Last DB Update: 2 Day(s) Ago (Post Balance Patch)
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カバリストビルド

Created by Anonymous on Apr 20th 2017 (Last Updated: Apr 20th 2017).
This is a private build.
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Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
* Increases damage dealt with [Heal] by 0.5% per attribute level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds to the chance of automatically being healed at a 2% per attribute level when using [Heal]
Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack: 228%
Recovers HP equal to 5% of your maximum HP
Additional HP Recovery Rate: 0 ~ 0
Magic Circle Duration: 40 seconds
Heal tiles: 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases damage dealt with [Cure] by 0.5% per attribute level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of hits: 18
Magic circle duration 10seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Decreases 0.3% per stack
Magic circle duration 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
1 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases damage dealt with [Aspersion] by 0.5% per attribute level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack 182%
Physical defense 20 increase
Targets: 10
Duration 120 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Duration
Type: Active
* Increases duration of [Monstrance] by 1 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Max. Magic Circles: 1
Increases DEX for allies
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 23s
Element: Holy
5 / 5
Blessing
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Attack Count
Type: Active
* Increases attack count of [Blessing] by 10 per attribute level
Increases SP consumption by 20%

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +155
Number of Hits: 50
Allies Affected: 2
Duration: 60 seconds
Consumes 1 Holy Powder
SP: 67

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

"Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round."

Level 2:
Attack: 304%
Casting Time: 5 seconds
HP recovery after resurrection: 10%
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
1 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases damage dealt with [Aspersion] by 0.5% per attribute level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack 182%
Physical defense 20 increase
Targets: 10
Duration 120 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Duration
Type: Active
* Increases duration of [Monstrance] by 1 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Max. Magic Circles: 1
Increases DEX for allies
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 23s
Element: Holy
10 / 10
Blessing
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Attack Count
Type: Active
* Increases attack count of [Blessing] by 10 per attribute level
Increases SP consumption by 20%

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 10:
Additional Damage: +280
Number of Hits: 100
Allies Affected: 2
Duration: 60 seconds
Consumes 1 Holy Powder
SP: 112

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

"Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round."

Level 2:
Attack: 304%
Casting Time: 5 seconds
HP recovery after resurrection: 10%
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +12
Additional Property Damage: +12
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
5 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 81

Type: Magic / Buff
Cooldown: 120s
Element: Holy
5 / 5
Mass Heal
Mass Heal

Restores the HP of you and that of your allies in front of you.

Level 5:
Restores 18% of the maximum HP
Additional HP Recovery: 240

SP: 75

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 3
Priest
1 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases damage dealt with [Aspersion] by 0.5% per attribute level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack 182%
Physical defense 20 increase
Targets: 10
Duration 120 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Duration
Type: Active
* Increases duration of [Monstrance] by 1 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Max. Magic Circles: 1
Increases DEX for allies
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 23s
Element: Holy
15 / 15
Blessing
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Attack Count
Type: Active
* Increases attack count of [Blessing] by 10 per attribute level
Increases SP consumption by 20%

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 15:
Additional Damage: +405
Number of Hits: 150
Allies Affected: 2
Duration: 60 seconds
Consumes 1 Holy Powder
SP: 157

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

"Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round."

Level 2:
Attack: 304%
Casting Time: 5 seconds
HP recovery after resurrection: 10%
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +12
Additional Property Damage: +12
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
10 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 10:
HP Recovery: 50%
Invincibility: 10 seconds
Duration: 90 seconds
SP: 133

Type: Magic / Buff
Cooldown: 120s
Element: Holy
10 / 10
Mass Heal
Mass Heal

Restores the HP of you and that of your allies in front of you.

Level 10:
Restores 28% of the maximum HP
Additional HP Recovery: 415

SP: 124

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases damage dealt with [Exorcise] by 0.5% per attribute level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

"[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage."

Level 5:
0.4 second attack 186%
Duration 10Seconds
SP: 80

Type: Magic / Buff
Cooldown: 36s
Element: Holy
0 / 5
Stone Skin
Stone Skin

Decreases Slash, Pierce, Bow and Gun attack damage for you and your party members.

Level 1:
Decreases damage received by 10%
Duration 35 seconds
SP: 39

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 5
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Makes the attacks of party members have the Holy property. Increases Holy property damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 98

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 1:
Cappella Duration: 60 seconds
Effect Duration: 15 seconds
Consumes 1 Cape
SP: 66

Type: Magic / Buff
Cooldown: 65s
Element: Holy
5 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
"* Increases damage dealt with [Magnus Exorcismus] by 0,5% per attribute level"

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 5:
0.5 second attack 185%
Duration 9Seconds
SP: 105

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 50 seconds
Consumes 1 Holy Water
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the HP recovery of [Aukuras] by 1% per attribute level

Lv3 Aukuras required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras

Summons a holy torch, improving the HP recovery of nearby allies. Reduces the accuracy of nearby enemies. Also, when you are nearby the torch, the duration of harmful effects will reduce.

Level 5:
HP Recovery: +45
HP Recovery Time: -10 seconds
Torch Duration: 140 seconds
SP: 64

Type: Magic / Buff
Cooldown: 120s
Element: Fire
0 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 40 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino

Increases the number of beneficial effects for you and your party members.

Level 5:
Maximum Count: +6
Duration: 200 seconds
SP: 53

Type: Magic / Buff
Cooldown: 6s
Element: Holy
5 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases damage dealt with [Zaibas] by 0.5% per attribute level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals the same damage to nearby enemies
* Max. targets: 4
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 5:
0.3 second attack 82%
No. of hits 9
Magic circle duration 30 seconds
SP: 66

Type: Magic / Attack
Cooldown: 30s
Element: Lightning
Rank 7
circle 1
Kabbalist
5 / 5
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 5:
Duration: 60 seconds
Additional Damage: 50% x7
SP: 146

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Exchanges half the maximum HP increase of [Ein Sof] for SP instead
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other

Kabbalist 1st Circle required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 5:
Duration: 35 seconds
Magic Circle Duration: 15 seconds
Maximum HP: +100%
SP: 164

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Merkabah
Kabbalist8 Kabbalist9
Merkabah: Enhance
Type: Passive
* Increases damage dealt with [Merkabah] by 0.5% per attribute level

Kabbalist 1st Circle required
Merkabah: Petrification
Type: Active
* Inflicts [Petrification] for 3 seconds on enemies affected by [Curse] when attacking with [Merkabah]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah: Enhanced Durability
Type: Active
* [Merkabah] wheel's durability increases and receives only 1 damage for any attacks
The wheel can take damage 5 times per attribute level
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah: Increased Magic Defense
Type: Active
"* When near [Merkabah]'s wheel, allies' magic defense increases by 10 per attribute level
* Increases SP consumption by 10%"

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 5:
Attack: 335%
Attribute Damage: 0%
100% magic attack damage on collision
Max. collisions: 50
SP: 202

Type: Magic / Buff
Cooldown: 45s
Element: Holy
0 / 5
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 1 times
SP: 54

Type: Magic / Buff
Cooldown: 10s
Element: Holy
0 / 5
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 1 times
SP: 54

Type: Magic / Buff
Cooldown: 10s
Element: Holy
0 / 5
Reduce Level
Reduce Level

Decrease the level of an enemy depending on the calculated number.

Level 1:
Additional Enemy Level: 1
Duration: 11 seconds
SP: 66

Type: Magic / Buff
Cooldown: 35s
Element: Holy
Rank 8
circle 2
Kabbalist
10 / 10
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 10:
Duration: 60 seconds
Additional Damage: 100% x7
SP: 241

Type: Magic / Buff
Cooldown: 40s
Element: Holy
8 / 10
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Exchanges half the maximum HP increase of [Ein Sof] for SP instead
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other

Kabbalist 1st Circle required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 8:
Duration: 44 seconds
Magic Circle Duration: 15 seconds
Maximum HP: +160%
SP: 232

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Merkabah
Kabbalist8 Kabbalist9 Kabbalist11 Kabbalist12 Kabbalist16 Kabbalist17
Merkabah: Enhance
Type: Passive
* Increases damage dealt with [Merkabah] by 0.5% per attribute level

Kabbalist 1st Circle required
Merkabah: Petrification
Type: Active
* Inflicts [Petrification] for 3 seconds on enemies affected by [Curse] when attacking with [Merkabah]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah: Enhanced Durability
Type: Active
* [Merkabah] wheel's durability increases and receives only 1 damage for any attacks
The wheel can take damage 5 times per attribute level
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah: Increased Magic Defense
Type: Active
"* When near [Merkabah]'s wheel, allies' magic defense increases by 10 per attribute level
* Increases SP consumption by 10%"

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 5:
Attack: 335%
Attribute Damage: 0%
100% magic attack damage on collision
Max. collisions: 50
SP: 202

Type: Magic / Buff
Cooldown: 45s
Element: Holy
1 / 10
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 1 times
SP: 54

Type: Magic / Buff
Cooldown: 10s
Element: Holy
1 / 10
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 1 times
SP: 54

Type: Magic / Buff
Cooldown: 10s
Element: Holy
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Reduce Level
Reduce Level

Decrease the level of an enemy depending on the calculated number.

Level 1:
Additional Enemy Level: 1
Duration: 11 seconds
SP: 66

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Double Chance
Double Chance

Based on the number derived from selected targets, gains a chance to perform Repeated Hits. The attacked target gains damage according to the Repeated Hits chance.

Level 5:
The number of repeated hits based on Double Chance
Attack per Repeated Hit: 50%
SP: 218

Type: Magic / Buff
Cooldown: 35s
Element: Holy
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Clone
Clone

Clone a selected monster based on the number calculated from the formula. Clone monsters will not yield EXP items can be dropped. Furthermore, the original and the copy cannot be further cloned.

Level 1:
Cloned Monster Duration: [Calculated result] + 1 seconds
SP: 180

Type: Magic / Buff
Cooldown: 73s
Element: Holy
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