Skill Build
Created by Anonymous on Jun 13th 2017 (Last Updated: Jun 13th 2017).
This is a private build.
0
Rank 1
Swordsman |
0 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9 Type: Melee / Attack Cooldown: 10s 0 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9 Type: Melee / Attack Cooldown: 6s 0 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8 Type: Melee / Buff Cooldown: 40s 0 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13 Type: Melee / Buff Cooldown: 20s 0 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 1: Duration: 15 seconds SP: 32 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
0 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 1: Targets 7 Provoke duration 5 sec Increases max. no. of targets by 7 for 35 sec SP: 20 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 0 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
Barbarian |
0 / 5 Embowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Embowel [Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot. Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22 Type: Melee / Attack Cooldown: 30s 0 / 5 3 Stomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Stomping Kick [Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense. Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24 Type: Melee / Buff Cooldown: 36s 0 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 1: Attack: 218% Critical Rate: +50 AoE Attack Ratio: 3 SP: 22 Type: Melee / Attack Cooldown: 16s 0 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21 Type: Melee / Attack Cooldown: 20s |
Rank 4
Hoplite |
0 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 1: Attack: 96% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 22 Type: Melee / Attack Cooldown: 25s 0 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21 Type: Melee / Attack Cooldown: 20s 0 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 1: Critical Chance: +60 Increase Block 40 Increase Evasion: -15 Duration: 33 seconds SP: 25 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 5 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 5
Barbarian |
0 / 10 Embowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Embowel [Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot. Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22 Type: Melee / Attack Cooldown: 30s 0 / 10 3 Stomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Stomping Kick [Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense. Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24 Type: Melee / Buff Cooldown: 36s 0 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 1: Attack: 218% Critical Rate: +50 AoE Attack Ratio: 3 SP: 22 Type: Melee / Attack Cooldown: 16s 0 / 10 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21 Type: Melee / Attack Cooldown: 20s 0 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 1: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 4 Duration: 30 seconds SP: 26 Type: Melee / Buff Cooldown: 42s 0 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 1: Attack per Stack: +1.5% Maximum Stacks: 2 Attack Speed: +160 Duration: 32 seconds SP: 28 Type: Melee / Buff Cooldown: 70s 0 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 1: Attack: 157% x 3 AoE Attack Ratio: 5 SP: 30 Type: Melee / Attack Cooldown: 18s |
Rank 6
Doppelsoeldner |
0 / 5 Punish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20% Doppelsoeldner 3rd Circle Required Punish [Physical] - [Pierce] Deeply pierce a collapsed enemy. Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48 Type: Melee / Attack Cooldown: 10s 0 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 1: Additional Damage: +5% Damage Received: +5% Duration: 23 seconds SP: 43 Type: Melee / Buff Cooldown: 43s 0 / 5 5 Mordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Mordschlag [Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy. Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44 Type: Melee / Attack Cooldown: 30s 0 / 5 Double Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Double Pay Earn Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat. Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42 Type: Melee / Buff Cooldown: 57s 0 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 1: 150% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 50 Type: Melee / Attack Cooldown: 45s |
Rank 7
Peltasta |
0 / 10 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 10 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 10 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 1: Targets 7 Provoke duration 5 sec Increases max. no. of targets by 7 for 35 sec SP: 20 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 0 / 10 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s 0 / 5 Shield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30% Peltasta 2nd Circle required Shield Lob [Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 216% AoE Attack Ratio: 3 SP: 16 Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 1: Block +130 Duration 30 sec SP: 20 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 8
Murmillo |
0 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 0 / 5 Frenzied Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Frenzied Slash [Physical] - [Slash] Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned. Level 1: Attack: 843% Number of Targets: 5 Able to use while wearing the helmet SP: 58 Type: Melee / Attack Cooldown: 27s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 0 / 5 2 Evade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10% Murmillo 1st Circle Required Evade Thrust [Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield. Level 1: Attack: 1083% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 46 Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 0 / 5 2 Headbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Headbutt [Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too. Level 1: Attack: 811% [Stun]Duration: 3 seconds SP: 54 Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 0 / 5 3 Scutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10% Murmillo 2nd Circle Required Scutum Hit [Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 1008% AoE Attack Ratio: 3 SP: 54 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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