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Skill Build

Created by Anonymous on Sep 20th 2016 (Last Updated: Sep 20th 2016).
This is a private build.
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Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases damage dealt with [Energy Bolt] by 0.5% per attribute level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 5:
Attack 120% x 2
AoE Attack Ratio 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
* Increases physical and magic attack debuff effect of [Lethargy] by 1% per attribute level

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical Attack: -20
Magic Attack: -20
Evasion: -12
[Lethargy] Duration: 30 seconds
SP: 24

Type: Magic / Buff
Cooldown: 18s
0 / 5
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 5
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
* Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly
* Increases SP consumption by 10%

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 1:
Damage Reflection: 5
Duration: 25 seconds
Reflects 2 times
SP: 20

Type: Magic / Buff
Cooldown: 41s
5 / 5
3
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
* Increases damage dealt with [Earthquake] by 0.5% per attribute level

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack 295
AoE Attack Ratio 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases damage dealt with [Fireball] by 0.5% per attribute level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball

[마법] - [불]
화염구를 소환합니다. 화염구에 닿은 적은 화염 피해를 입습니다. 최대 5개까지 소환할 수 있습니다.

Level 5:
공격력 342%
지속시간 60초
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases damage dealt with [Fire Wall] by 0.5% per attribute level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* 스킬 [파이어월] 위에 동료가 올라가면 5초 동안 불 속성
공격력이 특성 레벨당 지능에 비례해서 증가
* SP 소모 10%증가

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack: 203% x 5
Fire Wall 1
Duration: 15 seconds
SP: 36

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 5:
Fire Property Attack: +50
Additional Damage: +0
Duration: 110 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases damage dealt with [Flare] by 0.5% per attribute level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack 413%
SP: 27

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases damage dealt with [Flame Ground] by 0.5% per attribute level

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 5:
123% Attack per 0.7 seconds
Duration 8.4 seconds
SP: 85

Type: Magic / Buff
Cooldown: 25s
Element: Fire
Rank 3
circle 1
Linker
1 / 1
Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
4 / 5
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Link enemies to cause them to share the damage they take.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
* Decreases AoE defense ratio of enemies gathered through [Hangman's Knot] by 1 per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 4
circle 2
Pyromancer
10 / 10
5
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases damage dealt with [Fireball] by 0.5% per attribute level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball

[마법] - [불]
화염구를 소환합니다. 화염구에 닿은 적은 화염 피해를 입습니다. 최대 5개까지 소환할 수 있습니다.

Level 10:
공격력 419%
지속시간 60초
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases damage dealt with [Fire Wall] by 0.5% per attribute level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* 스킬 [파이어월] 위에 동료가 올라가면 5초 동안 불 속성
공격력이 특성 레벨당 지능에 비례해서 증가
* SP 소모 10%증가

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack: 203% x 5
Fire Wall 1
Duration: 15 seconds
SP: 36

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 10
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 5:
Fire Property Attack: +50
Additional Damage: +0
Duration: 110 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases damage dealt with [Flare] by 0.5% per attribute level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack 413%
SP: 27

Type: Magic / Attack
Cooldown: 30s
Element: Fire
10 / 10
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases damage dealt with [Flame Ground] by 0.5% per attribute level

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 10:
151% Attack per 0.7 seconds
Duration 8.4 seconds
SP: 139

Type: Magic / Buff
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Video
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases damage dealt with [Fire Pillar] by 0.5% per attribute level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
95% Attack per 0.5 seconds
Duration 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 50s
Element: Fire
Rank 5
circle 1
Sorcerer
5 / 5
Summoning
Video
Summoning

Summon the devil of card inserted in Grimore. The attack and defense of the summoned devil will be decided according to character's level, and increase 5% for each star on the corresponding card. Grimore can only equip Devil type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
4 / 5
Summon Familiar
Video
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases damage dealt with [Summon Familiar] by 0.5% per attribute level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 4:
Attack: 332%
Summon 4 Familiar Spirits
SP: 116

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 5
Summon Salamion
Video
Summon Salamion: Ignite
Type: Active
* Chance to afflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to afflict [Blind] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion Duration: 60 seconds
Salamion Level: 0
Salamion Additional Damage: +8%
Add. Salamion defense 8%
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Video
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master.

Level 5:
[Increased SP Recovery Speed]
[Increased AoE Attack Ratio]
[Stamina Recovery]
[Increased Magic Defense]
[Increased Dark Property Attack]
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 1
Alchemist
0 / 5
Combustion
Video
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases damage dealt with [Combustion] by 0.5% per attribute level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack 1091
AoE Attack Ratio 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 5
Dig
Video
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Receive different materials depending on the terrain. 1 ea obtained.
SP: 64

Type: Melee / Attack
Cooldown: 14s
0 / 5
Item Awakening
Video
Alchemist4
Item Awakening: Dungeon Event
Type: Active
* For 30 minutes, increases physical and magic attack of allies that participated in [Item Awakening] dungeon
* Increases attack by 20% per attribute level

Alchemist 1st Circle required
Item Awakening: Quick and Prompt Decision
Type: Passive
* Reduces number of monsters in [Item Awakening] dungeon

Need the 2nd circle of Alchemist
Item Awakening

Battle in another dimension to awaken an item's Potential. You can use the item's hidden option when you win the battle, but its Potential will be reduced.

Level 1:
Each weapon has a different
dungeon and Potential effects
Available Member Entries: 1
SP: 200

Type: Melee / Attack
Cooldown: 600s
0 / 5
Briquetting
Video
Briquetting: Select Appearance
Type: Passive
* Allows for [Briquetting] to change the appearance of a main weapon or material weapon

Need the 3rd circle of Alchemist
Briquetting

Combine two items to change abilities of an item. The combined item will have its Potential reduced and the abilities may become better or worse.

Level 1:
Each Min, Max Attack
-5%~5% change
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Tincturing
Video
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 5:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 2
Alchemist
0 / 10
Combustion
Video
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases damage dealt with [Combustion] by 0.5% per attribute level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack 1091
AoE Attack Ratio 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 10
Dig
Video
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Receive different materials depending on the terrain. 1 ea obtained.
SP: 64

Type: Melee / Attack
Cooldown: 14s
5 / 5
Item Awakening
Video
Alchemist4 Alchemist12
Item Awakening: Dungeon Event
Type: Active
* For 30 minutes, increases physical and magic attack of allies that participated in [Item Awakening] dungeon
* Increases attack by 20% per attribute level

Alchemist 1st Circle required
Item Awakening: Quick and Prompt Decision
Type: Passive
* Reduces number of monsters in [Item Awakening] dungeon

Need the 2nd circle of Alchemist
Item Awakening

Battle in another dimension to awaken an item's Potential. You can use the item's hidden option when you win the battle, but its Potential will be reduced.

Level 5:
Each weapon has a different
dungeon and Potential effects
Available Member Entries: 5
SP: 248

Type: Melee / Attack
Cooldown: 600s
0 / 10
Briquetting
Video
Briquetting: Select Appearance
Type: Passive
* Allows for [Briquetting] to change the appearance of a main weapon or material weapon

Need the 3rd circle of Alchemist
Briquetting

Combine two items to change abilities of an item. The combined item will have its Potential reduced and the abilities may become better or worse.

Level 1:
Each Min, Max Attack
-5%~5% change
SP: 0

Type: Melee / Attack
Cooldown: 0s
10 / 10
Tincturing
Video
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 10:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Magnum Opus
Video
Magnum Opus

Use pluvial of alchemy to create a new item.

Level 1:
Possible Combination: 3X3
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Gem Roasting
Video
Gem Roasting

Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Level 5:
Gem Penalty Level Reduction: 5
SP: 0

Type: Melee / Attack
Cooldown: 0s
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