[Kabbalist] Tree of Life
Created by Kirisaki on Dec 22nd 2017 (Last Updated: Oct 17th 2018).
This is a public build.
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Note: Hi! If you need anything related to the build, please do not hesitate to message me at Azriel#3931.
Hello and Welcome!
This is 시노이메 of [SEA] Telsiai.
I am proud to present my Kabbalist full support build for content.
Pros:
> Extremely low investment. Will service you greatly if you can stomach leveling one.
> One man medic, can keep your party alive and make them stay alive in a pinch.
Cons:
> Suffers from overspecialization(full support, no sources of damage).
> Painful to solo due to having little to no damage.
Gearing:
I am currently using the following equipment:
> Skull Smasher: 92 INT 78 SPR Mace. Gets benefit off Cleric's Mace: Healing attribute too.
> Emengard Shield: Good shield compared to 350 primus ones. 67 CON and 440 MDef boost.
> Solmiki Robe: 84 CON along with having legendary tier give it large boost from anvil and transcendence.
> Solmiki Pants/Gloves/Shoes: Stats are quite crap but it's part of Solmiki set along with being legend tier, getting large boost from anvil/transcendence.
> Rhevisan Accessory Set: Small CON Boost along with reducing dark damage taken by 22.5%. Very good for mitigating damage taken from Velcoffer.
> Going for 7/7 Solmiki isn't bad as well, you net a neat Magic Attack Boost and to your basic stats, notably CON.
To note, watch out for armours that give CON/SPR/INT Boosts, as it boosts your survivability and ability to heal respectively. Prioritize using all cloth as it allows you to benefit from Kabbalah Clothing attribute, boosting movement speed by 5 and allowing you to block magic at half your physical block chance.
For weapons, I prefer rods over maces, as it lets you autoattack from range, however, Skull Smasher is a mace that has better INT/SPR boost compared to WIndia Rod, along with being an orange tier compared to Windia's Purple.
Shield wise any shield that gives CON + SPR is best. I'm personally using Emengard because of how easy it is to get one along with the plethora of statboosts it gives.
Statting:
> Full CON lets you be tanky enough to not need your healing most of the time. Lets you have a great block stat that lets you block both physical and magic in lieu with Kabbalist's Kabbalah Clothing attribute.
> 1:1 SPR: CON gives a good balance of both by having enough tankiness to survive and block hits, and a strong enough healing stat to heal effectively. My personal favourite as I haven't experienced needing as high of an HP pool to go Full CON.
> FULL SPR allows you to keep allies alive with strong healing stats, however, do note that your squishiness might be risky on some situations, keep away from battle.
Skill Setup:
Cleric:
>Heal 10: Staple for any Cleric. Can be boosted to Heal 13 with Gem + Divine Might + Sweeping. I have Heal:Remove Damage on toggleattribute to deal damage to bosses or heal up with allies.
>Divine Might 5: Boosts your next 5 skills(6 with gem) levels by 1. I always cast this off cooldown, or when I'm going to go do buffs.
>Fade 5: Grants invisibility for the next 20/22 seconds. Prevents getting damaged by magic circle spells as well allowing you to support without getting hurt by those. Breather skill if your DPS is getting mobbed and is smart enough to not attack when invisible and recover. Required for Velcoffer as it lets whoever is channeling on Stage 2 channel without interference.
>Safety Zone 10: Blocks the next 20(40 with the attribute) hits. Great to place on your squishier/immobile allies. Divine Might and Sweeping boosts it to 24 blocks (44 with attribute).
Priest:
> Blessing 10: Filler points placed just in case I have to buff somebody. Very low compared to a full SPR Pardoner's Blessing but something is better than nothing.
> Aspersion 3: Doesn't even compare to Pardoner's Aspersion, can drop entirely and place on other skills really.
> Sacrament 1: For when Sacrament wears off and you can't rebuff off a Pardoner. Taken for the extra line it gives which would benefit AA builds when theirs wear off due to death (because Pardoner's Sacrament last 1 hour).
> Monstrance 1: DEX bonus doesn't scale with levels and SPR scaling is fixed. 1 point is enough. Always cast off cooldown as the defense and evasion reduction are quite nice, especially with a physical based party. Get the duration attribute to make it 5 minute 20s long.
> Resurrection 5: Gets 1 second cast time with Divine Might. At any point in time someone will die and your ability to raise them back to fighting form fast would be extremely useful.
> Revive 5: Second chance spell for when you or your allies make mistakes. I keep this up all the time, as you can keep it at 100% uptime with attribute.
> Mass Heal 5: Very good panic heal. Will heal con-focused chars almost for large amounts of HP. AoE is quite large as well. Cast this on situations where a low HP ally is in dire need of healing and your Heal tiles may not be accessible to them. My most used and abused skill.
Diev:
> Carve Laima 5: 100% uptime 20% Cooldown reduction Statue. Always place this up on Challenge Mode/ET/Velcoffer or whenever you're going to bunker down at an area for long periods. The CD Reduction along with Chrono's Pass is a godsend especially for builds that rely on casting a lot of skills quickly.
> Carve Zemyna 5: 100% uptime Statue that reduces SP recov time by 5s and SP cost by 24. Carve after Laima always.
> Carve Attack 1: Just in case you need to get wood from Plant enemies. Quite nice for the off chance you would destroy the totems that take 1 HP in ET as well.
> Carve Vakarine 4: Cast Divine Might and Sweep to get more charges. Multiple people can warp at the same time so the charge count doesn't really matter much.
Kabbalist:
> Merkaba 5: Spawns wheels that proceed to go to a location. Attribute lets allies nearby get protected from attacks and converts theirs to holy. Get Reduced movement speed attribute to maximize usage from that attribute.
> Revenged Sevenfold 1: Reflects 1 hit 7 times, increasing in damage per level. Useful if you can time against a big hitting 1 hit skill. Can leave at 1 then place to Clone.
> Ein Sof 15: Extremely useful to keep your DPS alive. Doubles HP and is an SP bar refill with attribute. Toggle the attribute with ToggleAttribute addon depending on what's needed.
> Gematria/Notarikon: Used to calculate numbers for Gevura/Multiple Hit Chance/Clone.
> Multiple Hit Chance 10: Duplicates next calculated number hits, time with a very strong attack.
> Gevura 5: Increases next calculated number hits damage on the tooltip listed, max as always and time when a big hitting skill is about to land.
> Nachash 1: Damages enemies around, similar to Hamaya. Low damage unless invested on.
> Tree of Sephiroth 5: Reduces damage taken and restores a percentage of max HP every so often. Extremely useful, especially on Pantorex/Riteris raids due to having a large amount of people on a small area.
Miko:
> Hamaya 3: Your only source of AoE DPS. It's something but might as well cast it when off CD to help.
> Kagura 5: Stack Divine Might ~ Storm Call ~ Kagura for a 100/110% damage steroid on your ally melee characters.
> Gohei 1: Slap your debuffed allies, Slap your buffed enemies. Removes most dangerous status ailments(sleep/freeze/poison for example) and most boss buffs(especially invulnerability. Deflects missile based attacks as well similar to Fencer's Flanconnade.
> Sweep 1: Increases the level of the following skills: Heal/DP Zone/Safety Zone/Cure/All Diev Statues/Ein Sof/Merkabah/Nachash/Hamaya/Monstrance/All Taoist talismans. Try casting before placing down statues or heal tiles or Ein Sof.
> Clap 5: Extends Diev Statues indefinitely with Divine Might and Laima. Quite nice to keep you from recasting your statues which have a 2s cast time.
Taoist:
> Dark Sight 3: Useful for Velcoffer's Stage 2 where you collect energy and releaase it on a wall, hides allies inside for 3~5 minutes depending on if you DM'ed + Sweep before.
> Storm Calling 5: Follow up with Kagura to buff ally melee damage by 100-110%. Good for pulling a screen worth of mobs as well due to AoE.
> Tri Disaster Charm 1: Short Duration resistance buff, not that great but it's something.
> Creeping Death Charm 5: Multihit charm. Good if you have free time on bosses.
> Begone Demon 1: Explodes Charms not used. Can make Storm Call cast prematurely if you misplaced one.
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 5 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 5: Duration: 20 seconds SP: 56 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Priest |
1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
3 / 10 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 3: Attack: 202% Physical Defense: +125 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 42 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 5
Dievdirbys |
4 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 4: Max. 4 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 56 Type: Melee / Attack Cooldown: 85s 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s 5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s 1 / 5 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 1: Attack: 82% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 5% AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 17s |
Rank 6
Miko |
1 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 1: Attack: 225% x 2 SP: 66 Type: Magic / Attack Cooldown: 8s Element: 1 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 1: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 6 seconds SP: 67 Type: Magic / Buff Cooldown: 35s 3 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 3: Attack: 162% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 96 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Clap Clap your hands twice. Increases duration for some installations nearby. Level 5: Duration: +25 seconds SP: 137 Type: Magic / Attack Cooldown: 34s 5 / 5 Kagura Dance to bless allies around you. Grants additional Holy-property damage to melee attacks against enemies affected by this skill. Active while holding the skill button. Level 5: Maximum Duration: 30 seconds Consumes 80 SP per second Additional Holy-property Damage: +50% SP: 0 Type: Magic / Buff Cooldown: 60s |
Rank 7
Kabbalist |
1 / 5 Revenged Sevenfold: Duration Type: Active * Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold: Curse Type: Active * Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold] * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold [Magic] - [Holy] Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack. Level 1: Duration: 60 seconds Additional Damage: 10% x7 SP: 70 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 5: Duration 35 sec Magic circle duration 15 sec Max. HP increases by 50% + 15000 SP: 164 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Merkabah: Enhance Type: Passive * Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level * +10% added damage at maximum level Kabbalist 1st Circle required Merkabah: Reduced Movement Speed Type: Active * Reduces the movement speed of [Merkabah] Kabalist 2nd Circle Required Merkabah: Divine Protection Type: Active * Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property * Increases the magical defense of nearby allies by 10% * Increases SP consumption by 10% Kabalist 2nd Circle Required Merkabah [Magic] - [Holy] Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies. Level 5: Attack 335% 100% magic damage on collision 100% add. damage on Demon targets Max. 50 collisions SP: 202 Type: Magic / Buff Cooldown: 35s Element: 1 / 1 Gematria Divide the numbers of an enemy's name and calculate a new number. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: 1 / 1 Notarikon Calculate a new number from the first and the last letter of an enemy's name. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: 2 / 5 Multiple Hit Chance: Minimal Correction Type: Active * Applies a min. of 3 hits when the value of Multiple Chance is 3 or less. * Increases SP consumption by 50% Kabalist 2nd Circle Required Double Chance Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits. Level 2: Applies number of repeated hits set by Double Chance Attack per repeated hit 16% SP: 146 Type: Magic / Buff Cooldown: 35s Element: |
Rank 8
Kabbalist |
10 / 10 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 10: Duration 50 sec Magic circle duration 15 sec Max. HP increases by 100% + 30000 SP: 277 Type: Magic / Buff Cooldown: 60s Element: 10 / 10 Multiple Hit Chance: Minimal Correction Type: Active * Applies a min. of 3 hits when the value of Multiple Chance is 3 or less. * Increases SP consumption by 50% Kabalist 2nd Circle Required Double Chance Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits. Level 10: Applies number of repeated hits set by Double Chance Attack per repeated hit 80% SP: 338 Type: Magic / Buff Cooldown: 35s Element: 1 / 5 Nachash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Nachash] by 0.5% per attribute level * +10% added damage at maximum level Kabalist 2nd Circle Required Nachash [Magic] - [Holy] Use the power of Kabbalah to summon serpents that attack your enemies. Level 1: Attack 161% Targets 10 Duration 8 sec SP: 264 Type: Magic / Attack Cooldown: 25s |
Rank 9
Kabbalist |
15 / 15 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 15: Duration 65 sec Magic circle duration 15 sec Max. HP increases by 150% + 45000 SP: 390 Type: Magic / Buff Cooldown: 60s Element: 11 / 15 Multiple Hit Chance: Minimal Correction Type: Active * Applies a min. of 3 hits when the value of Multiple Chance is 3 or less. * Increases SP consumption by 50% Kabalist 2nd Circle Required Double Chance Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits. Level 11: Applies number of repeated hits set by Double Chance Attack per repeated hit 88% SP: 362 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Gevura: Minimal Correction Type: Active * If the number used with the skill [Gevura] is less than 3, it will apply at least 3 times SP consumption increased by 50% Kabalist 3rd Circle Required Gevura Triggers an effect based on the numbers calculated on enemies. Enemies attacked while under the effect of Gevura receive additional damage proportional to the number of enemies and the calculated number. Level 5: Duration: 30 seconds Damage Increase: 100% SP: 384 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Tree of Sepiroth: Enhance Type: Active * Increases [Tree of Sepiroth] recovery effects by 0.3% per attribute level Kabalist 3rd Circle Required Tree of Sepiroth Invoke a magic circle in the shape of the Tree of Sepiroth which reduces the damage received by allies and continuously restores HP. Level 5: Duration 10 sec Damage reduction 50% Restores 5% of max. HP every 0.4 sec Consumes Holy Water x10 SP: 457 Type: Magic / Buff Cooldown: 45s Element: |
Rank 10
Taoist |
1 / 1 3 Begone Demon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level * +10% added damage at maximum level Taoist 1st Circle Required Begone Demon [Magic] Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies. Level 1: Attack: 624% SP: 122 Type: Magic / Buff Cooldown: 10s 5 / 5 Storm Calling: Additional Damage Type: Active * Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling] * Increases SP consumption by 10% Taoist 1st Circle Required Storm Calling: Zaibas Type: Active * If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed * Increases SP consumption by 50% Taoist 2nd Circle Required Storm Calling [Magic] Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks. Level 5: Calling Storm Attack: 942% Charm Duration: 100 seconds Storm Duration: 7 seconds Consumes 2 sheets of Strange Yellow Paper SP: 230 Type: Magic / Buff Cooldown: 24s 3 / 5 Dark Sight [Magic] Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters. Level 3: Explosion Attack: 624% Charm Duration: 180 seconds AoE: 52 Consumes 2 sheets of Strange Yellow Paper SP: 221 Type: Magic / Buff Cooldown: 36s 1 / 5 Tri-disaster Charm [Magic] Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties. Level 1: Explosion Attack: 624% x 3 Charm Duration: 1 minutes Fire, Ice, Lightning Property Resistance: +210 Consumes 2 sheets of Strange Yellow Paper SP: 158 Type: Magic / Buff Cooldown: 30s 5 / 5 3 Creeping Death Charm [Magic] Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon. Level 5: Attack: 123% x 20 Explosion Attack: 624% Consumes 3 sheets of Strange Yellow Paper SP: 254 Type: Magic / Buff Cooldown: 31s |
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Comments (17)
-demigosh
I've been trying to add more but at the same time I have no idea what more to add qq.
just wanna ask about miko, how long did it took you to unlock the class? and is there another class replaceable for miko?
thank you in advance
My Miko class was unlocked on the first day it was released so it took way longer than it was supposed to.
You should be able to do most, if not all, quests within half a day.
Diev/Miko/Tao are replaceable, and you can look for other support options to substitute for those ranks(Rank 5/6/10)
hello im back and i already unlocked the miko class, and im also rank 8, just wanna ask one last question
what is the major role of miko in dungeons and cm?
Gohei also removes some invulnerability effects like Harpeia's or Canceril's. It's a blue shield icon and most attacks usually hit with a (MISS).
Hi!
Lowest HP Total you would see would be around 20k above from a no con Wiz. If you're following CON:SPR or CON statbuild you should reach 100k HP easily.
Priest 3 is fine, really. However you have your kit by Priest 2(Revive, Ress, Mass Heal). 5 ranks on Mass Heal/Revive/Stoneskin won't make or break the build.
If you want to explore, ranks 5(Dievdirby), 6(Miko), and 10(Taoist) are all free ranks, as the build's core is Cleric 2 Priest 2 Kabba 3.
If I were to swap one circle out, I'd swap Taoist out, as its' use was to cast before Kagura to buff up melee damage significantly.
Sorry, I can't seem to edit posts here I guess? I just wanted to know what the name of that item was that you're wearing in the picture, those super cute cat ears! :o
Taoist as to cast Storm Calling before Kagura and easier access to area invisibility for Velcoffer raid with Dark Sight**
The earpiece is called White Cat Ears! You can check it at the link below. I kinda forgot where it was available however, as I took the picture back in earlier 2017.
https://tos.neet.tv/items/628297
Alongside that, thank you! If you have any suggestions/recommendations to add to please don't hesitate to inform me.
Thank you in advance :)
Kabba 3 is really good for keeping squishier people alive because of Ein Sof along with Tree of Sephiroth. Quite useful especially if you plan to do Velcoffer or Riteris/Pantorex Guild Raids.
Apologies for the very late reply, I was in vacation so I haven't accessed my computer.
If I would go Diev, I'd go Diev 1 or Diev 3 only.