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archer
Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Archer (Circle 1) |
5 / 5 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Physical Defense: -5 Evasion: +10% Duration: 30 seconds SP: 19 Type: Melee / Buff Cooldown: 36 seconds 5 / 5 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 98 Attribute Damage: 0% Fires 6 times SP: 16 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 201 Attribute Damage: 0% Bounced Arrow Attack: 85% SP: 14 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 2
Ranger (Circle 1) |
5 / 5 O Video Barrage: Enhance Type: Passive Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level. Ranger 1st Circle required Barrage: Knockback Type: Active Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back. Ranger 1st Circle required Barrage [Missile] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 250 Attribute Damage: 0% SP: 29 Type: Missile / Attack Cooldown: 18 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 O Video High Anchoring: Enhance Type: Passive Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level. Ranger 1st Circle required High Anchoring: Critical Chance Type: Active Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds. Ranger 1st Circle required High Anchoring [Missile] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 5: Attack: 282 Attribute Damage: 0% AoE Attack Ratio: 10 SP: 34 Type: Missile / Attack Cooldown: 15 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Steady Aim: Enhance Type: Passive Increases the additional damage effect of [Steady Aim] by 2 per attribute level. Lv3 Steady Aim required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Attack: +10% Additional Attribute Damage: 0 Duration: 10 seconds SP: 33 Type: Melee / Buff Cooldown: 25 seconds |
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Rank 3
Hunter (Circle 1) |
5 / 5 O Video Coursing: Mental Breakdown Type: Active Decreases the magic defense of an enemy by affected by [Coursing] by 10 per attribute level. Hunter 1st Circle required Coursing: Enhance Type: Passive Increases the damage dealt on an enemy with [Coursing] by 1% per attribute level. Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and attacks against the target will have an increased critical chance. Level 5: Attack: 253 Attribute Damage: 0% Physical Defense: -32 Additional Critical Chance: 40% Duration: 15 seconds SP: 39 Type: Melee / Attack Cooldown: 9 seconds 5 / 5 Video Praise: Movement Speed Type: Active Increases the movement speed of your companion from [Praise] by 1 per attribute level. Hunter 1st Circle required Praise Increases attack, accuracy and critical rate of your companion for a given duration. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Duration: 100 seconds Maximum Level: 5 SP: 46 Type: Melee / Attack Cooldown: 90 seconds 5 / 5 Video Rush Dog: Stun Type: Active Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 seconds. Hunter 1st Circle required Rush Dog: Enhance Type: Passive Increases the damage dealt on an enemy with [Rush Dog] by 1% per attribute level. Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 5: Attack: 150% + 810 Attribute Damage: 0% SP: 36 Type: Melee / Attack Cooldown: 5 seconds |
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Rank 4
Ranger (Circle 2) |
10 / 10 O Video Barrage: Enhance Type: Passive Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level. Ranger 1st Circle required Barrage: Knockback Type: Active Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back. Ranger 1st Circle required Barrage [Missile] Fires 5 arrows forward in an arc in front of you. Level 10: Attack: 396 Attribute Damage: 0% SP: 44 Type: Missile / Attack Cooldown: 18 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 O Video High Anchoring: Enhance Type: Passive Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level. Ranger 1st Circle required High Anchoring: Critical Chance Type: Active Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds. Ranger 1st Circle required High Anchoring [Missile] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 10: Attack: 454 Attribute Damage: 0% AoE Attack Ratio: 15 SP: 51 Type: Missile / Attack Cooldown: 15 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 Video Steady Aim: Enhance Type: Passive Increases the additional damage effect of [Steady Aim] by 2 per attribute level. Lv3 Steady Aim required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Attack: +15% Additional Attribute Damage: 0 Duration: 10 seconds SP: 50 Type: Melee / Buff Cooldown: 25 seconds |
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Rank 5
Fletcher (Circle 1) |
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Rank 6
Fletcher (Circle 2) |
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Rank 7
Fletcher (Circle 3) |
15 / 15 Video Broadhead: Enhance Type: Passive Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level. Fletcher 1st Circle required Broadhead [Missile] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 15: Attack: 2063 Attribute Damage: 0% Bleeding Duration: 12.5 seconds Consumes 1 Broadhead Arrow SP: 78 Type: Missile / Attack Cooldown: 10 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 15 / 15 O Video Crossfire: Enhance Type: Passive Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level. Fletcher 1st Circle required Crossfire: Burn Type: Active [Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack. Fletcher 1st Circle required Crossfire [Missile] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 15: Attack: 2039 Attribute Damage: 0% Explosion Attack: 150% Consumes 1 Hail Mary Arrow SP: 90 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 Video Magic Arrow: Enhance Type: Passive Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level. Fletcher 2nd Circle required Magic Arrow: Silence Type: Active Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level. Fletcher 2nd Circle required Magic Arrow [Missile] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Level 10: Attack: 1139 Attribute Damage: 0% Duration: 10 seconds Attack Count: 25 Consumes 1 Magic Arrow SP: 71 Type: Missile / Attack Cooldown: 5 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Divine Machine Arrow: Enhance Type: Passive Increases the damage dealt on an enemy with [Divine Machine Arrow] by 1% per attribute level. Need the 3rd circle of Fletcher Divine Machine Arrow: Shock Type: Active Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds. Need the 3rd circle of Fletcher Divine Machine Arrow [Missile] Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage. Level 5: Attack: 200% + 2651 Attribute Damage: 0% Duration: 10 seconds Consumes 1 Divine Machine Arrow SP: 50 Type: Missile / Attack Cooldown: 10 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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