Auto-attack/Brain-dead wizard lol ( im serieux) ( ͡° ͜ʖ ͡°)
Created by Monday on Nov 29th 2015 (Last Updated: Oct 10th 2016).
This is a public build.
0
Core skill: Enchant Fire, Swell Left and Right Arm, Quicken.
Core equipment:Rod + Arde Dagger or sumthin that do fire damage like that, if u dont have one, just go and buying one ( ͡° ͜ʖ ͡°).
- Pyromancer C2 for easy bossing, u can replace it to Linker for easy farm.
- For stat allocation: 10 INT - 1 CON or u can max INT (not recommended).
- For attributes active: get
+Enhance Left Arm: Shrink and Enlarge Size Speciality
+Shrink and Swell Body: Additional Damage
+Swell Body: Movement Speed Decrease (turn on when against melee mods)
+Right Arm Enhance: Swiftness ( get this if only u using staff)
+all chronomancer's attributes but Revive:Two.
Pros:
- Easy gameplay ( brain-dead auto attack most of the time).
- Low cost silvers. ( probably if u can get 1 arde dagger in dungeon)
- Efficiency in both pvp and pve ( ͡° ͜ʖ ͡°).
- High mobility, attack speed.
- Can solo very-well.
- Low attribute's upgrading cost.
- Great damage/ speed attack/ drop rate/ exp buff.
- 11/10 would party.
- Probably would make ppls think that their archer is sh*t ( ͡° ͜ʖ ͡°).
Cons:
- NO CRIT DAMAGE. (imc, why u du dis)
- Can not do "overkill" for bonus exp ( well, for other mage, the only skill that can do "overkill" is Meteor with 400% magic atk + 1981/3229 and need to charge for 5s/10s which is probably got no time for that in combat)
- Brain-dead (lol)
- Need to buy arde dagger (yea u know that ppls are greedy )
- Need to upgrade your Thaumaturge's attribute to max.
- Probably useless when against high magic-resist mods.
- Press jump and auto-attack too much can rip off your x and z button ( ͡° ͜ʖ ͡°).
FAQ:
Q: Why ?
A: Why? Because I can. ( just kidding, because wizard class have highest auto-attack stat.)
Q: have u try out this build yet ?
A: No, i have a lot of build that have moar priority need to be done so probably i dont have time for this build, if imc can x50 exp then i will, it would be great that someone can share me the attack range hex edit .
Q: abcxyz etc
A: please read the comment above ( if we have one ( ͡° ͜ʖ ͡°). )
Update rank 8: Enchanter best class for our build lol.
Also update skill points invest to all skills.
Core equipment:Rod + Arde Dagger or sumthin that do fire damage like that, if u dont have one, just go and buying one ( ͡° ͜ʖ ͡°).
- Pyromancer C2 for easy bossing, u can replace it to Linker for easy farm.
- For stat allocation: 10 INT - 1 CON or u can max INT (not recommended).
- For attributes active: get
+Enhance Left Arm: Shrink and Enlarge Size Speciality
+Shrink and Swell Body: Additional Damage
+Swell Body: Movement Speed Decrease (turn on when against melee mods)
+Right Arm Enhance: Swiftness ( get this if only u using staff)
+all chronomancer's attributes but Revive:Two.
Pros:
- Easy gameplay ( brain-dead auto attack most of the time).
- Low cost silvers. ( probably if u can get 1 arde dagger in dungeon)
- Efficiency in both pvp and pve ( ͡° ͜ʖ ͡°).
- High mobility, attack speed.
- Can solo very-well.
- Low attribute's upgrading cost.
- Great damage/ speed attack/ drop rate/ exp buff.
- 11/10 would party.
- Probably would make ppls think that their archer is sh*t ( ͡° ͜ʖ ͡°).
Cons:
- NO CRIT DAMAGE. (imc, why u du dis)
- Can not do "overkill" for bonus exp ( well, for other mage, the only skill that can do "overkill" is Meteor with 400% magic atk + 1981/3229 and need to charge for 5s/10s which is probably got no time for that in combat)
- Brain-dead (lol)
- Need to buy arde dagger (yea u know that ppls are greedy )
- Need to upgrade your Thaumaturge's attribute to max.
- Probably useless when against high magic-resist mods.
- Press jump and auto-attack too much can rip off your x and z button ( ͡° ͜ʖ ͡°).
FAQ:
Q: Why ?
A: Why? Because I can. ( just kidding, because wizard class have highest auto-attack stat.)
Q: have u try out this build yet ?
A: No, i have a lot of build that have moar priority need to be done so probably i dont have time for this build, if imc can x50 exp then i will, it would be great that someone can share me the attack range hex edit .
Q: abcxyz etc
A: please read the comment above ( if we have one ( ͡° ͜ʖ ͡°). )
Update rank 8: Enchanter best class for our build lol.
Also update skill points invest to all skills.
Rank 1
Wizard |
1 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 3 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 3: Physical attack -3% Magic attack -3% Evasion -15 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 18 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s 1 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Pyromancer |
5 / 5 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 5: Attack: 466% Duration: 10 seconds SP: 45 Type: Magic / Attack Cooldown: 8s Element: 5 / 5 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 5: Additional Fire Property Damage: +50 Property Additional Attack: +0 Duration: 300 seconds SP: 52 Type: Magic / Buff Cooldown: 110s Element: 5 / 5 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 5: 135% attack per 0.5 sec Duration 8 sec SP: 85 Type: Magic / Attack Cooldown: 25s Element: |
Rank 3
Pyromancer |
10 / 10 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 10: Attack: 571% Duration: 10 seconds SP: 69 Type: Magic / Attack Cooldown: 8s Element: 10 / 10 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 10: 165% attack per 0.5 sec Duration 8 sec SP: 139 Type: Magic / Attack Cooldown: 25s Element: 5 / 5 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 5: 157% Attack per 0.5 seconds Duration: 10 seconds SP: 67 Type: Magic / Attack Cooldown: 30s Element: |
Rank 4
Thaumaturge |
5 / 5 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 5: Primary Physical Attack +118 Magic Attack +118 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 95 Type: Magic / Buff Cooldown: 50s 3 / 5 2 Shrink Body: Increased Movement Speed Type: Active * Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level * Decreases physical and magic attack by 25% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Shrink Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Shrink Body Shrink the size of monsters. Level 3: Large-type-> Medium-type-> Small-type Targets: 4 Duration: 8 seconds SP: 87 Type: Magic / Buff Cooldown: 25s 5 / 5 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 5: Small-type-> Medium-type-> Large-type Targets: 5 Duration: 10 seconds SP: 103 Type: Magic / Buff Cooldown: 25s 1 / 5 Transpose: Equilibrium Type: Active * Applies average of INT and CON to both stats when using [Transpose] Thaumaturge 1st Circle required Transpose Change your INT and CON. Level 1: Duration: 60 seconds SP: 68 Type: Magic / Buff Cooldown: 70s |
Rank 5
Thaumaturge |
10 / 10 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 10: Primary Physical Attack +178 Magic Attack +178 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 131 Type: Magic / Buff Cooldown: 50s 10 / 10 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 10: Small-type-> Medium-type-> Large-type Targets: 8 Duration: 15 seconds SP: 142 Type: Magic / Buff Cooldown: 25s 1 / 1 3 Reversi Take ownership of a magic circle created by an enemy. Level 1: Changes an enemy's magic circle to friendly at a targeted area. Maximum Level: 1 SP: 80 Type: Magic / Attack Cooldown: 40s 5 / 5 Swell Right Arm: Enhance Type: Passive * Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level Lv3 Swell Right Arm required Swell Right Arm: Swiftness Type: Active * Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level * Increases SP consumption by 10% Thaumaturge 2nd Circle required Swell Right Arm: Summons Type: Active * [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level Thaumaturge 2nd Circle required Swell Right Arm Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR. Level 5: Shield, physical defense +170 Subweapon, subweapon physical attack +85 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 95 Type: Magic / Buff Cooldown: 50s |
Rank 6
Chronomancer |
5 / 5 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 5: Attack Speed: +65 Duration: 60 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 121 Type: Magic / Buff Cooldown: 40s 2 / 5 Reincarnate: Two Type: Active * When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level * Increases SP consumption by 30% Chronomancer 1st Circle required Reincarnate Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again. Level 2: Duration: 7 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 104 Type: Magic / Buff Cooldown: 120s 3 / 5 Stop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30% Chronomancer 1st Circle required Stop Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. Level 3: Magic Duration: 8 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 143 Type: Magic / Buff Cooldown: 100s 5 / 5 Slow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10% Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10% Chronomancer 1st Circle required Slow Controls time to decrease the movement speed of enemies. Level 5: Movement Speed: -15 Magic Circle Duration: 16.5 seconds [Slow] Duration: 10 seconds SP: 131 Type: Magic / Buff Cooldown: 35s |
Rank 7
Chronomancer |
10 / 10 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 10: Attack Speed: +115 Duration: 90 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 169 Type: Magic / Buff Cooldown: 40s 4 / 10 Stop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30% Chronomancer 1st Circle required Stop Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. Level 4: Magic Duration: 9 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 158 Type: Magic / Buff Cooldown: 100s 9 / 10 Slow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10% Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10% Chronomancer 1st Circle required Slow Controls time to decrease the movement speed of enemies. Level 9: Movement Speed: -21 Magic Circle Duration: 18.5 seconds [Slow] Duration: 10 seconds SP: 174 Type: Magic / Buff Cooldown: 35s 5 / 5 Haste: Increased Evasion Type: Active * Increases your evasion by 15 per attribute level * Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 10% Chronomancer 2nd Circle required Haste Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level. Level 5: Movement Speed: +5 Duration: 80 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 134 Type: Magic / Buff Cooldown: 35s |
Rank 8
Enchanter |
5 / 5 Agility Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina. Level 5: STA +25 Dodge Chance: +[Current STA] * 0.5% Duration: 300 seconds SP: 345 Type: Magic / Buff Cooldown: 40s 1 / 5 Enchant Armor Sets up a shop that grants armor equipment with enchantments. Level 1: The number of available enchantments increases with skill level Maximum Level: 5 SP: 0 Type: Magic / Attack Cooldown: 0s 1 / 5 Craft Spellbook Craft a spellbook containing a selected skill that can be used by anyone. Level 1: The spellbook disappears after it's used SP: 0 Type: Magic / Buff Cooldown: 0s 5 / 5 Enchant Lightning: Psychic Type: Active * Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied * Increases SP consumption by 10% Enchanter Circle 2 Required Enchant Lightning Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR. Level 5: Lightning Property Additional Damage +400 Duration: 300 seconds Consumes #{SpendItemCount}# Enchant Round SP: 364 Type: Magic / Buff Cooldown: 85s Element: |
Advertisement
Comments (17)
Reading2hard @Eilanzer
You will not kill anything with or without pyro c2, the "kill multiple mobs" bit was OTHER people killing it for you and you in the party in 280+ just as a filler support...And that´s it.
In this build you are not a great linker, not a great chrono without pass...You trying to do too much stuff and doing nothing in the end!
Just try the new content and you see you will not kill a single mob and be a second tier support at best, trying to auto atk till the end of time...
yea, i will, thanks.
For rank 7, u better get Thauma C3 or Warlock.
1 circle into Thauma = 218
2 circles into Thauma = 261 + 218 = 479 (with dagger equipped), 261 more than C1
3 circles into Thauma = 304 + 261 = 565 (with dagger equipped), 86(231) more than C2
==
Actually C3 is fine, u'll get the super cute as f*** Swell Brain skill.
Your hand will be moar bigger, moar damage.
BUT
Chronomancer have a nice outfit, CC, speed attack.
moar skills, moar play.