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狂犬 quarrel musketeer

Created by Anonymous on Jun 21st 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +10%
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36 seconds
2 / 5
2
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 2:
Attack: 61
Attribute Damage: 0%
Fires 3 times
SP: 10

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 129
Attribute Damage: 0%
[Skew] Duration: 6 seconds
SP: 10

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 102
Attribute Damage: 0%
Bounced Arrow Attack: 81%
SP: 8

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 2
circle 1
Quarrel Shooter
1 / 5
2
Deploy Pavise
Video
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
Increases the chance to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%.

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.

Level 1:
Attack: 42
Blocks: 20
Pavise Duration: 18 seconds
SP: 18

Type: Melee / Attack
Cooldown: 35 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
Video
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Scatter Caltrops] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
Increases the duration of [Scatter Caltrops] by 1 second per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 204
Attribute Damage: 0%
Throw Count: 5
Caltrops Duration: 20 seconds
Reduces enemy's movement speed by 10 for 5 seconds
SP: 33

Type: Melee / Attack
Cooldown: 30 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
0 / 5
Stone Picking
Video
QuarrelShooter6
Stone Picking: Quantity
Type: Active
Fixes the number of stone bullets picked by [Stone Picking] to be [skill level].

Quarrel Shooter 1st Circle required
Stone Picking

Pick up stone ammunition used for Stone Shot.
SP: 0

Type: Melee / Attack
Cooldown: 5 seconds
0 / 5
Stone Shot
Video
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stone Shot] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Stone Shot

[Missile]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
SP: 16

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
1 / 10
2
Deploy Pavise
Video
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
Increases the chance to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%.

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.

Level 1:
Attack: 42
Blocks: 20
Pavise Duration: 18 seconds
SP: 18

Type: Melee / Attack
Cooldown: 35 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
Scatter Caltrops
Video
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Scatter Caltrops] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
Increases the duration of [Scatter Caltrops] by 1 second per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 10:
Attack: 339
Attribute Damage: 0%
Throw Count: 10
Caltrops Duration: 20 seconds
Reduces enemy's movement speed by 10 for 5 seconds
SP: 49

Type: Melee / Attack
Cooldown: 30 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
0 / 10
Stone Picking
Video
QuarrelShooter6
Stone Picking: Quantity
Type: Active
Fixes the number of stone bullets picked by [Stone Picking] to be [skill level].

Quarrel Shooter 1st Circle required
Stone Picking

Pick up stone ammunition used for Stone Shot.
SP: 0

Type: Melee / Attack
Cooldown: 5 seconds
0 / 10
Stone Shot
Video
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stone Shot] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Stone Shot

[Missile]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
SP: 16

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Rapid Fire
Video
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Rapid Fire] by 1% per attribute level.

Quarrel Shooter 2nd Circle required
Rapid Fire: Critical Chance
Type: Passive
Enemies hit by [Rapid Fire] have a 50% chance per attribute level of having their critical resistance reduced to 0 for 3 seconds.

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 5:
Attack: 230
Attribute Damage: 0%
Maximum Load Time: 2 seconds
SP: 33

Type: Missile / Attack
Cooldown: 25 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
4
Teardown
Video
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Teardown] by 1% per attribute level.

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown].

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 5:
Attack: 313
Attribute Damage: 0%
SP: 27

Type: Melee / Attack
Cooldown: 50 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
15 / 15
2
Deploy Pavise
Video
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
Increases the chance to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%.

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.

Level 15:
Attack: 221
Blocks: 90
Pavise Duration: 46 seconds
SP: 62

Type: Melee / Attack
Cooldown: 35 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
Video
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Scatter Caltrops] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
Increases the duration of [Scatter Caltrops] by 1 second per attribute level.

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 474
Attribute Damage: 0%
Throw Count: 15
Caltrops Duration: 20 seconds
Reduces enemy's movement speed by 10 for 5 seconds
SP: 66

Type: Melee / Attack
Cooldown: 30 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
0 / 15
Stone Picking
Video
QuarrelShooter6
Stone Picking: Quantity
Type: Active
Fixes the number of stone bullets picked by [Stone Picking] to be [skill level].

Quarrel Shooter 1st Circle required
Stone Picking

Pick up stone ammunition used for Stone Shot.
SP: 0

Type: Melee / Attack
Cooldown: 5 seconds
0 / 15
Stone Shot
Video
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stone Shot] by 1% per attribute level.

Quarrel Shooter 1st Circle required
Stone Shot

[Missile]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
SP: 16

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
Rapid Fire
Video
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Rapid Fire] by 1% per attribute level.

Quarrel Shooter 2nd Circle required
Rapid Fire: Critical Chance
Type: Passive
Enemies hit by [Rapid Fire] have a 50% chance per attribute level of having their critical resistance reduced to 0 for 3 seconds.

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 5:
Attack: 230
Attribute Damage: 0%
Maximum Load Time: 2 seconds
SP: 33

Type: Missile / Attack
Cooldown: 25 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
4
Teardown
Video
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Teardown] by 1% per attribute level.

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown].

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 5:
Attack: 313
Attribute Damage: 0%
SP: 27

Type: Melee / Attack
Cooldown: 50 seconds
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Video
Running Shot

Allows you to attack while moving quickly. Increases attack speed and deals additional damage when using basic attacks.

Level 5:
Duration: 23 seconds
Attack Speed: +30%
Additional Damage: 200%
SP: 37

Type: Melee / Buff
Cooldown: 35 seconds
Rank 5
circle 2
Archer
10 / 10
Swift Step
Video
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Physical Defense: -1
Evasion: +15%
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 36 seconds
10 / 10
2
Multi Shot
Video
Archer11 Mark Archer29
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 161
Attribute Damage: 0%
Fires 11 times
SP: 26

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 10
2
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 199
Attribute Damage: 0%
[Skew] Duration: 9 seconds
SP: 17

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 102
Attribute Damage: 0%
Bounced Arrow Attack: 81%
SP: 8

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Kneeling Shot
Video
Archer14 Focusing
Kneeling Shot: Enhance
Type: Passive
Increases the physical damage increase effect of [Kneeling Shot] by 1 per attribute level.

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
Increases your critical rate during [Kneeling Shot] by 2% per attribute level.

Archer 2nd Circle required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Either casting Kneeling Shot or jumping will turn the kneeling state off.

Level 5:
Physical Damage: +(31 + DEX)
Range: +22.5
Attack Speed: +212.5
SP: 16

Type: Melee / Buff
Cooldown: 0 seconds
0 / 5
Heavy Shot
Video
Archer26
Heavy Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heavy Shot] by 1% per attribute level.

Archer 2nd Circle required
Heavy Shot

[Missile]
Demonstrate your strength by firing a shot that pushes enemies away.
SP: 8

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 1
Falconer
1 / 1
Call
Video
Falconer2
Call: Obtain
Type: Active
If [Call] is used, the hawk has a 50% chance of fetching small items.

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Level 1 Master
SP: 20

Type: Melee / Attack
Cooldown: 1 seconds
1 / 1
Roost
Video
Falconer1
Roost: Increased Range
Type: Active
Increases the range that [Roost] will remain active by 20 per attribute level.

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 120 seconds
SP: 27

Type: Melee / Attack
Cooldown: 60 seconds
5 / 5
Circling
Video
Falconer7
Circling: Decreased Nullification
Type: Active
Decreases the chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling].

Falconer 1st Circle required
Circling: Expand
Type: Active
If enemies within the range of [Circling] receive physical or missile attacks, there is 5% chance per attribute level that another enemy will receive the same damage.

Falconer 3rd Circle Required
Circling

Hawk will encircle a targeted area. Reduces the AoE defense ratio of the target within the radius.

Level 5:
AoE Defense Ratio: -5
Duration: 10 seconds
SP: 55

Type: Melee / Attack
Cooldown: 35 seconds
5 / 5
Hovering
Video
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
Increases the duration of [Hovering] by 3 seconds per attribute level.

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
Your hawk will attack enemies faster while using [Hovering].

Lv3 Hovering required
Hovering: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hovering] by 1% per attribute level.

Falconer 1st Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below.

Level 5:
Attack: 958
Attribute Damage: 0%
Duration: 10 seconds
SP: 53

Type: Melee / Attack
Cooldown: 35 seconds
2 / 5
Pheasant
Video
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pheasant] by 1% per attribute level.

Falconer 1st Circle required
Pheasant: Stun
Type: Active
Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned.

Falconer 1st Circle required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area.

Level 2:
Attack: 660
Attribute Damage: 0%
SP: 43

Type: Melee / Attack
Cooldown: 40 seconds
1 / 5
Hanging Shot
Video
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 40

Type: Melee / Attack
Cooldown: 100 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 1
Musketeer
5 / 5
Covering Fire
Video
Musketeer2
Covering Fire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Covering Fire] by 1% per attribute level.

Musketeer 1st Circle required
Covering Fire

[Missile]
Attack multiple enemies by firing at a targeted area.

Level 5:
Attack: 150% + 863
Attribute Damage: 0%
SP: 89

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: Musket
5 / 5
Headshot
Video
Musketeer3 Musketeer9 Musketeer15
Headshot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Headshot] by 1% per attribute level.

Musketeer 1st Circle required
Headshot: Stun
Type: Active
Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Musketeer 1st Circle required
Head Shot: Reload
Type: Active
[Head Shot] is casted twice, but with reduced damage.

Musketeer 2nd Circle, Lv1 Headshot Required
Headshot

[Missile]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced.

Level 5:
Attack: 300% + 3953
Attribute Damage: 0%
INT, SPR: -25
SP: 82

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: Musket
5 / 5
Snipe
Video
Musketeer4 Musketeer10
Snipe: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Snipe] by 1% per attribute level.

Musketeer 1st Circle required
Snipe: Stun
Type: Active
Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Musketeer 1st Circle required
Snipe: Ricochet Shooting
Type: Active
[Snipe] deals damage to another enemy nearby its initial target.

Musketeer 2nd Circle Required
Snipe

[Missile]
Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy.

Level 5:
Attack: 400% + 5997
Attribute Damage: 0%

SP: 100

Type: Missile / Attack
Cooldown: 25 seconds
Required Stance: Musket
0 / 5
Penetration Shot
Video
Musketeer5
Penetration Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Penetration Shot] by 1% per attribute level.

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
Reduces the casting time of [Penetration Shot].

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
[Penetration Shot] can be used while in the state of [Kneeling Shot]

Musketeer 2nd Circle Required
Penetration Shot

[Missile]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
SP: 47

Type: Missile / Attack
Cooldown: 19 seconds
Required Stance: Musket
0 / 5
Butt Stroke
Video
Musketeer6 Musketeer8
Butt Stroke: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Butt Stroke] by 1% per attribute level.

Musketeer 1st Circle required
Butt Stroke: Stun
Type: Active
Enemies hit by [Butt Stroke] have a 1.5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Musketeer 1st Circle required
Butt Stroke: Great Attack
Type: Active
Landing a successful [Butt Stroke] on a bleeding enemy doubles its damage.

Musketeer 2nd Circle Required
Butt Stroke: Additional Damage
Type: Active
[Butt Stroke] makes an enemy vulnerable to gun attacks for 10 seconds and receives 100% additional damage.

Musketeer 2nd Circle Required
Butt Stroke

[Physical] - [Strike]
Use the butt of the gun to attack an enemy in close distance.
SP: 33

Type: Melee / Attack
Cooldown: 8 seconds
Required Stance: Musket
0 / 5
Bayonet Thrust
Video
Musketeer7
Bayonet Thrust: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bayonet Thrust] by 1% per attribute level.

Musketeer 1st Circle required
Bayonet Thrust: Repeated Hits
Type: Active
[Bayonet Thrust] has 2% chance per attribute level to activate repeated hits and give the enemy [Bleed] status ailment. Bleeding damage is proportional to the character's STR.

Musketeer 2nd Circle Required
Bayonet Thrust: Reduce Recovery
Type: Active
[Bayonet Thrust] decreases the enemy's HP and SP recovery via skills or potions for 80 seconds. After Level 2, duration increases by 20 seconds per attribute level.

Musketeer 2nd Circle Required
Bayonet Thrust

[Physical] - [Pierce]
Stab an enemy by using the bayonet equipped to the rifle. The stabbed enemy might be pushed back.
SP: 34

Type: Melee / Attack
Cooldown: 9 seconds
Required Stance: Musket
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