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Ruby (F) (Peridot, Jet) - Pet Musketeer
Created by Anonymous on Mar 23rd 2016.
This is a private build.
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Rank 1
Archer (Circle 1) |
5 / 5 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Physical Defense: -5 Evasion: +10% Duration: 30 seconds SP: 19 Type: Melee / Buff Cooldown: 36 seconds 5 / 5 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 98 Attribute Damage: 0% Fires 6 times SP: 16 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 201 Attribute Damage: 0% Bounced Arrow Attack: 85% SP: 14 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 2
Archer (Circle 2) |
10 / 10 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Physical Defense: -1 Evasion: +15% Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 36 seconds 10 / 10 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 161 Attribute Damage: 0% Fires 11 times SP: 26 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 324 Attribute Damage: 0% Bounced Arrow Attack: 90% SP: 22 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 3
Hunter (Circle 1) |
3 / 5 O Video Coursing: Mental Breakdown Type: Active Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level. Hunter 1st Circle required Coursing: Enhance Type: Passive Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level. Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and attacks against the target will have an increased critical chance. Level 3: Attack: 192 Attribute Damage: 0% Physical Defense: -24 Additional Critical Chance: 40% Duration: 11 seconds SP: 32 Type: Melee / Attack Cooldown: 9 seconds 2 / 5 O Video Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. Hunter 1st Circle required Snatching: Enhance Type: Passive Increases the damage dealt on an enemy with [Snatching] by 1% per attribute level. Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 2: Attack: 175 Attribute Damage: 0% Duration: 4 seconds SP: 29 Type: Melee / Attack Cooldown: 15 seconds 5 / 5 Video Praise: Movement Speed Type: Active Increases the movement speed of your companion from [Praise] by 1 per attribute level. Hunter 1st Circle required Praise Increases attack, accuracy and critical rate of your companion for a given duration. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Duration: 100 seconds Maximum Level: 5 SP: 46 Type: Melee / Attack Cooldown: 90 seconds 5 / 5 Video Rush Dog: Stun Type: Active Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds. Hunter 1st Circle required Rush Dog: Enhance Type: Passive Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level. Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 5: Attack: 150% + 810 Attribute Damage: 0% SP: 36 Type: Melee / Attack Cooldown: 5 seconds |
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Rank 4
Sapper (Circle 1) |
5 / 5 O Video Stake Stockades: Enhance Type: Passive Increases the damage dealt on an enemy with [Stake Stockades] by 1% per attribute level. Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 5: Attack: 219 Attribute Damage: 0% 3 successive attacks SP: 39 Type: Melee / Attack Cooldown: 35 seconds 5 / 5 Video Claymore: Enhance Type: Passive Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level. Sapper 1st Circle required Claymore: Splash Type: Active Increases the AoE attack ratio of [Claymore] by 1 per attribute level. Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]. Sapper 1st Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 5: Attack: 300% + 424 Attribute Damage: 5% AoE Attack Ratio: 5 Consumes 1 Claymore SP: 44 Type: Melee / Attack Cooldown: 32 seconds 4 / 5 Video Punji Stake: Enhance Type: Passive Increases the damage dealt on an enemy with [Punji Stake] by 1% per attribute level. Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies will be dealt 50% of physical attack as damage. Sapper 1st Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 4: Attack: 293 Attribute Damage: 0% Casting Time: 3 seconds Duration: 50 seconds Consumes 3 Pine Wood SP: 41 Type: Melee / Attack Cooldown: 39 seconds 1 / 5 Video Detonate Traps: Enhance Type: Passive Increases the damage dealt on an enemy with [Detonate Traps] by 1% per attribute level. Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]. Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 1: Attack: 151 Attribute Damage: 0% Explosion Count: 4 SP: 31 Type: Melee / Attack Cooldown: 20 seconds |
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Rank 5
Sapper (Circle 2) |
10 / 10 Video Claymore: Enhance Type: Passive Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level. Sapper 1st Circle required Claymore: Splash Type: Active Increases the AoE attack ratio of [Claymore] by 1 per attribute level. Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]. Sapper 1st Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 10: Attack: 300% + 691 Attribute Damage: 5% AoE Attack Ratio: 5 Consumes 1 Claymore SP: 64 Type: Melee / Attack Cooldown: 32 seconds 5 / 5 Video Broom Trap: Enhance Type: Passive Increases the damage dealt on an enemy with [Broom Trap] by 1% per attribute level. Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active Decreases the time of the first rotation by 0.3 seconds and increases the number of rotations for [Broom Trap] by 0.8 per attribute level. Sapper 2nd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack: 330 Attribute Damage: 0% Trap Duration: 15 seconds Consumes 3 Ash Wood SP: 54 Type: Melee / Attack Cooldown: 40 seconds 5 / 5 Video Collar Bomb: Enhance Type: Passive Increases the damage dealt on an enemy with [Collar Bomb] by 1% per attribute level. Sapper 2nd Circle required Collar Bomb [Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies. Level 5: Attack: 722 Attribute Damage: 0% Set up Count: 5 SP: 54 Type: Melee / Attack Cooldown: 30 seconds |
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Rank 6
Falconer (Circle 1) |
1 / 1 Video Call: Obtain Type: Active If [Call] is used, the hawk has a 50% chance of fetching small items. Falconer 1st Circle required Call Recall your hawk. Level 1: Level 1 Master SP: 20 Type: Melee / Attack Cooldown: 15 seconds 1 / 1 Video Roost: Increased Range Type: Active Increases the range that [Roost] will remain active by 20 per attribute level. Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 120 seconds SP: 27 Type: Melee / Attack Cooldown: 60 seconds 5 / 5 Video Circling: Decreased Nullification Type: Active Decreases the chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]. Falconer 1st Circle required Circling Hawk will encircle a targeted area. Reduces the AoE defense ratio of the target within the radius. Level 5: AoE Defense Ratio: -5 Duration: 10 seconds SP: 55 Type: Melee / Attack Cooldown: 35 seconds 5 / 5 Video Hovering: Duration Type: Active Increases the duration of [Hovering] by 3 seconds per attribute level. Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active Your hawk will attack enemies faster while using [Hovering]. Lv3 Hovering required Hovering: Enhance Type: Passive Increases the damage dealt on an enemy with [Hovering] by 1% per attribute level. Falconer 1st Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Level 5: Attack: 958 Attribute Damage: 0% Duration: 10 seconds SP: 53 Type: Melee / Attack Cooldown: 35 seconds 3 / 5 Video Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 3: Duration: 17 seconds SP: 51 Type: Melee / Attack Cooldown: 100 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 7
Musketeer (Circle 1) |
5 / 5 Video Covering Fire: Enhance Type: Passive Increases the damage dealt on an enemy with [Covering Fire] by 1% per attribute level. Musketeer 1st Circle required Covering Fire [Missile] Attack multiple enemies by firing at a targeted area. Level 5: Attack: 150% + 863 Attribute Damage: 0% SP: 89 Type: Missile / Attack Cooldown: 15 seconds Required Stance: Musket 1 / 5 Video Headshot: Enhance Type: Passive Increases the damage dealt on an enemy with [Headshot] by 1% per attribute level. Musketeer 1st Circle required Headshot: Stun Type: Active Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds. Musketeer 1st Circle required Headshot [Missile] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced. Level 1: Attack: 300% + 2229 Attribute Damage: 0% INT, SPR: -5 SP: 51 Type: Missile / Attack Cooldown: 20 seconds Required Stance: Musket 5 / 5 Video Snipe: Enhance Type: Passive Increases the damage dealt on an enemy with [Snipe] by 1% per attribute level. Musketeer 1st Circle required Snipe: Stun Type: Active Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds. Musketeer 1st Circle required Snipe [Missile] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Level 5: Attack: 400% + 5997 Attribute Damage: 0% SP: 100 Type: Missile / Attack Cooldown: 25 seconds Required Stance: Musket 4 / 5 Video Penetration Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Penetration Shot] by 1% per attribute level. Musketeer 1st Circle required Penetration Shot [Missile] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 4: Attack: 150% + 1789 Attribute Damage: 0% SP: 82 Type: Missile / Attack Cooldown: 19 seconds Required Stance: Musket |
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