[Apr 25th 2018] New classes have been added to the skill simulator!

[PvE - RANK 10 Update!] True 2HBow Falconer

Created by FakinhaP3 on Aug 7th 2018 (Last Updated: Jan 11th 2019).
This is a public build.
5
First of all, hello, and don't forget to pat the birb!


About me: I'm a veteran in mostly MMOs/FGC, and I always try to min-max the most of my builds/characters! In this guide you will be shown how to utilize Falc3 strengths to the utmost, while also understanding your limitations and possible variations

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First of all, you need to understand the pros and cons of getting Falc3

• PROS!

- Nice birb.
- Massive AoE burst damage with Pheasant, arguably the strongest Archer tree skill in the game dmg-wise up to Rank 9.
- Nice DPS complement with Pre-emptive Strike, making you deal great AoE and single target damage while the skill is in effect. Good for both pve and pvp!
- One of THE BEST support in the whole game with Aiming, making the mobs/bosses hitboxes increase in size, while also reducing their aoe def to 1 with Circling, making this class extremely versatile and requested in late game content!
- With high aoe atk ratio, you have arguably the best mob clearing capability in the game.
- With the new r8 c3 attributes, you DON'T STOP CRITTING. It's beautiful.
- Can fit many different playstyles (single target, aoe, control, pvp, etc.)
- No, rly, the birb is so cool that it's worth a whole character slot


• CONS!

- While Circling is on cooldown, you rely on your aoe atk ratio to hit with your skills, and you will to trade damage potential for it
- Few damage skills, with Hovering being usefull only for pvp
- Expensive must-get attributes, w/o them you cannot really play Falc3
- The birb sometimes goes wire and you have to use Call/Roost to unbug it, this game AI is terrible, afterall
- The birb does costs a character slot
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Now, with that in my mind, let me talk about the possible paths you may take as a Falc3 main.

• First of all, the most common:

THE SINGLE TARGET RUNNING SHOT VER.

A1 -> QS3 -> Ranger1 -> Falc3 -> Mergen2

Before reading my opinion on this build, you might wanna check this guide: Hawk Eyes Mergen Build

This build focuses on the Running Shot skill that you get as qs3, and is the most cheap. You deal nice single target damage, while having the aoe support and skills you get from being Falc3 and also Mergen.

Personaly, I dislike this build, as, albeit effective and cheap, it's just worse than the Bullet Marker variation. People tend to get it just because it's cheap. If you really like qs3 and single target dps, I suggest you to check qs3-bm and/or qs3-musk3 builds!
But, if you really wanna go 2h bow running around shooting things, no problem! In this case, your gear of choice might chance to Fietas + Frieno set, but Solmiki will still be better. Keep that in mind! Full DEX stats for this build!

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• The absolute undisputed best control build in the game:

THE FULL CONTROL HUNTER 3 PIED VER.

A1 -> QS1 -> Hunter3 -> Falc3 -> Pied

As the name suggests, this build fully specializes in mob control/cc. With Aiming increasing the mobs hitboxes, Hunter c3 Growling can stop an entire Solmiki floor, while also having new control skills from Pied, and Deploy Pavise from qs1. This build, however, dishes close to no damage, only having the Falc3 skills and the abysmal pet AI from Hunter3 to attack with few skills.
Its usage is limited, but is the best on what it does. Can be used in pvp due to the having many disabling skills, but it's still a support class, have that in mind. Full CON stats! No gear required, you can use whatever you want as long as you stay alive. Need one extra slot for the ground pet, and some minor investiment on it so it won't get 1~2 shot and die while you try to control the mobs.

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• If you're looking for AoE damage, you'll like both of them:

I HAVE AOE BUT I HATE FLYING MOBS SAPP VER.

A2 -> Sapper3 -> Falc3 -> Mergen2

I HAVE AOE BUT I HATE FLYING MOBS WUGU VER.

A1 -> Ranger2 -> Wugu2 -> Falc3 -> Mergen2

I decided to put both together, since they're very similar and I think it will be good to compare them with each other.

The Sapper version does what a Sapper does: Broom Trap. Together with Aiming, you will hit every mob that's a least 2km near you. You can also explode Aiming using Detonate Traps, doing a good amount of dmg (will be impossible to do at Rank 10 with the Aiming changes). Claymore is a good skill to deal with those pesky flying mobs, however more often than not, the trap will be destroyed before you can detonate. Spike Shooter has a good burst against bosses, but comes with huge cooldown.
Sadly, although you don't have mana issues, this build suffers in the late game, as you rely too much on the Broom Trap cooldown, and unlike qs3 and Ranger, it has no buff skills to help your Falc or Mergen to deal dmg.

The Wugushi version is a good but weird one, imo. You don't need Archer 2 as you won't care much about crits in this build since Wugushi's skills are all DoT.
Like the Sapper version, you will thrive when Aiming is on, poisoning everything, and will have no means to deal against flying mobs, aside your weak single target skills in case you even get them. While Wugushi scales the best with STR (the skills itself sacles with STR) and received many buffs, you can't go to c3 unless you discard Mergen, losing Crescendo Bane and more ranks on Jican Gu and Wide Miasma.
Wugushi 2 is more common with Musk3, as your poison skills scales with minimum dmg, and Musk3's Sniper Serenity makes your min dmg equals to your max.
Nevertheless, if you like poison and birbs, it's legit.

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• Now, finally, the one I play, like the most, and is in the guide:

THE OMG THEY BUFFED RANGER BUILD

It may look like a joke, but the title is the truth. This build is only possible due to the recent buffs to the Ranger, specially Critical Shot and Steady Aim. The first amplifying your crit damage, and the second increasing your missile damage, while also buffing your 2h bow damage and your ranger skills scalling.

-----------------

This build has it all. Single target damage (questionably lower than the qs3 ver.), the usual AoE from Falc+Mergen, and also having a few Ranger skills effects to help. Nothing that great if you look at it individualy, but it sinergizes very well and only has the problems of not getting Mergen3 on Rank 10, and Ranger's skills having very low scalling, even with lv 100 attribute and Steady Aim buff.

R10 comparison vs F3M3 update!
While Fletcher3+Mergen3 does outdps us, it's not by a lot, and both Mergen's Zenith and Fletcher's skills can be a little cluncky, while we are more consistent and stronger than ever.
Aaand we have Aiming.
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• G E A R S•


• Early game:
Cafrisun Armor


Nice stats for an early equipment, and it adds an extra line of damage on auto attacks.

obs: you can actually use it till level 315, but people will hate you.

• Mid game:
Berthas/Primus Albinosas or Kaulas
They are the lv 270 and lv 315 leather gear that drops from monsters. Get a set with good stats, no need to be picky, a bit of dex/str/con or crit rate in case you're lucky, is enough. The most important is to upgrade your close to NO DEF from your previous Cafrisun.

• Pseudo-Late game:
Now things get a little tricky, you have more options, and some can be deceptively good, while others may look not that good, but are actually better. Let's go step by step.

Primus Jevenellis/Basticle/Irellis
The 350 orange/unique-tier equips. They are very good and can get you up to 48 of a single or multiple stats (CON/DEX/STR are what you look after). They are cheaper and easier to find, but aren't your "true" late game equip.
You can skip the primus 380 if you already have a good primus 350 set with transced, but only in this case.

Fietas Leather Set
Trash. It looks good and all, giving lots of crit rate and STR/DEX... but they're bad, it's better to get extra CON, or both STR/DEX (possible with CON) from the Primus gear.
It's expensive too, costing you Practonium to craft. Don't go after unless you REALLY want the crit rate. Recommended only for qs3 builds when not going for Solmiki. At least now with the new raid drops, you can get ever more crit rate with the new accessories, and maximize your crit rate. Still bad.

• Late game:
Primus Ukas/Galaktikos/Planeta
Exactly the same as the previous primus itens, but now you can get 49 max stats (correct me if I'm wrong). Your goal continues to get the best roll possible, then converting into ichor for the Velcoffer set.

Solmiki
The now second best gear offensively, third defensively, and second most expensive.
It may not look good at first, but when you get the full bonus set, and refines (it's legendary tier, so it receives extra bonuses from refine), its def and overall stats will make you clear ANY content in the game. Even endgame r10 content. However, the time and silver you spend getting it, isn't worth anymore. Go for the 350/380 primus.

• Endgame:
Velcoffer
This is your true endgame gear. It will stay as you endgame gear even when with R10, and maybe R11.
It's very expensive and RNG based to get, costing 12m (w/o vouchers) to reroll a single full cube.
You will eventually go after it, but only later. Don't try to bite more than you can chew. Start with your Primus or Solmiki if you have friends/guild/party to help.
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• W E A P O N S •


• Early/Mid:
Does not matter, the better being whatever primus or good craftable weapon you have.

• Late:
Level 350: Primus Raffye Bow or Masinios Bow
if Primus = high STR/DEX/CON, then it's better than Masinios. Otherwise, Masinios will be better as it has fixed stats.

Level 380: Primus Zvaigzde Bow or Waystrell Bow or Asio Bow.

Wastrel Zvaigzde Bow: Having high crit rate and crit atk, a reasonable ammount of STR, outrageous DEX, and low CON on the top, it's a very good and consistent bow, only losing to all capped stats primus zvaigzde, but having higher crit rate.

Primus Zvaigzde: If you get 90 (max possible, correct me if I'm wrong) STR/CON, and at least decent DEX/HP/Crit rate/PAtk on the rolls, it becomes the best bow in the game. Otherwise, it loses to the Wastrel.

Asio Bow: The weaker in stats, has +2 to +4 (with angry rabbit) buff to aoe atk ratio. It's a niché bow that I would not recommend unless you really wanna stack aoe atk ratio.

• Engame:
Obviously Velcoffer Bow with the Ichor of either Wastrel or a good Primus Zvaigzde

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• S T A T S •


It's simpler than it seems, really.
The most important in the damage calculation, it's your weapon damage. So if you have a weapon with high refine (+16) and transced (t8+), your stats will contribute less and less to your damage, so it's basically:

If you have a "weak" weapon (up to +11 refine and t0~t5), go Full STR!
If you have a "strong" weapon (+16 or above and t8~t10), you can go either Full CON or continue Full STR.

CON is the best stat in the game, you will continue doing great dmg even Full CON due to your weapon, but you have no problem whatsoever surviving.

STR is the best offensive stat in the game, because it gives you physical attack. While it's nowhere near as effective as CON in the general gameplay, if you want to maximize your damage, STR is the way to go. And no, no Full DEX. Never. Unless you're qs3 and you want to maximize attack speed.

Here's why never go full DEX: https://forum.treeofsavior.com/t/class-hackapell-rogue-class-lounge-rank-10/335263/1360
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• S K I L L S •


Archer: There's nothing much you can get, so you can seriously only get 1 point in Full Draw, so you can have some extra utility, so whatever. The norm is Swift Step 5 and Full Draw 1, however.

Ranger:
- Critical Shot: Only 1 point, as you gain nothing with levels. You can put the remaining points here if you want for higher single target damage, but I find the extra SP with levels, not worth the dmg change.
- Bounce Shot: It has long animation and low damage, you won't use it in the late game, but get it to help leveling. When resetting, I suggest not getting it.
- Steady Aim: It'ss your main buff, max it.
- Spiral Arrow: It's your single target skill. Good, for a rank 4 skill, but nothing impressive. Max it.
- High Anchoring: Resets your Bounce Shot and Spiral Arrow, while reducing crit resist and pushing the mobs away. Gets aoe ratio with levels, so maxing it is a good idea, as you have points to do so. Put it at lv 9 to 15.
- Barrage: With Feint, it doubles the hits, doing a surprisingly high damage. Max if Rogue, otherwise on put 1 lv due to the knockdown attribute. Turn on/off the knockdown attribute depending on the content/map.

Fletcher:
- Boardhead: 0 or 1. Bleed is weak, so I dislike it. It also makes me craft more arrows zzzzz
- Bodkin Point: 4 or 5. An ok single target armor shred.
- Barbed Arrow: 4 or 5. A decent single target damage (see it as a Spiral Arrow but with restrictions but 5 overheats). Sick against cloth armored targets.
- Crossfire: Best Fletcher skill with aoe and dot. Max it or don't get Fletcher.

Falconer:
- Hovering: ONLY GET THIS IF YOU WILL PVP. Put at lv 3, take away the points from circling. Be advised that it will hurt your pve prowess!
- Circling vs Pheasant. Some people say that it's better to get Circling at least to 10, and letting Pheasant only at 13 or lower. They are wrong, don't listen to them. Lv 8 or lower if you get the niche stuff.
- Hanging Shot. Again, another pvp-esque skill. It's actually useful for pve if you're qs3. 1 point if you really want it for some reason. Take one point away from Circling.
- Call/Roost/Sonic Strike/Pre-Emptive Strike/Aiming/Pheasant will all be MAXED! Take care to not cancel your Pheasant with Sonic Strike or bugging the birb position. With practice you will understand what I mean by that, haha.

Mergen:
Ok, so now it get a little tricky. Mergen 2 has lots of good skills and new attributes, so I'll say what I got, and what you could get, leaving 6 unused skill points for you to decide where to put.

Homing Arrow With the c2 attribute Homing Arrow: Quick Charge, even lv1 homing arrow is now usable, but after testing and testing and testing again, it's worse to put points on it than on spread shot or arrow sprinkle. No points.
Sprinkle Arrow can do enourmous amounts of damage if used correctly, however, considering its cooldown, and not having overheat, I decided to only spend one point on it. If you're looking for consistent all-around damage, one point only. If you're looking for single target (and aoe with circling+aiming) melting skill (still needs aiming, and circling also seems to increase the damage), put 8 points on it.
Triple Arrow is no brainer MAX.
Parthian Shaft is optional 1 point skill that I don't recommend to get anymore.
Spread Shot. This skil made me think many, many times, if I should put more than one point, or what. In the end, it's worth the points. Stronger and faster than homing arrow, nice aoe, 3 overheats, and "normal" cooldown compared to the other Mergen's skills. 8 points given.
Jump Shot. Holy... This skill is absurd. Aiming helps it to hit many times, making it a NUKE, stronger than triple arrow, and sometimes even pheasant! MAX it.
Down Fall. A good single target skill. Better than spending more levels on Arrow Sprinkle. Recasting it only resets the debuff, so don't burn your charges right away. MAX it.
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• A T T R I B U T E S •


This is of utmost importance, and you will need enough silver to get at least the non-dmg ones. If you don't have the silver for them, you can't play this build, so go farm and come back later.

Obligatory attributes
• Archer: None.

• Ranger:
- [Price: 1k] Weapon Swap
- [Price: ?] Barrage: Knockback (Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back)
- [Price: ?] High Anchoring: Continuous Fire (Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring])
- [Price: 3k] Spiral Arrow: Critical (Increases critical chance of [Spiral Arrow] by 13% per attribute level)
- [Price: 5k] High Anchoring: Critical Chance (Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 seconds)
- [Price: 50k] Steady Aim: Enhance (Increases additional damage effect of [Steady Aim] by 2 per attribute level)
- [Price: ?] Steady Aim: Pro Ranger (Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active) note: the 50% is additive, not multiplicative, ie: {200% skill + 50% steady aim buff} = 250%, *NOT* 300%.
- [Price: ?] Steady Aim: Two-handed Bow Specialization (Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active)
note: need confirmation, but I think this time it's multiplicative, so {15% + [15% \cdot 50%]} = 22.5%, *NOT* 65%!

• Fletcher:
- [Price: ?] Fletcher: Expand Range (Increase the range of Fletcher skills by 50 when maxed)
- [Price: 30k] Arrow Crafting (Allows you to create arrows used for Fletcher skills. Arrow Crafting is available while in Rest Mode)
- [Price: 130k]: Crossfire: Burn ([Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack)
- [Price 130k]: Bodkin Point: Decreased Defense (Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point])

• Falconer:
- [Price: 660k] Hawk Hunt (Hawk stays after using Falconer skills)
- [Price: 7.475m] Pre-Emptive Attack: First Strike (When [Pre-Emptive Attack] is active and the enemy's HP is at 100%)
- [Price: 98k] Pheasant: Rapid Attack (Damage of [Pheasant] decreases, but the skill hits 5 times)
- [Price: 551k] Train: Flying Companion (Increases skill damage of [Hovering], [Sonic Strike], [Pheasant] by 1% of companion's attack per attribute level)
- [Price: 420k] Sonic Strike: Confusion (If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
[Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level)
- [Price: 9.1m] Circling: Expand (AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level)
No need to go further than lv 7 on this attribute, as your Circling won't last more than that.
- [Price: 13.750m] Falconer: Hawk Eye (Applies 3% of additional minimal crittical chance per attribute level to all Falconer skills (auto attacks not included))

• Mergen:
- [Price: 13.275m] Mergen: Expanded Range (Increases basic attack range for bows and crossbows by 1 per attribute level)
- [Price: 988k] Triple Arrow: Triple ([Triple Arrow] damage is reduced to 2/3 per arrow. However, number of hits is increased by 3)
- [Price: 988k] Homing Arrow: Quick Charge (Decreases charging time of [Homing Arrow] by half)

Important attributes
• Archer: None

• Ranger:
- [Price: up to 24.716m] Barrage: Enhance (Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: up to 49.475m] Spiral Arrow: Enhance (Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
+10% added damage at maximum level)

• Fletcher:
- [Price: 61.861m]: Crossfire: Enhance (Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: 61.861m]: Barbed Arrow: Enhance (Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
+10% added damage at maximum level)

• Falconer:
- [Price: 235k] Roost: Increased Range (Increases [Roost] active range by 20 per attribute level)
- [Price: 660k] Pheasant: Shock Rebound (Enemies hit by [Pheasant] are knocked down to the targeted area)
- [Price: 235k] Pheasant: Stun (Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned)
- [Price: up to 74.240m] Pheasant: Enchance (Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: up to 86.622m] Sonic Strike: Enhance (Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
+10% added damage at maximum level)

• Mergen:
- [Price: 20.450m] Spread Shot: Ricochet ([Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another) **note: it's... kinda bugged? idk if it works. have it anw**
- [Price: 262.259m] Triple Arrow: Enhance (Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: 278.647m] Jump Shot: Enhance (Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: 278.647m] Down Fall: Enhance (Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: 262.259] Arrow Sprinkle: Enhance (Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: 262.259] Homing Arrow: Enhance (Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
+10% added damage at maximum level)
- [Price: 262.259] Spread Shot: Enhance (Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
+10% added damage at maximum level)

Of course, I don't expect you to MAX the Enchance attributes right off the bat, it would take BILLIONS of silver, and even **I don't have a single** Mergen enchance attribute at 100, but try to get them at least to 60, if possible 80.

DON'T GET THESE!!
• Archer:
- Swift Step: Include Party Members

• Falconer:
- Companion Mastery: Tenacity
- Companion First Aid
- Call: Obtain
- Hovering: Duration
- Hovering: Attack Speed Buff
- Hovering: Enhance
- Pre-Emptive Strike: Remove Sonic Strike
- Pre-Emptive Strike: Remove Hovering
- Hovering: Alert

They're, at best, useless.
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• C A R D S •


Red: Centaurus/Glass Mole
The first being the recommended. +6AoE Atk Ratio/+30% dmg for 6s after using SP pots.

With rank 10, I decided to change back from Glass Mole to Centaurus, giving priority for Jump Shot and Triple Arrow to hit more mobs.

Green: 3x Rafene/Netherbovine/Blut
Up to you. +10 All Stats/+30 STR/+30 CON, in the same order.

Blue: 3x Nuaele/Zaura
Go for Nuaele, unless for some reason you're in need of physical def. They give +30%MDef/+30%PDef, in that order.

Purple: 3x Rikaus/Marnox1x Gazing Golem
They give +30% effect on SP pots/+45 crit rate, and 10% chance of getting knockback immunity for 15s. Mix Gazing Golem with 2 of the others if you want it. I use 3 Rikaus.
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• G E M S •


Order always goes like this: Most important/Important/Default/Bad or niche.

Top/Bottom: Varle Anchor Gem (Sonic Strike)/Colifly Gem (Steady Aim)/Red Gem (HP)
Gloves: Moyabu Gem (Pheasant)
Shoes: Pure Loftlem Gem (Crossfire)/Blue Gem (MDef)
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• G A M E P L A Y - T I P S •

- to add.
_____________________________________________________________________


• V I D E O S •


obs: I'm always recording with ingame f12, and I play with all sounds off, so it might be a bit boring to watch.

(R10 Pre Re:Build - Jan. 10) A1 -> Ranger 3 -> Fletcher -> Falc3 -> Mergen2 - Full STR, Solo CM 6 @ Barynwell 85

(R10 semi-recent) A1 -> Ranger 3 -> Fletcher -> Falc3 -> Mergen2 - Full STR solo CM1 to 6 @ Spell Tome Town
obs: Long video where I had to return to Orsha to restock arrows, and failed to complete the stage 6.

(R9 OLD) A1 -> Ranger3 -> Rogue -> Falc3 -> Merg - Full STR Solo CM6 @ S9

(R9 VERY OLD) A2 -> Hunter3 -> Falc3 -> Merg - Full DEX duo 25f

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Feel free to ask any doubts and questions!
My ingame nick is flufi and I play at Silute server!
Eu também falo português, então podem perguntar em PT-BR, mas não pretendo traduzir o guia.



Good luck on your flights, birb tamers!

Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 363%
[Skew] Duration: 9 seconds
SP: 18

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
1 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 4:
Attack: 217%
AoE Attack Ratio: 9
SP: 36

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
1 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 4:
Attack: 217%
AoE Attack Ratio: 9
SP: 36

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
1 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
2
High Anchoring
Ranger12 Ranger31 Ranger34
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 15:
Attack: 331%
AoE Attack Ratio: 20
SP: 82

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Ranger14 Ranger32 Ranger33
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Damage +15%
Add. damage 150
Duration 5 min
SP: 81

Type: Melee / Buff
Cooldown: 25s
0 / 10
Time Bomb Arrow
Ranger28 Ranger35 Ranger36
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 5:
Attack: 426%
Number of Targets: 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.

Level 5:
Attack: 196% x 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Fletcher
0 / 5
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 1:
Attack: 150%
Bleeding Duration: 5.5 seconds
Consumes 1 Broadhead Arrow
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack 472%
Physical defense -5%
Consumes Bodkin Point Arrow x1
SP: 70

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 5:
Attack 413%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 70

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 1
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
5 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 5:
AoE defense ratio is fixed to 1
Duration: 15 sec
SP: 102

Type: Melee / Attack
Cooldown: 35s
0 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
5 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 5:
Attack: 1208%
Number of targets: 15
+50% damage to Beast type enemies
SP: 109

Type: Melee / Attack
Cooldown: 25s
0 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 2
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
8 / 10
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 8:
AoE defense ratio is fixed to 1
Duration: 18 sec
SP: 126

Type: Melee / Attack
Cooldown: 35s
0 / 10
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
10 / 10
Pheasant
Falconer6 Falconer12 Falconer17
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 10:
Attack: 1480%
Number of targets: 15
+50% damage to Beast type enemies
SP: 150

Type: Melee / Attack
Cooldown: 25s
0 / 10
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 5:
Attack: 197% x6
+50% damage to Beast type enemies
SP: 134

Type: Melee / Attack
Cooldown: 45s
Rank 8
circle 3
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
8 / 15
Circling
Falconer7 Falconer11
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 8:
AoE defense ratio is fixed to 1
Duration: 18 sec
SP: 126

Type: Melee / Attack
Cooldown: 35s
0 / 15
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 1:
Attack: 660%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 68

Type: Melee / Attack
Cooldown: 35s
15 / 15
Pheasant
Falconer6 Falconer12 Falconer17 Falconer18
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 15:
Attack: 1753%
Number of targets: 15
+50% damage to Beast type enemies
SP: 192

Type: Melee / Attack
Cooldown: 25s
0 / 15
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 10:
Attack: 251% x6
+50% damage to Beast type enemies
SP: 190

Type: Melee / Attack
Cooldown: 45s
5 / 5
Aiming
Aiming

Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.

Level 5:
Duration: 75 seconds
SP: 230

Type: Melee / Attack
Cooldown: 30s
5 / 5
Pre-Emptive Strike
Falconer13 Falconer14 Falconer19
Pre-Emptive Strike: Remove Hovering
Type: Active
* The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Strike: Remove Sonic Strike
Type: Active
* The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Attack: First Strike
Type: Active
* When [Pre-Emptive Attack] is active and the enemy's HP is at 100%,
Critical Rate increases by 10% per attribute level
* Increases SP consumption by 5

Falconer 3rd Circle Required
Pre-Emptive Strike

The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP.

Level 5:
Consume 45 SP per 5 sec
+50% increased damage for Hovering and Sonic Strike
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 9
circle 1
Mergen
1 / 5
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 1:
Attack: 973% x 5
SP: 122

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
0 / 5
2
Homing Arrow
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 1:
Attack: 382% x 5
SP: 117

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
5 / 5
2
Triple Arrow
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 5:
Attack: 512% x 3
SP: 196

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 5
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 5
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
Rank 10
circle 2
Mergen
9 / 10
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 9:
Attack: 1401% x 5
SP: 316

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
0 / 10
2
Homing Arrow
Mergen3 Mergen12
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 1:
Attack: 382% x 5
SP: 117

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
10 / 10
2
Triple Arrow
Mergen5 Mergen13
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 10:
Attack: 627% x 3
SP: 298

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 10
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 10
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
5 / 5
Jump Shot
Mergen7
Jump Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Jump Shot

[Missile:Bow]
Jump backward and fire arrows straight ahead, damaging enemies in a line.

Level 5:
Attack: 1893%
Backward Movement Distance: 30
SP: 309

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow
5 / 5
2
Down Fall
Mergen11
Down Fall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Down Fall

[Missile:Bow]
Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other.

Level 5:
Attack per 0.2 sec 307%
Duration 5.5 sec
SP: 368

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow
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Comments (25)

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Jan 8th 2019 17:58:34
[b]** Jan 08/19 Update**[/b]
Re:Build is finally coming next week, wich means this build is going to be absolutely invalid.
I still don't know what am I going to build for my falc mergen. I can go either ranger or pied, or if for some forsaken reason it's legit good, maybe canonneer or musketeer. Even fletcher is lowkey there for me to test, so it will take a while for me to update this game for the re:build version.

Oh, and I did quit ToS for almost 2 months after the unlimited silver hack, but I'm back, as maple2 is too bad for me to keep playing it, lmfao.
Reply
Jan 11th 2019 10:52:15
@FakinhaP3 gave it a last update before re:build, and added a very recent video doing cm6 solo. Also corrected some serious typos.
I was going to update the gameplay guide section, as it focuses on better use of the birb and doesn't care much about having mergen, qs, ranger, or whatnot, but I'm going to wait for re:build to go live, as your skill rotation will change drastically, and I don't know how buggy will the birb get. Poor birb.
Reply
Dec 22nd 2018 20:16:06
Been using this build, and it's awesome!
I have a question tho...
Have you tested if Asio Bow is worth it?
I've got my Velcoffer Bow, but I'm not sure on which Ichor I would be better to put on it...
Reply
Dec 22nd 2018 20:22:22
I think AoE it's not a big deal to do end-game stuff, I think it's far better to have higher damage cap on WB, Velco, etc...
Reply
Jan 8th 2019 17:49:36
@mgodinho exactly as you said, aoe isn't a big deal, even more so with the enchants giving you up to 3 aoe, and the incoming Boruta accessories
sry for the late response
Reply
Sep 16th 2018 05:01:06
Hi, what makes Fletcher1 better than Rogue1 for this build?
Reply
Sep 24th 2018 14:18:41
@kamui better aoe and single target skills
Since you have only one rank to fill, you can either go archer2, scout 1 (pvp only), appraiser1, rogue1, or fletcher1. Anything else is just too weak in the c1.
Archer gives you more crit rate in the swift step.
Scout gives you pvp prowess with cloacking and that barrel
Rogue doubles the damage of your barrage (with feint), making it hit almost as hard as a triple arrow, and gives you access to capture
Fletcher gives single target armor reduction (bodkin point), a, good on leather and very good on cloth, single target damage with broadhead arrow, and good aoe with crossfire.

You can choose from either of these paths. It will be more of a min-max/playstyle change, as the end result will be roughly the same, but the one I use and recommend, is the Fletcher one.

ps: I personally like the Rogue path more than the Fletcher one, but I always try to min-max my builds.
Reply
Sep 14th 2018 01:41:00
Does this build all the content of the game? including farm?

Google translator..
Reply
Sep 24th 2018 14:31:31
@lutevinor157 Yes. I can do Raids, ET, Velcoffer, and high stages CM (it's the best solo cm build for archers except by hunter3 falc3).
I don't really farm anymore, just to CM over and over again, but when I do need to drop a gem or crafting mat, I either go with my falc, or my SR.

However, there are other builds better for farming. My hawk, when it crits, one shots any mob except for the ones at Baubas Cave (HG 370), but it's not as effective -- for farming -- as an equaly geared QS3 version, or a SR3, or any thauma/chrono+enchanter/onmyouji build.
Reply
Sep 9th 2018 00:49:48
This guide is going through a lot of updates and changes in the next days =)
Reply
Sep 9th 2018 02:00:13
@FakinhaP3 I am trying to follow this build, have reached rank 9 and spending all the coins on that attributes. Is it going to change too much? :(.
Reply
Sep 12th 2018 00:54:12
@thin029 If you're following the 'pseudo-updated' guide, with Fletcher1, then no, it won't change much. But I left the Rogue 1 behind. It's interesting and good, but not as good as Fletcher 1.

Meanwhile, I'm in the seemingly eternal process of discovering wich skill is better: homing arrow or spread shot, but I'm yet to find the answer, so you can either do as I put in the guide, or do as you please between those 2 skills.
Everything else is good to go, the update section will be the explanations about the skills, gameplay tips, updating the gears with the upcoming wystrel and acio weapons and the new 350 necklaces and bracelets, and probably more, but nothing that will change the ranks or skills.
Reply
Sep 7th 2018 13:27:37
Can you tell me pros and con QS-falcon vs Ranger-falcon more detail?
Now i'm very dilemma about that,what should i choose to suitable of my playstyle
Reply
Sep 9th 2018 00:33:10
@catastrophe they're very different.
QS focuses on filling the time between your skills, with auto attacks. It gives you more mobility, and is very cheap, as you have no attribute to level, and does good damage at all times. You also have some mob control with deploy pavise, but nothing great.
This is a mix of caster and auto attack build.

Ranger increases the damage you do with projectiles (almost everything you do), and a HUGE boost on your crit dmg with crit shot. Ranger itself does low damage with its skills, with only spiral arrow being decent, but the buff from Steady Aim and crit shot is massive. This is a full caster build and you will almost never need to auto attack.

Besides that, you must go full DEX with QS3 (maximum attack speed and ralies on crit to do damage), while Ranger 3 can go either full STR (maximum dmg and not relying on crit), or full CON (maximum survability and doesn't affect your damage that much -- but only if you have a very good weapon).

Hope helped you. You can also ask the owner of the Hawk Eye's Mergen build that I linked on this build in the QS3 section.
Reply
Sep 9th 2018 00:34:32
@FakinhaP3 relies* on crit
how to f****** edit aaaaaaaa
Reply
Sep 12th 2018 03:59:30
@FakinhaP3

Thanks a lot...this is very helpful me to choose my playstyle
Reply
Aug 26th 2018 22:59:20
Hellow I´m interested in this build since my main character is sapper falconer and I have a question about durability. Does this build works if i want to go Velcoffer? Or I´ll have to put some extra stat points into CON? I have solmiki already so it should be fine, right? xd Thx in advance and good build.
P.S I noticed you didn´t put all 30 skill ponts in mergen c2, is there any reason?
Reply
Sep 4th 2018 21:45:03
@THICC Doggo
Yes, I do velc with this build, and only repair each time after Velc is slain (and I get 1st dps, hehe)
About the skills, I was waiting for r10 to come so I'd test everything before putting on the guide.
Sorry for the late response.
Reply
Sep 9th 2018 03:18:42
@FakinhaP3 Hey thx for the reply, I have another question xd
Would you recommend arch2 instead of rogue? I mean, instead of more skills, wouldn´t be better to have the bonus crit and kneeling shot of arch2? thx in advance!
Reply
Sep 12th 2018 00:46:43
@THICC Doggo I would not recomend archer2, I'm not a fan considering how the falc now crits almost always, however, yes, you can go archer2, it will be a safer and less expensive choice, just not mine. I would and will, however, recommend Fletcher1 :)

I'm in the process of updating the guide, but I'm busy leveling, grinding, and testing builds while the r10 event is on, so I'll only finish the r10 guide after the event.
Reply
Sep 12th 2018 23:01:52
@FakinhaP3 okay, thx for the reply
Reply
Aug 18th 2018 17:32:09
I have a question: I'm not very familiar with Mergen; are Arrow Sprinkle and Spread Shot just bad skills overall?Almost all builds that i've looked at that take mergen never lvl those skills.
Reply
Sep 4th 2018 21:57:14
@Detlinger Not at all. However, as you advance to mergen 2 and 3, you have many better skills to level, so you end up putting only one point on many skill. Also, arrow sprinkle isn't that reliable w/o falc3 in the build/party, and spread shot was very buggy.
Reply
Aug 8th 2018 15:05:25
Great one! Keep it up!
Reply
Aug 8th 2018 22:34:27
@darmawan.muhaimin tyvm =)
Reply
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