[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (W) Elementalist - Warlock Guide (With Variations)

Created by Valkoria on May 5th 2016 (Last Updated: Dec 11th 2018).
This is a public build.
55
Important Rank 10 Info: For rank 10 we have three choices to pick from, all of which have their differences.
Your three options are Warlock3-Rune Caster, Warlock3-Featherfoot, and Warlock2-Shadowmancer2.

Its entirely up to you which you prefer as all of them are great and still retain the identity that we've come to know and love, Elementalist-Warlock is still a very strong build and I hope you continue to enjoy it as much as I do :)

Rune Caster: Rune of Destruction Magic Penetration, Rune of Justice (Mastema makes it hit 2x harder) and a the choice of one of its utility buffs. Rune Caster is a great choice for more focus on aoe and utility.
- https://tos-th.com/skill-simulator.html#2111bbbfffh.11215f617a85.1e3f419a55.132f314f516585.154555

Featherfoot: +50% Darkness damage dealt to cursed enemies (Bone Pointing), health sustain from Blood Sucking, and archer damage boosting from Ngadhundi corruption. Featherfoot is a great choice for more focus on single target and sustain.
- https://tos-th.com/skill-simulator.html#2111bbbfffg.11215f617a85.1e3f419a55.132f314f516585.253145

Warlock2-Shadowmancer2: Superior single target and average aoe, but with the highest sp consumption of the three (I suggest getting around +150 spirit or higher from gear). With Warlocks Drain buffing Shadowmancers skills you can deal some insanely high single target damage.
- https://tos-th.com/skill-simulator.html#2111bbbffjj.11215f617a85.1e3f419a55.132a314a5165.1a2a4555

____________________________________________________________________________________________________________________________________________________________________

Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. This is my main character and my most favorite of characters I've made.
For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/



Elementalists deal incredible area of effect and single target damage, the class for those who want to nuke the hell out of everything around them. Even with the many changes to the other Wizard classes, Elementalist still remains one of the most popular and powerful builds for nearly all content in the game.

Warlock compliments Elementalist with extremely hard hitting skills that are great for bossing and clearing incoming waves of enemies. The abilities may not look that great on paper but really flesh everything together making it a very well synergized build.


Rating of Class 1-10 (my opinion):
Single Target: 9
Area of Effect: 9.5
Durability: 3
Solo: 8
Team: 9

Pros:
- Raid viable
- High damage and AOE
- High burst
- Ranged
- Good both Solo and in Party

Cons:
- Fairly long cooldowns
- Fairly reliant on deployment spells
- Can be squishy
- Rune Caster quest (if picked)
- Sp Hungry (if WL2-SM2)


Stat Distribution:

70+ Con (see below), Rest INT.


The 'right' amount of Con is a difficult question to answer since most people seem to have their own opinion of what you should go, and also depends on what content in the game you will be doing. You will generally need a larger Hp pool for content like Velcoffer, but if you don't plan on doing it you won't need to invest in as much.

What I believe is a good amount of health to aim for in general is 50,000 (around 220 Con, counting items). With 70 Invested, 4 pieces of armor with around 25 each, and a weapon with around 50 (which is all reasonable to obtain), that would bring you to 50,000.

This build does spend Sp at a decent rate, so I suggest trying to aim for some gear with Spirit on top of your other important stats (Quests and Collections that increase your Spirit and Sp help too). I felt pretty comfortable on as the Rune Caster or Featherfoot variations with just over 100 Spirit, and the Shadowmancer variation with just over 160.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Also depending on what content you may be focusing on you can shift a few skills around, not everything is always set in stone.



Wizard:

1/15 Energy Bolt, Decent filler skill, not very powerful but not bad. Very fast cast animation and fairly low cooldown.

15/15 Earthquake, This skill is now instant cast and has a super quick animation, deals significant damage on its own, and will hit twice if the target is effected by Lethargy. Has an attribute that removes the knockdown too!

1/15 Lethargy, One point for the bonus Strike Speciality and Tile Speciality attributes, not every class has strike damage but even if one person in your group does you will make them deal much more damage with those skills and Tile Speciality will make everyone's magic tiles deal 35% more damage.

10/10 Magic Missile, This skill received a huge buff by having better scaling and a super quick animation similar to Earthquake. Useful against a single target and even better against a group of enemies. Deals bonus hits if you have Thaumaturge's swell arm buff.

1-5/10 Surespell, Allows you to cast spells while taking damage. Nothing is more annoying than playing a caster and getting interrupted on every spell because you took 1 damage from a poison tick. Now lasts 5 minutes on all levels and causes it to effect one additional party member after level 1 per level.

5/5 Quick Cast, This spell makes you cast 50% faster. This skill is the reason why you level to Circle 3 Wizard for Elementalist. Now lasts 5 minutes on all levels.

Remaining skill points are pretty flexible and can be placed in any combination of Lethargy, Sleep, Magic Shield or Surespell (up to 5 points to share with party).


Elementalist:

14/15 Electrocute, A well rounded skill, it deals quite a lot of damage even to a single target and deals amazing aoe damage, and even more if the target is frozen from Hail or another player. Now has 4 overheat and is much easier to land on your targets.

15/15 Hail, This skill recently got nerfed, but is still a great aoe spell, just no longer overpowered :(

1/15 Prominence, A fairly good skill but unable to invest more than one point into due to other skills being better. Now has an attribute that doubles the amount of fires that spawn.

10/10 Storm Dust, This spell replaced Frost Cloud and was moved to Circle 2. It's pretty much superior in every way to Frost Cloud since it hits flying, has a shorter cooldown and has two very good attributes.

5/5 Meteor, Was moved to Circle 3, had its cast time shortened (again) and its Aoe increased (almost screen wide). It scales very well and is one of Elementalists best skills now.


Warlock:

3-10/15 Pole of Agony, Can be cast range and summons a pillar of darkness that deals a ton of damage over time if you can keep the target within it.

1/15 Dark Theurge, Summons 5 spirits that circle your character for some time, anything that comes in contact with them will take multiple hits of darkness damage. The spirits can block missile attacks from hitting you a certain amount of times and can be consumed with Drain which will increase all your Darkness damage by 50%.

15/15 Mastema, One of Warlocks best spells once you learn at least 1 point of the Phantom Pain attribute. It deals a direct burst of damage on cast, and then applies a debuff that deals darkness damage over time. It also causes the target to take 2x holy damage for 20 seconds.

8-15/15 Invocation, Useful for bosses that summon adds or in rooms that have constant spawning enemies like in Earth Tower and Challenge Mode.

The tooltip doesnt state it but, the damage from spirits is increased based off the level of Invocation.

1/1 Evil Sacrifice, Situational but useful for 1 point.

5/10 Drain, This skill allows you to absorb 5 of your Dark Theurge spirits and gives you a 50% damage boost to Darkness damage at level 5. This will cause your Mastema and Demon Scratch to hit like a tactical nuke.

5/5 Demon Scratch, Very powerful aoe spell that deals additional damage depending how the spell is landed: Far targets receive the most amount of hits (3), close targets the least (1). Try to position yourself so it always hits for maximum damage, this skill can easily hit for the damage cap while you have Drain buff.


Rune Caster (If Chosen):

5/5 Rune of Destruction, Similar to Meteor in being a large aoe burst attack but deals more damage the more targets it hits since it works similar to Echo Slam in Dota. Since this skill is Magic property, it can take advantage of Sleeps Dream Eater attribute for +200% damage if you learn it.

5/5 Rune of Justice, Fires a beam of light in a straight line, can be charged while moving and since it deals Holy property damage it will hit twice as hard if the target is effected by Mastema debuff.

Remaining points can be invested into any of your other utility spells, Rune of Protection will only have 20 seconds of downtime if you have Divine Might, Rune of Ice will help boost Hails damage, and Rune of Giants has limited uses but can be fun to use. I went with Rune of Protection because nothing makes me more angry than getting knock-backed during a spell animation and having the skill not go off but go on cooldown.


Featherfoot (If Chosen):

5/5 Blood Sucking, Channel ability that deals damage over time, and heals you for 30% (at level 5) of the damage if its a Beast, Devil or Insect monster. Great for recovering lost health.

1/5 Bone Pointing, The main reason why you would go Featherfoot, summons a stationary bone that shoots at a targets causing them to be cursed. Cursed enemies take 50% more damage from Dark damage, which would further enhance your Warlocks skills.

5/5 Ngadhundi, Melee range spell that causes targets hit to become afflicted with Decay, which will cause them to take bonus damage from Missile attacks (Crossbow, Bow, Pistol, etc).

Remaining points can be invested into Bone Pointing for more scaling or Kurdaitcha for another way to apply a curse. I found Blood Bath to be a very underwhelming skill, even at higher levels.


Warlock C2 / Shadowmancer C2 (If Chosen):

10/10 Shadow Thorn, Single target spell that has an extremely quick animation, low cooldown and 4 overheat.
Has an attribute that causes ground enemies to take two hits.
This skill with level 5 Drain and its Stepping Shadows attribute leads to some insanely high damage, and since its such a short cooldown it allows for some great bossing dps.

10/10 Shadow Conjuration, Shoots a wave of shadow in a cone that deals shadow damage to enemies in an aoe.
Has an attribute that causes ground enemies to take damage over time similar to Mastemas Phantom Pain attribute (though at lower damage).
Similar to Shadow Thorn, This skill with level 5 Drain and its Shadow Trap attribute it can deal some impressive damage.

5/10 Hallucination, Summons a perfect copy of you that has 20% of your Hp and takes damage in your place.
Has an attribute that further gives it better hp scaling.

5/5 Shadow Condensation, When cast nearby enemies, it spawns a shadow orb above them and after 3 seconds they explode dealing damage. With Warlocks Drain it will hit harder than Meteor but has no overheat, pretty good skill in CM or areas with lots of enemies.


You may take a point or two out of Hallucination if you decide that you would like use Shadow Pool or Shadow Fetter.


Important Attributes to level asap:

Wizard - Earthquake: Remove Knockdown
Wizard - Lethargy: Strike Speciality
Wizard - Lethargy: Tile Speciality
Elementalist - Hail: Freeze
Elementalist - Prominence: Prominence Wandering
Elementalist - Prominence: Additional Summon
Elementalist - Storm Dust: Slow
Elementalist - Storm Dust: Humpback
Elementalist - Meteor: Flame Ground (for Flame Ground Skill Scrolls)
Warlock - Pole of Agony: Maintain
Warlock - Pole of Agony: Duration
Warlock - Mastema: Phantom Pain (1 point to gain the damage over time effect)
Warlock - Dark Attack

Rune Caster - Rune of Destruction: Magic Defense Destruction (If Rune Caster picked)
Featherfoot - Bone Pointing: Summon Time (If Featherfoot picked)
Shadowmancer - Shadowthorn: Stepping Shadows (If Shadowmancer picked)
Shadowmancer - Shadow Conjuration: Shadow Trap (If Shadowmancer picked)


Equipment / Core Items / Cards:

Use a Staff. Cloth for more Mdef, Plate for more Pdef.

Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Copy Build
Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
1 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
10 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 10:
Attack: 397%
AoE Attack Ratio: 4
SP: 44

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
5 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
1 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
15 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 15:
Attack: 470%
AoE Attack Ratio: 4
SP: 59

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
10 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 10:
Attack: 290% x 3
Bullet Count: 5
SP: 56

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Elementalist
5 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 5:
Attack: 219% x 4
}Number of Targets: 5
SP: 123

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
5 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 5:
Attack: 735%
Duration: 10 seconds
SP: 118

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 5
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 5:
261% Attack per 0.3 seconds
Number of Targets: 22
Duration: 5.4 seconds
SP: 158

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 6
circle 3
Elementalist
14 / 15
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 14:
Attack: 308% x 4
}Number of Targets: 10
SP: 212

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 15
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
15 / 15
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 1067%
Duration: 10 seconds
SP: 214

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 15
Prominence
Elementalist14 Elementalist3 Elementalist26
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Storm Dust
Elementalist27 Elementalist28 Elementalist29
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 10:
332% Attack per 0.3 seconds
Number of Targets: 32
Duration: 5.4 seconds
SP: 230

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 10
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
5 / 5
2
Meteor
Elementalist11 Elementalist30
Meteor: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 3rd Circle required
Meteor: Flame Ground
Type: Active
* Enemies on [Flame Ground] take 5 consecutive hits by [Meteor]

Elementalist 3rd Circle required
Meteor

[Magic] - [Fire]
Drop a meteor on the targeted area to inflict damage to enemies.

Level 5:
Attack 3516%
Casting 3 sec
AoE attack ratio 30
SP: 166

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 7
circle 1
Warlock
1 / 5
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 1:
281% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 131

Type: Magic / Attack
Cooldown: 60s
Element: Dark
0 / 5
Invocation
Warlock5
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 1:
Duration: 25 seconds
SP: 120

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 5
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 1:
Attack: 517% x 5
Duration: 30 seconds
SP: 105

Type: Magic / Attack
Cooldown: 30s
Element: Dark
5 / 5
Mastema
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 5:
Attack: 1401%
Stigma Duration: 20 seconds
SP: 158

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
Rank 8
circle 2
Warlock
1 / 10
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 1:
281% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 131

Type: Magic / Attack
Cooldown: 60s
Element: Dark
8 / 10
Invocation
Warlock5 Warlock12 Warlock14
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 8:
Duration: 60 seconds
SP: 212

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 10
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 1:
Attack: 517% x 5
Duration: 30 seconds
SP: 105

Type: Magic / Attack
Cooldown: 30s
Element: Dark
10 / 10
Mastema
Warlock9 Warlock10 Warlock13
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 10:
Attack: 1717%
Stigma Duration: 20 seconds
SP: 218

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
5 / 5
Drain
Drain

Absorbs nearby evil spirits and expels Evil Spirit Energy around. Dark property attack increases proportionally to the number of evil spirits absorbed.

Level 5:
Number of Evil Spirits Absorbable 5
Additional Damage: [Number of Evil Spirits] *10%
Buff Duration: 30 seconds
SP: 195

Type: Magic / Attack
Cooldown: 40s
Element: Dark
0 / 5
Ghastly Trail
Ghastly Trail

[Magic] - [Dark]
Make the summoned evil spirits to follow you in line. The damage increases proportionally to the skill level.

Level 1:
Additional Evil Spirits Damage 500
Max Duration 10 seconds
Requires summoned Evil Spirits
SP: 161

Type: Magic / Buff
Cooldown: 30s
Element: Dark
Rank 9
circle 3
Warlock
3 / 15
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 3:
311% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 162

Type: Magic / Attack
Cooldown: 60s
Element: Dark
8 / 15
Invocation
Warlock5 Warlock12 Warlock14
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 8:
Duration: 60 seconds
SP: 212

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 15
Dark Theurge
Warlock7 Warlock8 Warlock16 Warlock18
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 1:
Attack: 517% x 5
Duration: 30 seconds
SP: 105

Type: Magic / Attack
Cooldown: 30s
Element: Dark
15 / 15
Mastema
Warlock9 Warlock10 Warlock13
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 15:
Attack: 2033%
Stigma Duration: 20 seconds
SP: 278

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
5 / 10
Drain
Drain

Absorbs nearby evil spirits and expels Evil Spirit Energy around. Dark property attack increases proportionally to the number of evil spirits absorbed.

Level 5:
Number of Evil Spirits Absorbable 5
Additional Damage: [Number of Evil Spirits] *10%
Buff Duration: 30 seconds
SP: 195

Type: Magic / Attack
Cooldown: 40s
Element: Dark
0 / 10
Ghastly Trail
Ghastly Trail

[Magic] - [Dark]
Make the summoned evil spirits to follow you in line. The damage increases proportionally to the skill level.

Level 1:
Additional Evil Spirits Damage 500
Max Duration 10 seconds
Requires summoned Evil Spirits
SP: 161

Type: Magic / Buff
Cooldown: 30s
Element: Dark
5 / 5
2
Demon Scratch
Warlock15
Demon Scratch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demon Scratch] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 3rd Circle required
Demon Scratch

[Magic] - [Dark]
Create a magic circle that summons the demon's arm in front. The summoned demon disappears after attacking the front.

Level 5:
Attack: 2976%
SP: 698

Type: Magic / Attack
Cooldown: 40s
Element: Dark
Rank 10
circle 1
Rune Caster
5 / 5
2
Rune of Destruction
RuneCaster3 RuneCaster8
Rune of Destruction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Destruction: Magic Defense Destruction
Type: Active
* Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level
* Increases SP consumption by 30%

Rune Caster 1st Circle required
Rune of Destruction

[Magic]
Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic.

Level 5:
Attack: 1787%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 191

Type: Magic / Attack
Cooldown: 40s
0 / 5
Rune of Ice
RuneCaster2
Rune of Ice: Slow
Type: Active
* Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Ice

[Magic]
Temporarily increases the Ice-type magic of you and your party members, making it more powerful.

Level 1:
Duration: 10 seconds
Increases Ice-property skill damage by 50%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 107

Type: Magic / Attack
Cooldown: 140s
0 / 5
Rune of Giants
RuneCaster4
Rune of Giants: HP
Type: Active
* Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level]
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Giants

[Magic]
Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills.

Level 1:
Giant Size Duration: 30 seconds
Magic Circle Duration: 10 seconds
Defense, Maximum HP: +20%
Movement Speed: +20
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 115

Type: Magic / Attack
Cooldown: 120s
5 / 5
3
Rune of Justice
RuneCaster5
Rune of Justice: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Justice

[Magic]-[Holy]
Unleashes a divine magic attack in a straight line.

Level 5:
Attack: 357% x 5
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 181

Type: Magic / Attack
Cooldown: 30s
Element: Holy
0 / 5
Rune of Protection
RuneCaster6
Rune of Protection: Maintain Casting
Type: Active
* Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied
Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds

Rune Caster 1st Circle required
Rune of Protection

[Magic]
Grants an effect that provides knockback and knockdown immunity for you.

Level 1:
Duration: 30 seconds
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 104

Type: Magic / Attack
Cooldown: 200s
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Comments (375)

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Jan 16th 2019 23:08:34
for the rebuild i will try wizard - earthquake + magic missile > chronomancer - quick cast + pass > elementalist ( the same of yout build) > Warlock ( same but without drain that dont have more) , i think thats will the option for this build at rebuild
Reply
Jan 16th 2019 20:52:16
now, dont have more basic class 2,3 advance, and lose some skills of it, if i only stay with energy bolt, lethargy, earthquake, magic missile of wizard class and the rest do the same of this build is viable ?
Reply
Jan 15th 2019 15:51:22
Any update about the Re:Build updated builds?
Reply
Jan 17th 2019 09:10:18
Not yet, still messing around a lot with builds for now, plus tosbase needs to be updated to the new re:build system. For now though I'm really enjoying Wizard-Taoist-Elementalist-Pyro or Runecaster.
Reply
Jan 17th 2019 15:19:52
@Valkoria Nice So far I tried to test your build before Re: Build only adding FF and Bokor instead of Rune Caster. However, Warlock lacks more damage skills than just two AoE with large Cds
Reply
Jan 18th 2019 12:48:14
@Valkoria Anyway, if are finding for a site to the new class system, this one is already updated: https://tos.guru/itos/home
Reply
Dec 11th 2018 19:19:44
for some reason at me rank 3 of Hoplit can not not selected, and in the wizzard the third rank Wizard can not, why? is not it because I play on the easy difficulty level? I don’t remember, but I sort of chose an easy one, would you recommend playing hard at once, or can it be easy? Valkoria
Reply
Dec 12th 2018 01:19:20
maybe i must to do something to open wizzard level 3?
Reply
Oct 31st 2018 22:48:58
I went FF for R10. Which is better, Asio or Wastrel Staff?
Reply
Oct 19th 2018 20:45:45
Small question, how about 1 pyro rather than rc? Lvl 1-5 Flame ground(proc meteor attr cheaper in the long run than making scrolls), lvl 5 firewall, lvl 1-5 enchant fire (fireballz and flare optional) all in all fire attrb skills enchanced significantly, or even go lock2 pyro2? Wiz3pyro2ele3lock2? With pyro2, you unlock explosion attribute from elementalist circle, 30% proc of 80% damage per fire attribute skills seems nice tho, but idk in real in game ~,~
Reply
Oct 20th 2018 03:30:54
that's a lot of investment to save a few thousand silver per scroll, besides the meteor-flameground attribute isn't as amazing as it sounds anyways since the multiple hits are a small portion of its total damage.
Reply
Oct 21st 2018 20:46:29
@Valkoria Finally a good answer T.T alright then, imma go elemelockrc for my last char =3
Reply
Sep 21st 2018 15:45:23
if i choose feather foot would staff still be used an all the gems, cards, stated a page or two agol. just cause i saw someone with a mace an shield.
Reply
Sep 21st 2018 18:07:16
staff is the superior choice for damage, going ff doesnt really change how you gear or play much.
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Sep 19th 2018 06:19:59
Hey Valkoria, thanks for the guide pal, it´s really nice, I´m testing this build righ now, let me just ask you something, I´m warlock C3 in the moment, and have Rune Caster unlocked, but I don´t see so much sinergy, maybe I´m wrong. Featherfoot C1 is kinda bad for me. Forgetting those classes benefits, could I pick Sorc C1 for a additional damage line plus the cat buffs or you don´t think that will work?
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Sep 19th 2018 06:35:53
I know I didn't go into too much detail for Rune Caster, but at the top it does explain a little.

15% magic penetration for 20 seconds from Rune of Destruction is pretty big, especially in harder content where enemies have high mdef. Then there's Mastema that causes Rune of Justice to hit twice as hard and makes it a powerful spell even on single target (3570% damage), also hits dark or demon enemies extra hard since its Holy Element. There's also the Ice damage boost or knockdown immunity but those are kind of small but they are there.

For one circle its actually a pretty darn effective class for the build unless you want to sacrifice WL3 for WL2-SM2, but you will need some gear with a decent amount of spirit else you will run out of sp pretty quick.

Sorc isn't worth it, Sorc is only really an option unless you are a high to full spirit build, else the summon is going to hit like a wet noodle.
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Sep 19th 2018 06:36:30
And for the cat, outside of the Aoe Ratio and Sp regen, the other buffs blow really bad.
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Sep 19th 2018 07:09:53
@Valkoria gotcha, I think I´ll pick rune in this case. Thanks for the tips, you´re really nice ;B
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Sep 16th 2018 00:55:41
Hey. Great guide, actually you have a lot a great guides, was wondering if its worth getting 1 point in freezing sphere since the ice rune gives us 50% ice damage, thanks!
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Sep 13th 2018 07:53:12
I have come back to the game after some time, would like to know how to equipe this build past lv350.
Also, been testing this build, and i have to say, it's super fun! Ty for the guide!
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Sep 13th 2018 08:42:30
Same its always been, focus Int and Con, some Spirit helps, and use a staff. Cloth or Plate armor, up to you, I prefer cloth for higher mdef.
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Sep 13th 2018 07:51:08
And another option can be remove to Warlock, and use Rune Caster with Onmoyoji C3?
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Sep 13th 2018 08:44:24
It wouldn't really be much of an Ele-Lock build then would it xD

Yes Onmyoji could work, but its just adding more aoe on top of an already very aoe heavy build, I suppose it could be fun in CM mostly.
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Sep 13th 2018 07:47:12
Hello, is necessary Wizard C2 for Surespell?
Because now you have Rune of Destruction in RuneCaster.

Thanks.
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Sep 13th 2018 08:08:50
Fixed:
Hello, is necessary Wizard C2 for Surespell?
Because now you have Rune of Protection in RuneCaster.

Thanks.
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Sep 13th 2018 08:36:36
Rune of Protection isnt 100% up time (that's assuming you choose to level it), and its not like half of Wizards points are that important to save ONE point, and you are going C3 for Quick Cast anyways.
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Sep 4th 2018 05:20:45
I'm using this build right now and I like it, can you recommend me some equip set/cards/sockets and which is better staff, rod/shield or mace/shield?

And what class I'm gonna take this coming r10 patch? rune caster? my guildmates says RC is not good in this build because hail is not compatible of giant skill?

overall great build I'm having fun using it great for solo and party, keep up the good work.
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Sep 3rd 2018 17:56:00
maybe enchanter for rank 10. can improve the damage of electrocute skill and some evasion.
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Sep 3rd 2018 17:32:29
hello, planing to use this build in rank 10 but i dont know what to use in the last rank. FF can be usefull for the absorbe skill. Linker at 1 is like idk you can group some mobs. rune caster maybe help a little. what did you recomend?
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Sep 3rd 2018 19:44:57
Pretty much rune caster is our only choice right now, most other classes are just not that good as a single circle.

At least with rc you get another pretty good aoe that has magic break on it, and rune of justice turns into a pretty decent nuke while mastema debuff is on the target.

Ill be trying out several classes, but on paper rune caster looks like the only decent option, luckily though ele-lock is so powerful on its own it doesnt matter too much.
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Jul 26th 2018 23:45:53
What is the best set and cards for this build? I currently have a masinios staff.

I am in doubt between Solmiki and Laitas.
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Jul 19th 2018 18:09:37
Why RC and Omn2 isn't used now?
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Jul 19th 2018 19:27:23
That build can work, but it will deal less damage to bosses by quite a bit, Omnyoji offers more aoe but with low skill factor and really high sp costs.
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Jul 19th 2018 01:17:08
What gem i should use in each gear? And cards?
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Jul 15th 2018 00:48:50
Just out of curiosity coming Rank 10 which class do you think would fit well in this build? I know it's hard to say for several reasons, but a kick?
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Jul 15th 2018 01:43:12
@painaidi1 Its hard to say what we'll be going for Rank 10 right now, but if I take a guess it may be Rune Caster for Rune of Destruction's magic shred and Rune of Ice for Hail.
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Jul 15th 2018 00:47:40
What's new, could you offer me boxes, should I buy it? A video, something like that?
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Jul 15th 2018 00:55:47
@painaidi1 Sou novo no jogo, queria saber qual equipamento comprar cartões? Eu não sei inglês para usar desculpa pela tradução do google tradutor
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Jul 15th 2018 01:46:36
I'm not really sure what you are asking, but if you are asking what gear you should look for then get armor with high INT then CON and SPR as secondary stats to help your health and mana pool.

Also use a staff, its better to have the extra magic attack over the defense.
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