[Apr 25th 2018] New classes have been added to the skill simulator!

Cannoneer alt.2

Created by Kazan on Jul 11th 2017 (Last Updated: Jul 10th 2018).
This is a private build.
0
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Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
5 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 5:
Attack: 240%
Blocks: 40
Pavise Duration: 26 seconds
[Bleeding]Chance: 40%
SP: 36

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
1 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 1:
Attack: 217%
[Stun]Duration: 4.4 seconds
Consumes 1 Stone Bullet
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
7 / 10
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 7:
Attack: 261%
Blocks: 50
Pavise Duration: 30 seconds
[Bleeding]Chance: 40%
SP: 44

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 10:
Attack: 206%
Throw Count: 10
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 59

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
1 / 10
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 1:
Attack: 217%
[Stun]Duration: 4.4 seconds
Consumes 1 Stone Bullet
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
7 / 15
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 7:
Attack: 261%
Blocks: 50
Pavise Duration: 30 seconds
[Bleeding]Chance: 40%
SP: 44

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 244%
Throw Count: 15
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
7 / 15
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 7:
Attack: 288%
[Stun]Duration: 6.8 seconds
Consumes 1 Stone Bullet
SP: 63

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 10:
Attack 363% x no. of hits
Max. load time 1 sec
SP: 60

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Running Shot

Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.

Level 5:
Additional Damage: 200%
Duration: 300 sec
Basic Attack Speed +10%
SP: 44

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
0 / 5
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 1:
105% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 59

Type: Missile / Attack
Cooldown: 25s
Element: Poison
0 / 5
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 1:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 40
Consumes Poison Pot Poison x100
SP: 64

Type: Melee / Buff
Cooldown: 110s
0 / 5
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 1:
Attack per sec 43%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 72

Type: Missile / Attack
Cooldown: 30s
Element: Poison
0 / 5
Poison Pot
Wugushi17
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 1:
0.5 seconds attack 215%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 60

Type: Melee / Attack
Cooldown: 35s
Element: Poison
Rank 6
circle 2
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
0 / 10
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 1:
105% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 59

Type: Missile / Attack
Cooldown: 25s
Element: Poison
0 / 10
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 1:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 40
Consumes Poison Pot Poison x100
SP: 64

Type: Melee / Buff
Cooldown: 110s
0 / 10
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 1:
Attack per sec 43%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 72

Type: Missile / Attack
Cooldown: 30s
Element: Poison
0 / 10
Poison Pot
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 1:
0.5 seconds attack 215%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 60

Type: Melee / Attack
Cooldown: 35s
Element: Poison
0 / 5
Jincan Gu
Wugushi28
Jincan Gu: Decreased Evasion Rate
Type: Active
* Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Jincan Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Jincan Gu

[Physical] - [Poison]
Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies.
Damage increases with STR.

Level 1:
Attack per 2 sec 128%
[Poisonous Insect] attack 128%
[Poisonous Insect] max. 1
[Poisonous Insect] duration 3 sec
Consumes Poison Pot Poison x11
SP: 65

Type: Melee / Attack
Cooldown: 40s
Element: Poison
0 / 5
Wide Miasma
Wugushi27
Wide Miasma: Stealth
Type: Active
* Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma]
* Increases SP consumption by 10%

Wugushi 3rd Circle required
Wide Miasma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Wide Miasma

[Physical] - [Poison]
Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range.

Level 1:
Attack per sec 95%
Toxic cloud duration 10 sec
Consumes Poison Pot Poison x20
SP: 89

Type: Melee / Attack
Cooldown: 30s
Element: Poison
Rank 7
circle 1
Cannoneer
1 / 5
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 104

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 5
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 106

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 5
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
1 / 5
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 1:
Attack: 860%
AoE Attack Ratio: 10
SP: 118

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
Rank 8
circle 2
Cannoneer
1 / 10
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 104

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 10
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 1:
Attack: 584%
AoE Attack Ratio: 5
SP: 106

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 10
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer11 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
1 / 10
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 1:
Attack: 860%
AoE Attack Ratio: 10
SP: 118

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
5 / 5
2
Cannon Barrage
Cannoneer9 Cannoneer12
Cannon Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 2nd Circle Required
Cannon Barrage: Stun
Type: Active
* [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Cannon Barrage: Weight Reduction
Type: Active
* Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10%
* Increases SP consumption by 10%

Canoneer 3rd Circle Required
Cannon Barrage

[Missile: Cannon]
Repeatedly fire your cannon at the selected target.

Level 5:
Attack: 627% x 3
AoE Attack Ratio: 5
SP: 240

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
1 / 5
Smoke Grenade
Cannoneer10
Smoke Grenade: Additional Damage
Type: Active
* Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Smoke Grenade

Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.

Level 1:
Smoke Grenade Duration: 8 seconds
AoE Attack Ratio: 10
SP: 202

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
5 / 5
Bazooka
Bazooka: Veteran Mercenary
Type: Active
* Removes attack range limit
* Increase base attack speed in [Bazooka] state
* Increases SP consumption by 200%

Canoneer 3rd Circle Required
Bazooka

Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.

Level 5:
Additional Damage: 50%
Cannon Attack Range: +40

SP: 39

Type: Melee / Buff
Cooldown: 0s
Required Stance: BowAndCannon
Rank 9
circle 3
Cannoneer
6 / 15
Cannon Shot
Cannoneer2 Cannoneer17
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 6:
Attack: 744%
AoE Attack Ratio: 5
SP: 168

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
6 / 15
Shootdown
Cannoneer3 Cannoneer6 Cannoneer18
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 6:
Attack: 744%
AoE Attack Ratio: 5
SP: 174

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 15
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer11 Cannoneer13 Cannoneer19
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
6 / 15
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 6:
Attack: 1096%
AoE Attack Ratio: 10
SP: 190

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
10 / 10
2
Cannon Barrage
Cannoneer9 Cannoneer12 Cannoneer20
Cannon Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 2nd Circle Required
Cannon Barrage: Stun
Type: Active
* [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Cannon Barrage: Weight Reduction
Type: Active
* Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10%
* Increases SP consumption by 10%

Canoneer 3rd Circle Required
Cannon Barrage

[Missile: Cannon]
Repeatedly fire your cannon at the selected target.

Level 10:
Attack: 798% x 3
AoE Attack Ratio: 5
SP: 314

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
1 / 10
Smoke Grenade
Cannoneer10
Smoke Grenade: Additional Damage
Type: Active
* Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Smoke Grenade

Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.

Level 1:
Smoke Grenade Duration: 8 seconds
AoE Attack Ratio: 10
SP: 202

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
10 / 10
Bazooka
Cannoneer16
Bazooka: Veteran Mercenary
Type: Active
* Removes attack range limit
* Increase base attack speed in [Bazooka] state
* Increases SP consumption by 200%

Canoneer 3rd Circle Required
Bazooka

Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.

Level 10:
Additional Damage: 100%
Cannon Attack Range: +80

SP: 63

Type: Melee / Buff
Cooldown: 0s
Required Stance: BowAndCannon
5 / 5
Sweeping Cannon
Cannoneer15
Sweeping Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sweeping Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Canoneer 3rd Circle Required
Sweeping Cannon

[Missile: Cannon]
Create a turret in front of you. You can assemble your cannon with your turret to damage a wide range of enemies.

Level 5:
Attack: 3868%
AoE Attack Ratio: 20
SP: 436

Type: Missile / Attack
Cooldown: 40s
Required Stance: BowAndCannon
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