Rank 1
Swordsman |
0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
0 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
3 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15
Type: Melee / Attack Cooldown: 6s
0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
0 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
10 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 10: Duration: 24 seconds SP: 93
Type: Melee / Buff Cooldown: 39s
5 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30
Type: Melee / Buff Cooldown: 120s
0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Hoplite |
0 / 5 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 1: Attack: 96% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 22
Type: Melee / Attack Cooldown: 25s
0 / 5 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
0 / 5 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 1: Critical Chance: +60 Increase Block 40 Increase Evasion: -15 Duration: 33 seconds SP: 25
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 5 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 4
Hoplite |
8 / 10 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 8: Attack: 133% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 60
Type: Melee / Attack Cooldown: 25s
0 / 10 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
10 / 10 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 10 / 10 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 10: Attack: 493% AoE Attack Ratio: 1 SP: 72
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield 1 / 5 3 Long StrideLong Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50%
Hoplite 2nd Circle required Long Stride
[Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.
Level 1: Attack: 415% Targets 10 SP: 28
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol 1 / 5 2 Spear LungeSpear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Spear Lunge
[Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.
Level 1: Attack: 478% Duration 6 seconds SP: 16
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
Corsair |
0 / 5 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
5 / 5 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 5: Capture Time: 9 seconds SP: 59
Type: Melee / Attack Cooldown: 25s
5 / 5 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 5: Attack: 983% x 2 SP: 57
Type: Melee / Attack Cooldown: 25s
5 / 5 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 5: Attack: 236% x 3 SP: 54
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Doppelsoeldner |
0 / 5 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48
Type: Melee / Attack Cooldown: 10s
0 / 5 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 1: Additional Damage: +5% Damage Received: +5% Duration: 23 seconds SP: 43
Type: Melee / Buff Cooldown: 43s
0 / 5 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44
Type: Melee / Attack Cooldown: 30s
0 / 5 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42
Type: Melee / Buff Cooldown: 57s
0 / 5 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 1: 150% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 50
Type: Melee / Attack Cooldown: 45s
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Rank 7
Doppelsoeldner |
10 / 10 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 10: Attack: 734% AoE Attack Ratio: 15 SP: 138
Type: Melee / Attack Cooldown: 10s
10 / 10 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 10: Additional Damage: +23% Damage Received: +14% Duration: 50 seconds SP: 120
Type: Melee / Buff Cooldown: 43s
0 / 10 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44
Type: Melee / Attack Cooldown: 30s
0 / 10 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42
Type: Melee / Buff Cooldown: 57s
10 / 10 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 10: 219% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 144
Type: Melee / Attack Cooldown: 45s
0 / 5 ZornhauZornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150%
Lv6 Zornhau required Zornhau
[Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might.
Level 1: Attack: 762% x 1 [Shock] Duration: 5 seconds SP: 50
Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 0 / 5 ZuckenZucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150%
Lv6 Zucken required Zucken
[Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].
Level 1: Attack: 214% x 4 SP: 51
Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 0 / 5 2 RedelRedel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150%
Lv6 Redel required Redel
[Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon.
Level 1: Attack: 226% x 5 SP: 54
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword |
Rank 8
Murmillo |
1 / 1 Cassis CristaEnhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level
Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level
Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level
Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level
Murmillo 1st Circle Required Cassis Crista
Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet.
Level 1: Maximum Level: 1 SP: 0
Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 1 / 5 Frenzied SlashFrenzied Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Frenzied Slash
[Physical] - [Slash] Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned.
Level 1: Attack: 843% Number of Targets: 5 Able to use while wearing the helmet SP: 58
Type: Melee / Attack Cooldown: 27s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 1 / 5 2 Evade ThrustEvade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10%
Murmillo 1st Circle Required Evade Thrust
[Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield.
Level 1: Attack: 1083% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 46
Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 HeadbuttHeadbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10%
Murmillo 1st Circle Required Headbutt
[Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too.
Level 5: Attack: 989% [Stun]Duration: 3 seconds SP: 93
Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 5 / 5 3 Scutum HitScutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level
Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10%
Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10%
Murmillo 2nd Circle Required Scutum Hit
[Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 5: Attack: 1229% AoE Attack Ratio: 3 SP: 93
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
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