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Skill Build

Created by Anonymous on Jun 13th 2017 (Last Updated: Jun 13th 2017).
This is a private build.
0
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases damage dealt with [Thrust] by 0.5% per attribute level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack 139
AoE Attack Ratio 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases damage dealt on an enemy with [Bash] by 0.5% per attribute level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack 164
AoE Attack Ratio 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 65 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants a high resistance to being affected by knockback, knockdown or staggered. Also, increases the chance to resist abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases damage dealt with [Thrust] by 0.5% per attribute level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack 139
AoE Attack Ratio 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases damage dealt on an enemy with [Bash] by 0.5% per attribute level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack 164
AoE Attack Ratio 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
2 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 2:
Physical Damage: +12
Physical Defense: -6
Duration: 70 seconds
SP: 11

Type: Melee / Buff
Cooldown: 40s
2 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 2:
Additional Damage: +6
Number of Hits: 4
Duration: 45 seconds
SP: 16

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants a high resistance to being affected by knockback, knockdown or staggered. Also, increases the chance to resist abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel Beat
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases damage dealt with [Pommel Beat] by 0.5% per attribute level

Swordsman 2nd Circle required
Pommel Beat

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
"Attack: 335
Ingnore small, medium target defense: 1%
AoE Attack Ratio: 2"
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Hoplite
0 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases damage dealt with [Stabbing] by 0.5% per attribute level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 1:
Attack 96% x 15
AoE Attack Ratio 1
SP: 22

Type: Melee / Attack
Cooldown: 25s
0 / 5
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases damage dealt with [Pierce] by 0.5% per attribute level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227
Medium target 2 attacks
Large target 3 attacks
SP: 21

Type: Melee / Attack
Cooldown: 30s
0 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
"* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%"

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 1:
치명타 발생 60 증가
블록 40 증가
회피 15 감소
지속시간 33초
SP: 25

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases damage dealt with [Synchro Thrusting] by 0.5% per attribute level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack 330%

AoE Attack Ratio 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
0 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases damage dealt with [Stabbing] by 0.5% per attribute level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 1:
Attack 96% x 15
AoE Attack Ratio 1
SP: 22

Type: Melee / Attack
Cooldown: 25s
0 / 10
Pierce
Hoplite14 Hoplite2 Hoplite3
Pierce: Enhance
Type: Passive
* Increases damage dealt with [Pierce] by 0.5% per attribute level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227
Medium target 2 attacks
Large target 3 attacks
SP: 21

Type: Melee / Attack
Cooldown: 30s
0 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
"* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%"

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 1:
치명타 발생 60 증가
블록 40 증가
회피 15 감소
지속시간 33초
SP: 25

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases damage dealt with [Synchro Thrusting] by 0.5% per attribute level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack 330%

AoE Attack Ratio 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 5
3
Long Stride
Hoplite12
Long Stride: Enhance
Type: Passive
* Increases damage dealt with [Long Stride] by 0.5% per attribute level

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to an enemy by jumping to your designated location.

Level 1:
Attack: 415%
Target 5
SP: 28

Type: Melee / Attack
Cooldown: 49s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
0 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases damage dealt with [Spear Lunge] by 0.5% per attribute level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 24s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 3
Hoplite
15 / 15
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases damage dealt with [Stabbing] by 0.5% per attribute level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 15:
Attack 170% x 15
AoE Attack Ratio 1
SP: 98

Type: Melee / Attack
Cooldown: 25s
1 / 15
Pierce
Hoplite14 Hoplite2 Hoplite3
Pierce: Enhance
Type: Passive
* Increases damage dealt with [Pierce] by 0.5% per attribute level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227
Medium target 2 attacks
Large target 3 attacks
SP: 21

Type: Melee / Attack
Cooldown: 30s
15 / 15
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
"* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%"

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 15:
치명타 발생 200 증가
블록 250 증가
회피 225 감소
지속시간 75초
SP: 106

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 15
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases damage dealt with [Synchro Thrusting] by 0.5% per attribute level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack 330%

AoE Attack Ratio 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 10
3
Long Stride
Hoplite12
Long Stride: Enhance
Type: Passive
* Increases damage dealt with [Long Stride] by 0.5% per attribute level

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to an enemy by jumping to your designated location.

Level 1:
Attack: 415%
Target 5
SP: 28

Type: Melee / Attack
Cooldown: 49s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
9 / 10
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases damage dealt with [Spear Lunge] by 0.5% per attribute level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 9:
Attack: 746%
Duration 6 seconds
SP: 67

Type: Melee / Attack
Cooldown: 24s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
5
Spear Throw
Hoplite23 Hoplite25
Spear Throw: Enhance
Type: Passive
* Increases damage dealt with [Spear Throw] by 0.5% per attribute level

Hoplite 3rd Circle required
Spear Throw: Bind
Type: Active
* Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds
* Chances increase by 15% per attribute level
* Increases SP consumption by 10%

Hoplite 3rd Circle required
Spear Throw

[물리] - [찌르기]
창을 던져 적을 공격합니다. 던진 창은 지정 위치에 떨어지고, 자신의 물리 공격력이 장비의 수치만큼 감소됩니다. 창은 가서 줍거나 일정 시간 이후 자동으로 습득되며, 이 때는 감소된 물리 공격력이 원래대로 돌아옵니다. 던지는 거리에 따라 대미지가 최대 2배 증가 합니다.

Level 5:
Attack 166% x 3
AoE Attack Ratio 3
SP: 54

Type: Melee / Attack
Cooldown: 10s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger
Rank 6
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases damage dealt with [Punish] by 0.5% per attribute level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Deals damage to nearby enemies when [Punish] is successful
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack 491
AoE Attack Ratio 3
SP: 48

Type: Melee / Attack
Cooldown: 18s
0 / 5
Deeds of Valor
Deeds of Valor

"When taking damage, your attack speed and attack are increased, but your defense is decreased."

Level 1:
Additional damage5% Increase
Damage received 5% Increase
Duration: 23 seconds
SP: 43

Type: Melee / Buff
Cooldown: 43s
0 / 5
2
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases damage dealt with [Mordschlag] by 0.5% per attribute level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack 685
AoE Attack Ratio 2
SP: 44

Type: Melee / Attack
Cooldown: 38s
0 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

"Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat."

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
0 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases damage dealt with [Cyclone] by 0.5% per attribute level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 1:
150% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 50

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 2
Doppelsoeldner
0 / 10
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases damage dealt with [Punish] by 0.5% per attribute level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Deals damage to nearby enemies when [Punish] is successful
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack 491
AoE Attack Ratio 3
SP: 48

Type: Melee / Attack
Cooldown: 18s
10 / 10
Deeds of Valor
Deeds of Valor

"When taking damage, your attack speed and attack are increased, but your defense is decreased."

Level 10:
Additional damage23% Increase
Damage received 14% Increase
Duration: 50 seconds
SP: 120

Type: Melee / Buff
Cooldown: 43s
0 / 10
2
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases damage dealt with [Mordschlag] by 0.5% per attribute level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack 685
AoE Attack Ratio 2
SP: 44

Type: Melee / Attack
Cooldown: 38s
10 / 10
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

"Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat."

Level 10:
Attack Limit: 10
Doubled EXP & loot dropped
SP: 123

Type: Melee / Buff
Cooldown: 57s
10 / 10
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases damage dealt with [Cyclone] by 0.5% per attribute level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 10:
219% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 144

Type: Melee / Attack
Cooldown: 45s
0 / 5
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zonhau: Enhance
Type: Passive
* Increases damage dealt with [Zonhau] by 0.5% per attribute level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* 스킬 [존하우]의 공격이 적에게 여러번 적중
* 특성 레벨당 1회 증가
* SP 소모 150%증가

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 1:
Attack: 762% x 1Counts
[Shock] Duration: 5 seconds
SP: 50

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
0 / 5
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases damage dealt with [Zucken] by 0.5% per attribute level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* 스킬 [츠켄]의 공격 횟수가 좀 더 많아져 총 대미지량이
+100% 증가
* SP 소모 150%증가

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 1:
Attack 214% x 4Counts
SP: 51

Type: Melee / Attack
Cooldown: 20s
Required Stance: TwoHandSword
0 / 5
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases damage dealt with [Redel] by 0.5% per attribute level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* 스킬 [레델]의 공격 횟수가 좀 더 많아져 총 대미지량이
약 +180% 증가
* SP 소모 150%증가

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 1:
Attack 226% x 5Counts
SP: 54

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandSword
Rank 8
circle 1
Lancer
1 / 5
2
Crush
Lancer2 Lancer3
Crush: Enhance
Type: Passive
* Increases damage dealt with [Crush] by 0.5% per attribute level

Lancer 1st Circle Required
Crush: Gear Destroy
Type: Active
* 스킬 [크러쉬]에 피격된 적은 물리 공격력과 물리 방어력이
특성 레벨당 10% 추가로 감소
* 대상의 장비 방어력과 마법방어력의 50% 추가 감소
* SP 소모 10%증가

Lancer 1st Circle Required
Crush

[Physical] - [Pierce]
Lunges the spear forward to pierce the enemies in front. The target temporary loses attack or defense. If the target is an enemy summoned, it will be relocated.

Level 1:
Attack: 1168%
Ability Reduce Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 26s
Required Stance: TwoHandSpear
0 / 5
Joust
Lancer6
Joust: Enhance
Type: Passive
* Increases damage dealt with [Joust] by 0.5% per attribute level

Lancer 1st Circle Required
Joust

[Physical] - [Pierce]
Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used.

Level 1:
Attack: 221% x 2
Status Ailment Duration: 11 seconds
SP: 68

Type: Melee / Attack
Cooldown: 33s
Required Stance: TwoHandSpear
0 / 5
Unhorsing
Lancer7
Unhorsing: Enhance
Type: Passive
* Increases damage dealt with [Unhorsing] by 0.5% per attribute level

Lancer 1st Circle Required
Unhorsing

[Physical] - [Pierce]
Fix your grip on the spear and strike your enemy down downward and take the target off of the companion.

Level 1:
Attack 987%
SP: 66

Type: Melee / Attack
Cooldown: 24s
Required Stance: TwoHandSpear
1 / 5
2
Quintain
Lancer8
Quintain: Enhance
Type: Passive
* Increases damage dealt with [Quintain] by 0.5% per attribute level

Lancer 1st Circle Required
Quintain

[Physical] - [Pierce]
Pushes the spear quite far to attack. The enemies in a crush state get additional damage.

Level 1:
Attack 1053%
SP: 58

Type: Melee / Attack
Cooldown: 21s
Required Stance: TwoHandSpear
0 / 5
Initiate
Initiate

Strengthen your will before the battle. Increases the chance for you to penetrate the enemy's defense and the affected enemy's block stat can be decreased.

Level 1:
Increased Block Penetration Chance: 55%
Enemy Reduced Block: 10%
Duration: 13 seconds
SP: 56

Type: Melee / Buff
Cooldown: 54s
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