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Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Sapper |
0 / 5 2 Stake StockadesStake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Stake Stockades
[Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it.
Level 1: Attack: 167% x 3 SP: 40
Type: Melee / Attack Cooldown: 35s
0 / 5 ConcealConceal
Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.
Level 1: Conceal Duration: 1 minutes SP: 32
Type: Melee / Attack Cooldown: 20s
0 / 5 ClaymoreClaymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10
Sapper 2nd Circle required Claymore
[Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.
Level 1: Attack 600% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 44
Type: Melee / Attack Cooldown: 32s
0 / 5 Punji StakePunji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30%
Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10%
Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20%
Sapper 2nd Circle required Punji Stake
[Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.
Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46
Type: Melee / Attack Cooldown: 39s
0 / 5 Detonate TrapsDetonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10%
Sapper 1st Circle required Detonate Traps
[Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies.
Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49
Type: Melee / Attack Cooldown: 20s
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Rank 4
Sapper |
0 / 10 2 Stake StockadesStake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Stake Stockades
[Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it.
Level 1: Attack: 167% x 3 SP: 40
Type: Melee / Attack Cooldown: 35s
0 / 10 ConcealConceal
Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.
Level 1: Conceal Duration: 1 minutes SP: 32
Type: Melee / Attack Cooldown: 20s
0 / 10 ClaymoreClaymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10
Sapper 2nd Circle required Claymore
[Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.
Level 1: Attack 600% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 44
Type: Melee / Attack Cooldown: 32s
0 / 10 Punji StakePunji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30%
Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10%
Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20%
Sapper 2nd Circle required Punji Stake
[Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.
Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46
Type: Melee / Attack Cooldown: 39s
0 / 10 Detonate TrapsDetonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10%
Sapper 1st Circle required Detonate Traps
[Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies.
Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49
Type: Melee / Attack Cooldown: 20s
0 / 5 Broom TrapBroom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10%
Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4
Sapper 3rd Circle required Broom Trap
[Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius.
Level 1: Attack 174% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 54
Type: Melee / Attack Cooldown: 40s
0 / 5 Collar BombCollar Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 2nd Circle required Collar Bomb
[Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.
Level 1: Attack: 175% Installs 1 SP: 54
Type: Melee / Attack Cooldown: 30s
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Rank 5
Sapper |
15 / 15 2 Stake StockadesStake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Stake Stockades
[Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it.
Level 15: Attack: 295% x 3 SP: 102
Type: Melee / Attack Cooldown: 35s
0 / 15 ConcealConceal
Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.
Level 1: Conceal Duration: 1 minutes SP: 32
Type: Melee / Attack Cooldown: 20s
0 / 15 ClaymoreClaymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10
Sapper 2nd Circle required Claymore
[Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.
Level 1: Attack 600% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 44
Type: Melee / Attack Cooldown: 32s
0 / 15 Punji StakePunji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30%
Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10%
Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20%
Sapper 2nd Circle required Punji Stake
[Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.
Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46
Type: Melee / Attack Cooldown: 39s
15 / 15 Detonate TrapsDetonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10%
Sapper 1st Circle required Detonate Traps
[Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies.
Level 15: Attack: 895% Bomb Explosion Count: 4 SP: 121
Type: Melee / Attack Cooldown: 20s
10 / 10 Broom TrapBroom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10%
Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4
Sapper 3rd Circle required Broom Trap
[Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius.
Level 10: Attack 283% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 108
Type: Melee / Attack Cooldown: 40s
0 / 10 Collar BombCollar Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 2nd Circle required Collar Bomb
[Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.
Level 1: Attack: 175% Installs 1 SP: 54
Type: Melee / Attack Cooldown: 30s
0 / 5 Spike ShooterSpike Shooter: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 3rd Circle required Spike Shooter: Firepower Boost Type: Active * Increases the critical chance of [Spike Shooter] by 50% * Consumes Trap Kit x10
Sapper 3rd Circle required Spike Shooter
[Physical] - [Pierce] Set up a trap that shoots arrows when an enemy touches the wire.
Level 1: Attack 208% No. of arrows 2 Installation range 70 Consumes Trap Kit x#{SpendItemCount}# SP: 56
Type: Melee / Attack Cooldown: 100s
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Rank 6
Rogue |
5 / 5 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100
Type: Melee / Buff Cooldown: 70s
0 / 5 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 1: Evasion: -3% Targets: 3 Duration: 12 seconds SP: 70
Type: Melee / Attack Cooldown: 25s
5 / 5 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 5: Acquire 5 enemies' traps or magic circles SP: 107
Type: Melee / Attack Cooldown: 180s
0 / 5 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 1: Attack: 0% STR: +5 Duration: 12 seconds SP: 76
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Cannoneer |
0 / 5 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 104
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 0 / 5 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 0 / 5 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 0 / 5 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 1: Attack: 860% AoE Attack Ratio: 10 SP: 118
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon |
Rank 8
Cannoneer |
0 / 10 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 104
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 0 / 10 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 0 / 10 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 0 / 10 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 1: Attack: 860% AoE Attack Ratio: 10 SP: 118
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 0 / 5 2 Cannon BarrageCannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10%
Canoneer 3rd Circle Required Cannon Barrage
[Missile: Cannon] Repeatedly fire your cannon at the selected target.
Level 1: Attack: 490% x 3 AoE Attack Ratio: 5 SP: 182
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 Smoke GrenadeSmoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Smoke Grenade
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 BazookaBazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200%
Canoneer 3rd Circle Required Bazooka
Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.
Level 1: Additional Damage: 10% Cannon Attack Range: +8
SP: 20
Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon |
Rank 9
Cannoneer |
6 / 15 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 6: Attack: 744% AoE Attack Ratio: 5 SP: 168
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 6 / 15 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 6: Attack: 744% AoE Attack Ratio: 5 SP: 174
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 15 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 6 / 15 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 6: Attack: 1096% AoE Attack Ratio: 10 SP: 190
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 10 / 10 2 Cannon BarrageCannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10%
Canoneer 3rd Circle Required Cannon Barrage
[Missile: Cannon] Repeatedly fire your cannon at the selected target.
Level 10: Attack: 798% x 3 AoE Attack Ratio: 5 SP: 314
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 1 / 10 Smoke GrenadeSmoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Smoke Grenade
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 10 / 10 BazookaBazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200%
Canoneer 3rd Circle Required Bazooka
Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.
Level 10: Additional Damage: 100% Cannon Attack Range: +80
SP: 63
Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon 5 / 5 Sweeping CannonSweeping Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sweeping Cannon] by 0.5% per attribute level * +10% added damage at maximum level
Canoneer 3rd Circle Required Sweeping Cannon
[Missile: Cannon] Create a turret in front of you. You can assemble your cannon with your turret to damage a wide range of enemies.
Level 5: Attack: 3868% AoE Attack Ratio: 20 SP: 436
Type: Missile / Attack Cooldown: 40s Required Stance: BowAndCannon
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