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Ruby (F) (Peridot, Jet) - Pet Musketeer

Created by Anonymous on Mar 23rd 2016.
This is a private build.
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Rank 1
Archer
(Circle 1)
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +10%
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36 seconds
5 / 5
O
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 98
Attribute Damage: 0%
Fires 6 times
SP: 16

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
O
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
SP: 7

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 201
Attribute Damage: 0%
Bounced Arrow Attack: 85%
SP: 14

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 2
Archer
(Circle 2)
10 / 10
Swift Step
Video
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Physical Defense: -1
Evasion: +15%
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 36 seconds
10 / 10
O
Multi Shot
Video
Archer11 Mark Archer29
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 161
Attribute Damage: 0%
Fires 11 times
SP: 26

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 10
O
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
SP: 7

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 10:
Attack: 324
Attribute Damage: 0%
Bounced Arrow Attack: 90%
SP: 22

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Kneeling Shot
Video
Archer14 Focusing
Kneeling Shot: Enhance
Type: Passive
Increases the physical damage increase effect of [Kneeling Shot] by 1 per attribute level.

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
Increases your critical rate during [Kneeling Shot] by 2% per attribute level.

Archer 2nd Circle required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range.
SP: 6

Type: Melee / Buff
Cooldown: 0 seconds
0 / 5
Heavy Shot
Video
Archer26
Heavy Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heavy Shot] by 1% per attribute level.

Archer 2nd Circle required
Heavy Shot

[Missile]
Demonstrate your strength by firing a shot that pushes enemies away.
SP: 8

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 3
Hunter
(Circle 1)
3 / 5
O
Coursing
Video
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level.

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level.

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and attacks against the target will have an increased critical chance.

Level 3:
Attack: 192
Attribute Damage: 0%
Physical Defense: -24
Additional Critical Chance: 40%
Duration: 11 seconds
SP: 32

Type: Melee / Attack
Cooldown: 9 seconds
2 / 5
O
Snatching
Video
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Snatching] by 1% per attribute level.

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 2:
Attack: 175
Attribute Damage: 0%
Duration: 4 seconds
SP: 29

Type: Melee / Attack
Cooldown: 15 seconds
5 / 5
Praise
Video
Hunter5
Praise: Movement Speed
Type: Active
Increases the movement speed of your companion from [Praise] by 1 per attribute level.

Hunter 1st Circle required
Praise

Increases attack, accuracy and critical rate of your companion for a given duration.

Level 5:
Companion Attack: +45
Companion Accuracy: +45
Companion Critical Rate: +45
Duration: 100 seconds
Maximum Level: 5
SP: 46

Type: Melee / Attack
Cooldown: 90 seconds
0 / 5
Pointing
Video
Hunter1
Pointing: Fear
Type: Active
Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds.

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
SP: 24

Type: Melee / Attack
Cooldown: 17 seconds
5 / 5
Rush Dog
Video
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds.

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level.

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 5:
Attack: 150% + 810
Attribute Damage: 0%
SP: 36

Type: Melee / Attack
Cooldown: 5 seconds
Rank 4
Sapper
(Circle 1)
5 / 5
O
Stake Stockades
Video
Sapper29
Stake Stockades: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stake Stockades] by 1% per attribute level.

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 219
Attribute Damage: 0%
3 successive attacks
SP: 39

Type: Melee / Attack
Cooldown: 35 seconds
0 / 5
Conceal
Video
Conceal

Hide a prepared trap from enemies.
SP: 16

Type: Melee / Attack
Cooldown: 20 seconds
5 / 5
Claymore
Video
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level.

Sapper 1st Circle required
Claymore: Splash
Type: Active
Increases the AoE attack ratio of [Claymore] by 1 per attribute level.

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore].

Sapper 1st Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack: 300% + 424
Attribute Damage: 5%
AoE Attack Ratio: 5
Consumes 1 Claymore
SP: 44

Type: Melee / Attack
Cooldown: 32 seconds
4 / 5
Punji Stake
Video
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Punji Stake] by 1% per attribute level.

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies will be dealt 50% of physical attack as damage.

Sapper 1st Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 4:
Attack: 293
Attribute Damage: 0%
Casting Time: 3 seconds
Duration: 50 seconds
Consumes 3 Pine Wood
SP: 41

Type: Melee / Attack
Cooldown: 39 seconds
1 / 5
Detonate Traps
Video
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Detonate Traps] by 1% per attribute level.

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps].

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 151
Attribute Damage: 0%
Explosion Count: 4
SP: 31

Type: Melee / Attack
Cooldown: 20 seconds
Rank 5
Sapper
(Circle 2)
5 / 10
O
Stake Stockades
Video
Sapper29
Stake Stockades: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stake Stockades] by 1% per attribute level.

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 219
Attribute Damage: 0%
3 successive attacks
SP: 39

Type: Melee / Attack
Cooldown: 35 seconds
0 / 10
Conceal
Video
Conceal

Hide a prepared trap from enemies.
SP: 16

Type: Melee / Attack
Cooldown: 20 seconds
10 / 10
Claymore
Video
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Claymore] by 1% per attribute level.

Sapper 1st Circle required
Claymore: Splash
Type: Active
Increases the AoE attack ratio of [Claymore] by 1 per attribute level.

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore].

Sapper 1st Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 10:
Attack: 300% + 691
Attribute Damage: 5%
AoE Attack Ratio: 5
Consumes 1 Claymore
SP: 64

Type: Melee / Attack
Cooldown: 32 seconds
4 / 10
Punji Stake
Video
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Punji Stake] by 1% per attribute level.

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies will be dealt 50% of physical attack as damage.

Sapper 1st Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 4:
Attack: 293
Attribute Damage: 0%
Casting Time: 3 seconds
Duration: 50 seconds
Consumes 3 Pine Wood
SP: 41

Type: Melee / Attack
Cooldown: 39 seconds
1 / 10
Detonate Traps
Video
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Detonate Traps] by 1% per attribute level.

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps].

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 151
Attribute Damage: 0%
Explosion Count: 4
SP: 31

Type: Melee / Attack
Cooldown: 20 seconds
5 / 5
Broom Trap
Video
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Broom Trap] by 1% per attribute level.

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
Decreases the time of the first rotation by 0.3 seconds and increases the number of rotations for [Broom Trap] by 0.8 per attribute level.

Sapper 2nd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack: 330
Attribute Damage: 0%
Trap Duration: 15 seconds
Consumes 3 Ash Wood
SP: 54

Type: Melee / Attack
Cooldown: 40 seconds
5 / 5
Collar Bomb
Video
Sapper27
Collar Bomb: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Collar Bomb] by 1% per attribute level.

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 5:
Attack: 722
Attribute Damage: 0%
Set up Count: 5
SP: 54

Type: Melee / Attack
Cooldown: 30 seconds
Rank 6
Falconer
(Circle 1)
1 / 1
Call
Video
Falconer2
Call: Obtain
Type: Active
If [Call] is used, the hawk has a 50% chance of fetching small items.

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Level 1 Master
SP: 20

Type: Melee / Attack
Cooldown: 15 seconds
1 / 1
Roost
Video
Falconer1
Roost: Increased Range
Type: Active
Increases the range that [Roost] will remain active by 20 per attribute level.

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 120 seconds
SP: 27

Type: Melee / Attack
Cooldown: 60 seconds
5 / 5
Circling
Video
Falconer7
Circling: Decreased Nullification
Type: Active
Decreases the chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling].

Falconer 1st Circle required
Circling

Hawk will encircle a targeted area. Reduces the AoE defense ratio of the target within the radius.

Level 5:
AoE Defense Ratio: -5
Duration: 10 seconds
SP: 55

Type: Melee / Attack
Cooldown: 35 seconds
5 / 5
Hovering
Video
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
Increases the duration of [Hovering] by 3 seconds per attribute level.

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
Your hawk will attack enemies faster while using [Hovering].

Lv3 Hovering required
Hovering: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hovering] by 1% per attribute level.

Falconer 1st Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below.

Level 5:
Attack: 958
Attribute Damage: 0%
Duration: 10 seconds
SP: 53

Type: Melee / Attack
Cooldown: 35 seconds
0 / 5
Pheasant
Video
Falconer6
Pheasant: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pheasant] by 1% per attribute level.

Falconer 1st Circle required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area.
SP: 32

Type: Melee / Attack
Cooldown: 40 seconds
3 / 5
Hanging Shot
Video
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 3:
Duration: 17 seconds
SP: 51

Type: Melee / Attack
Cooldown: 100 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 7
Musketeer
(Circle 1)
5 / 5
Covering Fire
Video
Musketeer2
Covering Fire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Covering Fire] by 1% per attribute level.

Musketeer 1st Circle required
Covering Fire

[Missile]
Attack multiple enemies by firing at a targeted area.

Level 5:
Attack: 150% + 863
Attribute Damage: 0%
SP: 89

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: Musket
1 / 5
Headshot
Video
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Headshot] by 1% per attribute level.

Musketeer 1st Circle required
Headshot: Stun
Type: Active
Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Musketeer 1st Circle required
Headshot

[Missile]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced.

Level 1:
Attack: 300% + 2229
Attribute Damage: 0%
INT, SPR: -5
SP: 51

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: Musket
5 / 5
Snipe
Video
Musketeer4 Musketeer10
Snipe: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Snipe] by 1% per attribute level.

Musketeer 1st Circle required
Snipe: Stun
Type: Active
Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Musketeer 1st Circle required
Snipe

[Missile]
Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy.

Level 5:
Attack: 400% + 5997
Attribute Damage: 0%

SP: 100

Type: Missile / Attack
Cooldown: 25 seconds
Required Stance: Musket
4 / 5
Penetration Shot
Video
Musketeer5
Penetration Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Penetration Shot] by 1% per attribute level.

Musketeer 1st Circle required
Penetration Shot

[Missile]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 4:
Attack: 150% + 1789
Attribute Damage: 0%
SP: 82

Type: Missile / Attack
Cooldown: 19 seconds
Required Stance: Musket
0 / 5
Butt Stroke
Video
Musketeer6 Musketeer8
Butt Stroke: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Butt Stroke] by 1% per attribute level.

Musketeer 1st Circle required
Butt Stroke: Stun
Type: Active
Enemies hit by [Butt Stroke] have a 1.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Musketeer 1st Circle required
Butt Stroke

[Physical] - [Strike]
Use the butt of the gun to attack an enemy in close distance.
SP: 33

Type: Melee / Attack
Cooldown: 8 seconds
Required Stance: Musket
0 / 5
Bayonet Thrust
Video
Musketeer7
Bayonet Thrust: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bayonet Thrust] by 1% per attribute level.

Musketeer 1st Circle required
Bayonet Thrust

[Physical] - [Pierce]
Stab an enemy by using the bayonet equipped to the rifle. The stabbed enemy might be pushed back.
SP: 34

Type: Melee / Attack
Cooldown: 9 seconds
Required Stance: Musket
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