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狂犬 warlock

Created by Anonymous on Jun 21st 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 5:
Attack: 93
Attribute Damage: 0%
Casting Time: 1 second
AoE Attack Ratio: 1
SP: 28

Type: Magic / Attack
Cooldown: 9 seconds
3 / 5
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical Attack: -12
Magic Attack: -12
Evasion: -8
[Lethargy] Duration: 30 seconds
SP: 18

Type: Magic / Buff
Cooldown: 18 seconds
5 / 5
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25 seconds
0 / 5
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.
SP: 13

Type: Magic / Buff
Cooldown: 41 seconds
1 / 5
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 112
Attribute Damage: 0%
AoE Attack Ratio: 4
SP: 20

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
Rank 2
circle 2
Wizard
6 / 10
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 6:
Attack: 105
Attribute Damage: 0%
Casting Time: 1 second
AoE Attack Ratio: 1
SP: 32

Type: Magic / Attack
Cooldown: 9 seconds
3 / 10
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical Attack: -12
Magic Attack: -12
Evasion: -8
[Lethargy] Duration: 30 seconds
SP: 18

Type: Magic / Buff
Cooldown: 18 seconds
6 / 10
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 6:
[Sleep] Duration: 8 seconds
Attack Threshold: 6
SP: 33

Type: Magic / Buff
Cooldown: 25 seconds
0 / 10
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.
SP: 13

Type: Magic / Buff
Cooldown: 41 seconds
1 / 10
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 112
Attribute Damage: 0%
AoE Attack Ratio: 4
SP: 20

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
5 / 5
Surespell
Video
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Duration: 15 seconds
SP: 35

Type: Magic / Buff
Cooldown: 15 seconds
Rank 3
circle 3
Wizard
6 / 15
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 6:
Attack: 105
Attribute Damage: 0%
Casting Time: 1 second
AoE Attack Ratio: 1
SP: 32

Type: Magic / Attack
Cooldown: 9 seconds
3 / 15
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical Attack: -12
Magic Attack: -12
Evasion: -8
[Lethargy] Duration: 30 seconds
SP: 18

Type: Magic / Buff
Cooldown: 18 seconds
15 / 15
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 15:
[Sleep] Duration: 17 seconds
Attack Threshold: 15
SP: 65

Type: Magic / Buff
Cooldown: 25 seconds
0 / 15
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.
SP: 13

Type: Magic / Buff
Cooldown: 41 seconds
1 / 15
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 112
Attribute Damage: 0%
AoE Attack Ratio: 4
SP: 20

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
10 / 10
Surespell
Video
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 10:
Duration: 25 seconds
SP: 55

Type: Magic / Buff
Cooldown: 15 seconds
5 / 5
2
Magic Missile
Video
Wizard12
Magic Missile: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Magic Missile] by 1% per attribute level.

Wizard 3rd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 373
Attribute Damage: 0%
Bullet Count: 5
SP: 39

Type: Magic / Attack
Cooldown: 17 seconds
5 / 5
Quick Cast
Video
Wizard8
Quick Cast: Magic Damage
Type: Active
Increases magic damage by 10% per attribute level while [Quick Cast] is active.

Wizard 3rd Circle required
Quick Cast

Reduces the casting time of skills.

Level 5:
Casting Time: -50%
Duration: 15 seconds
SP: 41

Type: Magic / Buff
Cooldown: 13 seconds
Rank 4
circle 1
Elementalist
5 / 5
Electrocute
Video
Elementalist20 Elementalist1
Electrocute: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Electrocute] by 1% per attribute level.

Elementalist 1st Circle required
Electrocute: Freezing Magic Damage
Type: Active
Deals additional damage equal to 50% of magic attack per attribute level when using [Electrocute] on frozen enemies.

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 5:
Attack: 270
Attribute Damage: 0%
Number of Targets: 4
SP: 85

Type: Magic / Attack
Cooldown: 33 seconds
Element: Lightning
0 / 5
Stone Curse
Video
Stone Curse: Increased Petrification
Type: Active
Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level.

Elementalist 2nd Circle required
Stone Curse

Temporarily petrify an enemy.
SP: 40

Type: Magic / Buff
Cooldown: 82 seconds
1 / 5
Hail
Video
Elementalist17
Hail: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hail] by 1% per attribute level.

Elementalist 1st Circle required
Hail: Freeze
Type: Active
Enemies hit by [Hail] have a 5% chance per attribute level to be afflicted with [Freeze] for 5 seconds.

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 1:
Attack: 43
Attribute Damage: 0%
Duration: 6 seconds
SP: 50

Type: Magic / Attack
Cooldown: 45 seconds
Element: Ice
1 / 5
Prominence
Video
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Prominence] by 1% per attribute level.

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
[Prominence] wanders within a smaller range.

Elementalist 1st Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 144
Attribute Damage: 0%
Duration: 10 seconds
SP: 55

Type: Magic / Attack
Cooldown: 60 seconds
Element: Fire
Rank 5
circle 2
Elementalist
10 / 10
Electrocute
Video
Elementalist20 Elementalist1
Electrocute: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Electrocute] by 1% per attribute level.

Elementalist 1st Circle required
Electrocute: Freezing Magic Damage
Type: Active
Deals additional damage equal to 50% of magic attack per attribute level when using [Electrocute] on frozen enemies.

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 440
Attribute Damage: 0%
Number of Targets: 7
SP: 126

Type: Magic / Attack
Cooldown: 33 seconds
Element: Lightning
0 / 10
Stone Curse
Video
Elementalist2
Stone Curse: Increased Petrification
Type: Active
Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level.

Elementalist 2nd Circle required
Stone Curse

Temporarily petrify an enemy.
SP: 40

Type: Magic / Buff
Cooldown: 82 seconds
1 / 10
Hail
Video
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hail] by 1% per attribute level.

Elementalist 1st Circle required
Hail: Freeze
Type: Active
Enemies hit by [Hail] have a 5% chance per attribute level to be afflicted with [Freeze] for 5 seconds.

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 1:
Attack: 43
Attribute Damage: 0%
Duration: 6 seconds
SP: 50

Type: Magic / Attack
Cooldown: 45 seconds
Element: Ice
1 / 10
Prominence
Video
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Prominence] by 1% per attribute level.

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
[Prominence] wanders within a smaller range.

Elementalist 1st Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 144
Attribute Damage: 0%
Duration: 10 seconds
SP: 55

Type: Magic / Attack
Cooldown: 60 seconds
Element: Fire
5 / 5
Meteor
Video
Elementalist11 Elementalist5
Meteor: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Meteor] by 1% per attribute level.

Elementalist 2nd Circle required
Meteor: Evasion
Type: Active
Increases your evasion by 10% per attribute level while charging [Meteor].

Elementalist 2nd Circle required
Meteor

[Magic] - [Fire]
Drop meteors on the targeted area to inflict damage to an enemy.

Level 5:
Attack: 400% +1981
Attribute Damage: 0%
Casting Time: 5 seconds
AoE Attack Ratio: 10
SP: 117

Type: Magic / Attack
Cooldown: 90 seconds
Element: Fire
1 / 5
3
Freezing Sphere
Video
Elementalist24
Freezing Sphere: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Freezing Sphere] by 1% per attribute level.

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 292
Attribute Damage: 0%
SP: 39

Type: Magic / Attack
Cooldown: 30 seconds
Element: Ice
Rank 6
circle 3
Elementalist
14 / 15
Electrocute
Video
Elementalist20 Elementalist1
Electrocute: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Electrocute] by 1% per attribute level.

Elementalist 1st Circle required
Electrocute: Freezing Magic Damage
Type: Active
Deals additional damage equal to 50% of magic attack per attribute level when using [Electrocute] on frozen enemies.

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 14:
Attack: 575
Attribute Damage: 0%
Number of Targets: 9
SP: 159

Type: Magic / Attack
Cooldown: 33 seconds
Element: Lightning
0 / 15
Stone Curse
Video
Elementalist2
Stone Curse: Increased Petrification
Type: Active
Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level.

Elementalist 2nd Circle required
Stone Curse

Temporarily petrify an enemy.
SP: 40

Type: Magic / Buff
Cooldown: 82 seconds
15 / 15
Hail
Video
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hail] by 1% per attribute level.

Elementalist 1st Circle required
Hail: Freeze
Type: Active
Enemies hit by [Hail] have a 5% chance per attribute level to be afflicted with [Freeze] for 5 seconds.

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 309
Attribute Damage: 0%
Duration: 20 seconds
SP: 162

Type: Magic / Attack
Cooldown: 45 seconds
Element: Ice
1 / 15
Prominence
Video
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Prominence] by 1% per attribute level.

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
[Prominence] wanders within a smaller range.

Elementalist 1st Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 144
Attribute Damage: 0%
Duration: 10 seconds
SP: 55

Type: Magic / Attack
Cooldown: 60 seconds
Element: Fire
8 / 10
Meteor
Video
Elementalist11 Elementalist5
Meteor: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Meteor] by 1% per attribute level.

Elementalist 2nd Circle required
Meteor: Evasion
Type: Active
Increases your evasion by 10% per attribute level while charging [Meteor].

Elementalist 2nd Circle required
Meteor

[Magic] - [Fire]
Drop meteors on the targeted area to inflict damage to an enemy.

Level 8:
Attack: 400% +2730
Attribute Damage: 0%
Casting Time: 8 seconds
AoE Attack Ratio: 10
SP: 156

Type: Magic / Attack
Cooldown: 90 seconds
Element: Fire
1 / 10
3
Freezing Sphere
Video
Elementalist24
Freezing Sphere: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Freezing Sphere] by 1% per attribute level.

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 292
Attribute Damage: 0%
SP: 39

Type: Magic / Attack
Cooldown: 30 seconds
Element: Ice
1 / 5
Rain
Video
Elementalist9
Rain: Monsoon
Type: Active
Has a chance to double the duration of [Rain]. Increases the chance by 5% per attribute level.

Elementalist 3rd Circle required
Rain

Let it rain in a targeted area. The rain provides various effects.

Level 1:
Duration: 10 seconds
Chance of doubling the duration: 0%
Movement Speed: -10%
Additional LightningProperty Damage: +35%
Attack on FireProperty Targets: 256
SP: 70

Type: Magic / Buff
Cooldown: 120 seconds
Element: Ice
5 / 5
Frost Cloud
Video
Elementalist23
Frost Cloud: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Frost Cloud] by 1% per attribute level.

Elementalist 3rd Circle required
Frost Cloud

[Magic] - [Ice]
Creates a magic circle of ice at a targeted area. Deals continuous ice damage to enemies in the magic circle.

Level 5:
Attack: 643
Targets: [?]
Attribute Damage: 0%
Duration: 10 seconds
SP: 111

Type: Magic / Buff
Cooldown: 30 seconds
Element: Ice
Rank 7
circle 1
Warlock
5 / 5
Pole of Agony
Video
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pole of Agony] by 1% per attribute level.

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
Increases the remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level.

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
[Pole of Agony] deals a minimum number of damage to enemies. The higher the attribute level, the higher the minimum number.

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 5:
Attack: 1154
Attribute Damage: 0%
Duration: 12 seconds
Additional Damage Per Second: 10
SP: 134

Type: Magic / Attack
Cooldown: 120 seconds
Element: Dark
3 / 5
Invocation
Video
Warlock5
Invocation: Deliver
Type: Active
Increases the Dark property attack by 5% per attribute level of allies who are nearby the created evil spirit of [Invocation]. The owner of who casted the evil spirit receives double the effect.

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
Increases the duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level.

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
Increases the chance of summoning high-leveled evil spirits by 1% per attribute level.

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them.

Level 3:
Duration: 35 seconds
SP: 97

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
5 / 5
Dark Theurge
Video
Warlock7 Warlock8
Dark Theurge: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Dark Theurge] by 1% per attribute level.

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 seconds.

Warlock 1st Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact. Each evil spirit can attack for a certain amount of times.

Level 5:
Attack: 1219
Attribute Damage: 0%
Duration: 30 seconds
SP: 104

Type: Magic / Attack
Cooldown: 32 seconds
Element: Dark
1 / 5
Mastema
Video
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Mastema] by 1% per attribute level.

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
Reduces the aggressiveness of enemies hit by [Mastema] by 1% per attribute level.

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
[Mastema] deals continuous damage to its target and during its effect, decreases STR, INT, SPR, DEX by 10% per attribute level.

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 1:
Attack: 1092
Attribute Damage: 0%
Stigma Duration: 5 seconds
SP: 69

Type: Magic / Attack
Cooldown: 37 seconds
Element: Dark
1 / 1
Evil Sacrifice
Video
Evil Sacrifice

[Magic]Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Level 1 Master
SP: 55

Type: Magic / Attack
Cooldown: 0 seconds
Element: Dark
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