[Apr 25th 2018] New classes have been added to the skill simulator!

Caster Cleric

Created by Xanthiris on Aug 13th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
0
Copy Build
Rank 1
circle 1
Cleric
0 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Krivis
3 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 3:
Heal factor 38%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 46

Type: Magic / Buff
Cooldown: 60s
Element: Fire
3 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 3:
Ally's Critical Attack: +30
Enemy's Critical Resistance: -30
SP: 42

Type: Magic / Buff
Cooldown: 20s
Element: Holy
4 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 4:
Duration: 28 seconds
SP: 46

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 5:
0.3 second attack 82%
No. of Hits: 9
Magic Circle Duration: 30 seconds
SP: 66

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 4
circle 1
Sadhu
0 / 5
Out of Body
Sadhu14 Sadhu2 Sadhu5
Body Basic Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Out of Body: Evasion
Type: Active
* Increases the body's evasion by 10 per attribute level when [Out of Body] is active

Sadhu 1st Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
* Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body
* Unable to turn ON/OFF during Out of Body

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 1:
Spirit's Moving Range: 150
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 1
Prakriti
Prakriti: HP Recovery
Type: Active
* Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti]
* Increases SP consumption by 30%

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 24

Type: Magic / Attack
Cooldown: 9s
0 / 5
Astral Body Explosion
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
* Enemies hit with [Astral Body Explosion] are knocked down
* Increases SP consumption by 10%

Sadhu 1st Circle required
Astral Body Explosion

[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Level 1:
Attack: 851%
SP: 54

Type: Magic / Attack
Cooldown: 30s
Element: Soul
0 / 5
Vashita Siddhi
Sadhu7
Vashita Siddhi: Confusion
Type: Active
* Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec
* Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 1:
STR, CON, INT, SPR, DEX: -5
Consumes 36 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50s
Rank 5
circle 2
Sadhu
10 / 10
Out of Body
Sadhu14 Sadhu2 Sadhu5
Body Basic Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Out of Body: Evasion
Type: Active
* Increases the body's evasion by 10 per attribute level when [Out of Body] is active

Sadhu 1st Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
* Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body
* Unable to turn ON/OFF during Out of Body

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 10:
Spirit's Moving Range: 240
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 1
Prakriti
Sadhu4
Prakriti: HP Recovery
Type: Active
* Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti]
* Increases SP consumption by 30%

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 24

Type: Magic / Attack
Cooldown: 9s
10 / 10
Astral Body Explosion
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
* Enemies hit with [Astral Body Explosion] are knocked down
* Increases SP consumption by 10%

Sadhu 1st Circle required
Astral Body Explosion

[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Level 10:
Attack: 1272%
SP: 165

Type: Magic / Attack
Cooldown: 30s
Element: Soul
4 / 10
Vashita Siddhi
Sadhu7
Vashita Siddhi: Confusion
Type: Active
* Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec
* Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 4:
STR, CON, INT, SPR, DEX: -20
Consumes 39 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50s
5 / 5
Possession
Sadhu12
Possession: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 2nd Circle required
Possession

[Magic] - [Psychokinesis]
Bind enemy to stop its movement and inflict damage.

Level 5:
0.3 second attack 167%
Targets: 9
Maximum Duration: 6.5 seconds
SP: 86

Type: Magic / Attack
Cooldown: 20s
Element: Soul
Rank 6
circle 1
Druid
0 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 1:
Attack: 223% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 54

Type: Magic / Attack
Cooldown: 20s
0 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 1:
Attack 162%
Floral Scent recovery 600
Duration 11 sec
SP: 62

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 2
Druid
10 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 10:
Attack: 332% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 180

Type: Magic / Attack
Cooldown: 20s
10 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 10:
Attack 261%
Floral Scent recovery 870
Duration 20 sec
SP: 206

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
1 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
3 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 3:
Able to use the monster's skill
Maximum Duration: 80 seconds
SP: 85

Type: Magic / Attack
Cooldown: 120s
0 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
Rank 8
circle 1
Taoist
0 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
0 / 5
Storm Calling
Daoshi10
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 1:
Calling Storm Attack: 772%
Charm Duration: 20 seconds
Storm Duration: 5 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 134

Type: Magic / Buff
Cooldown: 24s
0 / 5
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 1:
Explosion Attack: 624%
Charm Duration: 60 seconds
AoE: 44
Consumes 2 sheets of Strange Yellow Paper
SP: 145

Type: Magic / Buff
Cooldown: 36s
0 / 5
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 1:
Explosion Attack: 624% x 3
Charm Duration: 1 minutes
Fire, Ice, Lightning Property Resistance: +210
Consumes 2 sheets of Strange Yellow Paper
SP: 158

Type: Magic / Buff
Cooldown: 30s
0 / 5
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 1:
Attack: 101% x 4
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 126

Type: Magic / Buff
Cooldown: 31s
Advertisement

Comments (0)

Please login to write own comments.
No comments.
Other Fansites
tw ToS Taiwanen ToS Reddit