[Apr 25th 2018] New classes have been added to the skill simulator!

【ウィザード系】ウィズリンカーネクロ

Created by hiiragiajino on Jul 29th 2016 (Last Updated: Oct 12th 2016).
This is a private build.
0
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
その他のビルドはこちらです → http://mocchiri-hand-tos.blogspot.jp/
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Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
3 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical attack -3%
Magic attack -3%
Evasion -15
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 18

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
1 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
3 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical attack -3%
Magic attack -3%
Evasion -15
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 18

Type: Magic / Buff
Cooldown: 20s
5 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
5 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Targets (excluding caster) 4
Duration 300 sec
SP: 36

Type: Magic / Buff
Cooldown: 60s
0 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 1:
Attack: 178% x 3
Bullet Count: 1
SP: 27

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
4 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 4:
Attack: 127% x 2
AoE Attack Ratio: 1
SP: 20

Type: Magic / Attack
Cooldown: 9s
15 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 15:
Physical attack -15%
Magic attack -15%
Evasion -75
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 52

Type: Magic / Buff
Cooldown: 20s
5 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
10 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 10:
Targets (excluding caster) 9
Duration 300 sec
SP: 52

Type: Magic / Buff
Cooldown: 60s
5 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
5 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 5
circle 2
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
10 / 10
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
10 / 10
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 10:
Maximum Link Numbers: 8
Count Limit: 11
Duration: 60 seconds
SP: 120

Type: Magic / Buff
Cooldown: 22s
5 / 10
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
5 / 5
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 5:
Duration: 55 seconds
SP: 91

Type: Magic / Buff
Cooldown: 55s
0 / 5
Spirit Shock
Linker13 Linker14
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 1:
0.5 second attack 243%
Duration: 3.5 seconds
SP: 72

Type: Magic / Attack
Cooldown: 15s
Element: Soul
Rank 6
circle 1
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 5
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 1:
Attack 335%
Duration: 6seconds
AoE Attack Ratio: 3
SP: 56

Type: Magic / Attack
Cooldown: 10s
1 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 1:
Shoggoth's Additional Damage: 15%
Shoggoth's Additional Defense: 15%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 147

Type: Melee / Attack
Cooldown: 240s
5 / 5
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 5:
Attack: 136% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 156

Type: Magic / Attack
Cooldown: 20s
5 / 5
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 5:
Attack: 202% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 141

Type: Magic / Attack
Cooldown: 25s
1 / 5
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
Rank 7
circle 2
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 10
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 1:
Attack 335%
Duration: 6seconds
AoE Attack Ratio: 3
SP: 56

Type: Magic / Attack
Cooldown: 10s
1 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 1:
Shoggoth's Additional Damage: 15%
Shoggoth's Additional Defense: 15%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 147

Type: Melee / Attack
Cooldown: 240s
10 / 10
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 10:
Attack: 167% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 212

Type: Magic / Attack
Cooldown: 20s
7 / 10
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 7:
Attack: 220% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 160

Type: Magic / Attack
Cooldown: 25s
1 / 10
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
1 / 1
3
Disinter
Necromancer4
Disinter: Increased Range
Type: Active
* Increases range of [Disinter] by 10 per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Necromancer
Disinter: Collect Corpse
Type: Active
* Collects more corpses when [Disinter] is used
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.

Level 1:
Target Range: 40
SP: 96

Type: Magic / Attack
Cooldown: 24s
5 / 5
Corpse Tower
Necromancer6
Corpse Tower: Enhance
Type: Passive
* Increases the attack of summoned Corpse Tower by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Corpse Tower: Skull Soldier
Type: Active
* When Corpse Tower defeats a monster, a Skull Soldier is summoned
* Activates when Raise Dead is learned
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Corpse Tower

[Magic]
Build a cursed tower made with corpses at a targeted area.

Level 5:
Add. Corpse Tower attack 30%
Corpse Tower 55 second duration
No. of defenses: 80
Consumes 7 corpses
SP: 110

Type: Melee / Attack
Cooldown: 50s
5 / 5
Raise Dead
Necromancer7
Raise Dead: Enhance
Type: Passive
* Increases the attack of summoned skeleton soldier by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Raise Dead: Collect Corpse
Type: Active
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Raise Dead: Enhanced HP
Type: Passive
* Increases HP of Skull Soldiers by 0.5% per attribute level

Need the 3rd circle of Necromancer
Raise Dead

Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Add. Skeleton Soldier attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 163

Type: Melee / Attack
Cooldown: 60s
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