Sonho de Mergen
Created by SonhoDeFalsa on Sep 9th 2018 (Last Updated: Sep 11th 2018).
This is a public build.
2
Oi! Bem vindo ao meu primeiro guia de build de Mergen!
Eu sou do server Silute, qualquer dúvida, PM no SonhoDeFaIsa. (O Falsa é Faisa, é i maiusculo :x). Teve aquela vontade de criar um Mergen mas pensa, "nossa... Ranger é tão fraquinho...". Vc n sabe o q ta perdendo viu, porque, olha... Ranger eh o sucesso da build.
Bem, vamos começar.
Gente, vocês podem botar conforme vcs gostem. Coloquem 50 de CON o Resto STR ou 150 de DEX e o resto na STR.
Não tem muito o que fazer aqui não. Swift Step é o principal, pois te dá evasão. Multishot e Oblique Shot vão te ajudar a upar, acredite. (Bem... pelo menos até o lv 100).
Agora a gente começa a ter um daninho e um AOE bastante interessante graças ao Barrage. No Ranger C1 e C2, foque no Barrage e no Steady Aim. Gente, o Steady Aim é o que vai fazer a build ser linda. Vou contar o segredinho.
Steady Aim aumenta o dano de habilidades do tipo Missle.
As habilidades de Ranger, Fletcher & Mergen são do tipo Missle.
As passivas Steady Aim: Enchance & Steady Aim: Two-handed Bow Specialization fazem com que o dano do Steady Aim aumentem consideravelmente.
High Anchoring tem uma passiva que diminui o tempo de recarga das habilidades Time Bomb Arrow, Bounce Shot & Spiral Arrow.
Caso vc queira ter o Time Bomb Arrow, coloca ele Level 4 e o High Anchoring Lv 1.
Eu acho a habilidade meio meeh... Mas ai eh com vc honey.
Caso queira ter o Critical Shot, coloca ela Lv 4 e o High Anchoring Lv 1.
A cada acerto de Critical Shot é 10% de um aumento no Critical Attack, são 5 vezes que pode usa-la. O dano é bom.
Agora o dano vem. Crossfire é a habilidade que vc mais vai usar durante o jogo, acredite(já prepara suas flechas). No começo vc deve pensar, nossa que skill mais fraca, mas não é. A passiva Crossfire: Burn vai fazer os inimigos pegar fogo.
Magic Arrow é perfeita contra boss. Gente ela é eficiente pra boss viu, se tacar no meio da muvuca vai desaparecer muito rápido, pois ela tem limite de dano.
Divine Machine Arrow é uma daquelas Skills que tem que ter mas ao msm tempo não faz diferença. As vezes ela da dano, e as vezes vc nem sabe se tacou ela, mas coloca pq é boa.
Broadhead é bom contra Boss, pois ela deixa ele sangrando por um tempo.
Barbed Arrow é uma habilidade útil, se tiver monstros com armadura do tipo Cloth, pois ele dá 5 acertos de uma vez.
Bodkin Point é útil quando aquele boss custa a morrer, essa habilidade abaixa a defesa física em 1%(cada nível da habilidade) e anula habilidades defensivas.
Se tiver dinheiro, pegue a passiva Fletcher: Expanded Range.
Já avisando, vc vai precisar da passiva Arrow Crafting pra criar as flechas.
Parabéns, vc conseguiu chegar até Mergen. Preparado pra ter muito dano?
Sua principal habilidade é a Triple Arrow. Reizinho com dano.
A passiva Triple Arrow: Triple é carinha? Nem tanto. Vai dar dano? Nossa... chega mantega derrete.
Homing Arrow é uma daquelas habilidades que eu subestimei demais e acabei calando a boca quando coloquei ela level 10. Muito útil nas CM, Quests & Boss.
A passiva Homing Arrow: Quick Charge vai te ajudar horrores, pois ela diminui na metade o cast da habilidade.
Arrow Sprinkle Vai te dar um suporte de dano, se tiver algum falconer na sua DG ou Party nossa... vc vai ver muitos numeros na tela.
Down Fall é uma daquelas habilidades que tem que ter, excelente contra Boss.
Jump Shot é otimo contra boss e aquela muvuquinha de inimigos, ela no lv 1 faz estrago.
Spread Shot é boa mas Homing Arrow ganha. Eu tenho ela pra dar aquele daninho quando as outras habilidades estão no cooldown.
Zenith é a nova habilidade dos Mergen. Gente essa habilidade é muito boa, tem o AOE incrível. O segredo dessa habilidade é, quanto mais perto, mais dano o monstro leva. No caso de matar boss, use bem perto do boss, quase colado, vai ver o resultado, muito bom!
As passivas Homing Arrow: Quick Charge, Mergen: Expanded Range , Spread Shot: Ricochet & Triple Arrow: Triple são obrigatórias no Mergen.
Gente não tem segredo. Arma pra Mergen é Arco e pronto.
Sinceramente, até o 315 usa o que quiser(claro, arco)... Chego no 315 ai ja começa a pensar naqueles arquinhos com STR e DEX pois vai ajudar bastante.
Chegou 350? Olha... Um arco + 11 com transcedence Stage 2 ou 3 vai te ajudar tanto que oh... Vai por mim. Quando pegar 380 ai vc ja tem aquele Arco maravilindo + 16 com trans 10. Sucesso viu ;) .
Principal de tudo, arqueiro tem que usar Leather. Quatro peças de Leather é mais 50 Critical Rate pra você. A mesma coisa da arma, 350 ja sabe.
Carta Centaurus, te dá 2 Attack Ratio com 10 estrelas. É muito bom gente, aprovo. É bom ter 3 pra mobs.
Carta Glass Mole é uma excelente carta caso queira dar um burst de dano. Essa carta faz com que seu ataque físico aumente em 1% por estrela por 6 segundos, quando usar uma poção de SP. 3 cartas dessa (todas lv 10 claro), são 30% a mais de dano.
Carta Netherbovine te dá 10 STR com 10 estrelas (cada estrela, 1 STR). 3 cartas dessa, 30 de STR a mais. Recomendo.
É isso gente, espero que vocês tenham gostado do guia e que ajudem vocês no caminho.
Eu sou do server Silute, qualquer dúvida, PM no SonhoDeFaIsa. (O Falsa é Faisa, é i maiusculo :x). Teve aquela vontade de criar um Mergen mas pensa, "nossa... Ranger é tão fraquinho...". Vc n sabe o q ta perdendo viu, porque, olha... Ranger eh o sucesso da build.
Bem, vamos começar.
Status
Gente, vocês podem botar conforme vcs gostem. Coloquem 50 de CON o Resto STR ou 150 de DEX e o resto na STR.
Archer
Não tem muito o que fazer aqui não. Swift Step é o principal, pois te dá evasão. Multishot e Oblique Shot vão te ajudar a upar, acredite. (Bem... pelo menos até o lv 100).
Ranger
Agora a gente começa a ter um daninho e um AOE bastante interessante graças ao Barrage. No Ranger C1 e C2, foque no Barrage e no Steady Aim. Gente, o Steady Aim é o que vai fazer a build ser linda. Vou contar o segredinho.
Steady Aim aumenta o dano de habilidades do tipo Missle.
As habilidades de Ranger, Fletcher & Mergen são do tipo Missle.
As passivas Steady Aim: Enchance & Steady Aim: Two-handed Bow Specialization fazem com que o dano do Steady Aim aumentem consideravelmente.
High Anchoring tem uma passiva que diminui o tempo de recarga das habilidades Time Bomb Arrow, Bounce Shot & Spiral Arrow.
Caso vc queira ter o Time Bomb Arrow, coloca ele Level 4 e o High Anchoring Lv 1.
Eu acho a habilidade meio meeh... Mas ai eh com vc honey.
Caso queira ter o Critical Shot, coloca ela Lv 4 e o High Anchoring Lv 1.
A cada acerto de Critical Shot é 10% de um aumento no Critical Attack, são 5 vezes que pode usa-la. O dano é bom.
Fletcher
Agora o dano vem. Crossfire é a habilidade que vc mais vai usar durante o jogo, acredite(já prepara suas flechas). No começo vc deve pensar, nossa que skill mais fraca, mas não é. A passiva Crossfire: Burn vai fazer os inimigos pegar fogo.
Magic Arrow é perfeita contra boss. Gente ela é eficiente pra boss viu, se tacar no meio da muvuca vai desaparecer muito rápido, pois ela tem limite de dano.
Divine Machine Arrow é uma daquelas Skills que tem que ter mas ao msm tempo não faz diferença. As vezes ela da dano, e as vezes vc nem sabe se tacou ela, mas coloca pq é boa.
Broadhead é bom contra Boss, pois ela deixa ele sangrando por um tempo.
Barbed Arrow é uma habilidade útil, se tiver monstros com armadura do tipo Cloth, pois ele dá 5 acertos de uma vez.
Bodkin Point é útil quando aquele boss custa a morrer, essa habilidade abaixa a defesa física em 1%(cada nível da habilidade) e anula habilidades defensivas.
Se tiver dinheiro, pegue a passiva Fletcher: Expanded Range.
Já avisando, vc vai precisar da passiva Arrow Crafting pra criar as flechas.
Mergen
Parabéns, vc conseguiu chegar até Mergen. Preparado pra ter muito dano?
Sua principal habilidade é a Triple Arrow. Reizinho com dano.
A passiva Triple Arrow: Triple é carinha? Nem tanto. Vai dar dano? Nossa... chega mantega derrete.
Homing Arrow é uma daquelas habilidades que eu subestimei demais e acabei calando a boca quando coloquei ela level 10. Muito útil nas CM, Quests & Boss.
A passiva Homing Arrow: Quick Charge vai te ajudar horrores, pois ela diminui na metade o cast da habilidade.
Arrow Sprinkle Vai te dar um suporte de dano, se tiver algum falconer na sua DG ou Party nossa... vc vai ver muitos numeros na tela.
Down Fall é uma daquelas habilidades que tem que ter, excelente contra Boss.
Jump Shot é otimo contra boss e aquela muvuquinha de inimigos, ela no lv 1 faz estrago.
Spread Shot é boa mas Homing Arrow ganha. Eu tenho ela pra dar aquele daninho quando as outras habilidades estão no cooldown.
Zenith é a nova habilidade dos Mergen. Gente essa habilidade é muito boa, tem o AOE incrível. O segredo dessa habilidade é, quanto mais perto, mais dano o monstro leva. No caso de matar boss, use bem perto do boss, quase colado, vai ver o resultado, muito bom!
As passivas Homing Arrow: Quick Charge, Mergen: Expanded Range , Spread Shot: Ricochet & Triple Arrow: Triple são obrigatórias no Mergen.
Arma
Gente não tem segredo. Arma pra Mergen é Arco e pronto.
Sinceramente, até o 315 usa o que quiser(claro, arco)... Chego no 315 ai ja começa a pensar naqueles arquinhos com STR e DEX pois vai ajudar bastante.
Chegou 350? Olha... Um arco + 11 com transcedence Stage 2 ou 3 vai te ajudar tanto que oh... Vai por mim. Quando pegar 380 ai vc ja tem aquele Arco maravilindo + 16 com trans 10. Sucesso viu ;) .
Armadura
Principal de tudo, arqueiro tem que usar Leather. Quatro peças de Leather é mais 50 Critical Rate pra você. A mesma coisa da arma, 350 ja sabe.
Cartas
Carta Centaurus, te dá 2 Attack Ratio com 10 estrelas. É muito bom gente, aprovo. É bom ter 3 pra mobs.
Carta Glass Mole é uma excelente carta caso queira dar um burst de dano. Essa carta faz com que seu ataque físico aumente em 1% por estrela por 6 segundos, quando usar uma poção de SP. 3 cartas dessa (todas lv 10 claro), são 30% a mais de dano.
Carta Netherbovine te dá 10 STR com 10 estrelas (cada estrela, 1 STR). 3 cartas dessa, 30 de STR a mais. Recomendo.
É isso gente, espero que vocês tenham gostado do guia e que ajudem vocês no caminho.
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
5 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 135% x 5 SP: 35 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 3
Ranger |
10 / 10 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 10: Attack: 165% x 5 SP: 53 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 2 / 10 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 2: Attack 228% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Damage +10% Add. damage 100 Duration 5 min SP: 60 Type: Melee / Buff Cooldown: 25s |
Rank 4
Ranger |
15 / 15 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 15: Attack: 196% x 5 SP: 72 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 15 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 4: Attack 252% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 27 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 15: Damage +15% Add. damage 150 Duration 5 min SP: 81 Type: Melee / Buff Cooldown: 25s 5 / 5 3 Bounce Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Bounce Shot: Slow Type: Active * Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30% Ranger 3rd Circle required Bounce Shot [Missile: Bow] Fires an arrow that splits upon hitting a target to hit other adjacent enemies. Level 5: Attack: 426% Number of Targets: 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Spiral Arrow: Critical Type: Active * Increases critical chance of [Spiral Arrow] by 13% per attribute level * Increases SP consumption by 20% Ranger 3rd Circle required Spiral Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Spiral Arrow [Missile: Bow] Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense. Level 5: Attack: 196% x 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Fletcher |
1 / 5 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 1: Attack: 150% Bleeding Duration: 5.5 seconds Consumes 1 Broadhead Arrow SP: 44 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 1: Attack 387% Physical defense -1% Consumes Bodkin Point Arrow x1 SP: 50 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 5: Attack 413% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 70 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 5: Attack: 425% Explosion Attack: 100% Consumes 1 Hail Mary Arrow SP: 76 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Fletcher |
10 / 10 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 10: Attack 506% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 95 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 10: Attack: 521% Explosion Attack: 125% Consumes 1 Hail Mary Arrow SP: 103 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 5: Attack: 194% x 15 Duration: 10 seconds Consumes 1 Magic Arrow SP: 82 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Fletcher |
13 / 15 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 13: Attack 562% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 110 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 15: Attack: 617% Explosion Attack: 150% Consumes 1 Hail Mary Arrow SP: 130 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 10: Attack: 194% x 25 Duration: 10 seconds Consumes 1 Magic Arrow SP: 109 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Divine Machine Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Machine Arrow] by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Fletcher Divine Machine Arrow: Shock Type: Active * Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Fletcher Divine Machine Arrow [Missile: Bow] Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage. Level 5: Attack: 1046% Explosion Attack: 1046% Duration: 1.5 seconds Consumes 1 Divine Machine Arrow SP: 84 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
Mergen |
1 / 5 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 1: Attack: 973% x 5 SP: 122 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 5 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 5: Attack: 466% x 5 SP: 211 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 5 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 5: Attack: 512% x 3 SP: 196 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 5 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow |
Rank 9
Mergen |
3 / 10 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 3: Attack: 1080% x 5 SP: 170 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 10 / 10 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 10: Attack: 571% x 5 SP: 329 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 10 / 10 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 10: Attack: 627% x 3 SP: 298 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 5 Jump Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Jump Shot [Missile:Bow] Jump backward and fire arrows straight ahead, damaging enemies in a line. Level 1: Attack: 1485% Backward Movement Distance: 6 SP: 189 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow 5 / 5 2 Down Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Down Fall [Missile:Bow] Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other. Level 5: Attack per 0.2 sec 307% Duration 5.5 sec SP: 368 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow |
Rank 10
Mergen |
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Comments (1)
Em questão das gemas na arma, qual eu utilizo?