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狂犬 cryo chrono

Created by Anonymous on Jun 22nd 2016.
This is a private build.
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Copy Build
Rank 1
circle 1
Wizard
3 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases damage dealt with [Energy Bolt] by 0.5% per attribute level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 3:
Attack 109% x 2
AoE Attack Ratio 1
SP: 17

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
* Increases physical and magic attack debuff effect of [Lethargy] by 1% per attribute level

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical Attack: -8
Magic Attack: -8
Evasion: -4
[Lethargy] Duration: 30 seconds
SP: 13

Type: Magic / Buff
Cooldown: 18s
5 / 5
Sleep
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Reflect Shield
Wizard2
Reflect Shield: Reflect Damage
Type: Active
* Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly
* Increases SP consumption by 10%

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 5:
Damage Reflection: 25
Duration: 45 seconds
Reflects 4 times
SP: 31

Type: Magic / Buff
Cooldown: 41s
1 / 5
3
Earthquake
Wizard13
Earthquake: Enhance
Type: Passive
* Increases damage dealt with [Earthquake] by 0.5% per attribute level

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack 242
AoE Attack Ratio 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
1 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases damage dealt with [Ice Bolt] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 106% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases damage dealt with [Ice Spike] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Make ice spikes sprout out in a line to inflict damage. Has a chance of freezing enemies.

Level 5:
Attack: 140% x 6
[Freeze] Duration: 5 seconds
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack: 0
Ice Wall Count: 6
[Freeze] Duration: 5 seconds
Ice Wall Duration: 15 seconds
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases damage dealt with [Ice Blast] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[마법] - [얼음]
전방의 결빙 상태의 적, 아이스월 주변의 적, 프로스트 클라우드에 끌려오는 적을 충격하여 피해를 줍니다. 피해를 받은 적은 확률적으로 결빙이 해제됩니다.

Level 1:
[Ice] Attacks to Targets 405%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
3 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases damage dealt with [Ice Bolt] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 3:
Attack: 117% x 2
[Freeze] Duration: 5 seconds
SP: 36

Type: Magic / Attack
Cooldown: 15s
Element: Ice
10 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases damage dealt with [Ice Spike] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Make ice spikes sprout out in a line to inflict damage. Has a chance of freezing enemies.

Level 10:
Attack: 171% x 6
[Freeze] Duration: 5 seconds
SP: 85

Type: Magic / Attack
Cooldown: 20s
Element: Ice
6 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 6:
Attack: 0
Ice Wall Count: 7
[Freeze] Duration: 5 seconds
Ice Wall Duration: 15 seconds
SP: 76

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases damage dealt with [Ice Blast] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[마법] - [얼음]
전방의 결빙 상태의 적, 아이스월 주변의 적, 프로스트 클라우드에 끌려오는 적을 충격하여 피해를 줍니다. 피해를 받은 적은 확률적으로 결빙이 해제됩니다.

Level 1:
[Ice] Attacks to Targets 405%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
1 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
"* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter attack damage based on your shield's defense
* Counter attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%"

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 5
3
Gust
Cryomancer3
Gust: Collision Damage
Type: Active
* [Gust] deals damage even to unfrozen enemies
* Attacks unfrozen enemies 2 times and frozen enemies 3 times
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Gust

Creates a strong gust of wind that pushes enemies. When inflicting damage on a frozen enemy, it will unfreeze.

Level 1:
[Ice] Attacks to Targets 220%
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 4
circle 3
Cryomancer
3 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases damage dealt with [Ice Bolt] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 3:
Attack: 117% x 2
[Freeze] Duration: 5 seconds
SP: 36

Type: Magic / Attack
Cooldown: 15s
Element: Ice
12 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases damage dealt with [Ice Spike] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Make ice spikes sprout out in a line to inflict damage. Has a chance of freezing enemies.

Level 12:
Attack: 184% x 6
[Freeze] Duration: 5 seconds
SP: 96

Type: Magic / Attack
Cooldown: 20s
Element: Ice
9 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 9:
Attack: 0
Ice Wall Count: 10
[Freeze] Duration: 5 seconds
Ice Wall Duration: 15 seconds
SP: 94

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases damage dealt with [Ice Blast] by 0.5% per attribute level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[마법] - [얼음]
전방의 결빙 상태의 적, 아이스월 주변의 적, 프로스트 클라우드에 끌려오는 적을 충격하여 피해를 줍니다. 피해를 받은 적은 확률적으로 결빙이 해제됩니다.

Level 1:
[Ice] Attacks to Targets 405%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
"* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter attack damage based on your shield's defense
* Counter attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%"

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 10
3
Gust
Cryomancer3
Gust: Collision Damage
Type: Active
* [Gust] deals damage even to unfrozen enemies
* Attacks unfrozen enemies 2 times and frozen enemies 3 times
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Gust

Creates a strong gust of wind that pushes enemies. When inflicting damage on a frozen enemy, it will unfreeze.

Level 1:
[Ice] Attacks to Targets 220%
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases damage dealt with [Snow Rolling] by 0.5% per attribute level

Cryomancer 3rd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 319%
AoE Attack Ratio: 10
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Frost Pillar

Summons a tree of ice on the ground that pulls nearby enemies in and has a chance of freezing them.

Level 5:
Chance to [Freeze]: 1%
Ice Tree Duration: 10 seconds
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* Increases critical rate effect from [Quicken] by 30 and decreases evasion by 40 per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 5:
Attack Speed: +130 Increase
Duration: 55 seconds
SP: 121

Type: Magic / Buff
Cooldown: 40s
1 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
"* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%"

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 112

Type: Magic / Buff
Cooldown: 100s
1 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* Increases critical rate effect from [Quicken] by 30 and decreases evasion by 40 per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 10:
Attack Speed: +230 Increase
Duration: 80 seconds
SP: 169

Type: Magic / Buff
Cooldown: 40s
1 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
"* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%"

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 112

Type: Magic / Buff
Cooldown: 100s
1 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases evasion by 20 per attribute level while [Haste] is active
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 5:
Movement Speed: +10
Duration: 55 seconds
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* Increases critical rate effect from [Quicken] by 30 and decreases evasion by 40 per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time.

Level 15:
Attack Speed: +330 Increase
Duration: 105 seconds
SP: 217

Type: Magic / Buff
Cooldown: 40s
1 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
"* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%"

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
SP: 112

Type: Magic / Buff
Cooldown: 100s
8 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 8:
Movement Speed: -20
Magic Circle Duration: 18 seconds
[Slow] Duration: 10 seconds
SP: 163

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases evasion by 20 per attribute level while [Haste] is active
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.

Level 10:
Movement Speed: +15
Duration: 80 seconds
SP: 190

Type: Magic / Buff
Cooldown: 35s
5 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
"* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%"

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 5:
Backmasking Range: 100
Unable to use Backmasking nearby for 10 seconds
Consumes 1 Dimensional Piece
SP: 336

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members.

Level 5:
Cooldown Reduction: 25 seconds
SP: 161

Type: Magic / Attack
Cooldown: 50s
Element: Earth
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