[Apr 25th 2018] New classes have been added to the skill simulator!

パラディン

Created by Anonymous on Oct 3rd 2016 (Last Updated: Oct 3rd 2016).
This is a private build.
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Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Krivis
1 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 1:
Heal factor 30%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 28

Type: Magic / Buff
Cooldown: 60s
Element: Fire
4 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 4:
Ally's Critical Attack: +36
Enemy's Critical Resistance: -40
SP: 50

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 5:
Duration: 30 seconds
SP: 53

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 5:
0.3 second attack 82%
No. of Hits: 9
Magic Circle Duration: 30 seconds
SP: 66

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 3
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 4
circle 1
Paladin
5 / 5
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 5:
Attack: 342%
AoE Attack Ratio: 4
SP: 80

Type: Melee / Attack
Cooldown: 9s
1 / 5
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 5:
Property Resistance +49
Property Damage Reduction: +12.5%
Nullification Chance 5%
Enemy Magic Defense: -8%
Duration: 85 seconds
SP: 90

Type: Magic / Buff
Cooldown: 180s
Element: Holy
4 / 5
2
Turn Undead
Paladin5
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 4:
Attack: 342%
AoE Attack Ratio: 9
SP: 80

Type: Magic / Attack
Cooldown: 50s
Element: Holy
Rank 5
circle 2
Paladin
10 / 10
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 10:
Attack: 419%
AoE Attack Ratio: 4
SP: 132

Type: Melee / Attack
Cooldown: 9s
1 / 10
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
10 / 10
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 10:
Property Resistance +80
Property Damage Reduction: +25%
Nullification Chance 10%
Enemy Magic Defense: -8%
Duration: 110 seconds
SP: 147

Type: Magic / Buff
Cooldown: 180s
Element: Holy
5 / 10
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 5:
Attack: 358%
AoE Attack Ratio: 10
SP: 92

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 5
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
0 / 5
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 1:
Attack: 192% x 7
AoE Attack Ratio: 12
SP: 42

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
Rank 6
circle 3
Paladin
15 / 15
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 15:
Attack: 496%
AoE Attack Ratio: 4
SP: 184

Type: Melee / Attack
Cooldown: 9s
1 / 15
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
14 / 15
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 14:
Property Resistance +105
Property Damage Reduction: +35%
Nullification Chance 14%
Enemy Magic Defense: -8%
Duration: 130 seconds
SP: 192

Type: Magic / Buff
Cooldown: 180s
Element: Holy
5 / 15
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 5:
Attack: 358%
AoE Attack Ratio: 10
SP: 92

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 10
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
0 / 10
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 1:
Attack: 192% x 7
AoE Attack Ratio: 12
SP: 42

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
5 / 5
Barrier
Paladin3 Paladin9 Paladin19 Paladin20
Barrier: Holy Damage
Type: Active
* Deals damage equal to 20% magic attack per attribute level to enemies hit with [Barrier]
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Distant Defense
Type: Active
* While inside [Barrier], damage received from missile or force attacks decreases by 10% per attribute level
* Increases SP consumption by 20%

Paladin 3rd Circle required
Barrier: Increased Range
Type: Active
* Increases the range of Barrier by 2 times
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Devotion
Type: Active
* Directs damage inflicted to party members inside [Barrier] to the casting Paladin
* Increases physical defense by 4% per attribute level when the casting Paladin is inside [Barrier]
* Increases SP consumption by 30%

Paladin 3rd Circle required
Barrier

Push enemies away and create a barrier of protection which doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier.

Level 5:
Magic defense +130
Duration 60 sec
Consumes Holy Water x10
SP: 107

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
3
Conviction
Paladin17
Conviction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Conviction] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 3rd Circle required
Conviction

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Attacks an enemy marking them as a traitor. Reduces resistance to Fire, Ice, Lightning and Poison of an enemy that receives the attack. Deals additional damage to a stunned enemy.

Level 5:
Attack: 526% x 2
AoE Attack Ratio: 4
Property Resistance: -100
SP: 98

Type: Melee / Attack
Cooldown: 26s
Rank 7
circle 1
Pardoner
5 / 5
Simony
Simony

Craft your skill into a scroll that anyone can use.

Level 5:
Scrolls disappear after use.
SP: 0

Type: Magic / Buff
Cooldown: 0s
0 / 5
Indulgentia
Pardoner1 Pardoner3
Indulgentia: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Indulgentia] by 0.5% per attribute level
* +10% added damage at maximum level

Pardoner 1st Circle required
Oblation: Indulgentia Speciality
Type: Active
* Increases damage of Indulgentia proportionally to the no. of items in the Offering Box (max. 30%)
* Increases SP consumption by 20%

Lv6 Indulgentia required
Indulgentia

Use a ritual to cure allies with a Lv2 status ailment or to inflict damage on enemies.

Level 1:
Attack: 306%
Target 4
Heal all party members
Heal 4 allies
Uses 500 silver
SP: 54

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Discerning Evil
Pardoner2
Discerning Evil: Increased Targets
Type: Active
* Adds 1 target per attribute level to the applied effects of [Discerning Evil]
* Increases SP consumption by 30%

Pardoner 1st Circle required
Discerning Evil

Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again.

Level 5:
Extends the remaining duration of debuffs by 50%
SP: 103

Type: Magic / Buff
Cooldown: 25s
Element: Holy
5 / 5
Increase Magic Defense
Pardoner6
Increase Magic Defense: Duration
Type: Active
* Increases duration of [Increase Magic Defense] by 20 seconds per attribute level
* Increases SP consumption by 20%

Pardoner 1st Circle required
Increase Magic Defense

Temporarily increases the magic defense of you and your party members.

Level 5:
Magic Defense: +560
Duration: 300 seconds
Consumes #{SpendItemCount}# Holy Water
SP: 110

Type: Magic / Buff
Cooldown: 87s
Element: Holy
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