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Skill Build
Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Archer (Circle 1) |
5 / 5 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Physical Defense: -5 Evasion: +10% Duration: 30 seconds SP: 19 Type: Melee / Buff Cooldown: 36 seconds 5 / 5 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 98 Attribute Damage: 0% Fires 6 times SP: 16 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 201 Attribute Damage: 0% Bounced Arrow Attack: 85% SP: 14 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 2
Archer (Circle 2) |
10 / 10 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Physical Defense: -1 Evasion: +15% Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 36 seconds 10 / 10 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 161 Attribute Damage: 0% Fires 11 times SP: 26 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 324 Attribute Damage: 0% Bounced Arrow Attack: 90% SP: 22 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 3
Hunter (Circle 1) |
3 / 5 O Video Coursing: Mental Breakdown Type: Active Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level. Hunter 1st Circle required Coursing: Enhance Type: Passive Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level. Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and attacks against the target will have an increased critical chance. Level 3: Attack: 192 Attribute Damage: 0% Physical Defense: -24 Additional Critical Chance: 40% Duration: 11 seconds SP: 32 Type: Melee / Attack Cooldown: 9 seconds 2 / 5 O Video Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. Hunter 1st Circle required Snatching: Enhance Type: Passive Increases the damage dealt on an enemy with [Snatching] by 1% per attribute level. Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 2: Attack: 175 Attribute Damage: 0% Duration: 4 seconds SP: 29 Type: Melee / Attack Cooldown: 15 seconds 5 / 5 Video Praise: Movement Speed Type: Active Increases the movement speed of your companion from [Praise] by 1 per attribute level. Hunter 1st Circle required Praise Increases attack, accuracy and critical rate of your companion for a given duration. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Duration: 100 seconds Maximum Level: 5 SP: 46 Type: Melee / Attack Cooldown: 90 seconds 5 / 5 Video Rush Dog: Stun Type: Active Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds. Hunter 1st Circle required Rush Dog: Enhance Type: Passive Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level. Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 5: Attack: 150% + 810 Attribute Damage: 0% SP: 36 Type: Melee / Attack Cooldown: 5 seconds |
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Rank 4
Scout (Circle 1) |
5 / 5 Video Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -(MSPD × 0.5) SP: 51 Type: Melee / Attack Cooldown: 76 seconds 5 / 5 Video Flare Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Flare Shot] by 1% per attribute level. Scout 1st Circle required Flare Shot [Missile] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damages nearby enemies. Level 5: Attack: 288 Attribute Damage: 0% Duration: 15 seconds SP: 58 Type: Missile / Attack Cooldown: 41 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Cloaking: Physical Damage Type: Active Deals additional damage equal to 50% physical attack to the next used attacking skill during [Cloaking]. Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active Increases the movement speed of [Cloaking] by 1 per attribute level. Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 5: Duration: 35 seconds SP: 55 Type: Melee / Buff Cooldown: 35 seconds |
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Rank 5
Rogue (Circle 1) |
5 / 5 Video Sneak Hit: Duration Type: Active Increases the duration of [Sneak Hit] by 2 seconds per attribute level. Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +70% Duration: 50 seconds SP: 59 Type: Melee / Buff Cooldown: 70 seconds 1 / 5 Video Feint: Back Roll Type: Active Increases the chance by 15% per attribute level of enemies turning around when using [Feint] Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 1: Evasion: -10% Targets: 3 Duration: 12 seconds SP: 35 Type: Melee / Attack Cooldown: 25 seconds 4 / 5 Video Capturing: Ally Magic Circle Type: Active You can seize not only an enemies' magic circle, but also your allies' with [Capturing]. Rogue 1st Circle required Capture Steals the enemy's trap and magic circle. You may use it later when you need it. Level 4: Acquire 4 enemy's magic circle SP: 57 Type: Melee / Attack Cooldown: 180 seconds 5 / 5 Video Vendetta: Enhance Type: Passive Increases the damage dealt on an enemy with [Vendetta] by 1% per attribute level. Rogue 1st Circle required Vendetta: Counter Attack Type: Active Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]. Rogue 1st Circle required Vendetta [Missile] If the target dies from this attack, it explodes. Party members gain STR for a period of time. Level 5: Attack: 611 Attribute Damage: 0% STR: +25 Duration: 20 seconds SP: 60 Type: Missile / Attack Cooldown: 30 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 6
Falconer (Circle 1) |
1 / 1 Video Call: Obtain Type: Active If [Call] is used, the hawk has a 50% chance of fetching small items. Falconer 1st Circle required Call Recall your hawk. Level 1: Level 1 Master SP: 20 Type: Melee / Attack Cooldown: 15 seconds 1 / 1 Video Roost: Increased Range Type: Active Increases the range that [Roost] will remain active by 20 per attribute level. Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 120 seconds SP: 27 Type: Melee / Attack Cooldown: 60 seconds 5 / 5 Video Circling: Decreased Nullification Type: Active Decreases the chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]. Falconer 1st Circle required Circling Hawk will encircle a targeted area. Reduces the AoE defense ratio of the target within the radius. Level 5: AoE Defense Ratio: -5 Duration: 10 seconds SP: 55 Type: Melee / Attack Cooldown: 35 seconds 5 / 5 Video Hovering: Duration Type: Active Increases the duration of [Hovering] by 3 seconds per attribute level. Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active Your hawk will attack enemies faster while using [Hovering]. Lv3 Hovering required Hovering: Enhance Type: Passive Increases the damage dealt on an enemy with [Hovering] by 1% per attribute level. Falconer 1st Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Level 5: Attack: 958 Attribute Damage: 0% Duration: 10 seconds SP: 53 Type: Melee / Attack Cooldown: 35 seconds 3 / 5 Video Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 3: Duration: 17 seconds SP: 51 Type: Melee / Attack Cooldown: 100 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 7
Musketeer (Circle 1) |
5 / 5 Video Covering Fire: Enhance Type: Passive Increases the damage dealt on an enemy with [Covering Fire] by 1% per attribute level. Musketeer 1st Circle required Covering Fire [Missile] Attack multiple enemies by firing at a targeted area. Level 5: Attack: 150% + 863 Attribute Damage: 0% SP: 89 Type: Missile / Attack Cooldown: 15 seconds Required Stance: Musket 1 / 5 Video Headshot: Enhance Type: Passive Increases the damage dealt on an enemy with [Headshot] by 1% per attribute level. Musketeer 1st Circle required Headshot: Stun Type: Active Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds. Musketeer 1st Circle required Headshot [Missile] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced. Level 1: Attack: 300% + 2229 Attribute Damage: 0% INT, SPR: -5 SP: 51 Type: Missile / Attack Cooldown: 20 seconds Required Stance: Musket 5 / 5 Video Snipe: Enhance Type: Passive Increases the damage dealt on an enemy with [Snipe] by 1% per attribute level. Musketeer 1st Circle required Snipe: Stun Type: Active Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds. Musketeer 1st Circle required Snipe [Missile] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Level 5: Attack: 400% + 5997 Attribute Damage: 0% SP: 100 Type: Missile / Attack Cooldown: 25 seconds Required Stance: Musket 4 / 5 Video Penetration Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Penetration Shot] by 1% per attribute level. Musketeer 1st Circle required Penetration Shot [Missile] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 4: Attack: 150% + 1789 Attribute Damage: 0% SP: 82 Type: Missile / Attack Cooldown: 19 seconds Required Stance: Musket |
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