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狂犬 Schwarzer Reiter

Created by Anonymous on Jun 22nd 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +10%
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36 seconds
4 / 5
2
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 4:
Attack: 86
Attribute Damage: 0%
Fires 5 times
SP: 14

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 129
Attribute Damage: 0%
[Skew] Duration: 6 seconds
SP: 10

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 102
Attribute Damage: 0%
Bounced Arrow Attack: 81%
SP: 8

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Video
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.

Ranger 1st Circle required
Barrage: Knockback
Type: Active
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.

Ranger 1st Circle required
Barrage

[Missile]
Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 250
Attribute Damage: 0%
SP: 29

Type: Missile / Attack
Cooldown: 18 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
High Anchoring
Video
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.

Ranger 1st Circle required
High Anchoring

[Missile]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 145
Attribute Damage: 0%
AoE Attack Ratio: 6
SP: 20

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Critical Shot
Video
Ranger25
Critical Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.

Ranger 1st Circle required
Critical Shot

[Missile]
Fires an arrow with a high chance of critical at a target.
SP: 12

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Video
Ranger14
Steady Aim: Enhance
Type: Passive
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Attack: +15%
Additional Attribute Damage: 0
Duration: 10 seconds
SP: 33

Type: Melee / Buff
Cooldown: 25 seconds
Rank 3
circle 2
Ranger
10 / 10
3
Barrage
Video
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.

Ranger 1st Circle required
Barrage: Knockback
Type: Active
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.

Ranger 1st Circle required
Barrage

[Missile]
Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 396
Attribute Damage: 0%
SP: 44

Type: Missile / Attack
Cooldown: 18 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
High Anchoring
Video
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.

Ranger 1st Circle required
High Anchoring

[Missile]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 145
Attribute Damage: 0%
AoE Attack Ratio: 6
SP: 20

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
Critical Shot
Video
Ranger25
Critical Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.

Ranger 1st Circle required
Critical Shot

[Missile]
Fires an arrow with a high chance of critical at a target.
SP: 12

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
Steady Aim
Video
Ranger14
Steady Aim: Enhance
Type: Passive
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Attack: +15%
Additional Attribute Damage: 0
Duration: 10 seconds
SP: 33

Type: Melee / Buff
Cooldown: 25 seconds
0 / 5
Time Bomb Arrow
Video
Ranger28
Time Bomb Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Time Bomb Arrow] 1% per attribute level.

Ranger 2nd Circle required
Time Bomb Arrow

[Missile]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
SP: 18

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
15 / 15
3
Barrage
Video
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.

Ranger 1st Circle required
Barrage: Knockback
Type: Active
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.

Ranger 1st Circle required
Barrage

[Missile]
Fires 5 arrows forward in an arc in front of you.

Level 15:
Attack: 543
Attribute Damage: 0%
SP: 60

Type: Missile / Attack
Cooldown: 18 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 15
2
High Anchoring
Video
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.

Ranger 1st Circle required
High Anchoring

[Missile]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 4:
Attack: 248
Attribute Damage: 0%
AoE Attack Ratio: 9
SP: 30

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
Critical Shot
Video
Ranger25
Critical Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.

Ranger 1st Circle required
Critical Shot

[Missile]
Fires an arrow with a high chance of critical at a target.
SP: 12

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Video
Ranger14
Steady Aim: Enhance
Type: Passive
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Attack: +45%
Additional Attribute Damage: 0
Duration: 10 seconds
SP: 67

Type: Melee / Buff
Cooldown: 25 seconds
1 / 10
Time Bomb Arrow
Video
Ranger28
Time Bomb Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Time Bomb Arrow] 1% per attribute level.

Ranger 2nd Circle required
Time Bomb Arrow

[Missile]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 180
Attribute Damage: 0%
Bomb Duration: 2 seconds
SP: 22

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Bounce Shot
Video
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bounce Shot] by 1% per attribute level.

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow].

Ranger 3rd Circle required
Bounce Shot

[Missile]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 5:
Attack: 562
Attribute Damage: 0%
Number of Targets: 6
SP: 37

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Spiral Arrow
Video
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
Increases the critical chance of [Spiral Arrow] by 13% per attribute level.

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Spiral Arrow] by 1% per attribute level.

Ranger 3rd Circle required
Spiral Arrow

[Missile]
Fires a spiraling arrow that deals multiple hits to a target.

Level 5:
Attack: 180
Attribute Damage: [?]%
Number of Hits: 6
SP: 38

Type: Missile / Attack
Cooldown: 36 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 2
Archer
10 / 10
Swift Step
Video
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Physical Defense: -1
Evasion: +15%
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 36 seconds
10 / 10
2
Multi Shot
Video
Archer11 Mark Archer29
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 161
Attribute Damage: 0%
Fires 11 times
SP: 26

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 10
2
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 199
Attribute Damage: 0%
[Skew] Duration: 9 seconds
SP: 17

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 102
Attribute Damage: 0%
Bounced Arrow Attack: 81%
SP: 8

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Kneeling Shot
Video
Archer14 Focusing
Kneeling Shot: Enhance
Type: Passive
Increases the physical damage increase effect of [Kneeling Shot] by 1 per attribute level.

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
Increases your critical rate during [Kneeling Shot] by 2% per attribute level.

Archer 2nd Circle required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Either casting Kneeling Shot or jumping will turn the kneeling state off.
SP: 6

Type: Melee / Buff
Cooldown: 0 seconds
5 / 5
Heavy Shot
Video
Archer26
Heavy Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heavy Shot] by 1% per attribute level.

Archer 2nd Circle required
Heavy Shot

[Missile]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 5:
Attack: 318
Attribute Damage: 0%
SP: 21

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 1
Schwarzer Reiter
5 / 5
Concentrated Fire
Video
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Concentrated Fire] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile]
Fires multiple bullets in rapid succession at an enemy.

Level 5:
Attack: 706
Attribute Damage: 0%
Able to use while riding
SP: 64

Type: Missile / Attack
Cooldown: 30 seconds
Required Stance: BowAndPistol
0 / 5
Caracole
Video
Schwarzereiter12
Caracole: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Caracole] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
Reduces [Caracole]'s recoil.

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
When [Caracole] hits its target, it spreads to attack nearby enemies.

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile]
Shoot forward while pushing yourself back with recoil.
SP: 38

Type: Missile / Attack
Cooldown: 35 seconds
Required Stance: BowAndPistol
0 / 5
Limacon
Video
Schwarzereiter13
Limacon: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Limacon] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
When [Limacon] hits its target, it spreads to attack nearby enemies.

Schwarzer Reiter 3rd Circle Required
Limacon

While riding, boosts your mobility and shoots the enemies. When Limacon effect is active, a pistol normal attack is possible.
SP: 32

Type: Melee / Buff
Cooldown: 35 seconds
5 / 5
Retreat Shot
Video
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Retreat Shot] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
Increases the chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level.

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile]
Shoot repeatedly in the opposite direction you are moving.

Level 5:
Attack: 709
Attribute Damage: %
Able to use while riding
SP: 78

Type: Missile / Attack
Cooldown: 40 seconds
Required Stance: BowAndPistol
Rank 7
circle 2
Schwarzer Reiter
10 / 10
Concentrated Fire
Video
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Concentrated Fire] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile]
Fires multiple bullets in rapid succession at an enemy.

Level 10:
Attack: 1188
Attribute Damage: 0%
Able to use while riding
SP: 94

Type: Missile / Attack
Cooldown: 30 seconds
Required Stance: BowAndPistol
1 / 10
Caracole
Video
Schwarzereiter12
Caracole: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Caracole] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
Reduces [Caracole]'s recoil.

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
When [Caracole] hits its target, it spreads to attack nearby enemies.

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 475
Attribute Damage: 0%
Able to use while riding
SP: 45

Type: Missile / Attack
Cooldown: 35 seconds
Required Stance: BowAndPistol
4 / 10
Limacon
Video
Schwarzereiter13
Limacon: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Limacon] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
When [Limacon] hits its target, it spreads to attack nearby enemies.

Schwarzer Reiter 3rd Circle Required
Limacon

While riding, boosts your mobility and shoots the enemies. When Limacon effect is active, a pistol normal attack is possible.

Level 4:
Duration: [?] seconds
Additional Attack: 584
Attribute Damage: 0%
Able to use while riding
SP: 56

Type: Melee / Buff
Cooldown: 35 seconds
10 / 10
Retreat Shot
Video
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Retreat Shot] by 1% per attribute level.

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
Increases the chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level.

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile]
Shoot repeatedly in the opposite direction you are moving.

Level 10:
Attack: 1194
Attribute Damage: %
Able to use while riding
SP: 115

Type: Missile / Attack
Cooldown: 40 seconds
Required Stance: BowAndPistol
5 / 5
Wild Shot
Video
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Wild Shot] by 1% per attribute level.

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 5:
Attack: 348
Attribute Damage: 0%
SP: 89

Type: Missile / Attack
Cooldown: 25 seconds
Required Stance: BowAndPistol
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