[Apr 25th 2018] New classes have been added to the skill simulator!

Nekorin's Guildshop

Created by nekorin on Sep 5th 2016 (Last Updated: Sep 5th 2016).
This is a private build.
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Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
1 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
4 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 4:
Physical Damage: +16
Physical Defense: -8
Duration: 300 seconds
SP: 16

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
4 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 4:
Physical and magic defense +100%
Duration 29 sec
SP: 25

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 1
Hoplite
0 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 1:
Attack: 96% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 22

Type: Melee / Attack
Cooldown: 25s
0 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
5 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +100 Increase
Block 100 Increase
Evasion: -75
Duration: 45 seconds
SP: 48

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 5:
Attack: 402%
AoE Attack Ratio: 1
SP: 45

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
4 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 4:
Attack: 111% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 38

Type: Melee / Attack
Cooldown: 25s
4 / 10
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 4:
Attack: 264%
Medium Target 2 Hits
Large Target 3 Hits
SP: 35

Type: Melee / Attack
Cooldown: 20s
10 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +150 Increase
Block 175 Increase
Evasion: -150
Duration: 60 seconds
SP: 77

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
10 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 10:
Attack: 493%
AoE Attack Ratio: 1
SP: 72

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
1 / 5
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
1 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 1
Squire
0 / 5
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
5 / 5
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
Rank 6
circle 2
Squire
0 / 10
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
10 / 10
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 10:
Repairs over 10 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 10
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
5 / 5
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 5:
Duration: 3.5 hour(s)
Duration of food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 5:
Increases food effectiveness with each skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 3
Squire
0 / 15
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
15 / 15
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 15:
Repairs over 15 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 15
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
5 / 10
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 5:
Duration: 3.5 hour(s)
Duration of food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
10 / 10
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 10:
Increases food effectiveness with each skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Penalty Reduction
Penalty Reduction

Reduces the penalty from incapable of combat.

Level 1:
Equipment Durability Penalty: -2%
Consumed Silver Penalty: -0.4%
Gem, Monster Card and Blessed Gem Penalty: -15%
SP: 48

Type: Melee / Attack
Cooldown: 900s
5 / 5
3
Deadly Combo
Squire11
Deadly Combo: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Deadly Combo] by 0.5% per attribute level
* +10% added damage at maximum level

Squire 3rd Circle required
Deadly Combo

[Physical] - [Slash]
Slashes multiple times to the front.

Level 5:
Attack: 263% x 3
AoE Attack Ratio: 3
SP: 80

Type: Melee / Attack
Cooldown: 13s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact
Rank 8
circle 1
Murmillo
0 / 1
Cassis Crista
Murmillo8 Murmillo12 Murmillo13 Murmillo14
Enhanced Peltasta Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level

Murmillo 1st Circle Required
Enhanced Rodelero Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level

Murmillo 1st Circle Required
Repeated Hits Attack Boost
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level

Murmillo 1st Circle Required
Enhanced Hoplite Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level

Murmillo 1st Circle Required
Cassis Crista

Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet.

Level 1:
Maximum Level: 1
SP: 0

Type: Melee / Buff
Cooldown: 1s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
Frenzied Slash
Murmillo2
Frenzied Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Frenzied Slash

[Physical] - [Slash]
Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned.

Level 1:
Attack: 843%
Number of Targets: 5
Able to use while wearing the helmet
SP: 58

Type: Melee / Attack
Cooldown: 27s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
2
Evade Thrust
Murmillo3 Murmillo4
Evade Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Evade Thrust: Bleed
Type: Active
* [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds
* Bleed damage is proportional to the character's STR
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Evade Thrust

[Physical] - [Pierce]
Lunges the sword at the enemy's neck while defending one's self behind the shield.

Level 1:
Attack: 1083%
AoE Attack Ratio: 2
Able to use while wearing the helmet
SP: 46

Type: Melee / Attack
Cooldown: 18s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Headbutt
Murmillo5 Murmillo10
Headbutt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Headbutt: Additional Damage
Type: Active
* Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds
* Increases additional damage by 6% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Headbutt

[Physical] - [Strike]
Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too.

Level 1:
Attack: 811%
[Stun]Duration: 3 seconds
SP: 54

Type: Melee / Attack
Cooldown: 21s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
3
Scutum Hit
Murmillo9 Murmillo11
Scutum Hit: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Scutum Hit: Stun
Type: Active
* Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds
* [Stun] chance increases by 3% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Scutum Hit: Wide Area Attack
Type: Active
* Increases Scutum Hit AoE attack ratio by 2x
* Increases SP consumption by 10%

Murmillo 2nd Circle Required
Scutum Hit

[Physical] - [Strike]
Swings the shield to attack enemies in front.
When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 1008%
AoE Attack Ratio: 3
SP: 54

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
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