[Apr 25th 2018] New classes have been added to the skill simulator!

Auto-attack/Brain-dead wizard lol ( im serieux) ( ͡° ͜ʖ ͡°)

Created by Monday on Nov 29th 2015 (Last Updated: Oct 10th 2016).
This is a public build.
0
Core skill: Enchant Fire, Swell Left and Right Arm, Quicken.
Core equipment:Rod + Arde Dagger or sumthin that do fire damage like that, if u dont have one, just go and buying one ( ͡° ͜ʖ ͡°).
- Pyromancer C2 for easy bossing, u can replace it to Linker for easy farm.
- For stat allocation: 10 INT - 1 CON or u can max INT (not recommended).
- For attributes active: get
+Enhance Left Arm: Shrink and Enlarge Size Speciality
+Shrink and Swell Body: Additional Damage
+Swell Body: Movement Speed Decrease (turn on when against melee mods)
+Right Arm Enhance: Swiftness ( get this if only u using staff)
+all chronomancer's attributes but Revive:Two.
Pros:
- Easy gameplay ( brain-dead auto attack most of the time).
- Low cost silvers. ( probably if u can get 1 arde dagger in dungeon)
- Efficiency in both pvp and pve ( ͡° ͜ʖ ͡°).
- High mobility, attack speed.
- Can solo very-well.
- Low attribute's upgrading cost.
- Great damage/ speed attack/ drop rate/ exp buff.
- 11/10 would party.
- Probably would make ppls think that their archer is sh*t ( ͡° ͜ʖ ͡°).
Cons:
- NO CRIT DAMAGE. (imc, why u du dis)
- Can not do "overkill" for bonus exp ( well, for other mage, the only skill that can do "overkill" is Meteor with 400% magic atk + 1981/3229 and need to charge for 5s/10s which is probably got no time for that in combat)
- Brain-dead (lol)
- Need to buy arde dagger (yea u know that ppls are greedy )
- Need to upgrade your Thaumaturge's attribute to max.
- Probably useless when against high magic-resist mods.
- Press jump and auto-attack too much can rip off your x and z button ( ͡° ͜ʖ ͡°).
FAQ:
Q: Why ?
A: Why? Because I can. ( just kidding, because wizard class have highest auto-attack stat.)
Q: have u try out this build yet ?
A: No, i have a lot of build that have moar priority need to be done so probably i dont have time for this build, if imc can x50 exp then i will, it would be great that someone can share me the attack range hex edit .
Q: abcxyz etc
A: please read the comment above ( if we have one ( ͡° ͜ʖ ͡°). )
Update rank 8: Enchanter best class for our build lol.
Also update skill points invest to all skills.
Copy Build
Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
3 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical attack -3%
Magic attack -3%
Evasion -15
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 18

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 5:
Attack: 466%
Duration: 10 seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 5:
135% attack per 0.5 sec
Duration 8 sec
SP: 85

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
10 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 1
Thaumaturge
5 / 5
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 5:
Primary Physical Attack +118
Magic Attack +118
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 95

Type: Magic / Buff
Cooldown: 50s
3 / 5
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 3:
Large-type-> Medium-type-> Small-type
Targets: 4
Duration: 8 seconds
SP: 87

Type: Magic / Buff
Cooldown: 25s
5 / 5
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 5:
Small-type-> Medium-type-> Large-type
Targets: 5
Duration: 10 seconds
SP: 103

Type: Magic / Buff
Cooldown: 25s
1 / 5
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
Rank 5
circle 2
Thaumaturge
10 / 10
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 10:
Primary Physical Attack +178
Magic Attack +178
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 131

Type: Magic / Buff
Cooldown: 50s
3 / 10
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 3:
Large-type-> Medium-type-> Small-type
Targets: 4
Duration: 8 seconds
SP: 87

Type: Magic / Buff
Cooldown: 25s
10 / 10
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 10:
Small-type-> Medium-type-> Large-type
Targets: 8
Duration: 15 seconds
SP: 142

Type: Magic / Buff
Cooldown: 25s
1 / 10
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
1 / 1
3
Reversi
Reversi

Take ownership of a magic circle created by an enemy.

Level 1:
Changes an enemy's magic circle to friendly at a targeted area.
Maximum Level: 1
SP: 80

Type: Magic / Attack
Cooldown: 40s
5 / 5
Swell Right Arm
Thaumaturge14 Thaumaturge8 Thaumaturge18
Swell Right Arm: Enhance
Type: Passive
* Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level

Lv3 Swell Right Arm required
Swell Right Arm: Swiftness
Type: Active
* Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level
* Increases SP consumption by 10%

Thaumaturge 2nd Circle required
Swell Right Arm: Summons
Type: Active
* [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level

Thaumaturge 2nd Circle required
Swell Right Arm

Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR.

Level 5:
Shield, physical defense +170
Subweapon, subweapon physical attack +85
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 95

Type: Magic / Buff
Cooldown: 50s
Rank 6
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Attack Speed: +65
Duration: 60 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 121

Type: Magic / Buff
Cooldown: 40s
2 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 2:
Duration: 7 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 104

Type: Magic / Buff
Cooldown: 120s
3 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 3:
Magic Duration: 8 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 143

Type: Magic / Buff
Cooldown: 100s
5 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 5:
Movement Speed: -15
Magic Circle Duration: 16.5 seconds
[Slow] Duration: 10 seconds
SP: 131

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Attack Speed: +115
Duration: 90 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 169

Type: Magic / Buff
Cooldown: 40s
2 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 2:
Duration: 7 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 104

Type: Magic / Buff
Cooldown: 120s
4 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 4:
Magic Duration: 9 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 158

Type: Magic / Buff
Cooldown: 100s
9 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 9:
Movement Speed: -21
Magic Circle Duration: 18.5 seconds
[Slow] Duration: 10 seconds
SP: 174

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Movement Speed: +5
Duration: 80 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 8
circle 1
Enchanter
5 / 5
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 5:
STA +25
Dodge Chance: +[Current STA] * 0.5%
Duration: 300 seconds
SP: 345

Type: Magic / Buff
Cooldown: 40s
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Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
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Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
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Enchant Lightning
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 5:
Lightning Property Additional Damage +400
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 364

Type: Magic / Buff
Cooldown: 85s
Element: Fire
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Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 1:
Character Level: +1
Maximum SP: +10%
Duration: 30 seconds
SP: 200

Type: Magic / Buff
Cooldown: 110s
Element: Fire
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Comments (17)

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Oct 19th 2016 01:59:30
Absolut crap, no linker you will not kill multiple mobs...Start the 280+ quests with the more easy to kill mob with 240k + oh hp and you will laugh at this joke of low damage!
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Oct 19th 2016 07:07:10
"- Pyromancer C2 for easy bossing, u can replace it to Linker for easy farm."
Reading2hard @Eilanzer
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Oct 20th 2016 07:14:08
@Monday

You will not kill anything with or without pyro c2, the "kill multiple mobs" bit was OTHER people killing it for you and you in the party in 280+ just as a filler support...And that´s it.
In this build you are not a great linker, not a great chrono without pass...You trying to do too much stuff and doing nothing in the end!
Just try the new content and you see you will not kill a single mob and be a second tier support at best, trying to auto atk till the end of time...
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Oct 20th 2016 09:42:48
@Eilanzer
yea, i will, thanks.
Reply
Oct 10th 2016 11:35:45
Update rank 8.
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Oct 10th 2016 11:36:23
Also edited skill points invest to all skills.
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Jul 28th 2016 02:21:50
I know this build is from 2015. But I remember farming at this map, I was on my CRIT build Corsair level 180ish and I remember watching to this crazy wizard (Chrono) killing shit faster than me with just auto attacks lol. He was attacking so freaking fast that it was fun to watch. This build looks like fun and wonder how that auto attack works on PvP due the fact magic attacks can't be dodge.
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Apr 1st 2016 02:21:35
Wouldn't Swell Brain at Rank 7 (60% bonus int) with attributes be 232? So that's adding 232 damage that should be included in the C3 calculation?
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Mar 25th 2016 09:44:41
Would like to see that in real :O
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Mar 1st 2016 17:42:50
After seen Warlock and other rank 7 skills, i decided to take Chrono 2.
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Mar 1st 2016 17:37:18
Update.
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Dec 30th 2015 06:49:47
No. u wasted a rank for only 1 new skill which give 5% moving speed ( Swift Step from archer do much moar better).
For rank 7, u better get Thauma C3 or Warlock.
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Dec 24th 2015 18:03:00
Sorry bout the empty one. Since Rank 7 is out. Is it Viable to go Chronomancer C2?
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Dec 24th 2015 18:01:58
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Dec 7th 2015 18:29:53
Total possible increased attack with:
1 circle into Thauma = 218
2 circles into Thauma = 261 + 218 = 479 (with dagger equipped), 261 more than C1
3 circles into Thauma = 304 + 261 = 565 (with dagger equipped), 86(231) more than C2
==
Actually C3 is fine, u'll get the super cute as f*** Swell Brain skill.
Your hand will be moar bigger, moar damage.
BUT
Chronomancer have a nice outfit, CC, speed attack.
moar skills, moar play.
Reply
Dec 1st 2015 13:33:52
Thaumaturge C3? Why not?
Reply
Jul 30th 2016 09:02:32
@Alleph please read my comment above
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