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wugushi

Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Archer
(Circle 1)
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +10%
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36 seconds
5 / 5
O
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 98
Attribute Damage: 0%
Fires 6 times
SP: 16

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
O
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
SP: 7

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.
SP: 7

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 2
Ranger
(Circle 1)
0 / 5
O
Barrage
Video
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.

Ranger 1st Circle required
Barrage: Knockback
Type: Active
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.

Ranger 1st Circle required
Barrage

[Missile]
Fires 5 arrows forward in an arc in front of you.
SP: 13

Type: Missile / Attack
Cooldown: 18 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
O
High Anchoring
Video
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.

Ranger 1st Circle required
High Anchoring

[Missile]
Aim with the tip of your arrow and penetrate through enemies in front of you.
SP: 16

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Critical Shot
Video
Ranger25
Critical Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.

Ranger 1st Circle required
Critical Shot

[Missile]
Fires an arrow with a high chance of critical at a target.
SP: 12

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Steady Aim
Video
Ranger14
Steady Aim: Enhance
Type: Passive
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
SP: 16

Type: Melee / Buff
Cooldown: 25 seconds
Rank 3
Ranger
(Circle 2)
10 / 10
O
Barrage
Video
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.

Ranger 1st Circle required
Barrage: Knockback
Type: Active
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.

Ranger 1st Circle required
Barrage

[Missile]
Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 396
Attribute Damage: 0%
SP: 44

Type: Missile / Attack
Cooldown: 18 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 10
O
High Anchoring
Video
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.

Ranger 1st Circle required
High Anchoring

[Missile]
Aim with the tip of your arrow and penetrate through enemies in front of you.
SP: 16

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 10
Critical Shot
Video
Ranger25
Critical Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.

Ranger 1st Circle required
Critical Shot

[Missile]
Fires an arrow with a high chance of critical at a target.
SP: 12

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
Steady Aim
Video
Ranger14
Steady Aim: Enhance
Type: Passive
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Attack: +15%
Additional Attribute Damage: 0
Duration: 10 seconds
SP: 50

Type: Melee / Buff
Cooldown: 25 seconds
0 / 5
Time Bomb Arrow
Video
Ranger28
Time Bomb Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Time Bomb Arrow] 1% per attribute level.

Ranger 2nd Circle required
Time Bomb Arrow

[Missile]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
SP: 18

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 4
Wugushi
(Circle 1)
0 / 5
Detoxify
Video
Wugushi1
Detoxify: Poison Immunity
Type: Active
Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level.

Wugushi 1st Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
SP: 29

Type: Melee / Attack
Cooldown: 9 seconds
0 / 5
Needle Blow
Video
Wugushi11
Needle Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level.

Wugushi 1st Circle required
Needle Blow

[Missile] - [Poison]
Blows a toxic arrow that inflicts damage over a long period of time.
SP: 30

Type: Missile / Attack
Cooldown: 20 seconds
Element: Poison
0 / 1
Bewitch
Video
Bewitch

Inflicts confusion on a poisoned enemy.
SP: 27

Type: Melee / Attack
Cooldown: 27 seconds
0 / 5
Wugong Gu
Video
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level.

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level.

Wugushi 1st Circle required
Wugong Gu

[Missile] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.
SP: 31

Type: Missile / Attack
Cooldown: 25 seconds
Element: Poison
0 / 5
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level.

Wugushi 1st Circle required
Zhendu

Applies a poison once to the weapon of you and your party members for the next attack.
SP: 34

Type: Melee / Attack
Cooldown: 30 seconds
Rank 5
Wugushi
(Circle 2)
0 / 10
Detoxify
Video
Wugushi1
Detoxify: Poison Immunity
Type: Active
Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level.

Wugushi 1st Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
SP: 29

Type: Melee / Attack
Cooldown: 9 seconds
0 / 10
Needle Blow
Video
Wugushi11
Needle Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level.

Wugushi 1st Circle required
Needle Blow

[Missile] - [Poison]
Blows a toxic arrow that inflicts damage over a long period of time.
SP: 30

Type: Missile / Attack
Cooldown: 20 seconds
Element: Poison
0 / 1
Bewitch
Video
Bewitch

Inflicts confusion on a poisoned enemy.
SP: 27

Type: Melee / Attack
Cooldown: 27 seconds
0 / 10
Wugong Gu
Video
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level.

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level.

Wugushi 1st Circle required
Wugong Gu

[Missile] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.
SP: 31

Type: Missile / Attack
Cooldown: 25 seconds
Element: Poison
0 / 10
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level.

Wugushi 1st Circle required
Zhendu

Applies a poison once to the weapon of you and your party members for the next attack.
SP: 34

Type: Melee / Attack
Cooldown: 30 seconds
0 / 5
Throw Gu Pot
Video
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Throw Gu Pot] by 1% per attribute level.

Wugushi 2nd Circle required
Throw Gu Pot: Residual Poison
Type: Active
Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot].

Wugushi 2nd Circle required
Throw Gu Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.
SP: 32

Type: Melee / Attack
Cooldown: 35 seconds
Element: Poison
Rank 6
Wugushi
(Circle 3)
0 / 15
Detoxify
Video
Wugushi1
Detoxify: Poison Immunity
Type: Active
Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level.

Wugushi 1st Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
SP: 29

Type: Melee / Attack
Cooldown: 9 seconds
15 / 15
Needle Blow
Video
Wugushi11
Needle Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level.

Wugushi 1st Circle required
Needle Blow

[Missile] - [Poison]
Blows a toxic arrow that inflicts damage over a long period of time.

Level 15:
Attack: 1050
Attribute Damage: 0%
[Poison] Duration: 20 seconds
Consumes 5 Poison Pot Poison
SP: 105

Type: Missile / Attack
Cooldown: 20 seconds
Element: Poison
0 / 1
Bewitch
Video
Bewitch

Inflicts confusion on a poisoned enemy.
SP: 27

Type: Melee / Attack
Cooldown: 27 seconds
15 / 15
Wugong Gu
Video
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level.

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level.

Wugushi 1st Circle required
Wugong Gu

[Missile] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.

Level 15:
Attack: 1547
Attribute Damage: 0%
[Poison] Duration: 20 seconds
Consumes 7 Poison Pot Poison
SP: 111

Type: Missile / Attack
Cooldown: 25 seconds
Element: Poison
4 / 15
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level.

Wugushi 1st Circle required
Zhendu

Applies a poison once to the weapon of you and your party members for the next attack.

Level 4:
Duration: 30 seconds
Zhendu Duration: 13 seconds
Consumes 8 Poison Pot Poison
SP: 56

Type: Melee / Attack
Cooldown: 30 seconds
10 / 10
Throw Gu Pot
Video
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Throw Gu Pot] by 1% per attribute level.

Wugushi 2nd Circle required
Throw Gu Pot: Residual Poison
Type: Active
Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot].

Wugushi 2nd Circle required
Throw Gu Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.

Level 10:
Attack: 1240
Attribute Damage: 0%
Duration: 6 seconds
Consumes 23 Poison Pot Poison
SP: 86

Type: Melee / Attack
Cooldown: 35 seconds
Element: Poison
1 / 5
Jincan Gu
Video
Wugushi6
Jincan Gu: Decreased Evasion Rate
Type: Active
Decreases the evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level.

Wugushi 3rd Circle required
Jincan Gu

[Physical] - [Poison]
Throw Jincan to attack enemies. Defeated enemies are replaced with a newly born poison insect.

Level 1:
Consumes 11 Poison Pot Poison
Poisonous Insect Duration: 20 seconds
SP: 41

Type: Melee / Attack
Cooldown: 40 seconds
Element: Poison
Rank 7
Cannoneer
(Circle 1)
5 / 5
Cannon Shot
Video
Cannoneer2
Cannon Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cannon Shot] by 1% per attribute level.

Cannoneer 1st Circle required
Cannon Shot

[Missile]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 5:
Attack: 150% + 3300
Attribute Damage: 0%
SP: 84

Type: Missile / Attack
Cooldown: 5 seconds
Required Stance: BowAndCannon
4 / 5
Shootdown
Video
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Shootdown] by 1% per attribute level.

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
Flying-type monsters hit by [Shootdown] will fall down on the ground for 4 seconds per attribute level. From Lv. 2, the duration decreases by 1.8 seconds per attribute level. (The Flying-type monsters who fall down can receive additional damage by Cannon Shot.)

Cannoneer 1st Circle required
Shootdown

[Missile]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 4:
Attack: 150% + 3024
Attribute Damage: 0%
SP: 78

Type: Missile / Attack
Cooldown: 5 seconds
Required Stance: BowAndCannon
1 / 5
Siege Burst
Video
Cannoneer4 Cannoneer7
Siege Burst: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Siege Burst] by 1% per attribute level.

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
Increases the attacking range of [Siege Burst] by 25 per attribute level.

Cannoneer 1st Circle required
Siege Burst

[Missile]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 150% + 2159
Attribute Damage: 0%
SP: 65

Type: Missile / Attack
Cooldown: 30 seconds
Required Stance: BowAndCannon
5 / 5
Cannon Blast
Video
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cannon Blast] by 1% per attribute level.

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds.

Cannoneer 1st Circle required
Cannon Blast

[Missile]
Fires a cannonball that spreads to target all enemies in front of you.

Level 5:
Attack: 300% + 4713
Attribute Damage: 0%
SP: 95

Type: Missile / Attack
Cooldown: 25 seconds
Required Stance: BowAndCannon
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