[Apr 25th 2018] New classes have been added to the skill simulator!

DPS: Alchemist (Rank 9 UPDATED)

Created by easpirit on Jul 8th 2016 (Last Updated: Jun 5th 2018).
This is a public build.
2
Alchemist

This is best version of Alchemist you can find since Elementalist is overpowered atm. But remember that Alchemist is not your main character, it's just for services. And build's main goal is make ur life easier to lvl up and play on it.

Stats:
Full INT only!



Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
0 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
0 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
10 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 10:
Physical attack -10%
Magic attack -10%
Evasion -50
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 38

Type: Magic / Buff
Cooldown: 20s
0 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
10 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 10:
Damage reduction 20%
Duration: 300 seconds
Applies 10 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
5 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
0 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
14 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 14:
Physical attack -14%
Magic attack -14%
Evasion -70
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 49

Type: Magic / Buff
Cooldown: 20s
0 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
15 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 15:
Damage reduction 20%
Duration: 300 seconds
Applies 15 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
10 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 10:
Attack: 290% x 3
Bullet Count: 5
SP: 56

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Elementalist
5 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 5:
Attack: 219% x 4
}Number of Targets: 5
SP: 123

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
5 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 5:
Attack: 735%
Duration: 10 seconds
SP: 118

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 5
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 5:
261% Attack per 0.3 seconds
Number of Targets: 22
Duration: 5.4 seconds
SP: 158

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 6
circle 3
Elementalist
15 / 15
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 15:
Attack: 318% x 4
}Number of Targets: 10
SP: 222

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 15
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
15 / 15
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 1067%
Duration: 10 seconds
SP: 214

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 15
Prominence
Elementalist14 Elementalist3 Elementalist26
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Storm Dust
Elementalist27 Elementalist28 Elementalist29
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 10:
332% Attack per 0.3 seconds
Number of Targets: 32
Duration: 5.4 seconds
SP: 230

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 10
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
5 / 5
2
Meteor
Elementalist11 Elementalist30
Meteor: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 3rd Circle required
Meteor: Flame Ground
Type: Active
* Enemies on [Flame Ground] take 5 consecutive hits by [Meteor]

Elementalist 3rd Circle required
Meteor

[Magic] - [Fire]
Drop a meteor on the targeted area to inflict damage to enemies.

Level 5:
Attack 3516%
Casting 3 sec
AoE attack ratio 30
SP: 166

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 7
circle 1
Alchemist
0 / 5
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 5
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
3 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 3:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
5 / 5
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 5:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 8
circle 2
Alchemist
0 / 10
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 10
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
3 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 3:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
10 / 10
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 10:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Magnum Opus
Magnum Opus

Use pluvial of alchemy to create a new item.

Level 5:
Possible Combination: 7X7
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Gem Roasting
Gem Roasting

Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Level 5:
Gem Penalty Level Reduction: 5
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 9
circle 3
Alchemist
0 / 15
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 15
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
3 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 3:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
15 / 15
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 15:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
6 / 6
Magnum Opus
Magnum Opus

Use pluvial of alchemy to create a new item.

Level 6:
Possible Combination: 8X8
SP: 0

Type: Melee / Attack
Cooldown: 0s
10 / 10
Gem Roasting
Gem Roasting

Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Level 10:
Gem Penalty Level Reduction: 10
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
0
Alchemistic Missile
Alchemist9
Alchemistic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Alchemistic Missile] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Alchemist
Alchemistic Missile

[Magic] - [Psychokinesis]
Concentrate magic energfy and fire it at the enemies.

Level 5:
Attack: 1299% x 2
SP: 172

Type: Magic / Attack
Cooldown: 18s
Element: Soul
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Comments (61)

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Jan 10th 2018 19:51:38
So what is the point of getting alchemist if you don't making potions , gem roast. If you just for awakening equips, i think asking for service is better.
Is briquetting the skill that increase min-max with the cost of same star weapons and 1 potential ? Is it worth taking ? ( need confirmed , ty )
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Jan 16th 2018 09:03:04
@mrbob234 90% alchemist players using only awakening services. So this is build for ppl like us. For other guys, there is full alchemist build linked in the description. Asking service takes time, money etc etc. With briquetting you can raise main stat or make it worse. For example Masinios Bow gives 1284 - 1926 damage without anything. I made briquetting and got 1316-2022. Not big difference, but there is sometimes better luck. If you don't like risk, then skip this skill and you can take w/e u want better :)
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Dec 25th 2017 09:18:01
The Build could it be like : Wiz 1 > Pyr 1 > Linker 2 > alch 3 > 2 shadowmancer / enchanter. is it work ? what you think? I want to do some dps but I want to get alch 3 also ^^
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Dec 25th 2017 19:28:21
@Zextember Please, read build's description -_-' There you can find this link "http://www.tosbase.com/tools/skill-simulator/build/w7isvav7xj/"
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Dec 24th 2017 22:18:13
while of the attributes?
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Dec 25th 2017 08:48:35
@vanjack12 If you mean what attributes you need to learn, then I have to say all of them. It's not a lot. All skills that are learned have cheap attributes. Most expensive is Lighting Hands, but still overall price for entire build is less than 10mil.
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Dec 15th 2017 04:30:58
Any plans to update this? Alternatives to psychokino for R5? I was thinking Thaumaturge or Pyro for cryo's flare attribute and also for Enchant Fire
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Dec 15th 2017 08:42:30
@Aborealis Depends on what this build is gonna be. For more burst damage only Rune Caster at R9. And I was planning to update all my builds that can be updated(as you can see I am already doing it, but it takes time to test all of them).
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Dec 15th 2017 10:31:45
@easpirit Fair enough. I've decided to go for wiz1 > cryo3 > sorc1 > alch3 > sorc2. Full SPR with summons would probably make life easier.
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Dec 15th 2017 13:02:00
@Aborealis yes, this is one of the best choices for Alch awakenings. Also cryo1 ilnker 2 with sorc 2 alch 3 works good. But this build was about to burst damage on bosses. I dunno, Should I rework it for sorc version? Or I can just make another version with sorc and will keep this one for burst alchemist build
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Dec 15th 2017 21:03:24
@easpirit You could always make a second build and mention it in this one. Different builds for different things
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Dec 15th 2017 23:19:12
@Aborealis Okay, will do it. But link for all my other builds is always there :)
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Dec 24th 2017 15:20:05
@Aborealis Changed this to a good DPS alchemist build that I am playing now myself! :)
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Nov 19th 2017 05:17:13
Since I want to go on PVP mode can I go with wiz1-cryo1-psychokino3-alche3 the main purpose of my alche s for crafting pots and items but I want to go on pvp sometimes can i do that?
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Nov 23rd 2017 09:08:53
@Benysaur92 yeah, if you want so.
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Sep 25th 2017 02:04:05
Hey this might be a stupid reason, but im a pretty new player and this build looks fun :)

So my question is why are there only 11 points in wizard and none in alchemist c1? Couldnt you already skill Item awakening and tincturing? or is it just not worth it on that lvl? Was just a bit confusing for me :)
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Sep 25th 2017 22:59:44
@Belmorg In wizard tree I pointed on importnat skills, rest points get w/e u want. About alch c1 all u can use is awakening(I fixed c1 alch a bit to not confuse u)
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Sep 25th 2017 23:05:39
@easpirit Thanks a bunch! Just hit alchemist c1 with a friend and im having a blast with this build! :)
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Sep 24th 2017 07:30:58
Hi! Nice guide you have there & it seems fun to play!

Anyway I wonder if I can go Kino3 intead of Cryo3 for more dps?

Also is Pyro+linker still viable for party value?

Thank you in advance
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Sep 25th 2017 22:57:42
@Chiri kino has no dmg. Pyrolinker has no big profits anymore
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Aug 31st 2017 02:34:15
do u have some magnum opus recipe?
last one i saw recipe on internet 1 year ago and some recipe still secret
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Sep 3rd 2017 19:00:39
@wingut https://github.com/Excrulon/Tree-of-Savior-Magnum-Opus-Puzzles
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Oct 22nd 2017 19:05:09
@easpirit hey EA what link you have there? i already check but could understand, can u help me?
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Oct 22nd 2017 22:00:16
@lisaagusta this is magmum opus puzzles to craft items via magnum opus skill.
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Oct 25th 2017 11:12:49
@easpirit yea i know, but how does it work? i can not understand that link ? can u help me?
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Oct 25th 2017 12:47:15
@lisaagusta Press skill, and put loot there following formula. Try to google video for it. It's easy.
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Oct 25th 2017 13:50:34
@easpirit ok i will try it, thx alot ea, oooohh and btw make build for dragoon please :D
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Oct 25th 2017 14:44:09
@lisaagusta dragoon is weak atm. I had build for it before rebalance. Now I don't have dragoon c2 to test it.
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Aug 27th 2017 11:41:33
Just a quick question, why would you get 4 points on teleportation?
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Aug 30th 2017 16:09:45
@dreamhard more distance where it can work
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Aug 15th 2017 04:40:46
The skill "Dig" is not usable? Not even 1 point?
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Aug 16th 2017 12:14:12
@Tooru01 yes, it's useless. Everything you can dig alchemist master sells very cheap.
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Jul 18th 2017 12:06:23
Can I take the Ice Bolt instead of the Ice Wall?
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Jul 30th 2017 23:20:18
@Alkeir go check videos. Ice Wall is main dps skill.
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Jul 1st 2017 05:29:43
Hello new player here :D (sorry im bad at english)

wizard
Why not energy bolt?
i can put the points of reflect shield on energy bolt and remove the points of earthquake to max lethargy?

cryo
why max ice wall is 10 points ice wall not enough?
maybe i can put the remaining 5 points on subzero shield or ice pike?

and what attributes should i get?
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Jul 6th 2017 15:04:36
@NotATomato fixed in wizard tree, no idea why it was without energy bolt. About ice wall, it's main dps skill in this build. Check videos. And in grps with more ppl you can release full potential of ice wall lvl 15 and more. You can learn all attributes. Exception only for enhance attributes, they are expensive. Learn up to lvl 30-50 and that's enought.
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Jun 29th 2017 12:02:52
Does INT/CON affect Alchemist's skills?
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Jun 30th 2017 22:58:58
@Matriarch only MATK for more dmg. MATK = INT
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Jun 24th 2017 16:03:58
hello .. i was wondering .. which passive skill should i get?
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Jun 25th 2017 08:11:32
@mavjtown what do you mean?
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Jun 23rd 2017 10:41:13
Hello again :) what weapon do you advise?) i've seen many cryo with audra, but it's require 170th lvl and i don't know is it good for 300+
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Jun 23rd 2017 13:55:11
@Tartaros13 audra just for support purposes with chrono builds. This is boss burster build. So get weapon more more MATK.
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Jun 25th 2017 11:35:22
@easpirit thx :)
what do you think about virtov armor? i'vee seen bonuses for ice property, is it good? or there is a better varian?
also cloth or plate?)
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Jun 25th 2017 15:59:59
@Tartaros13 anything for matk or def. After rebalance virtov isnt any good anymore. Higher lvl gear gives more def/mdef. So atm 315 hg blue gear is better and cheapest choice. But what for you want to gear up alchemist? As an example I have warlock and for awakening and other purposes where I need to play on alch I just swap gear from warlock to him. I have cloth lolo set there for MATK. SO making speacial gear for only alch isn't cheap idea :)
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Jun 26th 2017 12:09:42
@easpirit thx :)
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Jun 23rd 2017 00:39:27
no points spr or so?
what about gears for leveling what shoudl i use?

thanks for the guide, mate :D
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Jun 23rd 2017 13:53:48
@tarcisiogeovane Any gear you like and full INT only. All you need is more MATK for more damage. Also remember to buy blessing always and sacrament if u're lvling with auto attacks.
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Jun 23rd 2017 21:05:59
@easpirit thanks again!!
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Jun 18th 2017 03:25:27
Thanks for the guide!

Who I can make a Homunculus?
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Jun 18th 2017 07:08:44
@Kentar1 if you mean "how" instead of who, then you need to farm mats for alchemist stone and make it via lvl 6 magmum opus
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Jun 5th 2017 12:20:56
Hi, thx for your guid. I'm new in game and have some questions, cause can't find answer by myself.
1) Why we don't take "Dig"? Is it useless?
2) I found recipe list for "Magnum Opus", but most of recipe just convert one resources to other. Could you explain more about usage of that skill?
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Jun 5th 2017 21:22:01
@Tartaros13
1. Every item you can get via "dig" you can buy from NPC(time wasting on dig not worth it, since you can farm silver for mats faster)
2. For example you need some rare resource to craft rare, good item, but you can't buy it and drop chance is low. But it can be obtained via magnum opus from other 6 easy items.
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Jun 5th 2017 23:38:19
@easpirit
Thx :)
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May 31st 2017 18:28:25
Awful build.
Cryo does next to no damage to mobs, and is even worse when it comes to bosses.
Even nerfed Pyro is better.
Psycho is completely unviable with his bugged skills.
The only thing that makes sense in your build is - obviously - alchemist 3.
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May 31st 2017 21:38:41
@Litorei you words tells me that you don't know much about these classes. Wait till I upload video this build soloing saalus boss as an example. Not sure that I want to do mob farming video as well, since it's realy easy. Build got a lot of damage combos.
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Jun 2nd 2017 16:25:20
@Litorei uploaded a video, now you can check how it's doing :)
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Jun 17th 2017 22:43:06
@Litorei actually this is kinda OP on bosses. Icewall + PP burst damage can kill immediately if done right. Frost Pillar and Snow Rolling combo are great for crowd control.
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Jul 2nd 2017 08:38:30
@Litorei u just got schooled
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May 18th 2017 04:23:17
That is a good build, worth it for some good money nowadays?
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May 18th 2017 12:28:23
@CarlosCarne there is no answer good or bad. Alchemist making money from potions that ppl buy from market. People always using potions but everything about price. If you put fair price you will have nice income.

P.S. remember active farming silver is always faster than money maker afk classes.
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May 23rd 2017 20:30:05
@CarlosCarne potion making is now good for money making since they have grown twice in price.
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