[Apr 25th 2018] New classes have been added to the skill simulator!

DarkHero's PET GOD! Archer support build R10

Created by RohanKainne on Jul 20th 2018 (Last Updated: Sep 19th 2018).
This is a public build.
1
130 DEX
FULL CON
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
5 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 5:
Attack: 240%
Blocks: 40
Pavise Duration: 26 seconds
[Bleeding]Chance: 40%
SP: 36

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 5:
Attack: 264%
[Stun]Duration: 6 seconds
Consumes 1 Stone Bullet
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Hunter
5 / 5
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 5:
0.5 second attack 257%
Physical Defense: -7.5%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 57

Type: Melee / Attack
Cooldown: 9s
1 / 5
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 1:
165% Attack per 0.5 seconds
Duration: 5 seconds
SP: 41

Type: Melee / Attack
Cooldown: 15s
4 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 4:
Companion Attack: +40
Companion Accuracy: +40
Companion Critical Rate: +40
Companion Attack Speed + 1.2 seconds
Duration: 90 seconds
Maximum Level: 5
SP: 63

Type: Melee / Attack
Cooldown: 90s
0 / 5
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 1:
Evasion: -16
Accuracy: -16
Pointing AI Duration: 90 seconds
SP: 44

Type: Melee / Attack
Cooldown: 17s
5 / 5
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 5:
Attack: 153% x 5
SP: 52

Type: Melee / Attack
Cooldown: 5s
Rank 4
circle 2
Hunter
8 / 10
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 8:
0.5 second attack 292%
Physical Defense: -9%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 71

Type: Melee / Attack
Cooldown: 9s
1 / 10
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 1:
165% Attack per 0.5 seconds
Duration: 5 seconds
SP: 41

Type: Melee / Attack
Cooldown: 15s
5 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 5:
Companion Attack: +45
Companion Accuracy: +45
Companion Critical Rate: +45
Companion Attack Speed + 1.5 seconds
Duration: 100 seconds
Maximum Level: 5
SP: 68

Type: Melee / Attack
Cooldown: 90s
0 / 10
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 1:
Evasion: -16
Accuracy: -16
Pointing AI Duration: 90 seconds
SP: 44

Type: Melee / Attack
Cooldown: 17s
10 / 10
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 10:
Attack: 188% x 5
SP: 73

Type: Melee / Attack
Cooldown: 5s
1 / 5
2
Retrieve
Hunter3 Hunter12
Retrieve: Decreased Defense
Type: Active
* Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 2nd Circle required
Retrieve: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 2nd Circle required
Retrieve

[Physical]
Order your companion to drag a target towards you. The target becomes unable to attack and
suffers continuous damage.

Level 1:
Attack: 211%
Maximum Duration: 5 seconds
SP: 46

Type: Melee / Attack
Cooldown: 10s
1 / 5
Hounding
Hounding

Your companion finds hidden enemies nearby.

Level 1:
Detects hidden enemies 1 times
Hounding AI Duration: 90 seconds
SP: 48

Type: Melee / Attack
Cooldown: 9s
Rank 5
circle 3
Hunter
8 / 15
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 8:
0.5 second attack 292%
Physical Defense: -9%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 71

Type: Melee / Attack
Cooldown: 9s
1 / 15
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 1:
165% Attack per 0.5 seconds
Duration: 5 seconds
SP: 41

Type: Melee / Attack
Cooldown: 15s
5 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 5:
Companion Attack: +45
Companion Accuracy: +45
Companion Critical Rate: +45
Companion Attack Speed + 1.5 seconds
Duration: 100 seconds
Maximum Level: 5
SP: 68

Type: Melee / Attack
Cooldown: 90s
0 / 15
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 1:
Evasion: -16
Accuracy: -16
Pointing AI Duration: 90 seconds
SP: 44

Type: Melee / Attack
Cooldown: 17s
15 / 15
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 15:
Attack: 222% x 5
SP: 94

Type: Melee / Attack
Cooldown: 5s
10 / 10
2
Retrieve
Hunter3 Hunter12
Retrieve: Decreased Defense
Type: Active
* Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 2nd Circle required
Retrieve: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 2nd Circle required
Retrieve

[Physical]
Order your companion to drag a target towards you. The target becomes unable to attack and
suffers continuous damage.

Level 10:
Attack: 344%
Maximum Duration: 5 seconds
SP: 90

Type: Melee / Attack
Cooldown: 10s
1 / 10
Hounding
Hounding

Your companion finds hidden enemies nearby.

Level 1:
Detects hidden enemies 1 times
Hounding AI Duration: 90 seconds
SP: 48

Type: Melee / Attack
Cooldown: 9s
5 / 5
Growling
Growling

Your companion intimidates enemies to prevent them from approaching. Enemies will become fearful.

Level 5:
[Fear] Duration: 8 seconds
Disables Growling AI if the distance is greater than 250 between you and the companion
Growling AI Duration: 10 minutes
SP: 73

Type: Melee / Attack
Cooldown: 34s
Rank 6
circle 1
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
5 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 5:
AoE defense ratio is fixed to 1
Duration: 15 sec
SP: 102

Type: Melee / Attack
Cooldown: 35s
0 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
5 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 5:
Attack: 1208%
Number of targets: 15
+50% damage to Beast type enemies
SP: 109

Type: Melee / Attack
Cooldown: 25s
0 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 2
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
10 / 10
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 10:
AoE defense ratio is fixed to 1
Duration: 20 sec
SP: 142

Type: Melee / Attack
Cooldown: 35s
0 / 10
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
10 / 10
Pheasant
Falconer6 Falconer12 Falconer17
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 10:
Attack: 1480%
Number of targets: 15
+50% damage to Beast type enemies
SP: 150

Type: Melee / Attack
Cooldown: 25s
0 / 10
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 5:
Attack: 197% x6
+50% damage to Beast type enemies
SP: 134

Type: Melee / Attack
Cooldown: 45s
Rank 8
circle 3
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
10 / 15
Circling
Falconer7 Falconer11
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 10:
AoE defense ratio is fixed to 1
Duration: 20 sec
SP: 142

Type: Melee / Attack
Cooldown: 35s
0 / 15
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
13 / 15
Pheasant
Falconer6 Falconer12 Falconer17 Falconer18
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 13:
Attack: 1644%
Number of targets: 15
+50% damage to Beast type enemies
SP: 175

Type: Melee / Attack
Cooldown: 25s
0 / 15
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 10:
Attack: 251% x6
+50% damage to Beast type enemies
SP: 190

Type: Melee / Attack
Cooldown: 45s
5 / 5
Aiming
Aiming

Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.

Level 5:
Duration: 75 seconds
SP: 230

Type: Melee / Attack
Cooldown: 30s
5 / 5
Pre-Emptive Strike
Falconer13 Falconer14 Falconer19
Pre-Emptive Strike: Remove Hovering
Type: Active
* The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Strike: Remove Sonic Strike
Type: Active
* The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Attack: First Strike
Type: Active
* When [Pre-Emptive Attack] is active and the enemy's HP is at 100%,
Critical Rate increases by 10% per attribute level
* Increases SP consumption by 5

Falconer 3rd Circle Required
Pre-Emptive Strike

The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP.

Level 5:
Consume 45 SP per 5 sec
+50% increased damage for Hovering and Sonic Strike
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 9
circle 1
Pied Piper
5 / 5
Dissonanz
PiedPiper1
Dissonanz: Seaker
Type: Active
* Increases Stun duration by 2 sec for enemies in stealth mode
* Increases SP consumption by 20%

Requires Pied Piper Circle 1
Dissonanz: Sound Wave Attack
Type: Active
* Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level
* Increases SP consumption by 30%

Requires Pied Piper Circle 2
Dissonanz

Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.

Level 5:
Range 200
Stun duration 3 sec
Max. level 5
SP: 136

Type: Missile / Buff
Cooldown: 50s
1 / 5
Wiegenlied
PiedPiper3
Wiegenlied: Sleepy Head
Type: Active
* Applies the [Drowsy] debuff even after [Lullaby] expires
* Increases SP consumption by 20%

Requires Pied Piper Circle 1
Wiegenlied

Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.

Level 1:
Duration 10 sec
Max. 1 Lullaby attack
Drowsy duration 6 sec
Accuracy reduced by 60
SP: 95

Type: Melee / Attack
Cooldown: 35s
5 / 5
Hypnotische Floete
PiedPiper4 PiedPiper5
Hypnotische Floete: Movement Speed
Type: Active
* Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level
* Increases SP consumption by 10%

Requires Pied Piper Circle 1
Hypnotische Floete: Self Hypnosis
Type: Active
* Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration
* Increases SP consumption by 20%

Requires Pied Piper Circle 1
Hypnotische Floete

Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.

Level 5:
Max. targets 8
Max. duration 10 sec
SP: 166

Type: Melee / Attack
Cooldown: 40s
1 / 5
Hameln Nagetier
PiedPiper11 PiedPiper12
Hameln Nagetier: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Pied Piper Circle 1
Hameln Nagetier: Dirty Fangs
Type: Active
* Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level
* Increases SP consumption by 50%

Requires Pied Piper Circle 1
Hameln Nagetier: Rare Species
Type: Active
* 2% chance per attribute level of summoning a rare mouse species
* Rare mice deal 2 hits on the first attack

Requires Pied Piper Circle 2
Hameln Nagetier

[Physical] - [Pierce]
When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.

Level 1:
Attack 408%
Mouse-summoning skills:
- Dissonanz
- Wiegenlied
- Hypnotische Floete
- Friedenslied
- Marschierendeslied
SP: 91

Type: Melee / Attack
Cooldown: 20s
Rank 10
circle 2
Pied Piper
5 / 5
Dissonanz
PiedPiper1 PiedPiper2
Dissonanz: Seaker
Type: Active
* Increases Stun duration by 2 sec for enemies in stealth mode
* Increases SP consumption by 20%

Requires Pied Piper Circle 1
Dissonanz: Sound Wave Attack
Type: Active
* Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level
* Increases SP consumption by 30%

Requires Pied Piper Circle 2
Dissonanz

Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.

Level 5:
Range 200
Stun duration 3 sec
Max. level 5
SP: 136

Type: Missile / Buff
Cooldown: 50s
1 / 10
Wiegenlied
PiedPiper3
Wiegenlied: Sleepy Head
Type: Active
* Applies the [Drowsy] debuff even after [Lullaby] expires
* Increases SP consumption by 20%

Requires Pied Piper Circle 1
Wiegenlied

Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.

Level 1:
Duration 10 sec
Max. 1 Lullaby attack
Drowsy duration 6 sec
Accuracy reduced by 60
SP: 95

Type: Melee / Attack
Cooldown: 35s
10 / 10
Hypnotische Floete
PiedPiper4 PiedPiper5
Hypnotische Floete: Movement Speed
Type: Active
* Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level
* Increases SP consumption by 10%

Requires Pied Piper Circle 1
Hypnotische Floete: Self Hypnosis
Type: Active
* Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration
* Increases SP consumption by 20%

Requires Pied Piper Circle 1
Hypnotische Floete

Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.

Level 10:
Max. targets 13
Max. duration 10 sec
SP: 251

Type: Melee / Attack
Cooldown: 40s
8 / 10
Hameln Nagetier
PiedPiper11 PiedPiper12 PiedPiper13
Hameln Nagetier: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Pied Piper Circle 1
Hameln Nagetier: Dirty Fangs
Type: Active
* Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level
* Increases SP consumption by 50%

Requires Pied Piper Circle 1
Hameln Nagetier: Rare Species
Type: Active
* 2% chance per attribute level of summoning a rare mouse species
* Rare mice deal 2 hits on the first attack

Requires Pied Piper Circle 2
Hameln Nagetier

[Physical] - [Pierce]
When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.

Level 8:
Attack 564%
Mouse-summoning skills:
- Dissonanz
- Wiegenlied
- Hypnotische Floete
- Friedenslied
- Marschierendeslied
SP: 182

Type: Melee / Attack
Cooldown: 20s
1 / 5
Friedenslied
PiedPiper9
Friedenslied: Cancel Buff
Type: Active
* 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3)
* Increases SP consumption by 20%

Requires Pied Piper Circle 2
Friedenslied

Play the flute to make allies and enemies dance together for 5 seconds.

Level 1:
Targets 5
Max. duration 5 sec
SP: 114

Type: Melee / Attack
Cooldown: 45s
5 / 5
Marschierendeslied
PiedPiper7 PiedPiper8
Marschierendeslied: Allegro
Type: Active
* Applies the [Allegro] buff, increasing movement speed +15 for 5 sec
* Increases SP consumption by 20%

Requires Pied Piper Circle 2
Marschierendeslied: Morale Boost
Type: Active
* Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party

Requires Pied Piper Circle 2
Marschierendeslied

Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked.

Level 5:
Block count 15
Duration 60 sec
SP: 230

Type: Melee / Buff
Cooldown: 40s
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Comments (4)

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Sep 4th 2018 23:52:12
Buenas, como hago para que el Halcón ataque cuando uso las skills de Hunter?
Greetings, How can I use the skills's Hunter with the Falc? Muy pet dont do nothing .-.
Reply
Sep 5th 2018 04:30:33
@Lorkham Para usar las skills de hunter necesitas una mascota aparte del Halcon
Reply
Aug 15th 2018 23:05:05
Hey there, how it works the equips for pet? im using goro but he always get "stuned" and interruput the growling, witch equips do you use in your pet?
Reply
Aug 16th 2018 00:18:55
@Mesbero use some primus piece with a lot of CON. Anyway, you can feed your pet to restore his health
Reply
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