[Apr 25th 2018] New classes have been added to the skill simulator!

Драгуша Гибрид

Created by Александр.Карамов on Aug 28th 2016 (Last Updated: Aug 28th 2016).
This is a private build.
0
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 4
circle 1
Cataphract
0 / 5
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 1:
Attack: 232%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 5
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 1:
Attack: 71% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 28

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 5
Trot
Trot

Increases your movement speed while riding.

Level 1:
Movement Speed: +6
Duration: 22 seconds
SP: 27

Type: Melee / Buff
Cooldown: 50s
0 / 5
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 1:
Attack: 223%
AoE Attack Ratio: 5
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 8s
Rank 5
circle 2
Cataphract
0 / 10
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 1:
Attack: 232%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 10
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 1:
Attack: 71% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 28

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 10
Trot
Trot

Increases your movement speed while riding.

Level 1:
Movement Speed: +6
Duration: 22 seconds
SP: 27

Type: Melee / Buff
Cooldown: 50s
0 / 10
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 1:
Attack: 223%
AoE Attack Ratio: 5
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 8s
0 / 5
Doom Spike
Cataphract23 Cataphract30
Doom Spike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 2nd Circle required
Doom Spike: Remove Knockdown
Type: Active
* Removes knockback effect from [Doom Spike]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 2nd Circle required
Doom Spike

[Physical] - [Pierce]
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance.

Level 1:
Attack: 118% x 5
AoE Ratio: 8
Decreases critical resistance by 10
Able to use while riding.
SP: 30

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 5
Acrobatic Mount
Acrobatic Mount

Gives a buff that increases the damage of skills that can be used only while riding. SP consumption of riding-only skills is increased. Buff disappears if dismounted or low on SP.

Level 1:
Damage: Increase 5%
SP consumption: Increase10%
Duration: 40 sec
Able to use while riding
SP: 21

Type: Melee / Buff
Cooldown: 60s
Rank 6
circle 3
Cataphract
1 / 15
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 1:
Attack: 232%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 15
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 1:
Attack: 71% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 28

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
15 / 15
Trot
Trot

Increases your movement speed while riding.

Level 15:
Movement Speed: +20
Duration: 50 seconds
SP: 117

Type: Melee / Buff
Cooldown: 50s
0 / 15
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 1:
Attack: 223%
AoE Attack Ratio: 5
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 8s
0 / 10
Doom Spike
Cataphract23 Cataphract30
Doom Spike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 2nd Circle required
Doom Spike: Remove Knockdown
Type: Active
* Removes knockback effect from [Doom Spike]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 2nd Circle required
Doom Spike

[Physical] - [Pierce]
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance.

Level 1:
Attack: 118% x 5
AoE Ratio: 8
Decreases critical resistance by 10
Able to use while riding.
SP: 30

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
0 / 10
Acrobatic Mount
Acrobatic Mount

Gives a buff that increases the damage of skills that can be used only while riding. SP consumption of riding-only skills is increased. Buff disappears if dismounted or low on SP.

Level 1:
Damage: Increase 5%
SP consumption: Increase10%
Duration: 40 sec
Able to use while riding
SP: 21

Type: Melee / Buff
Cooldown: 60s
5 / 5
Rush
Cataphract11 Cataphract1
Rush: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rush] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 3rd Circle required
Rush: Stun
Type: Active
* Enemies attacked with [Rush] have a 1% chance per attribute level to be afflicted with [Stun] for 2 seconds
* Increases SP consumption by 20%

Cataphract 3rd Circle required
Rush

[Physical] - [Slash]
Spins the spear above the head to inflict damage all around. Deals additional damage when the Initiate buff is applied.

Level 5:
158% Attack per 0.3 seconds
Maximum Duration: 10 seconds
AoE Attack Ratio: 8
Able to use while riding
Consumes #(CaptionRatio3} SP per 0.3 seconds
SP: 0

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
Rank 7
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
10 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
10 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 10:
Chance of Stunning Enemy: 60%
Maximum HP: -100
Duration: 60 seconds
SP: 47

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
0 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 1:
Attack: 206% x 2
AoE Attack Ratio: 2
SP: 18

Type: Melee / Attack
Cooldown: 21s
Rank 8
circle 1
Lancer
0 / 5
2
Crush
Lancer2 Lancer3
Crush: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Crush: Gear Destroy
Type: Active
* Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush]
* Reduces enemy equipment's physical and magic defense by an additional 50%
* Increases SP consumption by 10%

Lancer 1st Circle Required
Crush

[Physical] - [Pierce]
Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced.

Level 1:
Attack: 1168%
Debuff Duration: 10 seconds
SP: 38

Type: Melee / Attack
Cooldown: 20s
Required Stance: TwoHandSpear
0 / 5
Joust
Lancer6
Joust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Joust] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Joust

[Physical] - [Pierce]
Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used.

Level 1:
Attack: 332% x 2
Status Ailment Duration: 11 seconds
Number of targets 10
SP: 41

Type: Melee / Attack
Cooldown: 33s
Required Stance: TwoHandSpear
0 / 5
Unhorsing
Lancer7
Unhorsing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Unhorsing] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Unhorsing

[Physical] - [Pierce]
Fix your grip on your spear and strike your enemy downward, knocking them off of their companion.

Level 1:
Attack: 987%
SP: 39

Type: Melee / Attack
Cooldown: 24s
Required Stance: TwoHandSpear
0 / 5
2
Quintain
Lancer8
Quintain: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Quintain: Sure Victory
Type: Active
* Applies 3 hits to enemies under the Crush debuff
* Increases SP consumption by 30%

Lancer 2nd Circle Required
Quintain

[Physical] - [Pierce]
Push the spear far to attack. Enemies in Crush state get additional damage.

Level 1:
Attack: 1053%
SP: 35

Type: Melee / Attack
Cooldown: 20s
Required Stance: TwoHandSpear
0 / 5
Initiate
Initiate

Strengthen your will before the battle. Increases the chance for you to penetrate the enemy's defense and the affected enemy's block stat can be decreased.

Level 1:
Block Penetration: +350
Enemy Block: -300
Duration: 13 seconds
SP: 33

Type: Melee / Buff
Cooldown: 54s
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