Cryorite
Type: Active
Cryorite can be dropped with a chance of 1% per attribute level when [Ice Wall] disappears.

Lv3 Ice Wall required
Ice Wall: Duration
Type: Active
Increases the duration of [Ice Wall] by 10 second

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack: 242
Ice Wall Count: 6
[Freeze] Duration: 5 seconds
Ice Wall Duration: 15 seconds
SP: 59

Type: Magic / Attack
Cooldown: 65 seconds
Element: Ice
0 / 5
3
Ice Blast
Video
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Ice Blast] by 1% per attribute level.

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
Increases the damage of [Ice Blast] by 10 per attribute level when attacking Leather armor-type enemies.

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Inflicts damage on a frozen enemy in front of you. There is a small chance to remove freeze from the enemy when it takes damage.
SP: 19

Type: Magic / Attack
Cooldown: 20 seconds
Element: Ice
Rank 3
circle 1
Linker
0 / 1
Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.

Linker 1st Circle required
Unbind

Disconnect all links.
SP: 22

Type: Magic / Buff
Cooldown: 0 seconds
0 / 5
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.

Linker 1st Circle required
5 / 5
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 5:
Maximum Link Numbers: 5
Count Limit: [?]
Duration: 35 seconds
SP: 60

Type: Magic / Buff
Cooldown: 22 seconds
5 / 5
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 49

Type: Magic / Buff
Cooldown: 15 seconds
Rank 4
circle 2
Linker
0 / 1
Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.

Linker 1st Circle required
Unbind

Disconnect all links.
SP: 22

Type: Magic / Buff
Cooldown: 0 seconds
0 / 10
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.

Linker 1st Circle required
10 / 10
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 10:
Maximum Link Numbers: 8
Count Limit: [?]
Duration: 60 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22 seconds
10 / 10
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 10:
[Bind] Duration: 3 seconds
SP: 73

Type: Magic / Buff
Cooldown: 15 seconds
5 / 5
Spiritual Chain
Video
Linker4
Spiritual Chain: Duration
Type: Active
Increases the duration of [Spiritual Chain] by 1 second per attribute level.

Linker 2nd Circle required
Spiritual Chain

Link party members to share buff effects with each other.

Level 5:
Duration: 55 seconds
SP: 62

Type: Magic / Buff
Cooldown: 55 seconds
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Video
Chronomancer1
Quicken: Critical Rate
Type: Active
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 5:
Attack Speed: +150
Duration: 55 seconds
SP: 84

Type: Magic / Buff
Cooldown: 40 seconds
1 / 5
Reincarnate
Video
Chronomancer3
Reincarnate: Two
Type: Active
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.

Chronomancer 1st Circle required
Reincarnate

Makes monsters re-appear at the same spot as where they died by manipulating time. You must use this near monsters for it to have effect.

Level 1:
Duration: 6 seconds
SP: 58

Type: Magic / Buff
Cooldown: 120 seconds
1 / 5
Stop
Video
Chronomancer4 Chronomancer8
Stop: Control Boss Monster
Type: Active
[Stop] can also stop boss monsters but once released, it will not be stopped again.

Chronomancer 1st Circle required
Stop: Decreased SP
Type: Active
Decreases the SP cost of [Stop] by 40.

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 70

Type: Magic / Buff
Cooldown: 100 seconds
1 / 5
Slow
Video
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 55

Type: Magic / Buff
Cooldown: 35 seconds
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Video
Chronomancer1
Quicken: Critical Rate
Type: Active
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 10:
Attack Speed: +300
Duration: 80 seconds
SP: 124

Type: Magic / Buff
Cooldown: 40 seconds
1 / 10
Reincarnate
Video
Chronomancer3
Reincarnate: Two
Type: Active
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.

Chronomancer 1st Circle required
Reincarnate

Makes monsters re-appear at the same spot as where they died by manipulating time. You must use this near monsters for it to have effect.

Level 1:
Duration: 6 seconds
SP: 58

Type: Magic / Buff
Cooldown: 120 seconds
1 / 10
Stop
Video
Chronomancer4 Chronomancer8
Stop: Control Boss Monster
Type: Active
[Stop] can also stop boss monsters but once released, it will not be stopped again.

Chronomancer 1st Circle required
Stop: Decreased SP
Type: Active
Decreases the SP cost of [Stop] by 40.

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 70

Type: Magic / Buff
Cooldown: 100 seconds
1 / 10
Slow
Video
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 55

Type: Magic / Buff
Cooldown: 35 seconds
5 / 5
Haste
Video
Chronomancer7
Haste: Increased Evasion
Type: Active
Increases your evasion by 20 per attribute level while [Haste] is active.

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 5:
Movement Speed: +10
Duration: 55 seconds
SP: 93

Type: Magic / Buff
Cooldown: 35 seconds
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Video
Chronomancer1
Quicken: Critical Rate
Type: Active
Increases the critical rate effect from [Quicken] by 5% and decreases evasion by 2% per attribute level.

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 15:
Attack Speed: +450
Duration: 105 seconds
SP: 164

Type: Magic / Buff
Cooldown: 40 seconds
1 / 15
Reincarnate
Video
Chronomancer3
Reincarnate: Two
Type: Active
When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level.

Chronomancer 1st Circle required
Reincarnate

Makes monsters re-appear at the same spot as where they died by manipulating time. You must use this near monsters for it to have effect.

Level 1:
Duration: 6 seconds
SP: 58

Type: Magic / Buff
Cooldown: 120 seconds
1 / 15
Stop
Video
Chronomancer4 Chronomancer8
Stop: Control Boss Monster
Type: Active
[Stop] can also stop boss monsters but once released, it will not be stopped again.

Chronomancer 1st Circle required
Stop: Decreased SP
Type: Active
Decreases the SP cost of [Stop] by 40.

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 70

Type: Magic / Buff
Cooldown: 100 seconds
8 / 15
Slow
Video
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT.

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow].

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 8:
Movement Speed: -20
Magic Circle Duration: 18 seconds
[Slow] Duration: 10 seconds
SP: 118

Type: Magic / Buff
Cooldown: 35 seconds
10 / 10
Haste
Video
Chronomancer7
Haste: Increased Evasion
Type: Active
Increases your evasion by 20 per attribute level while [Haste] is active.

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 10:
Movement Speed: +15
Duration: 80 seconds
SP: 139

Type: Magic / Buff
Cooldown: 35 seconds
5 / 5
Backmasking
Video
Chronomancer5
Backmasking: Confusion
Type: Active
Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds. If the attribute is Lv2, 8 seconds of [Confusion] will be applied.

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 5:
Backmasking Range: 100
Unable to use Backmasking nearby for 10 seconds
Consumes 1 Dimensional Piece
SP: 230

Type: Magic / Buff
Cooldown: 300 seconds
5 / 5
Pass
Video
Pass

[Magic]
Reduces the cooldown of skills of you and your party members.

Level 5:
Cooldown Reduction: 25 seconds
SP: 113

Type: Magic / Attack
Cooldown: 50 seconds
Element: Earth
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