PVE+PVP PD Chaplain
Created by smashsenpai on Mar 2nd 2016 (Last Updated: Jun 23rd 2016).
This is a public build.
4
Pump con until you don't get 2hko'd by everything. Specifically in dungeons, since that's where your death can mean the death of others. Aim for at least 30 con by Lv50 and 60 con by lv90. Dump rest into int. Why Int? Because chap makes you aspersion on every auto attack, so int is better than str. Aspersion scales with both spr and int, but int has the bonus of gaining 10% more points with every rank. Plus you'll be picking up magic attacks other than aspersion and it makes you heal for more.
AA based Chaplain that takes all of Priest's support skills to party effectively. Picks up damage skills later for self defense while protecting the party.
### Cleric
- No deprotect zone as it only really works well against immobile targets. How often do you see those? "Rarely" is an understatement. Could take 1 pt to power up Incineration, but that's a 220 level investment. Take a point out of Cure, I guess.
### Priest
- 15 Aspersion combos with Chaplain's Aspergillum.
- 1 Monstrance since you only want the % boost.
- 1 Sacrament as each point only adds single digits worth of damage. Get it just for the extra damage tick. You spend more on catalysts due to the lower duration, but you get more versatility
- No exorcise as it's too weak. Weaker than your basic attack.
- 5 Revive. Pseudo godmode. Getting any less makes you a liability when someone dies. They only get a small % of their hp back, so they just die again before you can reach them to heal them.
- 3 Blessing. Just enough for the attribute, which gives you enough power to be respectable. The loss in power hurts at low levels, but it becomes negligible later.
- 5 Res for the Revive attribute and the cast speed.
### Krivis
- Daino is the whole reason why you need this class.
- 3 Aukuras to get duration = CD. Useful to lure enemies. The points you spend between this and Zalciai don't matter too much. Especially at R5.
- 2 Zalciai Used mainly to power up Incineration. Could leave at 1 to lower sp cost.
### Plague Doctor
- The most necessary support in the game. Being immune to cc in pvp is crucial. A team with a PD will almost always win against a team without one.
- 5 Healing Factor. Gotta have all the heals.
- Rest of the points are scattered between the status heals because they all work well at lv1. The increases per point aren't too special. Get 1 of each first.
- 5 Incineration. Very powerful. Gotta have something to level with. Can swap the points with Healing Factor for more support.
### Other Options
- Getting SPR is risky since ktos has had stone skin scale off x1/2 spr instead of x4 spr. Stone skin is the main reason to get spr, since PD is already immune to status effects. I recommend 0 spr, aside from equips.
See comments for attributes and equip suggestions.
- Cleric 2 instead of Krivis. You can buy Daino scrolls instead of casting it yourself. This build is better for full support, which is not the goal of this build.
AA based Chaplain that takes all of Priest's support skills to party effectively. Picks up damage skills later for self defense while protecting the party.
### Cleric
- No deprotect zone as it only really works well against immobile targets. How often do you see those? "Rarely" is an understatement. Could take 1 pt to power up Incineration, but that's a 220 level investment. Take a point out of Cure, I guess.
### Priest
- 15 Aspersion combos with Chaplain's Aspergillum.
- 1 Monstrance since you only want the % boost.
- 1 Sacrament as each point only adds single digits worth of damage. Get it just for the extra damage tick. You spend more on catalysts due to the lower duration, but you get more versatility
- No exorcise as it's too weak. Weaker than your basic attack.
- 5 Revive. Pseudo godmode. Getting any less makes you a liability when someone dies. They only get a small % of their hp back, so they just die again before you can reach them to heal them.
- 3 Blessing. Just enough for the attribute, which gives you enough power to be respectable. The loss in power hurts at low levels, but it becomes negligible later.
- 5 Res for the Revive attribute and the cast speed.
### Krivis
- Daino is the whole reason why you need this class.
- 3 Aukuras to get duration = CD. Useful to lure enemies. The points you spend between this and Zalciai don't matter too much. Especially at R5.
- 2 Zalciai Used mainly to power up Incineration. Could leave at 1 to lower sp cost.
### Plague Doctor
- The most necessary support in the game. Being immune to cc in pvp is crucial. A team with a PD will almost always win against a team without one.
- 5 Healing Factor. Gotta have all the heals.
- Rest of the points are scattered between the status heals because they all work well at lv1. The increases per point aren't too special. Get 1 of each first.
- 5 Incineration. Very powerful. Gotta have something to level with. Can swap the points with Healing Factor for more support.
### Other Options
- Getting SPR is risky since ktos has had stone skin scale off x1/2 spr instead of x4 spr. Stone skin is the main reason to get spr, since PD is already immune to status effects. I recommend 0 spr, aside from equips.
See comments for attributes and equip suggestions.
- Cleric 2 instead of Krivis. You can buy Daino scrolls instead of casting it yourself. This build is better for full support, which is not the goal of this build.
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Priest |
5 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: 222% Physical Defense: +175 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 3 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 3: Additional Damage: +105 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 49 Type: Magic / Buff Cooldown: 35s Element: 1 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 1: Attack: 289% Casting Time: 6 seconds Restores 5% of target's HP after resurrection No. of Targets: 1 SP: 36 Type: Magic / Buff Cooldown: 30s Element: |
Rank 3
Priest |
10 / 10 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 10: Attack: 272% Physical Defense: +300 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 98 Type: Magic / Attack Cooldown: 20s Element: 2 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 2: Attack: 304% Casting Time: 5 seconds Restores 10% of target's HP after resurrection No. of Targets: 1 SP: 46 Type: Magic / Buff Cooldown: 30s Element: 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
15 / 15 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 15: Attack: 322% Physical Defense: +425 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 138 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: 10 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 10: Heal factor 838% SP: 124 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 5: Decreases damage received by 20% Duration: 35 seconds SP: 81 Type: Magic / Buff Cooldown: 60s Element: |
Rank 5
Chaplain |
5 / 5 Last Rites: Promoting Spirits Type: Active * Increases the lower limit HP of [Last Rites] by 2% per attribute level * Increases SP consumption by 10% Chaplain 1st Circle required Last Rites Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 98 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Deploy Cappella: Duration Type: Active * Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds * Increases SP consumption by 10% Chaplain 1st Circle required Deploy Capella Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin. Level 5: Cappella Duration: 60 seconds Effect Duration: 35 seconds Consumes 1 Cape SP: 133 Type: Magic / Buff Cooldown: 65s Element: 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 300 seconds Consumes 1 Holy Water SP: 112 Type: Magic / Buff Cooldown: 30s Element: |
Rank 6
Krivis |
4 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 4: Heal factor 42% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 55 Type: Magic / Buff Cooldown: 60s Element: 1 / 5 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 1: Ally's Critical Attack: +18 Enemy's Critical Resistance: -10 SP: 26 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 5: Duration: 30 seconds SP: 53 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 5: 0.3 second attack 82% No. of Hits: 9 Magic Circle Duration: 30 seconds SP: 66 Type: Magic / Attack Cooldown: 20s Element: |
Rank 7
Plague Doctor |
2 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 2: Duration: 25 seconds HP Recovery: 70 SP: 114 Type: Magic / Buff Cooldown: 45s Element: 5 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 5: 0.4 second attack 119% Base Duration: 10 seconds SP: 146 Type: Magic / Buff Cooldown: 16s Element: 5 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 5: Duration: 55 seconds HP: -1 SP: 176 Type: Magic / Buff Cooldown: 60s Element: 1 / 5 Fumigate: Prevention Type: Active * Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate: Purification Type: Active * The range of [Fumigate] becomes a purification area for 10 seconds * Increases allies' poison resistance by 10% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 1: Removes rank 3 and lower status ailments Applies a maximum of 3 times SP: 72 Type: Magic / Buff Cooldown: 30s Element: 1 / 5 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 1: Applies a maximum of 5 times SP: 129 Type: Magic / Buff Cooldown: 25s Element: 1 / 5 Beak Mask: Poison Resistance Type: Active * Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask] Plague Doctor 1st Circle required Beak Mask Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you. Level 1: Duration: 25 seconds 100% Immunity to Rank 1 and 2 80% Immunity to Rank 3 SP: 69 Type: Magic / Buff Cooldown: 80s Element: |
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Comments (16)
Heal: remove damage
Cure: enhance
sz:enhanced range
aspersion:enhance
monstrance:duration
blessing:enhance
sacrament:dark resist
revive:duration
last rites:promoting spirits
deploy capella:duration
aukuras:fire resist
zalciai:duration
zalciai:mamp
daino:duration
zaibas:enhance
beak mask:poison resist
fumigate:purification
fumigate:prevention
bloodletting:hemostasis
incineration:enhance
any recommendation for equipment?
Cafrisun set forever for solo. When you get the quest to pick a Rokas armor, take the cloth one. For difficult content, I'd get Roxona plate set when you can afford it, then Grynas or Virtov set at 220. Lolopanther set is a trophy you can get after that.
Use whatever weapon until 75. Get Arde Dagger asap. Whatever mace, I got lucky and used Mauros club. At 120 get valtas morning star if you're on a budget, else get Valia. Venom or Karacha dagger is an upgrade from arde, but not that important. Lolopanther club is a trophy at level cap.
Zachariel Bangle and Bearkaras Bracelet at 75. Abomination set if you can. Double Wizard bracelet at 170. Double Archmage Bangle at 220. Petamion when you can afford it. Max Petamion after that.
Get as much elemental property attack as you can on your headgear. 30+ on each slot, top 3 being 1. holy 2. dark 3. ice.
and yes, circle 1 Heal (w/ attributes) and max Mass Heal is enough. now go out there and build this!
It scales with both. All skills with Type: Magic / Attack scale off matk. Each int adds 1.5 matk, but each spr adds 1 damage.
I personally use con = lvl/2. This won't work for everything, but it works for me.