[Apr 25th 2018] New classes have been added to the skill simulator!

A Boss's Worst Nightmare in Fletcher Form

Created by DarkNova on May 16th 2016 (Last Updated: Aug 2nd 2016).
This is a public build.
15
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Updated: 2016 08 02 v.7 final

v-
... .7 final: This build is now marked as final and legacy. Please refer to this build instead:

... ... (continued) I will be moving the information into the new build later, and this build will be set to private.

... ... .6 : Added more clarification on stats and equipment.
... ... ... .a : Added a small boss hunting diagram and section.
... ... ... .b : Replaced gear diagram with fixes... ... .5 : Do not get Swift Step: Including Party Members!
... ... .4 : Added info about Full Draw and High Anchoring. Great, underrated skills.
... ... .3 : cleaned up equipment section and added more info
... ... .2 : added some more sections to the guide including equipment
... ... .1 : first draft


Do not follow this build. Look for my Archer 2 build instead.



Introduction


Hi! I'm DarkNova, a fledgling fletcher (lv.204 227 241 as of this moment), with experience on how to build this class without being purely theorycrafting. As such, please make note that you are free to deviate from this build. I am solely distributing my build as I strongly believe it's one of the best ways to maximize being a fletcher.

a. Here is an alternate build (Archer 2-Ranger 2-Fletcher 3) should you be inclined to min-max more:



You are free to pick and choose from either build.


Play Style


This class may or may not be for you. Once you get Magic Arrow you're a formidable opponent against bosses, but on that same note, your DPS will heavily revolve around dumping a Magic Arrow and firing debuffs to boost that sustained DPS. If you don't like being what is essentially a turret in most cases, you may want to look into a more active class. Fletchers are really good at one thing, though: killing stationary targets. Moving ones are slightly harder to deal with but can be dealt accordingly if you predict and know how far they travel on a given attack. This game has fairly easy, recognizable tells for bosses and you can use them to your advantage. If you are good with all of these characteristics in consideration, all the better! Good luck!

Skill choices


You may wonder why some skills are without much or any investment. Well, after having tested the rather limited number of skills within the three classes, I made the decision not to get them. My reasons:

1. Oblique Shot (1/5)
Decent skill, but grows very poorly, while SP cost grows much quicker. Furthermore, even though I do use this skill now still, I don't use it for the damage. Rather, Oblique Shot gets a rather nice attribute (http://www.tosbase.com/database/attributes/301017/) that slows down enemies for you to get some distance easier.

Meanwhile, Full Draw gets one more second per level on Skew, which also triggers the attribute debuff (http://www.tosbase.com/database/attributes/301019/). Do note, this probably does not trigger on bosses. For early leveling through, this will be a nice, reliable boost on some harder enemies.

2. Critical Shot (0)
This skill is single target but not special at all. If you are filling in for auto attacks, please use Oblique instead. Critical Shot provides no apparent improvement in exchange for its SP cost, and I leveled mine a bit before I used a skill reset. It's pointless and should be ignored.

3. Time Bomb Arrow (0)
Time Bomb Arrow is great, for a couple things. It deals decent damage especially since you can get this as early as lv.15 (especially if you're following this build). Know what else is great? Barrage is great. Time Bomb is also great...for knocking enemies away. That's usually not good, and it has caused mobs to fly away from taunters in dungeons. It's not a party friendly skill and its damage is overshadowed by Barrage. Plus, it gets no beneficial attribute besides the damage boosting one, the one attribute that every offensive skill gets.

4. Barbed Arrow (0)
This skill is the biggest waste of skill points for a number of reasons. You're going to be lv.130 or so when you advance to fletcher, and you've got very few precious skill points to distribute. You have three useful arrow skills and you have...this. It deals anywhere between 0 to 3 hits depending on enemy type, and guess what! You'll be fighting lots of ghost type enemies on the way to rank 6! Fun times! You're no ghost buster so this skill wastes points that could have been saved for the much superior Magic Arrow. Seriously, save your SP and get Magic Arrow as soon as you advance.

Skill choice addendum

Re: High Anchoring and Full Draw
You should never level Oblique past 1, and if you're going Ranger 3, you should invest all those remaining points into Full Draw. Also, as I did not explain, you do in fact get more charge gauges given more skill levels. For example, I can almost instantly fire off Full Draw or High Anchoring for a quick debuff, because I have enough skill points invested for multiple level charges. This is particularly handy if you want to re-position or get some distance from your target (which the High Anchoring attribute does quite nicely). As mentioned, they provide decent debuffs and are worth the skill point investment. High Anchoring is also pretty nice for solo play especially with more levels - less time to charge, and more AoE Attack Ratio. Win-win!

Re: Broadhead
I have Broadhead listed at 10 here for a couple reasons. When you're bossing, you won't necessarily care about hitting more than one target. Even still, Crossfire is important for leveling. But at level 10, the sweet spot, Broadhead's debuff lasts 10 seconds. What else is 10 seconds, you might ask. Broadhead's cool down is. During my boss runs, I barely have enough time to go through my skills. Even hunting and questing, I have to cycle back and forth from Magic Arrow to my debuffing attacks. I simply do not have enough time to fill anything else, hence this build. You can opt for 14 Crossfire and 1 Broadhead, but you must max Bodkin. Not only does it remove Reflect Shield (somewhat pointless, but it's there), it also reduces the target's defense by 75%. It hits hard, too, and has 0 cd for easy use. Often, I'll do Bodkin, Broadhead, Magic Arrow, Bodkin, High Anchoring, Magic Arrow, and repeat, just to get that consistent DPS going. BTW, you must have some way to cope with SP use. Potions are great and while not really cheap, effective too. Plenty of alchs want to trade their potions for Uosis. I heard Dragonfang at Klaipeda trades a decent ratio...

Important attributes

For quick reference, get Enhance attributes for the following skills:
Oblique Shot, Barrage, Spiral Arrow, Magic Arrow


Archer 1
Do not get Swift Step: Including Party Members!

Full Draw: Decreased Defense (http://www.tosbase.com/database/attributes/301019/):
Good debuff, but only seems to work if Skew affects the target; largely useful for early game leveling

Multi Shot: Critical (http://www.tosbase.com/database/attributes/301013/):
Fairly cheap and gives Multi Shot a moderate boost; why not?

Oblique Shot: Slow (http://www.tosbase.com/database/attributes/301017/):
Reliable slowdown debuff on enemies between DPS skills

Max out both bow masteries.

Ranger 3
Do not get Barrage: Knockback!

High Anchoring: Critical Chance (http://www.tosbase.com/database/attributes/302018/):
Debuff purposes
Bounce Shot: Slow (http://www.tosbase.com/database/attributes/302015/):
More debuff! Won't proc as well as Oblique's but slows them much more intensely

Spiral Arrow: Critical
(http://www.tosbase.com/database/attributes/302016/):
Maxes in 3 points but gives you a free 39% crit. rate on Spiral Arrow. Too good!

Steady Aim: Enhance (http://www.tosbase.com/database/attributes/302007/):
Not too important but fairly cheap, and damage is damage

Fletcher 3
Do not get Magic Arrow: Silence! It adds to cool down, opposite to what you want with Magic Arrow spam!
Arrow Crafting goes without saying.

Bodkin Point: Decreased Defense (http://www.tosbase.com/database/attributes/309012/):
More defense shred is nice

Crossfire: Burn (http://www.tosbase.com/database/attributes/309013/):
This is the debuff I mentioned earlier; additional damage (DoT) while you're using other skills is always a plus

Divine Machine Arrow: Shock (http://www.tosbase.com/database/attributes/309015/):
Add more debuffs!


You must get at least 50 levels into Magic Arrow: Enhance as soon as you can. At lv.50, you would have spent about 15M silver, but the boost is very significant. It costs roughly 75M to master from 0 to 100, so lv.50 is adequate for many things. As far as other attributes go, level Barrage: Enhance, Oblique Shot: Enhance, Spiral Arrow: Enhance moderately (30+ levels) as well, since they will be your primary hard-hitting skills until Magic Arrow. Divine Machine Arrow: Enhance should also be leveled as much as you can afford.



Stats

Since you are not Archer 2, you should consider pumping as much DEX as you can. STR doesn't benefit fletchers as much, because you won't be relying on auto-attacks at all, once you're fletcher 2. Even before so, you will most likely stop using autos at ranger 2 or 3. DEX improves your QOL late game for many reasons, notably evasion (physical enemies are a joke, and arrows will miss you quite easily) and crit rate (which the stat itself becomes less valuable as you level). While true that you cannot evade magic attacks, I'll be honest - all classes will face that issue, and the most common solution is wearing plate armor with maxed mastery. If, however, you choose to be archer 2, you can get away with adding some STR early game, for an easier time. Your target is 800 crit rate by lv.280. Add some CON in between; ideally, at lv.280 your total HP should exceed 15k - aim for 20k with equipment, and supplement with CON until you reach it.

Gear


Legend:
Red: Think carefully before buying
Green: This equip is good to use from acquirement til next green equivalent
Green border: This equip is a good investment regardless of its price; something to save up for
Yellow: optional; your choice



Summary
Prices are based on Klaipeda!
Armor
Lv.15~150+:
Cafrisun set (http://www.tosbase.com/database/items/sets/7/)
Lv.120+ (optional):
Legwyn set (http://www.tosbase.com/database/items/sets/18/)

Lv.170+:
Roxona "set" (http://www.tosbase.com/database/items/equipment/?item_name=roxona+plate&order=name&grade=All&stars=All&search=)
Lv.240+ (optional):
Grynas set (http://www.tosbase.com/database/items/sets/23/)

Lv.240+ (optional):
Virtov set (http://www.tosbase.com/database/items/sets/27/)


Notable pieces
Lv.15: Vubbe Fighter Gauntlets
(http://www.tosbase.com/database/items/503101/)
Nice gloves that add a bit of STR and 2 AoE attack ratio. Helps with some of your multi-hitting skills. Quite expensive - about 1M.
Lv.170: Roxona Leather Gloves
(http://www.tosbase.com/database/items/503112/)
If you went high or full DEX, the crit attack from these gloves will benefit you quite well. Use this for added offense with red gems for a nice critical attack boost.

Accessories
Hair Accessories: prioritize Physical Attack and Critical Attack. Elemental Attack is fine, too. Minimally dual attack. You may also sub-in HP for an Elemental Attack if you feel fragile. Critical Rate I would not suggest but can still work out for your build. Evasion is a bonus that you may desire, but should not be your immediate concern.
Physical Attack + Elemental Attack will set you back about 500k; Physical + Critical Attack at least 1.6M, average 2M.

Necklace:
Lv.120: Health Stone
(http://www.tosbase.com/database/items/582111/)
Decent chunk of HP. Material for Conqueror Recipe (only requires recipe and this thing) and fairly cheap. About 250-350k.
Lv.170: Conqueror - requires Health Stone
(http://www.tosbase.com/database/items/583101/)
Very good HP and SP improvements with regen. as a bonus. Fairly affordable, especially vs (Max) Petamion. It's not the same use, though. About 1-1.2M.
Lv.75: Strength Pendant
(http://www.tosbase.com/database/items/582106/)
The poor man's Petamion, this adds a nice chunk of physical and critical damage. Very effective, and fairly affordable. Can be hunted, too. About 200k.
Lv.120: Petamion
(http://www.tosbase.com/database/items/583102/)
Very rare but great stat gains, +8 all. Recipe comes from Orange Harpeia in the Fallen Legwyn dungeon. About 8 mil.
Lv.170: Max Petamion - requires Petamion
(http://www.tosbase.com/database/items/584102/)
Recipe is cheaper than Petamion's and is a good upgrade (+14 vs +8) if you have one. Expect to pay about 10 mil total if including Petamion.
Lv.220: Terrallion
(http://www.tosbase.com/database/items/584105/)
Slightly less effective than Max Petamion, but not by much. (+14 vs +13) Comes as a drop from Saalus Convent at lv.240+. Untradable.

Bracelet:
Lv.75: Gladiator Band
(http://www.tosbase.com/database/items/603101/)
These are probably the most effective bracelets for a DEX fletcher. You get a huge improvement to critical attack and moderate STR with a bonus to multi-hit skills. I recommend this over Sissel. Costs about 7M.
Lv.170: Sissel Bracelet - requires Battle Bracelet, Hunter Bangle, Rapid Bangle
(http://www.tosbase.com/database/items/604101/)
While not a Gladiator Band and not able to trigger this bracelet's buff, don't be fooled. Adds a good amount of Phys. Attack and Crit. Rate. You can wear two of these. Costs about 8-10 mil to buy or craft from bought mats. If you intend to craft this using your own found materials, you will need to be lv.190 minimum for the Sissel recipe. Still a nice boost nonetheless, but suits the Archer 2 build better, and QS/STR archers best.

Gems
Weapon - Green (Crit. Rate)
Sub-weapon - Green (Crit. Rate)
Top - Red (HP)
Bottom - Red (HP)
Gloves - Red (Crit. Damage)
Shoes - Yellow (HP)

In-depth
You really ought to use the Cafrisun set until lv.150. You should not have issues with surviving until then, and the additional offense in the form of an additional line is a great help. You may even choose to wear this until even later. For end-game armor I suggest 4 set plate with good leather and cloth tops to sub in depending on enemy. You may choose to gear yourself strongly or not.

At lv.170, you have the option of using the Roxona Plate set, but that will set you back about 4-500k apiece, or close to 2 mil. The lv.170 white/common tier set is actually very viable here too; the Superior Infantry set gives moderate defense (much more than some comparable armor at lv.120) and a good amount of sockets should you be interested in those. Knight Armor is also a good lv.170 top.

At lv.240, you have the option to farm the lv.240 dungeon for Virtov Plate recipes. Grynas Hill also has an event randomly at the top of the hour that may rarely yield the Grynas set recipes. Roxona Plate is still top notch until Earth Tower, so only consider this if you are lucky to get the pieces or you haven't socketed your Roxona set fully. Also consider the exceptional equips by this point.

I recommend 4x Red for top and bottom, of which you may pick any level. I suggest at least 3*s on the Reds because you may encounter issues with resources whilst leveling your gems. Shoes should have a Yellow for more HP. Gloves ought to use Red for that critical damage. For weapon and sub, or bow, I recommend Green regardless if you're pure STR or pure DEX.

Using the formula:

actual crit. rate = 42/your char. level * (crit. rate stat - target crit. res.)


...and the range of crit. res. from boss monsters (ranging from close to 0 to past 100), you will need minimum 667 crit. rate stat to keep 100% actual crit. rate on targets with no crit. res at current cap (280). If however you encounter a boss with over 100, you will need probably about 800. For reference, I'm lv.207 now with a critical rate stat of 434. I have 3x 5* gems socketed, two on weapon and one on sub, for 71. You can possibly get help from crit. rate influencing buffs, but don't rely on that. That's my justification on Green regardless of stat build.

As far as other equips go, you have some notable choices. Health Stone/Conqueror are good necklaces that provide a moderate HP (and SP and regen. on both for Conq.) whereas Petamion and Max Petamion are the apex of strengthening your character. They are also just as expensive as they are useful, to be fair. You may consider a Strength Pendant, too. They're quite affordable and add a good offensive boost.
Sissel is a great bracelet even if you are unlikely to proc the buff. It adds a moderate amount of physical attack and a whopping 74 crit. rate if you have two equipped. That in itself should be more than 10% of the crit. rate you should have by lv.280 for bosses. Gladiator Band should be your ultimate goal, nonetheless, but the recipe is a random drop from Violent Cerberus' cube.

Some underrated gear:
The Riena Plate Leggings can be used for awhile - not because of the set bonus, but rather it gives 180 HP on its own with decent defense too. Ravinepede, a quest reward, is a nice cloth shoe that gives 3 useful stats: SP, HP recovery, and Poison elemental damage. Likewise, the Roxas top (leaning towards cloth) is a good quest reward and should be considered as your cloth armor sub-in.

For weapon, I suggest you carry three, depending on your budget. Grajus is great for all-around hunting, even if the -2 movement speed is undesirable. Isbality is your end-game boss hunting crossbow, with 340 damage to Devil types. Grajus will cover enemies that Isbality itself cannot cover. You should lastly carry a Khasti Bow, because it does much more damage on flying monsters than even Isbality can. For all non-flying, use Isbality or Grajus, paired with Arde Dagger minimally. Your target for an end-game sub is Manamana, which has no downsides unlike Arde or Karacha Dagger, and adds some additional effects. However, consider the costs as well.

Use your best judgment on equipment not listed here.


Boss Attacking Rotation

Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 363%
[Skew] Duration: 9 seconds
SP: 18

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 5:
Attack: 228%
AoE Attack Ratio: 10
SP: 40

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
10 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 165% x 5
SP: 53

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 5:
Attack: 228%
AoE Attack Ratio: 10
SP: 40

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
15 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 15:
Attack: 196% x 5
SP: 72

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 15
2
High Anchoring
Ranger12 Ranger31 Ranger34
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 5:
Attack: 228%
AoE Attack Ratio: 10
SP: 40

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Ranger14 Ranger32 Ranger33
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Damage +15%
Add. damage 150
Duration 5 min
SP: 81

Type: Melee / Buff
Cooldown: 25s
0 / 10
Time Bomb Arrow
Ranger28 Ranger35 Ranger36
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 5:
Attack: 426%
Number of Targets: 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.

Level 5:
Attack: 196% x 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Fletcher
0 / 5
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 1:
Attack: 150%
Bleeding Duration: 5.5 seconds
Consumes 1 Broadhead Arrow
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack 472%
Physical defense -5%
Consumes Bodkin Point Arrow x1
SP: 70

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 1:
Attack 339%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Fletcher
5 / 10
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 5:
Attack: 183%
Bleeding Duration: 7.5 seconds
Consumes 1 Broadhead Arrow
SP: 63

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 10:
Attack 578%
Physical defense -10%
Consumes Bodkin Point Arrow x1
SP: 95

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 1:
Attack 339%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Magic Arrow
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
* Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Fletcher 2nd Circle required
Magic Arrow

[Missile: Bow]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage.

Level 5:
Attack: 194% x 15
Duration: 10 seconds
Consumes 1 Magic Arrow
SP: 82

Type: Missile / Attack
Cooldown: 5s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 3
Fletcher
10 / 15
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 10:
Attack: 224%
Bleeding Duration: 10 seconds
Consumes 1 Broadhead Arrow
SP: 87

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 15:
Attack 685%
Physical defense -15%
Consumes Bodkin Point Arrow x1
SP: 120

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 1:
Attack 339%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 15
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Magic Arrow
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
* Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Fletcher 2nd Circle required
Magic Arrow

[Missile: Bow]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage.

Level 10:
Attack: 194% x 25
Duration: 10 seconds
Consumes 1 Magic Arrow
SP: 109

Type: Missile / Attack
Cooldown: 5s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Divine Machine Arrow
Fletcher25 Fletcher7
Divine Machine Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Machine Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Fletcher
Divine Machine Arrow: Shock
Type: Active
* Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Fletcher
Divine Machine Arrow

[Missile: Bow]
Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage.

Level 5:
Attack: 1046%
Explosion Attack: 1046%
Duration: 1.5 seconds
Consumes 1 Divine Machine Arrow
SP: 84

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
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Comments (88)

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Sep 16th 2016 03:27:18
@DarkNova I'm already Ranger 3 Fletcher 3
But my skils build is a mess
What should it be to fix this build
I'm about to buy the reset potion

Thanks
Reply
Sep 16th 2016 12:39:33
@Holypixier If you're already high level, ditch Crossfire for Barbed Arrow (5/15). Otherwise everything else should stay the same.
Reply
Aug 30th 2016 12:18:21
Im Newbie here, what's you guys recommended for my archer build status (1 archer, C3 Ranger. C3 Flether) ??
Full DEX better or Full STR better? or STR:DEX 2:1? DEX:STR 2:1??
Any recommend??

Thanks a lot and appreciate. :)
Reply
Aug 31st 2016 03:26:17
@the_7th If you are already Ranger 3 Fletcher 3, full DEX is still a much better way to go. Evasion and crit rate are excellent stats that go well with Fletcher. Otherwise I suggest my other build. BTW, 31 CON, too.
Reply
Aug 31st 2016 10:15:02
@DarkNova Hi, Thanks for the comment. now im Ranger3 Fletcher3. im just curious is it STR still imporatant for fletcher? because even you can get very nice Critical Rate but your Critical Attack is low so it maybe can't get high damage???
Reply
Sep 1st 2016 15:28:51
@the_7th Yes, but Gladiator Band adds 134 critical damage. Many things add critical damage, actually. As for physical attack, weapons, refines, and transcendence all trump the amount you get from STR investment. Pump the DEX for evasion and crit rate; you won't regret it.
Reply
Aug 3rd 2016 02:51:59
You're creating a new character or sticking with this build?
Because I have this build at lv 233. And I'm thinking to recreate to go Archer 2 too and to max DEX (currently I spent 100 points into STR and 141 into DEX)

What is your opinion, it's worth the work to recreate the char or it's better to stick with this?
Reply
Aug 3rd 2016 04:47:04
@SuperPorko I haven't remade my character. It will be an uphill struggle for sure, but I'm already lv260. You may consider remaking, but keep in mind that Ranger 3 Fletcher 3 is still a force to be reckoned with. Just need to invest a bit more into green gems than Archer 2.
Reply
Aug 2nd 2016 15:32:45
Hello, sir! A little concern: i am following your build, but I wonder if the pure DEX way is the best way for dps, because others players with the same build, but with STR points in my level range can kill mobs a lot faster. Lvl 40 Ranger 2. Its a low level problem or not?
Reply
Aug 2nd 2016 21:36:37
@Bruto You should not follow this build, IMO. Click on the build I have listed for min-maxing, slightly below the top. Using that build, you can invest some into STR (50) and still have enough crit rate.
Reply
Aug 2nd 2016 22:48:55
@DarkNova What do you think about this one? http://www.tosbase.com/tools/skill-simulator/build/xdsm1mvlbx/
Reply
Aug 2nd 2016 23:41:39
@Bruto I think it is a really bad build. I don't even know if that guy has a fletcher, just looking at it.
Reply
Aug 3rd 2016 18:37:38
@DarkNova Omg! So what fletcher build you consider the optimal dps output? Because I have tried a few with poor success. And about the status? Full STR or full DEX? Sry for bother you. But I searched for many forums and cant find it and you are the the guy the the most acknowledge in the matter.
Reply
Aug 4th 2016 00:08:49
@DarkNova pls help me.
Reply
Aug 4th 2016 14:48:46
@Bruto

Sorry. I was asleep for a long time.

http://www.tosbase.com/tools/skill-simulator/build/6jsd8ofid9/

This is my optimal DPS build. 50 STR to invest first; 30-40 CON by lv280; rest DEX. You may increase STR if you use higher green gems. Go Archer 2 regardless of your rank 4 choice. Scout and Ranger 2 are both good choices for rank 4.
Reply
Jul 31st 2016 15:36:57
Hi is the build works? until rank 8 release?
Reply
Aug 1st 2016 00:13:04
@morkie Yes, all fletcher builds that work should still work. BTW, as a matter of preference, I am going Mergen at rank 8.
Reply
Jul 30th 2016 03:55:23
Hi sir, i am lv 203 Fl2 now,and I confused with my skill. I have invested Lv10 broadhead, Lv1 bodkin point, Lv5 barbed arrow, Lv5 magic arrow.

I originally wanted to max broadhead, magic arrow and DMA. When I'm fighting to world boss, I saw not only the broadhead can be covered, also the bodkin point! That made me want to change my skills investment.
And I'm afraid grind party don't want a fletcher without any AOE skill.

Should I invest 5 points to firecross for grinding mobs, or just max bodkin point? or any good suggest please help me...

Thanks for your reading!
Reply
Jul 31st 2016 15:10:48
@BestTroll Crossfire isn't that strong and its AOE placement is very awkward. It covers about the same area as a Magic Arrow, slightly more, but otherwise can be outclassed by Magic Arrow placement. Bodkin right now isn't extremely important but we have yet to see enemies with high DEF, anyway. I'd suggest maxing it still. Everything else looks fine.
Reply
Jul 24th 2016 13:06:53
Hi, i am lv 196, R6- lv8 now, Ar2 Ra1 Sc1 Fl2, following your build (Fl3) now,, 120 STR 59 DEX and 50 CON.

want to ask about the weapon, the price of recipe becomes lower now, and maybe lower in later days ( not iTOS/kTOS), so i think it may be time for me to have/ get ready for a new set of weapon. current weapons are aston bow (lv170, atk277~416) and +3 bullet shooter(lv120 atk227~248) with arde dagger.

khasti bow, grajus and isbality are suggested above, how about maga bow? it looks better than khasti but seems too hard to get one.... should i bought khasti or just save the money then buy maga? grajus' atk is lower than other lv220 crossbow, is the damage on normal monster still better than lv220? not sure is STR+24 enough to offset that lower atk. isbality is too strong to devil type..but silver bar is too expensive on the server i am playing on, so i will consider it later... too hard to farm one...... should i buy 1 or 2 of them or better keep money to buy later?
Reply
Jul 24th 2016 15:39:23
@noelchiu

I actually have not used Superior Kracked Shooter - that's the one you mean, right? But Grajus is exceptional for the level you can start using it. Throw some refines and you've got a nice backup for non-devils (especially beasts). You're right about it being stronger and if you're already close to 220, you could hold out for it. You can farm silver bars at 2nd Demon Prison. Not a great rate, but you can get all 8 within a couple hours. Isbality is very worth it. You can go Maga Bow since it has higher stats and provides a higher consistent bonus, too. Khasti is just much cheaper on Klaipeda (by a magnitude of 10x) and very effective for crit builds, only slightly less effective. Hope that helps.
Reply
Jul 24th 2016 19:05:16
@DarkNova yes, it is. you said it is stronger, do you mean grajus will be replaced by SKS after lv220? i confused making a grajus....i start doing quest in map 207, monsters' HP and ATK/MATK is too high for me now (i'm just lv197)..... but reaching 220 from 197 should be not that hard? Its great to hear that silver bar can be farmed in another map, i searched silver bar and it shown silver bar only drop in Tenet Church B1..... At 2nd demon prison, what monster will drop silver bar?

at last, what is Klaipeda? this one/these?
http://www.tosbase.com/database/items/equipment/?item_name=Klaipeda&order=name&grade=All&stars=All&search=
Reply
Jul 25th 2016 06:44:27
@noelchiu

I meant the Klaipeda server. You can skip Grajus if you'd like; it's just got good bonuses against Leather and Large+ enemies so if you were 170, you could have gone with that instead. Since you're close to 220, you can skip to Superior Kracked if you'd like. You should work on grinding a little more, BTW. Stay within 5 levels of map or you'll receive EXP penalties.

Silver bars can be obtained from the 2nd Demon Prison gimmick. Kill the Key Thief, go to the chest with the red soul piece, and repeat. You'll usually get gems but occasionally silver bars will drop too.
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Jul 26th 2016 19:28:10
@DarkNova oic... i just get viper and khasti bow recipe in lv200 dungeon today, need your opinion again....
is viper bow's poison prop atk 345 useful for fletcher? my main skill are those fletcher's and Ra's barriage.

i read some posts wrote that viper is for wugushi, but i think it can add good damages to fletcher skills like broadhead and magic arrow?
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Jul 27th 2016 00:33:52
@noelchiu

Don't bother. Viper is extremely expensive for what it is, and it's a mediocre bow at best. Poison itself isn't a great element, either. It's not particularly strong, either. If you intend to spend that much, you may get a Maga Bow instead. Otherwise, Khasti Bow is cheap and strong.
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Jul 27th 2016 11:06:26
@DarkNova good to hear that....thanks again. khasti is more easier to make my own one
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Jul 27th 2016 11:32:09
@noelchiu Good luck! You're welcome.
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Jul 27th 2016 19:09:12
@DarkNova tried killing key thief but only got many gems and one recipe and one gold bar...none of silver bar :(
maybe i should try earning money from selling items then buy 8 silver bars for my isbality.

do you know what price maga bow is at? on your server (maybe compared to vip(30days).)
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Jul 27th 2016 23:52:18
@noelchiu

Token: 700k
Maga Bow: 2M
Viper: 1.6-2M

Don't try key thief now. Spawn rate has been "fixed" to 30 minutes. But yeah, you may want to sell the wares you acquired and buy silver bars.
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Jul 28th 2016 00:05:40
@DarkNova just made my own isbality :)

not sure the spawn rate here, im playing on taiwan(in fact is TW+HK+MACAU) TOS, same setting as iTOS, but doesnt replease the latest update of iTOS yet. maybe i can farm some more gems to upgrade my first lv5 gem...haha!!
maga is so cheap!! i must wait for it.

now in taiwan 2nd server,
token 400~480k
magabow recipe: 6.5M or higher (only one is put into market days ago)
khast 1M
viper 700K~1M
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Jul 28th 2016 02:19:25
@noelchiu Oh my. Khasti Bow is only 250-400k on Klaipeda. Regardless, I don't think Viper is the way to go. Maga Bow will become cheaper as people start to level up. Good luck, and take reins of boss hunting while you still can!
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Jul 28th 2016 07:49:45
@DarkNova i'll keep trying :) i just check again, khasti recipe and viper recipe is just 400k... decreasing quickly..OMG
maga bow recipe 4M...
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Jul 22nd 2016 04:01:12
@DarkNova and any veteran fletcher around

Hi, I am a pure dex fletcher(accidentally added 4 con though ==), lvl207 currently, got some okay equips, current stat cri att:cri rate 370++:360++ (can't remember the exact figure). using khasti bow and maga bow at the moment.

I had magic arrow 5, bodkin shot 5, broadhead 10, crossfire 3(damn should have just keep it at 1)

Mind giving me some opinions regarding divine machine arrow since you are currently at lvl 244 coz I found that broadhead is great for pvp. So far, more or less one bodkin and one broadhead is more than enough to kill most character in friendly duel (tested). Hence, I would like to max out broadhead and bodkin for pvp and pve purpose. Is divine machine arrow worth the spending point on it ?

Thx for reading
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Jul 22nd 2016 04:44:53
@newbie666

DMA is _very_ strong. In PVP, it is almost vital since it will almost kill most targets, and any ones that could not block but didn't die will be inflicted with "Shock" status - lowers INT and SPR on target. Furthermore, even in PVE it is very useful - for me, it deals first hit about 16k with a follow up explosion slightly less, for about 30k damage (and 14k to surrounding mobs). KB is irrelevant since it deals high damage. If you're worried about mobbing, fire DMA towards your group so that mobs fly into them. Also, your skill build is fine. You may pass on Bodkin if you'd like, but if DEF is an important factor later on (it isn't quite necessary yet), Bodkin will be the skill to keep. Broadhead bleed won't scale but it is also very useful for PVP nonetheless.

Your stats are fine, too. I would suggest investing minimum 30 CON anyway, and I myself will aim for 30.
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Jul 4th 2016 05:22:14
Hi,

So i read your other guide that went A2-R2. Do you think it would be much better to reroll my char since i went A1-R3 and got my str 150 and dex about 60?
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Jul 4th 2016 07:24:55
@johncruzace

You can always "fix" builds; you just need a few changes to your character.
1) You need to pump strictly DEX only now, with some CON.
2) You will need to focus more on crit rate on your stats, to make up for your lower DEX. Double Sissel, lv7+ green gems, and crit rate hair accessories are among your options. This will be slightly more expensive but you will at least consistently get your Magic Arrow damage up. Crit rate is the most beneficial stat for fletchers (especially for Magic Arrow).
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Jul 4th 2016 10:04:27
@DarkNova

well right now i got double sissel waiting for me at 170 and full crit attk + crit dmg on my headgears.

also will make manamana with above 7 star gem. with my str should i stop pumping?
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Jul 5th 2016 07:26:01
@johncruzace

You'll need 800 crit rate without assistance/other buffs (Zalciai, etc) to have 100% actual crit rate. You should maximize gems instead (need lv7+ on weapons too) because you can get a lot more stat value out of crit damage items (2x Gladiator Band and Khasti, for example) vs crit rate (easier to get from stats and gems, but equips provide a scarce amount - hair acc OK). You should keep raising DEX nonetheless - helps with your evade and STR doesn't boost Magic Arrow as much as other skills. Your target is 800 at lv280, as close as you can get. Since you're high STR though, you should be OK with double Sissel.
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Jun 29th 2016 01:55:27
What is the DEX:STR:CON ratio in your build (and also in the theorycrafting one with archer 2)?
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Jun 29th 2016 05:33:41
@Medra

For Ranger 3, ideally you need full DEX (no Swift Step: Critical Rate) for both the crit rate and evasion. Add 30 CON, or enough 'til 15k+ HP at lv280. http://www.tosbase.com/tools/stat-calculator/build/e7j0ojwrjp/ For the record, I am currently almost full DEX, and have started investing into CON, at lv242.

For Archer 2, you only need enough to meet 640 crit rate at lv280. http://www.tosbase.com/tools/stat-calculator/build/bhnvp2iqpo/

In both cases, you will need (if without the assistance of party members or other buffs, e.g. Zalciai scrolls) at least lv7 green gems in your weapons at lv280. Lv7 is definitely possible considering the grind to 280 right now.
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Jun 29th 2016 09:13:54
@DarkNova
Thanks for the detailed reply, but you posted the same link twice. What's the link for the archer2 version?
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Jun 29th 2016 09:44:49
@DarkNova
Nevermind I found the answer in the comments of the actual archer2 build. You said: "You won't go full DEX with this, because with Swift Step Critical Rate, you'll only need somewhere around 600 crit rate at lv280 to have 100% crit rate on anything. (Need 800 roughly for Ranger 3 build - 75% of that is 600.) You are free to start with STR first for easier leveling. Remember, you need Swift Step Critical Rate for this to work.

By lv280 you should aim for something like 50-100 STR (depending on crit rate equipment), 30-50 CON (depending on HP/defense on equipment), and about 600 or less total DEX. The remaining stats are yours to decide - either more DEX for ensured crit rate and less reliance on crit rate equipment, or more STR for higher base damage and crit damage."

I guess I'll put around 50 points into str, 30 into con and the rest into DEX. That should leave some points for free distribution in case I find some amazing equipment. I'm still completely new to the game and thus don't know what's ahead.
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Jun 29th 2016 15:24:14
@Medra Sorry! Actually, 50-30-rest is what I meant to paste there, so you're on the right track. Good luck.
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Jul 8th 2016 07:32:00
@DarkNova

can we see a bit of sneak peek with pure crit build?
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Jul 8th 2016 09:21:31
@johncruzace Like a video of gameplay?

https://www.youtube.com/watch?v=PYPcAztAL7c

Here's one of me rushing Legwyn awhile back. I need to record a newer version. Any other media you want to see?
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Jun 22nd 2016 05:11:37
to build with archer c2 is full dex also right?
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Jun 23rd 2016 01:23:28
@bobleon I have made a reply. Feel free to check.
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Jun 19th 2016 04:24:10
Do you think its ok to leave crossfire at 1 and add broadhead to 14?
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Jun 19th 2016 16:27:10
@SL6 Perfectly acceptable. Keep in mind that bleed can be overwritten by a stronger fletcher as well. Nonetheless, vs 1 target on bosses (like missions and dungeons), lv14 will be good. I do not think they stack (bleed duration > cooldown) but overall your bleed damage will be stronger.
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Jun 12th 2016 22:42:41
Lastly , im on 2:1 str:Dex build..currently with my gears, total of my str is 356 and dex 124. Con is based at 50(with eq is about 70something to 80). Should I reset my stats and put more into dex? i really wanted to ownage in world boss.
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Jun 13th 2016 00:43:37
@yuen120

If you are Archer 2, your stats are fine. Just add DEX onward. Keep in mind there are no Stat Reset Potions unless you had a Founder's Pack. You can go Musketeer or Cannoneer instead as well for R7.

Barbed is especially bad for bosses. Most are Ghost or Plate armor, meaning you will deal 0-1 hits.
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Jun 13th 2016 05:45:20
@DarkNova im ranger3 fletch3 build bro.
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Jun 13th 2016 05:57:38
@yuen120 You didn't say that. Your stats are extremely skewed for STR. If you cannot get lv10 green gems and crit rate hair accessories, you have no chance of hitting critical hits as consistently as you can. Instead, consider Musketeer for your 7th rank. STR benefits you more there.
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Jun 13th 2016 09:45:41
@DarkNova
fear not, i have stat reset pot and im hitting 280 soon. I already fletch c3 so cant musk now. So how should i put my dex and str and also con, considering i have all those end game gear.
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Jun 13th 2016 12:56:33
@yuen120

Excellent. CON should be enough so you have at least 15k base HP for Earth Tower, so I'm told. DEX should be as much as you can get 800 crit rate on your stat window. Once you hit 800 crit rate with equips and enough DEX, you can dump the remaining points into STR if you'd like.
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Jun 13th 2016 20:14:36
@DarkNova
amazing ! tq bro
for green gems, if i were to put 2-3 gems which lv is preferred? it is hard enough to make lv6 gem...
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Jun 14th 2016 08:34:41
@yuen120 If you truly want to maximize, you will want lv10 gems. That won't take a whole lot of time - just build gems gradually. Use 2nd Demon Prison's chest for multiple, quick gems. If you're quick enough, you can get 240 gems an hour, so it would maybe take you a day to get a gem to lv10. Keep in mind roasting only covers up to lv5 penalties - but with green gems, you will only lose a little crit damage. Very worth it.
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Jun 14th 2016 16:41:06
@DarkNova omg what with the chest in demon prison 2nd ? i dont know anything about it...thanks god !
So if im to get lv10 gem, how many i should socket for my main weapon and 2nd weapon slots? 2 or 3 gems each ?
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Jun 15th 2016 10:27:05
@yuen120 Isbality can get 3 sockets maximum. I'm mistaken, BTW. You won't be able to get lv10 very easily. In 2nd Demon Prison, you can kill a Vubbe called "Key Thief" that gives you a red stone. At one of the warps if you have the red stone, you're transported to an island with a chest. Usually (80% from experience) you get 5 lv1 gems. In 1 hour with some luck and dedication, you can get 200 gems.
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Jun 12th 2016 22:40:51
Have a question, Barbed arrow is really that bad that it doesnt deserve any points on it ,especially on WORLD BOSS?
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Jun 12th 2016 00:32:18
DarkNova, first i would like to say i really liked your job here (read all your answers too). Before finding your guide i was following the popular one by Boltonsquad http://www.tosbase.com/tools/skill-simulator/build/xdsm1mvlbx/), but that one lost his appeal when i discovered that we fletchers do not have a
"Fantastic AoE" (Crossfire is not really good).


So, the thing is i already have a Archer 1 - Ranger 3 - Fletcher 2 currently on level 190 (going Fletcher 3) which is my secondary character for world boss hunting purpose only.

At the moment i am: 7 Barbed Arrow, 7 Crossfire, 10 Magic Arrow and 1 Broadhead.

My Questions:

1. To make use of your guide, do i need to reset my skills or i can go for 1 Broadhead, 15 Bodkin Point, 7 Barbed Arrow, 7 Crossfire, 10 Magic Arrow and 5 Divine Machine Arrow and still be good?

2. When fighting bosses, what skill rotation do you recommend?

Hope you can help me. Thanks in advance!



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Jun 12th 2016 00:35:27
@fernando.fernandes

Errata: At the moment i am 7 Barbed Arrow, 7 Crossfire, 5 Magic Arrow (still class rank 6) and 1 Broadhead.

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Jun 12th 2016 04:19:40
@fernando.fernandes

1. Perfect and spot-on. I agree with your choice here. You can also move points from Crossfire, but that is very much an option.

2. Here's a rough flow chart.

[img]http://i.imgur.com/cayr4DQ.png[/img]

Summary: Always have Steady Aim active whenever possible. Go through the order of the skills I listed. Crossfire should not be spammed like most other Fletchers do - it is a huge SP sink and less effective than cycling through other skills.

Good luck, and thanks for following.
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Jun 12th 2016 04:21:37
@fernando.fernandes That tag didn't work. Oops.

[url]http://i.imgur.com/cayr4DQ.png[/url]

Anyway, if your target boss is cloth or leather, you can replace Spiral with Barbed, or add it after Spiral - it'll do a fair amount, so why not.
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Jun 7th 2016 06:38:38
I'm currently A1>R2, and I saw lots of guides for F3, so I would ask your personal suggestion about the best build for world bosses (maxing DPS):

1. A1>R3>F3 (like your build, maxing steady aim)
2. A2>R2>F3 (25% more crit from swift step, but 5% damage from steady aim, also with steady aim nerf, A2 seems much better)
3. A2>R2>S1/W1>F3 (some say W1/S1 is much better than R3)

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Jun 8th 2016 06:18:42
@ofuro Your last choice is 8 ranks, so I will dismiss that. I would have personally gone build #2 if I could redo my character, or if I had known about it earlier.

Here's my other build:

http://www.tosbase.com/tools/skill-simulator/build/6jsd8ofid9/
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Jun 4th 2016 17:07:04
Hi, about the physical defense decreasing, does the full draw's decreasing able to add on the bodkin point?
Since the full draw attribute have LV.5(which means 50% decreasing) , shouldn't i make Bodkin just to 10/15 then i can have 100%? i mean, is there a additional damage when u max 15/15 having 125% of decreasing?
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Jun 5th 2016 11:04:50
@gogi1231 Full Draw does not work on bosses, and if you're using crossbows, you probably won't have to use Bodkin at all, except to assist your party members (because debuffs work for everyone). You may be able to get Full Draw to work if a boss spawns traps and someone links or you line up the shot, but don't depend on it. Nevertheless, Bodkin is also on 0-cd and can be spammed. It hits rather hard, too, so it's not completely useless outside of its debuff. It can cap at 80% also.
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Jun 5th 2016 11:26:45
@DarkNova
thx for explaination :)
for crossfire, if i only have it like 5/15, will it be hard for me doing grind? i mean i will have less AOE right?
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Jun 5th 2016 14:45:55
@gogi1231 Your damage will mostly be from Magic Arrow. It's a concentrated AOE in one spot, true, but it also deals a lot more damage. Crossfire 15/15 has slightly more than twice the attack than that of Crossfire 5/15. If you'd like, you can move points so that you have 1/15 Broadhead and the rest into Crossfire which is also acceptable. You want that for the bleed, still.
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Jun 4th 2016 11:56:01
Hi. I'm planning on making Fletcher 3 character with the main purpose is for boss hunting.. I'm thinking A2 R2 F3.. My question is, rank 7 Fletcher 3 with max skill still use Ranger skills during boss fights? Because looking at the Fletcher skill, there are few skills that doesn't have cooldowns.. If this is the case I might sacrifice another ranger circle and replace it with 1 Scout circle.. I might go A2 R1 S1 Fletch3.. I need your advice on this. If Ranger skills are still important in a lvl 250 Fletcher then I'll go Ranger2 but if not ill go ranger 1 scout 1.
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Jun 5th 2016 11:02:24
@PickNRoll You may choose to do so, but also keep in mind SP costs. I can't keep up the drain even with Lv10 SP Potions if I spam 0-cd Fletcher skills. Barrage is extremely powerful and you'd be really hurting yourself with just lv5 Steady Aim. I'd still strongly suggest Ranger 2 at least. Remember that Steady Aim gets a significant boost with 2 circles of Ranger.
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Jun 5th 2016 13:17:49
@DarkNova Thanks for the reply. I'll go Ranger 2 ;D. Another thing. I noticed you did not put points on Crossfire? What AOE skill do you use in grinding? Also what is the best Crossbow for Fletcher 3?
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Jun 5th 2016 14:47:29
@PickNRoll I actually use Magic Arrow for everything, grinding included. It's very easy to pull mobs into it and with High Anchoring and Full Draw, I can stick enemies into the "fire pit". They slow down while walking through it too, so it's effective for almost everything. Crossfire's range is really awkward sometimes given it's a cross-shaped blast and not a circular one. Like you'll hit half the mobs in front of you because half of them lie in the recessed areas of the cross. Hope that helps.
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Jun 5th 2016 14:56:06
@PickNRoll Sorry, a little tired there and almost missed your last question. For right now, the best bossing crossbow is Isbality. I also have a Grajus from when I hit 170 (and still use), perfect for any enemy that isn't a "devil", leather wearers especially. I don't think Bandit is in the game but it's also got very nice, rounded stats. Karacha is also good but you may find the price a bit hard to bargain given Rogues use (and depend upon) the Karacha combo. Nonetheless, you really do want an Isbality for bossing. Very few crossbows can beat it - maybe only Bandit and Lolopanther, as far as devil-types (i.e. most bosses) go.
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Jun 6th 2016 04:44:23
@DarkNovaThenks. I always thought catacombs shooter is the best Xbow in the game.. I was in other build and I asked if his build was better in bossing than A2 R2 F3 and he said YES.. I thought fletcher 3 is the best Archer build for boss. His build was A2 Quarrel3 Scout1 M1. What's you opinion on this?
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Jun 6th 2016 07:40:05
@PickNRoll I have no experience with this yet, but I am actually making that build next, mostly for PVP. They have very good bossing potential, especially vs mobile bosses, but fletchers and musketeers fit different, yet similar roles. They have high cd skills and a build that primarily relies on STR.

They do really high damage, but keep in mind that most world bosses now don't last more than a minute if they're popular. At best with musketeers you'd get two rotations in of skills and have to cover the off-skill time with something else. The advantage of Magic Arrow is it lies on the ground for a few seconds or up to 25 ticks at 10/10 skill point investment. For me, that means 4000 average, or 100k damage per Magic Arrow. Since I can lay multiple before they wear off (typically one MA lasts 7 seconds in bossing and cd is 5), I can rack up about 150k damage in the span of one arrow, or about 20k damage a second.
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Jun 3rd 2016 03:08:31
Hi Darknova, I really need help for my rangerC3.. I screwed up pretty badly since I was following the wrong guide ( theory crafting ), that guide suggest to invest in SPR so yea Im kinda pissed now. my dex is also pretty messed up. so now Im lv 97 with :
78 STR, 22 Con,3 int, 40 spr ( RIP) , 33 dex unequipped

what should I do now ? : ( , and for next class, I will take fletch 3 Or fletch 2 + cannoneer , so cannoneer do any good with fletch 2 ? planing to use crossbow and cannon as main. whats the DPS ratio between cannoneer fleth 2 and fletchc3 ? 40-60 ? or ?

and yeah Im really agree with your bodkin, but maybe will do 1 bleed and 9 crossfire for cannoner or 1 bleed 14 crossfire.

I dont have amount of time to make new char and I dont have stat reset ;(
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Jun 3rd 2016 20:52:41
@foolbear I suggest one build you can follow, and that is Fletcher 2-Cannoneer 1 as you have asked. Cannoneers do benefit from the STR, and as I know, they're quite strong despite being just one circle. I cannot compare DPS between the two (I don't have a Cannoneer) but your role will be a bit different.

Fletchers are very much single target killing machines whereas Cannoneers are great at AoE. If you go just two circles of Fletcher (and I honestly think that's your best option), you're spot-on. You can just grab 1 Broadhead and the rest into Crossfire. You should get Bodkin, though - it really is good. You can still make good with your build. CON is fine - don't raise it much more. SPR won't help much but you can't get rid of it. I'd say pump STR - if you PVP, go for 50-80 DEX (like Swordies).

Good luck!
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May 27th 2016 01:10:00
Ok. So I have some questions to you. I was following another build (http://www.tosbase.com/tools/skill-simulator/build/xdsm1mvlbx/) and found your comment which lead me here. I really liked your skills in the fletcher area, but i have some questions:
Obs.: I'm doing a full PvE build, mostly playing alone

1. I'm not going full dex, neither full str. I'm going 2 str : 1 dex since I don't like the crit mechanic in this game and it don't have stat reset (i'm currently lvl 154). The fletcher part works with my stats build? (I currently use critical shot for "autoattack")

2. You do not have small aoe dmg since you don't max crossfire? Or Magic Arrow is enough? Ps.: I do not use high anchoring, I do not like it.

3. Barbed Arrow is this bad? Or I could go bodkin 10/15 and barbed 5/10 since I already have barbed 5/5? Should I reset my skills?
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May 27th 2016 01:11:54
@SuperPorko PS.: If I knew that A2 had 25% crit rate before, I would have gone Full dex or 2:1 dex:str
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May 27th 2016 12:58:20
@SuperPorko Magic Arrow is amazing and should be your offensive skill for everything. Lay down a Magic Arrow just before where you expect the target to go (to aggro and possibly land a hit), then meet the target in front (if you have enough evasion or health) so they take the full damage of Magic Arrow.

Barbed is completely pointless unless you know the target armor beforehand, and even so, lv5 Barbed is weaker than lv5 Spiral in most cases. Barrage completely overshadows Barbed, too. So you lose out on 5 SP that could have gone into something better. Your build is still OK. Just don't forget Bodkin (max it). Decide between 1/15 Broadhead and 9/15 Crossfire, or 5/15 Broadhead and 5/15 Crossfire. Decent damage on both regardless.

Maxed Crossfire or not, you can choose between 1/15 Broadhead (for the Bleed) and 14/15 (9/15) Crossfire, or what I have. Crossfire isn't as strong as you might think. I use it mostly to damage multiple enemies in between CDs with a chance at burning them.

As far as stats go, you are still OK. Just pump DEX in now. STR benefits you less as you completely rely on skills (don't AA - use Oblique instead) but it does provide critical damage. You are still fine. Just increase your DEX only.
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