True Human Weapon.
Created by haikano on Apr 22nd 2016 (Last Updated: Apr 27th 2016).
This is a public build.
11
Stats: 40 CON Cause you don't wanna be made out of thin paper.
200 DEX Cause you want them evasions and them Yellows(More crit from equips and Jewels(Green).
All of the rest STR Cause you want them damages and the yellows damages.
Onto the Skillz.
Rank 1:Cleric , A Healer with a DPS dream.
Heal: Bruh, you were born a cleric of course you need healz(lvl 5)
Cure: Status Cleanse? both safety Zone and Deprotected zone need more love than this(0)
Safety Zone: can't hit me bruh!, (lvl 5)
Deprotected zone: Stacking Defense DeBuff? Yeh Bruh! (lvl 5)
Rank 2 : Priest, the long Road to a Dream.
Aspersio: 20% Defense for 1 min? for 1 lvl?? oh babeh, lemme lvl that more, hold up..., only 2% more per lvl? bruuuuuhh you stayin' lvl 1!.
Monstrance: A DEX Buff since lvl 1? tasty yellows, but you take more time to cast if i lvl you up? i like you lvl 1.
Blessing: Attack buff? we get more DPS!, all of the points on this!(lvl 5)
Resurrection: You down bruh? here i'll pretend i didn't see that(lvl2)
Rank 3: Priest again? braw this ain't the fist ways but ok.
Blessing: can get stronger! wootz(lvl 10)
Sacrament: is that more DPS up in my skillz? gurl!(lvl 5)
Revive: W T F, where's the DPS? but i know you need it so here <3(lvl4)
Mass Heal: I'm still a healer?? Fine Fine(lvl 5)
Rank 4 : Priest? hold up! (>T~T)> i'm Still Auto Attacking man!.
Blessing: We can lvl it up again? babeh(lvl 15)
Sacrament: more? this is not so bad(lvl 10)
Revive: ok ok, i get it you need this, here(lvl 4)
Mass heal: no? still a healer? alright just 2 points( lvl 7)
Stone Skin: What's that massive amount of block wutz? wish i had SPR for Dat sweet scaling sometimes.(lvl 0 )
Exorcise: Magic damage? no scaling with me? REPENT!(lvl 0 )
Rank 5: Monk, Finally! The long awaited path of fist!(gettin' addicted to stamina pills)
Iron skin: What is this LONG @SS CoolDown? what am i a Tank? can't block range & magic? Hell no!(lvl 0)
Double Punch: Now we can autoattack with a Skill! WOOTZ!(lvl 5)
Palm strike & Hand Knife: together? why? because this 2 skills have somewhat of a good damage but they are definitely not you'r source of damage but you use them more for the attributes they give, Palm Strike gives a good bleeding that does damage based of the emeny attack(maxed attribute durations it's 13, and it's a 15 CD skill, go figure(lvl 1). Hand Knife: Armor Break for 6 seconds BOOST for all the attacks!, but only last 6 seconds and CD of the skill goes from 15 to 21 with this attribute. so it's not a good source of damage(lvl 1)
Rank 6: Monk KAME------HAME-------HA!
Energy blast:Such attack! Much AoE! For the sake of all of us DBZ wannabes we MUST lvl this up! (lvl 5)
Double punch: this damage it's starting to get ridiculous!(lvl 10)
One inch Punch:What is DAT big damage?!! is dat a DoT on the enemy? oh Boy!, hold up..., i can silence with it's attribute?!??! MAXED!(lvl 5)
God Finger Flick: I can throw money at people.... huh..*GASP* WITH DAMAGES?!! hmmmm i'll give you just this much for now(lvl 1)
Rank 7: Monk: It's been mastered.!
Double Punch: oh gawd this damage(lvl 15)
Energy Blast: On the next Episode of DRAGON BALL ZEEEE!(lvl 10)
One Inch Punch: More of the Best!( lvl 10)
God Finger Flick: You've been doing well, here's more points( lvl 8)
Golden Bell Shield: wow, Immune to all? even magic? range attacks? ok i'll do wit-- WHAT!!!!! 180 secs COOLDOWN WHAT THE FFFFFFFFFF!, I CANT DO ANYTHING WHILE USING THIS!!! that's a no no.( lvl 0 , Might change)
Ty for the Advices dudez!(neckie9999, Maelis)
200 DEX Cause you want them evasions and them Yellows(More crit from equips and Jewels(Green).
All of the rest STR Cause you want them damages and the yellows damages.
Onto the Skillz.
Rank 1:Cleric , A Healer with a DPS dream.
Heal: Bruh, you were born a cleric of course you need healz(lvl 5)
Cure: Status Cleanse? both safety Zone and Deprotected zone need more love than this(0)
Safety Zone: can't hit me bruh!, (lvl 5)
Deprotected zone: Stacking Defense DeBuff? Yeh Bruh! (lvl 5)
Rank 2 : Priest, the long Road to a Dream.
Aspersio: 20% Defense for 1 min? for 1 lvl?? oh babeh, lemme lvl that more, hold up..., only 2% more per lvl? bruuuuuhh you stayin' lvl 1!.
Monstrance: A DEX Buff since lvl 1? tasty yellows, but you take more time to cast if i lvl you up? i like you lvl 1.
Blessing: Attack buff? we get more DPS!, all of the points on this!(lvl 5)
Resurrection: You down bruh? here i'll pretend i didn't see that(lvl2)
Rank 3: Priest again? braw this ain't the fist ways but ok.
Blessing: can get stronger! wootz(lvl 10)
Sacrament: is that more DPS up in my skillz? gurl!(lvl 5)
Revive: W T F, where's the DPS? but i know you need it so here <3(lvl4)
Mass Heal: I'm still a healer?? Fine Fine(lvl 5)
Rank 4 : Priest? hold up! (>T~T)> i'm Still Auto Attacking man!.
Blessing: We can lvl it up again? babeh(lvl 15)
Sacrament: more? this is not so bad(lvl 10)
Revive: ok ok, i get it you need this, here(lvl 4)
Mass heal: no? still a healer? alright just 2 points( lvl 7)
Stone Skin: What's that massive amount of block wutz? wish i had SPR for Dat sweet scaling sometimes.(lvl 0 )
Exorcise: Magic damage? no scaling with me? REPENT!(lvl 0 )
Rank 5: Monk, Finally! The long awaited path of fist!(gettin' addicted to stamina pills)
Iron skin: What is this LONG @SS CoolDown? what am i a Tank? can't block range & magic? Hell no!(lvl 0)
Double Punch: Now we can autoattack with a Skill! WOOTZ!(lvl 5)
Palm strike & Hand Knife: together? why? because this 2 skills have somewhat of a good damage but they are definitely not you'r source of damage but you use them more for the attributes they give, Palm Strike gives a good bleeding that does damage based of the emeny attack(maxed attribute durations it's 13, and it's a 15 CD skill, go figure(lvl 1). Hand Knife: Armor Break for 6 seconds BOOST for all the attacks!, but only last 6 seconds and CD of the skill goes from 15 to 21 with this attribute. so it's not a good source of damage(lvl 1)
Rank 6: Monk KAME------HAME-------HA!
Energy blast:Such attack! Much AoE! For the sake of all of us DBZ wannabes we MUST lvl this up! (lvl 5)
Double punch: this damage it's starting to get ridiculous!(lvl 10)
One inch Punch:What is DAT big damage?!! is dat a DoT on the enemy? oh Boy!, hold up..., i can silence with it's attribute?!??! MAXED!(lvl 5)
God Finger Flick: I can throw money at people.... huh..*GASP* WITH DAMAGES?!! hmmmm i'll give you just this much for now(lvl 1)
Rank 7: Monk: It's been mastered.!
Double Punch: oh gawd this damage(lvl 15)
Energy Blast: On the next Episode of DRAGON BALL ZEEEE!(lvl 10)
One Inch Punch: More of the Best!( lvl 10)
God Finger Flick: You've been doing well, here's more points( lvl 8)
Golden Bell Shield: wow, Immune to all? even magic? range attacks? ok i'll do wit-- WHAT!!!!! 180 secs COOLDOWN WHAT THE FFFFFFFFFF!, I CANT DO ANYTHING WHILE USING THIS!!! that's a no no.( lvl 0 , Might change)
Ty for the Advices dudez!(neckie9999, Maelis)
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: 5 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 5: Reduces 0.3% per stack Magic Circle Duration: 14 seconds SP: 44 Type: Magic / Buff Cooldown: 13s Element: |
Rank 2
Priest |
1 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 1: Attack: 182% Physical Defense: +75 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 26 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: 1 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 1: Attack: 289% Casting Time: 6 seconds Restores 5% of target's HP after resurrection No. of Targets: 1 SP: 36 Type: Magic / Buff Cooldown: 30s Element: |
Rank 3
Priest |
10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: 2 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 2: Attack: 304% Casting Time: 5 seconds Restores 10% of target's HP after resurrection No. of Targets: 1 SP: 46 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 5: Holy Property Attack: +420 Duration: 300 seconds Consumes 1 Gyslotis SP: 80 Type: Magic / Buff Cooldown: 90s Element: 4 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 4: HP Recovery: 20% Invincibility: 4 seconds Duration: 90 seconds SP: 70 Type: Magic / Buff Cooldown: 120s Element: |
Rank 4
Priest |
15 / 15 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 15: Additional Damage: +405 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 157 Type: Magic / Buff Cooldown: 35s Element: 10 / 10 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 10: Holy Property Attack: +720 Duration: 400 seconds Consumes 1 Gyslotis SP: 132 Type: Magic / Buff Cooldown: 90s Element: 7 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 7: Heal factor 694% SP: 94 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 5: Decreases damage received by 20% Duration: 35 seconds SP: 81 Type: Magic / Buff Cooldown: 60s Element: |
Rank 5
Monk |
5 / 5 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 5: Attack: 157% x 2 SP: 32 Type: Melee / Attack Cooldown: 0s 1 / 5 Palm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10% Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Palm Strike [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack). Level 1: Attack: 347% AoE Attack Ratio: 6 SP: 36 Type: Melee / Attack Cooldown: 15s 1 / 5 Hand Knife: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Hand Knife: Armor Break Type: Active * Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds * Increases the chance by 10% per attribute level from Lv2 * Increases SP consumption by 50% Monk 1st Circle required Hand Knife: Remove Knockdown Type: Active * [Hand Knife] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Hand Knife [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack). Level 1: Attack: 490% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 15s |
Rank 6
Monk |
10 / 10 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 10: Attack: 192% x 2 SP: 52 Type: Melee / Attack Cooldown: 0s 5 / 5 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 5: Attack per Hit: 211% Consumes 40 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: 5 / 5 One Inch Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required One Inch Punch: Silence Type: Active * Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds * Increases SP consumption by 20% Monk 2nd Circle required One Inch Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 5: Attack: 916% Duration: 10 seconds SP: 76 Type: Melee / Attack Cooldown: 20s 1 / 5 God Finger Flick: Enhance Type: Passive * Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time. Level 1: Attack: 1048% Consumes 100 Silver SP: 42 Type: Melee / Attack Cooldown: 25s |
Rank 7
Monk |
15 / 15 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 15: Attack: 228% x 2 SP: 72 Type: Melee / Attack Cooldown: 0s 10 / 10 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 10: Attack per Hit: 269% Consumes 45 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: 10 / 10 One Inch Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required One Inch Punch: Silence Type: Active * Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds * Increases SP consumption by 20% Monk 2nd Circle required One Inch Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 10: Attack: 1166% Duration: 15 seconds SP: 123 Type: Melee / Attack Cooldown: 20s 8 / 10 God Finger Flick: Enhance Type: Passive * Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time. Level 8: Attack: 1561% Consumes 100 Silver SP: 112 Type: Melee / Attack Cooldown: 25s |
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Comments (28)
Since we will not grab Iron Skin, not maxing Mass Heal and I have no interest in maxing Sacrament, shouldnt be better to take another class? Maybe Cleric again for a huge boost on healing potential and Safety Zone blocks count or Paladin for another attack skill and two suport skill, one for constant healing and another one to rise our elemental defeses? Cause I really dont see the point to go for Priest C3 and dont take Stone Skin. Isnt that block boost even without SPR a good thing to have?
Thank you for the time! =D
Thank you very much Tsu! ^^
PvE:
- Keep Aspersion, Moonstrance, Blessing, Sacrament up all the time. Now if you are rich and buy Dainos you can freely use Stone Skin and Revive, but it is not needed. Just keep Stone Skin up with mobs, use Revive when you are in a pinch, especially when boss casts a big skill, those Archers and Mages will die like fly, trust me (and they told me CON is for noobs, LMAO) (prefer Stone Skin > Revive).
- Use Heal when low on health (how to use it is situational). Max Heal for panic button.
- Spam Safety Zone on big mobbing, and for tank on boss. Deprotected Zone only on boss.
- Resurrection for those paper Archers and Mages and they will worship you as their new god.
- When you are free of saving noobs, keep spaming your Double Punch.
- Palm Strike used when your tank cannot take it any more with big group of mobs.
- Hand Knife + Palm Strike on boss, occasionally throw your One Inch Punch cause why not.
- Only use Kamehameha with mobs when your strike will hit them back against a wall.
PvP:
- Keep buffs up same as PvE, use Stone Skin most of the time, Revive when almost die.
- Heal and Max Heal when low on health. Safety Zone when you are getting focused.
- Enemy close:
+ Hand Knife for knock back and defense debuff (the distance won't be too far) > run close > spam Double Punch as much as possible > when you see they are about to run away > ...
+ If the opponent is Mage/Cleric > One Inch Punch (this take around 1.5 second to reach them so you have to time it well) > they will be silent and their SP will be drained dry.
+ If the opponent is Archer/Swordman > Palm Strike (this take around 1 second) > they will be bleed to death, especially those YOLO no CON.
+ Finally finish them off with 100 Coin to their face. GG!!!
- Enemy far:
+ Simple, KAMEHAMEHA !!! > God Finger Flick if they are about to die.
@haikano Sorry if it seemly I am hijacking your build LOL, but I really love Monk and I want to contribute as much as possible. I think we can make a similar format like the top build with Gear Progression, Stat Distribution, Rotations and the like. MAKE MONK GREAT AGAIN !!!
Additional information on Blessing vs Sacrament, it is obvious that Sacrament is better, 9 points will give you 28 addition attack and 28 holy attack (which add to skill) so Sacrament > Blessing.
Golden Bell Shield may be good, but the cool down turn me off.
I haven't tested God Finger Flick but people said it is bad. I am still wondering about this skill, but I would say it is better than putting points in Palm Strike and Hand Knife. From just purely number, God Finger Flick deals as much damage as One Inch Punch and you don't need to aim it like spear throwing skills from Hoplite. Personally, I think in PvP this is an amazing skill to pick off and finish off people.
im confused. Do you mass maxing the "Mass heal"? Becoz in the cleric c1 "heal" is already maxed out.
Yes Mass Heal
But i thinkz we need to take Stone Skin at least 1 there cause it realz op rite now(might reset when the nerf from korean comes)
Also the palm strike only need one in C1 monkz, keep ze points for c2(realz struggle when grind as c1 monk)
the next quest are 7 level higher than me and take 10 double punches to kill it lul
any advice bruh
https://m.reddit.com/r/treeofsavior/comments/45xa7j/leveling_guide_for_ktos/