Appraiser-SR3
Created by Pentaminum on Sep 3rd 2017 (Last Updated: Jun 22nd 2018).
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Appraiser-SR3
Appraiser-SR3 is a mobile DPS class who relies on Limacon to dish out constant damage while constantly being on the move. Despite not having the damage seen from post-nerf SR, SR3 still remains one of the most efficient farming class, and with sufficient investment, can be considered a DPS to some degree in end game content
Stat Distribution:
100-150 STR, rest DEX. We want to maximise DEX as much as possible to boost our attack speed as much as possible.
Skill Explanation:
Archer
Swift Step: Extremely useful skill - boosts your movement speed while attacking. Works with Limacon. The main reason why we want this is because at Archer2 we gain an attribute that gives us crit rate while Swift Step is active. Seeing how crit rate is so hard to get by nowadays outside of gear, has immense value for us.
Note: Not many classes outside of archer tree benefits from this skill. Do not use the attribute Swift Step: Share - it only serves to eat up buff slots (you have a fixed number of active buffs you can have at one point of time) and may end up overwriting important buffs such as blessing, revive, quicken or haste. And no, you can’t share crit rate.
Oblique Shot: Hits 2 targets per shot. The 5 overheat makes it a very useful skill for leveling.
Multishot: Not really useful outside of the small AoE it provides. More of a point dumper. You can take some points off this and take heavy shot/full draw if you want to do so.
Ranger
Barrage: Extremely strong AoE skill, has pretty good burst when utilised properly. Drains SP pretty fast though so prepare some SP potions beforehand.
Steady Aim: Good scaling buff that gives a flat % boost to your missile attacks. Scales well to late game.
Time-Bomb Arrow: Has a decent AoE and damage with knockdown.
High Anchoring: Point dumper. If you wish to do so you can move the 5 points to critical shot.
Appraiser
Overestimate: One of the key reasons you want appraiser. Boosts your sub weapon so that it has +3 enhancement level. Saves us the trouble (and the luck required) to get your pistol to +11 (+8)/+16 (+13)/+21 (+18).
Blindside: High scaling skill that also makes enemies more vulnerable to crits. Benefits not only you, but your entire party. This is another one of the reasons why we want Appraiser.
Devaluate: Another useful debuff that decreases enemy's’ physical and magical attack and defence.
Identify: Point dumper.
Schwarzer Reiter
Limacon: Your most iconic and most important skill. Allows you to move freely while attacking with secondary attack (pistol) when it is active. Gains 100% uptime at SR3 and another attribute that allows you to hit 2 targets with one auto while using Limacon.
Retreat Shot: Supplements your AoE damage, shoots backwards while moving forward. Can be used together with limacon.
Caracole: Instant cast AoE that further spreads damage to nearby enemies with the spread attribute.
Marching Fire: Shoots continuously with both your pistol and crossbow in front of you. Not sure if it is intended, but works even when you are standing still or knocked down. Unfortunately does not have an enhance attribute and at a certain point limacon starts to outdamage marching fire.
Wild shot: I don’t recommend this mainly due to limited AoE and cast time. More often than not you will end up taking some form of damage while charging so it will end up getting cancelled. Can be useful in certain bossing situations, if you do wish to take it take 5 points off caracole and move it to here.
Gear options
Weapons:
Lvl 1-170: Any 2H bow that you can find in your level range will suffice. If you have the funds for it, a purple 120 bow with 3 slots is pretty nice to have.
If you do happen to have an arde dagger, pick up a crossbow in your level range instead.
Lvl 170-Lvl 315: Manamana
Manamana is the best pistol you can get before 315 weapons hands down. Crit rate, movement speed, property damage, AoE attack ratio are all very favourable stats, not to mention the anvil efficiency means that once you get it to +16 and above it can compete with even double stack when it comes to pure damage. Enhance this as much as possible and stick to it until lvl 315.
Alternative option: If you cannot afford a Manamana, you can opt for an Alcris instead. Cheaper option but not as effective as Manamana. Save the remaining silver for Pevordimas pistol instead.
Lvl 315: Pevordimas Pistol/Purine Pevordimas Pistol: Stronger than Manamana when it comes to pure stats. If you can find a Purine Pevordimas pistol with 2 slots, it’s equivalent to double stack, thus allowing you to save your practonium for Aspana instead.
Aspana revolver: Your end game weapon-of-choice. Has extremely beneficial stacks such as crit rate, and the 3 slots makes it extremely powerful. If you are using SR3 as a farmer, not necessary to go until Aspana - Pevordimas pistol +11 will suffice for a farmer. Must have if you are looking to use SR as a DPS.
Main Hand:
Chrisius Shooter: Gives one of highest DEX boost in the game as of now. If you can find one with multiple slots, it is superior to Isbality.
Isbality: The main reason why we want this is due to its 3 slot. Our crossbow is a stat stick for us, so x3 yellow/green/red gem actually means quite a lot when it comes to it.
Silver Hawk: If you do not intend to use this on any other character, I recommend you to skip it and use Isbality or go straight for Regard Horn Crossbow.
Regard Horn Crossbow: Extremely good damage (for our ranger skills), 3 slotted and gives us some additional crit rate boost. Not necessary unless you want the SR as a DPS.
Armor:
Cafrisun Set: The extra damage line is insanely useful, especially when combined with sacrament, property damage such as those from Manamana or enchant fire scrolls, since we will be relying on auto attacks most of the time. In fact, you can use this armor set even at lvl 300++ if you are looking to use SR as a farmer as the combat update made it so that defence matters less than before.
Eastern Leather Set: Gives a really good boost to our DEX. Has better stats than cafrisun set, so if you feel uncomfortable with having low defence/do not wish to chug around too many HP potions, use this.
Eaglestar Leather Set: More defensive option as compared to Eastern Leather Set. Can be used if you are still uncomfortable with your defence and HP pool even with eastern leather set.
Kaulas/Vienti Kaulas Leather Set: Provides good defence stats, and some form of crit rate (and DEX if you went for Vienti Kaulas). Personally I don’t really find it far too useful so I’d skip this in favour of eaglestar leather/eastern leather sets.
Lolopanther/Solmiki leather set: Your end game armor of choice. Not needed unless you plan to go all-out as SR3 DPS.
Accessory:
Sissel bracelet: Seeing how rare crit rate is after the removal of crit rate from DEX, we want to boost it as much as possible from gears.
Zachariel bangle: Alternative budget choice. Overall stat boost.
Petamion-Max Petamion-Terraillon: Overall stat boost, terraillon is hard to come across so usually we settle with max petamion.
Headgear: Look out for physical attack, crit rate/attack, or property damage enchantments.
Gems:
Main Hand:
Yellow - if you feel that you are already as often as you would like.
Green - if you cannot push your crit rate to your desired stat.
Red - for overall damage boost, has a bit of RNG element to it.
Off-hand:
Yellow - if you feel that you are already critting as often as you would like.
Green - if you cannot push your crit rate to your desired stat.
Red - actually a very efficient choice of gem on off hand, go for it if you can’t care too much about crits.
Armor:
Top and bottom:
Yellow gems - for more physical defence
Red gems - I don’t like this on SR cos you already gain some extra HP from your mount. Not saying it’s not viable though, go for it if you are uncomfortable with your HP pool.
Boots:
Blue gem - for more magic defence.
Gloves:
Take anything you want here - monster gems if you can find/afford one, or block pen/accuracy gem if you feel that you are being dodged/blocked more than you would like.
Important Attributes:
Oblique Shot: Enhance (lvl 40)
2H Bow Mastery: Anti Air
1H Bow Mastery: Ignore Defence
Swift Step: Critical Rate
Steady Aim: Enhance
Limacon: Spread
Caracole: Spread
Limacon: Enhance (lvl 40)
Appraiser-SR3 is a mobile DPS class who relies on Limacon to dish out constant damage while constantly being on the move. Despite not having the damage seen from post-nerf SR, SR3 still remains one of the most efficient farming class, and with sufficient investment, can be considered a DPS to some degree in end game content
Stat Distribution:
100-150 STR, rest DEX. We want to maximise DEX as much as possible to boost our attack speed as much as possible.
Skill Explanation:
Archer
Swift Step: Extremely useful skill - boosts your movement speed while attacking. Works with Limacon. The main reason why we want this is because at Archer2 we gain an attribute that gives us crit rate while Swift Step is active. Seeing how crit rate is so hard to get by nowadays outside of gear, has immense value for us.
Note: Not many classes outside of archer tree benefits from this skill. Do not use the attribute Swift Step: Share - it only serves to eat up buff slots (you have a fixed number of active buffs you can have at one point of time) and may end up overwriting important buffs such as blessing, revive, quicken or haste. And no, you can’t share crit rate.
Oblique Shot: Hits 2 targets per shot. The 5 overheat makes it a very useful skill for leveling.
Multishot: Not really useful outside of the small AoE it provides. More of a point dumper. You can take some points off this and take heavy shot/full draw if you want to do so.
Ranger
Barrage: Extremely strong AoE skill, has pretty good burst when utilised properly. Drains SP pretty fast though so prepare some SP potions beforehand.
Steady Aim: Good scaling buff that gives a flat % boost to your missile attacks. Scales well to late game.
Time-Bomb Arrow: Has a decent AoE and damage with knockdown.
High Anchoring: Point dumper. If you wish to do so you can move the 5 points to critical shot.
Appraiser
Overestimate: One of the key reasons you want appraiser. Boosts your sub weapon so that it has +3 enhancement level. Saves us the trouble (and the luck required) to get your pistol to +11 (+8)/+16 (+13)/+21 (+18).
Blindside: High scaling skill that also makes enemies more vulnerable to crits. Benefits not only you, but your entire party. This is another one of the reasons why we want Appraiser.
Devaluate: Another useful debuff that decreases enemy's’ physical and magical attack and defence.
Identify: Point dumper.
Schwarzer Reiter
Limacon: Your most iconic and most important skill. Allows you to move freely while attacking with secondary attack (pistol) when it is active. Gains 100% uptime at SR3 and another attribute that allows you to hit 2 targets with one auto while using Limacon.
Retreat Shot: Supplements your AoE damage, shoots backwards while moving forward. Can be used together with limacon.
Caracole: Instant cast AoE that further spreads damage to nearby enemies with the spread attribute.
Marching Fire: Shoots continuously with both your pistol and crossbow in front of you. Not sure if it is intended, but works even when you are standing still or knocked down. Unfortunately does not have an enhance attribute and at a certain point limacon starts to outdamage marching fire.
Wild shot: I don’t recommend this mainly due to limited AoE and cast time. More often than not you will end up taking some form of damage while charging so it will end up getting cancelled. Can be useful in certain bossing situations, if you do wish to take it take 5 points off caracole and move it to here.
Gear options
Weapons:
Lvl 1-170: Any 2H bow that you can find in your level range will suffice. If you have the funds for it, a purple 120 bow with 3 slots is pretty nice to have.
If you do happen to have an arde dagger, pick up a crossbow in your level range instead.
Lvl 170-Lvl 315: Manamana
Manamana is the best pistol you can get before 315 weapons hands down. Crit rate, movement speed, property damage, AoE attack ratio are all very favourable stats, not to mention the anvil efficiency means that once you get it to +16 and above it can compete with even double stack when it comes to pure damage. Enhance this as much as possible and stick to it until lvl 315.
Alternative option: If you cannot afford a Manamana, you can opt for an Alcris instead. Cheaper option but not as effective as Manamana. Save the remaining silver for Pevordimas pistol instead.
Lvl 315: Pevordimas Pistol/Purine Pevordimas Pistol: Stronger than Manamana when it comes to pure stats. If you can find a Purine Pevordimas pistol with 2 slots, it’s equivalent to double stack, thus allowing you to save your practonium for Aspana instead.
Aspana revolver: Your end game weapon-of-choice. Has extremely beneficial stacks such as crit rate, and the 3 slots makes it extremely powerful. If you are using SR3 as a farmer, not necessary to go until Aspana - Pevordimas pistol +11 will suffice for a farmer. Must have if you are looking to use SR as a DPS.
Main Hand:
Chrisius Shooter: Gives one of highest DEX boost in the game as of now. If you can find one with multiple slots, it is superior to Isbality.
Isbality: The main reason why we want this is due to its 3 slot. Our crossbow is a stat stick for us, so x3 yellow/green/red gem actually means quite a lot when it comes to it.
Silver Hawk: If you do not intend to use this on any other character, I recommend you to skip it and use Isbality or go straight for Regard Horn Crossbow.
Regard Horn Crossbow: Extremely good damage (for our ranger skills), 3 slotted and gives us some additional crit rate boost. Not necessary unless you want the SR as a DPS.
Armor:
Cafrisun Set: The extra damage line is insanely useful, especially when combined with sacrament, property damage such as those from Manamana or enchant fire scrolls, since we will be relying on auto attacks most of the time. In fact, you can use this armor set even at lvl 300++ if you are looking to use SR as a farmer as the combat update made it so that defence matters less than before.
Eastern Leather Set: Gives a really good boost to our DEX. Has better stats than cafrisun set, so if you feel uncomfortable with having low defence/do not wish to chug around too many HP potions, use this.
Eaglestar Leather Set: More defensive option as compared to Eastern Leather Set. Can be used if you are still uncomfortable with your defence and HP pool even with eastern leather set.
Kaulas/Vienti Kaulas Leather Set: Provides good defence stats, and some form of crit rate (and DEX if you went for Vienti Kaulas). Personally I don’t really find it far too useful so I’d skip this in favour of eaglestar leather/eastern leather sets.
Lolopanther/Solmiki leather set: Your end game armor of choice. Not needed unless you plan to go all-out as SR3 DPS.
Accessory:
Sissel bracelet: Seeing how rare crit rate is after the removal of crit rate from DEX, we want to boost it as much as possible from gears.
Zachariel bangle: Alternative budget choice. Overall stat boost.
Petamion-Max Petamion-Terraillon: Overall stat boost, terraillon is hard to come across so usually we settle with max petamion.
Headgear: Look out for physical attack, crit rate/attack, or property damage enchantments.
Gems:
Main Hand:
Yellow - if you feel that you are already as often as you would like.
Green - if you cannot push your crit rate to your desired stat.
Red - for overall damage boost, has a bit of RNG element to it.
Off-hand:
Yellow - if you feel that you are already critting as often as you would like.
Green - if you cannot push your crit rate to your desired stat.
Red - actually a very efficient choice of gem on off hand, go for it if you can’t care too much about crits.
Armor:
Top and bottom:
Yellow gems - for more physical defence
Red gems - I don’t like this on SR cos you already gain some extra HP from your mount. Not saying it’s not viable though, go for it if you are uncomfortable with your HP pool.
Boots:
Blue gem - for more magic defence.
Gloves:
Take anything you want here - monster gems if you can find/afford one, or block pen/accuracy gem if you feel that you are being dodged/blocked more than you would like.
Important Attributes:
Oblique Shot: Enhance (lvl 40)
2H Bow Mastery: Anti Air
1H Bow Mastery: Ignore Defence
Swift Step: Critical Rate
Steady Aim: Enhance
Limacon: Spread
Caracole: Spread
Limacon: Enhance (lvl 40)
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
5 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 135% x 5 SP: 35 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 3
Ranger |
10 / 10 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 10: Attack: 165% x 5 SP: 53 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 10 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 5: Attack: 228% AoE Attack Ratio: 10 SP: 40 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Damage +10% Add. damage 100 Duration 5 min SP: 60 Type: Melee / Buff Cooldown: 25s 5 / 5 Time Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30% Ranger 3rd Circle required Time Bomb Arrow [Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage. Level 5: Attack: 297% Duration: 2 seconds SP: 44 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 5
Appraiser |
2 / 5 Identify Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item. Level 2: Increased chances of additional item stats SP: 0 Type: Melee / Attack Cooldown: 60s 3 / 3 Overestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Overestimate Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level. Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96 Type: Melee / Buff Cooldown: 50s 5 / 5 Devaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level Requires Appraiser Circle 1 Devaluation Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster. Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96 Type: Melee / Buff Cooldown: 20s 5 / 5 3 Blindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level Requires Appraiser Circle 1 Blindside [Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.) Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104 Type: Missile / Attack Cooldown: 40s |
Rank 6
Schwarzer Reiter |
5 / 5 Caracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10% Schwarzer Reiter 3rd Circle Required Caracole [Missile: Gun] Shoot forward while pushing yourself back with recoil. Level 5: Attack: 670% Able to use while riding SP: 134 Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 5 / 5 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 5: Duration 100 sec Add. Pistol attack 90% Consumes 7 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 5 / 5 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 5: 152% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 144 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 7
Schwarzer Reiter |
10 / 10 Caracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10% Schwarzer Reiter 3rd Circle Required Caracole [Missile: Gun] Shoot forward while pushing yourself back with recoil. Level 10: Attack: 821% Able to use while riding SP: 190 Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 10 / 10 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 10: Duration 200 sec Add. Pistol attack 140% Consumes 12 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 10 / 10 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 10: 186% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 204 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 8
Schwarzer Reiter |
15 / 15 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 15: Duration 300 sec Add. Pistol attack 190% Consumes 17 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 15 / 15 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 15: 221% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 264 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 5 / 5 Marching Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 3rd Circle Required Marching Fire [Missile: Gun] March forward while shooting. The enemies in front get attacked. Level 5: 189% Attack per 0.2 seconds x No. of Hits Duration: 5 seconds Able to use while riding SP: 305 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
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