hardcore
Created by Siderit on Aug 22nd 2016 (Last Updated: Aug 22nd 2016).
This is a private build.
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Rank 1
Archer |
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Rank 2
Archer |
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Rank 3
Hunter |
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Rank 4
Hunter |
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Rank 5
Hunter |
15 / 15 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 15: 292% Attack per 0.5 seconds Duration: 5 seconds SP: 105 Type: Melee / Attack Cooldown: 15s 15 / 15 Rush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10% Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 15: Attack: 222% x 5 SP: 94 Type: Melee / Attack Cooldown: 5s 10 / 10 2 Retrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10% Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level Hunter 2nd Circle required Retrieve [Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage. Level 10: Attack: 344% Maximum Duration: 5 seconds SP: 90 Type: Melee / Attack Cooldown: 10s 5 / 5 Growling Your companion intimidates enemies to prevent them from approaching. Enemies will become fearful. Level 5: [Fear] Duration: 8 seconds Disables Growling AI if the distance is greater than 250 between you and the companion Growling AI Duration: 10 minutes SP: 73 Type: Melee / Attack Cooldown: 34s |
Rank 6
Schwarzer Reiter |
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Rank 7
Schwarzer Reiter |
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Rank 8
Schwarzer Reiter |
15 / 15 Concentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level Schwarzer Reiter 1st Circle required Concentrated Fire [Missile: Gun] Fires multiple bullets in rapid succession at an enemy. Level 15: Attack: 219% x 10 Able to use while riding SP: 214 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 15 / 15 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 15: 221% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 264 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 10 / 10 Wild Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 2nd Circle required Wild Shot [Missile: Gun] Attack an enemy simultaneously with a crossbow and pistol held in both hands. Level 10: Attack: 387% x 9 SP: 232 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol 5 / 5 Marching Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 3rd Circle Required Marching Fire [Missile: Gun] March forward while shooting. The enemies in front get attacked. Level 5: 189% Attack per 0.2 seconds x No. of Hits Duration: 5 seconds Able to use while riding SP: 305 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
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