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狂犬 Schwarzer Reiter

Created by Anonymous on Jun 22nd 2016.
This is a private build.
0
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Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 30 per attribute level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +50
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
4 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases damage dealt with [Multi Shot] by 0.5% per attribute level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 4:
Attack 63% x 10Counts
SP: 14

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases damage dealt with [Full Draw] by 0.5% per attribute level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
*Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases damage dealt with [Oblique Shot] by 0.5% per attribute level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 seconds
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
/Bounced arrow attack 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases damage dealt with [Barrage] by 0.5% per attribute level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases damage dealt with [High Anchoring] by 0.5% per attribute level

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 seconds
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack 187
AoE Attack Ratio 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases damage dealt with [Critical Shot] by 0.5% per attribute level

Ranger 1st Circle required
Critical Shot

[Missile: Bow][{img tooltip_speedofatk}attack speed]
Fires an arrow with a high chance of critical at a target.

Level 1:
Attack: 217%
Additional Critical Chance 62%
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Attack: +10%
Additional Damage: 50
Duration: 10 seconds
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
10 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases damage dealt with [Barrage] by 0.5% per attribute level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]

Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack 165% x 5
SP: 53

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases damage dealt with [High Anchoring] by 0.5% per attribute level

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 seconds
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack 187
AoE Attack Ratio 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases damage dealt with [Critical Shot] by 0.5% per attribute level

Ranger 1st Circle required
Critical Shot

[Missile: Bow][{img tooltip_speedofatk}attack speed]
Fires an arrow with a high chance of critical at a target.

Level 1:
Attack: 217%
Additional Critical Chance 62%
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Attack: +10%
Additional Damage: 50
Duration: 10 seconds
SP: 40

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28
Time Bomb Arrow: Enhance
Type: Passive
* Increases damage dealt with [Time Bomb Arrow] 0.5% per attribute level

Ranger 2nd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
15 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases damage dealt with [Barrage] by 0.5% per attribute level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]

Fires 5 arrows forward in an arc in front of you.

Level 15:
Attack 196% x 5
SP: 72

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 15
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases damage dealt with [High Anchoring] by 0.5% per attribute level

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 seconds
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 4:
Attack 217
AoE Attack Ratio 9
SP: 36

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases damage dealt with [Critical Shot] by 0.5% per attribute level

Ranger 1st Circle required
Critical Shot

[Missile: Bow][{img tooltip_speedofatk}attack speed]
Fires an arrow with a high chance of critical at a target.

Level 1:
Attack: 217%
Additional Critical Chance 62%
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Attack: +20%
Additional Damage: 150
Duration: 10 seconds
SP: 81

Type: Melee / Buff
Cooldown: 25s
1 / 10
Time Bomb Arrow
Ranger28
Time Bomb Arrow: Enhance
Type: Passive
* Increases damage dealt with [Time Bomb Arrow] 0.5% per attribute level

Ranger 2nd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases damage dealt with [Bounce Shot] by 0.5% per attribute level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 5:
Attack: 426%
}Number of Targets: 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases damage dealt with [Spiral Arrow] by 0.5% per attribute level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target.

Level 5:
Attack 196% x 6Counts
SP: 45

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 30 per attribute level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Physical Defense: -1
Evasion: +100
Duration: 45 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases damage dealt with [Multi Shot] by 0.5% per attribute level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack 81% x 10Counts
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases damage dealt with [Full Draw] by 0.5% per attribute level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
*Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 363%
[Skew] Duration: 9 seconds
SP: 18

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases damage dealt with [Oblique Shot] by 0.5% per attribute level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 seconds
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}speedofatk]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
/Bounced arrow attack 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances physical damage increase effect of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

"Kneel down to improve your concentration. Increases your attack, attack speed and range. Either casting Kneeling Shot or jumping will turn the kneeling state off."

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
5 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases damage dealt with [Heavy Shot] by 0.5% per attribute level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 5:
Attack 288%
SP: 21

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 1
Schwarzer Reiter
5 / 5
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases damage dealt with [Concentrated Fire] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 5:
Attack 151% x 10 times
Able to use while riding
SP: 118

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 5
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases damage dealt with [Caracole] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
"* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%"

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
0 / 5
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases damage dealt with [Limacon] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
"* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%"

Schwarzer Reiter 3rd Circle Required
Limacon

While riding, boosts your mobility and shoots the enemies. When Limacon effect is active, a pistol normal attack is possible.

Level 1:
지속시간 15초
추가 대미지 50%
탑승 상태에서 사용 가능
SP: 76

Type: Melee / Buff
Cooldown: 35s
5 / 5
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases damage dealt with [Retreat Shot] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 5:
0.3 second attack 101% x no. of hits
Duration 10 seconds
Able to use while riding
SP: 144

Type: Missile / Attack
Cooldown: 40s
Required Stance: BowAndPistol
Rank 7
circle 2
Schwarzer Reiter
10 / 10
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases damage dealt with [Concentrated Fire] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 10:
Attack 185% x 10 times
Able to use while riding
SP: 166

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 10
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases damage dealt with [Caracole] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
"* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%"

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
4 / 10
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases damage dealt with [Limacon] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
"* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%"

Schwarzer Reiter 3rd Circle Required
Limacon

While riding, boosts your mobility and shoots the enemies. When Limacon effect is active, a pistol normal attack is possible.

Level 4:
지속시간 21초
추가 대미지 80%
탑승 상태에서 사용 가능
SP: 104

Type: Melee / Buff
Cooldown: 35s
10 / 10
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases damage dealt with [Retreat Shot] by 0.5% per attribute level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 10:
0.3 second attack 124% x no. of hits
Duration 10 seconds
Able to use while riding
SP: 204

Type: Missile / Attack
Cooldown: 40s
Required Stance: BowAndPistol
5 / 5
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases damage dealt with [Wild Shot] by 0.5% per attribute level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 5:
Attack 203% x 9
SP: 164

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
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